I'm not sure my guild would be happy with me doing a full reforge for every boss on a min/max perspective. If you can't beat the encounter in your normal gear set then you're probably missing something and need to tweak your play. If you can beat the encounter in your normal gear then why are you wasting everyone's time going to reforge?
As I mentioned, though, I actually kept up decent in Night Phase compared to when I was using my mastery spec for our first few attempts, so I was thinking of trying the all-crit build on some other fights once we're done progressing for the tier.
The other thing is reforging in Terrace takes a minimal amount of time thanks to the reforge mounts that can be mounted in the instance.
Last edited by voidspark; 2013-01-29 at 06:37 PM.
I realise that mastery is useless for the actual healing phase, but I feel like talent and glyph setup is going to net you the most reliable improvement. Anything else is probably not needed.
On the flip side, mastery is useless in the day phase, and as I pointed out, even in the night phase, I seemed to do relatively well even compared to when I had a mastery build. Plus I have Holy Avenger at the beginning of that phase as well.
Like I said, I'm not too sure on the best stats for this fight, and I know others probably have other ideas.
Talents and glyphs are set up for the encounter; these I also change for farm fights, since if we drop a Jeeves, I can refill Tomes back to 20 as well. Debating between Purity and Unbreakable Spirit, but I like the idea of getting 2 Lay on Hands.
As Voidspark said, reforge mounts make reforging inside ToES take a matter of seconds to get rid of a stat that is 'worthless' for the healing phase of a 'healer gimmick' fight. We only get one a tier so I'm definitely making the most of it! =p
I'm a bit late to this discussion, but my guild just got H Tsulong so I wanted to drop my thoughts.
I reforged entirely Haste for this fight and will likely do this until its consistently on farm. It may not be extremely necessary, but that Haste could be the difference between a kill and a wipe in certain situations. My DL went from a 2.2 to a flat 2, which when making the most of the Breath buff is actually very nice. It may not be a huge difference, but if you have the gold and it helps your raid I dont see why you wouldn't do it.
I don't normally post but regarding the Tsulong discussion, it doesn't take much time at all if one of your guildies has that yak mount. It would also give everyone a quick repair.
Heya folks, just returned to WoW after a 3-4 month long break and leveled my pally. Got to 90 yesterday and I'm wondering which talent I should use, Holy Prism or Light's Hammer?
*It is during our darkest moments that we must focus to see the light*
ilvl 423 Holy Paladin, Bleeding HollowMy Armory
I think that Light's Hammer is the best option for raids, but Holy Prism may serve better in quick moving 5 mans. As long as you make sure to use it often it can add a lot your AoE healing or give you a nice single target heal.
So I think this has probably been talked about before, but what are you guys using, divine purpose or holy avenger? If you've tested both have you noticed a healing loss with divine purpose? Or it procs enough to compete?
HA's strength and weakness is its control - it's amazing on fights where there's high periods of damage (either tank or raid) and you need that burst. It's less amazing on consistent damage, because 1) a lot of what you get can be overheal, and 2) you need to use HP generating abilities during the duration of HA for it to be useful.
This means either Holy Radiance, or Tower of Radiance (so you can't get Beacon Heals). This also means you're more reliant on Infusion procs to get the maximum usage from the ability so in a way, it replaces RNG with more RNG. Since I don't have 4pc, I do suffer from this, but I'd imagine with 4pc HA becomes a lot more attractive of a CD.