"...and you will know my name is the Lord when I lay my vengeance upon thee."
just got this mod setup on my pally. Only problem im having is my hopo bars will not come down off their normal spot. Ive looked all over and watched the video but can't find where to unlock them and move to position with clcinfo keys. Any ideas?
Does anyone know if clcinfo is clever enough to differentiate between HoW being caused by AW and <20%?
i.e. could you have jhow cs jaw and would it satisfy the debate about Judgement over CS?
on a related note, any thoughts:
inq tv5 howaw tv4aw exoaw tvaw how exo jhow cs jaw j tv3 inqes ss
Requital, I've also found a bug in your engineering items icons. when I load in your Ret package, I got 4 warnings in my chat log concerning engineering tinkers (synapse springs, nitro boots,...). removing the | line that snuck in somewhere in their behavior code fixed it.
---------- Post added 2013-03-23 at 06:30 PM ----------
"Spark of Zandalar" - Just wanted to double check to see if this is available or not, I saw it asked on the previous page but haven't seen a solution yet. I'd like to track the buff, and currently in my clcinfo I have it returning when it's active and for how long in my grid, but I cannot get it to show how many stacks of the buff I currently have, which makes tracking it pretty pointless. Is there a way to do this?
I'm trying to make a template for my prot spec. I have set up 2 icons that should show the 1st and 2nd priority. The 1st icon is working properly and showing my next spell i should use, but the 2nd icon is only showing when to use SotR. I would like for icon 2 to show the follow up ability to icon 1, can I get a little help on how to set this up.
Code:local visible, texture, start, duration, enable, reversed, count = IconAura("HELPFUL|PLAYER", "player", "Zandalari Warrior") if not visible then visible, texture, start, duration, enable, reversed, count = IconAura("HELPFUL|PLAYER", "player", "Spark of Zandalar") if not visible then return IconSpell("Zandalari Warrior") end return visible, texture, start, duration, enable, reversed, count end return visible, texture, start, duration, enable, reversed, count
I honestly have no idea how I didn't see or understand that this was its purpose. Thank you, this is exactly what I wanted/needed and works perfectly.
Is there a way to set it visible all the time? For example "return IconICD(128986, 45, .3, 1, 0.3)" for tracking an ICD, I like having the .3 opacity when it's not active, and 1 when it is active. Is that possible to do for the "return IconSpell" command aswell? Been meaning to ask for tracking Inq if I can have it shown when not active, just opacity down and then full opacity when active.
Last edited by Sionil; 2013-03-25 at 07:13 AM.
basically, what you need to do is edit the behaviour for the engineering items icons (labeled boots, cloak, belt and gloves, iirc). in there, you have a line that reads "if duration ~|= 0 then...". you need to remove that vertical line, |. it works after that. you need to remove that in all 4 engineering icons.
Is it possible to add on a Judgment clash option when CS & J clashes? (must like the HoW clash option)
Am I even supposed to get CS & J clashes during the rotation out of AW when I'm prioritizing CS over J?