At 556 with the flex version of the amp trinket now I can easily get the 2nd breakpoint, 16k spirit, and keep 30% mastery buffed (only gem I would use is 1 reckless). I am just not convinced it is worth it. I was planning on waiting for 560ilvl before going for it, if at all.
I run 14.8k spirit and the 7170 BP with no mana issues. We have 1 MTT to help, but mostly I just am smart with my spells. If I have 1 second until HS comes up, and people are topped, I don't bother cramming a 100% overheal HR into the rotation. It has next to no effect on overall output, but does a lot for keeping mana.
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Great guide you have here, I found the information about 5.4's stat priorities to be extremely helpful.
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Is everyone a 10m healer here?
I feel like everyone is basing the low spirit EF build around a 10m, where you don't have to heal as much. It's giving the 25m hpals a bad reference.
For 10m, sure you may be able to go full mastery as EF and continue putting out numbers, but 25m is far harder thing to master. It's one thing to be the best of 2, it's another thing to be the best of 7 healers. Some fights we'll lose to MW, some fights we'll lose to Rsham, but I want to come so close that they're blown away.
I think that that build is a SH full INT Mastery>Crit>Haste>Spirit build.
Going SH and playing it well means that very little mana is actually spent on your eventual HR. I actually figured that my healing would be mastery=LoD=HoR>everything. It ending up being Mast=LoD>everything by a LONG shot. However, the HRs were hitting for 250k and were a vital component to my healing. The LoD casting was kind of by choice. You can either cast on 4 or 5 HoPo based on the situation and that will determine your ranking/spot as a healer. It feels far more bursty that an EF healer in that you can continue with your high output for a bit longer. I don't think EF healing is bad, I just think SH fits into more fights and is something Hpals should get used to.
The talent suggestion shouldn't be so general and should go into a "by fight" suggestion list.
Also, since you all seem to be 10m, how is SS not as good? A talent like that is SO overpowered in 10m
Last edited by Deipotent; 2013-09-23 at 11:00 PM.
And SS isn't good in 10m because its a huge loss of healing ability for something that is 50/50 balanced due to the two target limit.
There IS more damage in 25m and thus more healing.
SS has 3 charges at 30s a piece, that's 3 targets. 3/10 people SS'd is 30%, 3/25 people is 8.3%, that's not so 50/50 in my book.
Is eternal flame still best for 5 man challenges? And is mastery still the way to go?
Hello, I couldn't find much information about the trinkets so I'll ask here.
I am currently running with Dysmorphic Samophlange of Discontinuity (Siegecrafter) ilvl 567 and Horridon's Last Grasp 549. Now my question is which one of the two trinkets I should replace when I get my hands on the normal mode amplification trinket. I realise that the siegecrafter one provide about 350 more int, but from what I've seen on logs the Horridon trinket provides far more mana than the Siegecrafter trinket proc. Any of you theorycrafters out there have any suggestions on which one to use?
Thanks in advance.