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  1. #41
    The Lightbringer Requital's Avatar
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    Quote Originally Posted by Firegalus View Post
    I'd like to set that priority to cover all changes in ret spec (i.e.DP yes/no, LH/ES, SS Yes/No) etc i noticed that if your not spec'd for ES or LH it doesnt show it, so having one all encompassing string would be great, does something like this look correct?

    inq inqdp inqes inqlh tvdp tv5 how exo cs j tv3 ss

    Does anyone know how to have one keybind for ES/LH/HP dependant on whats talented, its a pain in the ass to change them every talent switch
    Unfortunately nothing in the API will allow you to keybind all 3 to 1 binding and I'm not sure of an addon that would allow that either, I agree it's a pita swapping talents then forgetting to rebind and being forced to spell book the ability. However what I use because of that same annoyance is Profiles Keybind then it's a simple click of an icon to load up the ES profile vs LH so I don't forget to bind.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  2. #42
    I found something on the macro, create a new macro called "t6" with the follow

    #showtooltip
    /use Execution Sentence
    /use Light's Hammer
    /use Holy Prism
    /run local G=GetSpellInfo SetMacroSpell("t6", G"Execution Sentence" or G"Light's Hammer" or "Holy Prism")


    Only issue seems to be that 1st time after a change the icon doesnt update until after 1st use, but personally i can live with that

    Despair are recruiting see RecuitPost for details or visit http://www.eu-despair.com

  3. #43
    The Lightbringer Requital's Avatar
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    Good find will make life easier on keybinding that crap.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  4. #44
    Epic! Gracin's Avatar
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    Tried out that macro Fire, seems to work fine on switching between the talent choice, but even after several uses of the new talent it is still showing the ES icon and tooltip.

  5. #45
    Blademaster Gnarfoz's Avatar
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    Just use TalentMacros. :-)
    Be nice to nerds, chances are you might end up working for one. -- Charles J. Sykes

  6. #46
    Quote Originally Posted by Requital View Post
    Well clcinfo can cover holy or prot is there is something you are looking for specifically just let me know and i'll be glad to help.
    well,...
    priority 1 and 2 of course;
    tanking and DPS cooldown, both remaining CD and active time (avenging wrath, holy avenger, ardent defender, guardian of ancient kings, divine protection)
    important buffs and debuffs (forbearance, bastion of glory, vengeance value, sacred shield, grand crusader, trinkets, pulse glove armor)
    Because I want to say this every single day but don't want it to get a drag:
    1) The ingame store will only sell timesaver items. It won't affect balance.
    2) No, getting to 100 in half the time isn't pay2win. raids don't start until the second week, everyone has time to get there.
    4) getting charms faster is also not pay2win. getting those is easy, but not everyone has the time or want for dailies.

  7. #47
    The Lightbringer Requital's Avatar
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    Quote Originally Posted by nzall View Post
    well,...
    priority 1 and 2 of course;
    tanking and DPS cooldown, both remaining CD and active time (avenging wrath, holy avenger, ardent defender, guardian of ancient kings, divine protection)
    important buffs and debuffs (forbearance, bastion of glory, vengeance value, sacred shield, grand crusader, trinkets, pulse glove armor)
    Icon codes - First and Second priority.

    PHP Code:
    return IconProtection1() 
    PHP Code:
    return IconProtection2() 
    As for the CD's and buffs they are all mainly in the library but you might need to look and and change some around. Default code for a Buff is

    PHP Code:
    return IconAura("HELPFUL""player""Buff Name Here"
    Default CD code

    PHP Code:
    return IconSpell("Avenging Wrath"
    There are obviously extra things you can add, range checks etc just let me know if you come across something you can't get.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  8. #48
    Since i've been doing a bit of tanking recently, i've setup clcinfo for Prot, since Requital has sample ret and holy setups, i figure it could be useful having a sample Prot one

    Features, Tracking Cooldowns:
    Gotak,
    HA,
    DS,
    DProt,
    AD,
    AW
    LoH
    BrewfestTrink,

    Priority buttons
    HP generator
    HP Spender

    Tracking Buffs/Debuffs

    bastion stacks
    SS
    Weakened Blows
    Colussus
    Shield of the Righteous

    HP Multi Bar

    Heres the export so far

    Code:
    ^1^T^SclassModules^T^S__retribution^T^Sprio^Sinq~`tv5~`how~`exo~`cs~`j~`tv3^Sversion^N5000002^SinqRefresh^N5^SinqApplyMin^N3^SrangePerSkill^b^t^S__protection^T^Sprio^Sssx~`cs~`j~`gcas~`how~`as~`es~`lh~`hpr~`cons~`hw^Sversion^N3^SrangePerSkill^b^t^t^SskinOptions^T^Smbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Sicons^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Sbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Smicons^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Stexts^T^SshadowOffsetY^N0^Scolor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sadvanced^b^Soutline^b^SshadowColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^Sthickoutline^b^Sfamily^SArial~`Narrow^SshadowOffsetX^N0^Saliasing^B^Ssize^N100^t^t^Sspec^T^Srank^N1^Sprimary^N2^Stree^N1^Stalent^N1^t^Smicons^T^t^Salerts^T^t^Soptions^T^Sstrata^SMEDIUM^SudLabel^SProt~`PvE^SgridSize^N1^SshowWhen^Salways^Salpha^N0.85^t^Sicons^T^N1^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SPrior1^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N60^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^N640^Sx^N849^SgridId^N0^SgridX^N1^Sheight^N60^Sexec^Sreturn~`IconProtection1()~`~`^SgridY^N2^SeventExec^S^t^N2^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SPrior2^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N60^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^N642^Sx^N1013^SgridId^N0^SgridX^N2^Sheight^N60^Sexec^Sreturn~`IconProtection2()~`~`^SgridY^N2^SeventExec^S^t^N3^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SGotAK^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N2^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Guardian~`of~`Ancient~`Kings")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Guardian~`of~`Ancient~`Kings")~Jif~`IconSpell("Guardian~`of~`Ancient~`Kings",~`nil,~`"ready")~`then~`return~`IconSpell("Guardian~`of~`Ancient~`Kings")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N4^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SHA^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N3^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Holy~`Avenger")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Holy~`Avenger")~Jif~`IconSpell("Holy~`Avenger",~`nil,~`"ready")~`then~`return~`IconSpell("Holy~`Avenger")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N5^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SAW^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N2^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Avenging~`Wrath")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Avenging~`Wrath")~Jif~`IconSpell("Avenging~`Wrath",~`nil,~`"ready")~`then~`return~`IconSpell("Avenging~`Wrath")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N6^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SDP^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N4^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Divine~`Protection")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Divine~`Protection")~Jif~`IconSpell("Divine~`Protection",~`nil,~`"ready")~`then~`return~`IconSpell("Divine~`Protection")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N7^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SAD^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N1^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Ardent~`Defender")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Ardent~`Defender")~Jif~`IconSpell("Ardent~`Defender",~`nil,~`"ready")~`then~`return~`IconSpell("Ardent~`Defender")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N8^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SBrewfest^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N3^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Drunken~`Evasiveness",~`nil,~`false,~`true)~`~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconItem(GetInventoryItemID("player",~`13))~Jif~`duration~`~|=~`0~`then~`return~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N9^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SLoH^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N4^Sheight^N40^Sexec^S~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Lay~`on~`Hands")~Jif~`IconSpell("Lay~`on~`Hands",~`nil,~`"ready")~`then~`return~`IconSpell("Lay~`on~`Hands")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N10^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SBastion^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N3^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Bastion~`of~`Glory")~`~`^SgridY^N1^SeventExec^S^t^N11^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SWeak^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N2^Sheight^N45^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed~`=~`IconAura("HARMFUL",~`"target",~`"Weakened~`Blows")~Jif~`not~`visible~`then~`return~`IconSpell("Hammer~`of~`the~`Righteous")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed~`^SgridY^N1^SeventExec^S^t^N12^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SSS^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N1^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Sacred~`Shield")~`~`^SgridY^N1^SeventExec^S^t^N13^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SDS^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N1^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Divine~`Shield")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Divine~`Shield")~Jif~`IconSpell("Divine~`Shield",~`nil,~`"ready")~`then~`return~`IconSpell("Divine~`Shield")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N14^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SColussus^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^SskinSource^SGrid^Salpha^N1^SsizeY^N1^SsizeX^N1^Swidth^N45^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N4^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Colossus")~`~`^SgridY^N1^SeventExec^S^t^N15^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5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    Last edited by Firegalus; 2012-10-15 at 08:42 AM.

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  9. #49
    Quote Originally Posted by Firegalus View Post
    Since i've been doing a bit of tanking recently, i've setup clcinfo for Prot, since Requital has sample ret and holy setups, i figure it could be useful having a sample Prot one

    Features, Tracking Cooldowns:
    Gotak,
    HA,
    DS,
    DProt,
    AD,
    AW
    LoH
    BrewfestTrink,

    Priority buttons
    HP generator
    HP Spender

    Tracking Buffs/Debuffs
    bastion stacks
    SS
    Weakened Blows
    Colussus
    Shield of the Righteous

    Heres the export so far

    Code:
    ^1^T^SclassModules^T^S__retribution^T^Sprio^Sinq~`tv5~`how~`exo~`cs~`j~`tv3^Sversion^N5000002^SinqRefresh^N5^SinqApplyMin^N3^SrangePerSkill^b^t^S__protection^T^Sprio^Sssx~`cs~`j~`gcas~`how~`as~`es~`lh~`hpr~`cons~`hw^Sversion^N3^SrangePerSkill^b^t^t^SskinOptions^T^Smbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Sicons^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Sbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Smicons^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Stexts^T^SshadowOffsetY^N0^Scolor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sadvanced^b^Soutline^b^SshadowColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^Sthickoutline^b^Sfamily^SArial~`Narrow^SshadowOffsetX^N0^Saliasing^B^Ssize^N100^t^t^Sspec^T^Srank^N1^Sprimary^N2^Stree^N1^Stalent^N1^t^Smicons^T^t^Salerts^T^t^Soptions^T^Sstrata^SMEDIUM^SudLabel^SProt~`PvE^SgridSize^N1^SshowWhen^Salways^Salpha^N0.85^t^Sicons^T^N1^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SPrior1^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N60^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^N640^Sx^N849^SgridId^N0^SgridX^N1^Sheight^N60^Sexec^Sreturn~`IconProtection1()~`~`^SgridY^N2^SeventExec^S^t^N2^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SPrior2^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N60^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^N642^Sx^N1013^SgridId^N0^SgridX^N2^Sheight^N60^Sexec^Sreturn~`IconProtection2()~`~`^SgridY^N2^SeventExec^S^t^N3^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SGotAK^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N2^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Guardian~`of~`Ancient~`Kings")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Guardian~`of~`Ancient~`Kings")~Jif~`IconSpell("Guardian~`of~`Ancient~`Kings",~`nil,~`"ready")~`then~`return~`IconSpell("Guardian~`of~`Ancient~`Kings")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N4^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SHA^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N3^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Holy~`Avenger")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Holy~`Avenger")~Jif~`IconSpell("Holy~`Avenger",~`nil,~`"ready")~`then~`return~`IconSpell("Holy~`Avenger")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N5^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SAW^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N2^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Avenging~`Wrath")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Avenging~`Wrath")~Jif~`IconSpell("Avenging~`Wrath",~`nil,~`"ready")~`then~`return~`IconSpell("Avenging~`Wrath")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N6^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SDP^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N4^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Divine~`Protection")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Divine~`Protection")~Jif~`IconSpell("Divine~`Protection",~`nil,~`"ready")~`then~`return~`IconSpell("Divine~`Protection")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N7^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SAD^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N1^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Ardent~`Defender")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Ardent~`Defender")~Jif~`IconSpell("Ardent~`Defender",~`nil,~`"ready")~`then~`return~`IconSpell("Ardent~`Defender")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N8^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SBrewfest^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N3^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Drunken~`Evasiveness",~`nil,~`false,~`true)~`~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconItem(GetInventoryItemID("player",~`13))~Jif~`duration~`~|=~`0~`then~`return~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N9^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SLoH^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N4^Sheight^N40^Sexec^S~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Lay~`on~`Hands")~Jif~`IconSpell("Lay~`on~`Hands",~`nil,~`"ready")~`then~`return~`IconSpell("Lay~`on~`Hands")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N10^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SBastion^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N3^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Bastion~`of~`Glory")~`~`^SgridY^N1^SeventExec^S^t^N11^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SWeak^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N2^Sheight^N45^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed~`=~`IconAura("HARMFUL",~`"target",~`"Weakened~`Blows")~Jif~`not~`visible~`then~`return~`IconSpell("Hammer~`of~`the~`Righteous")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed~`^SgridY^N1^SeventExec^S^t^N12^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SSS^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N1^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Sacred~`Shield")~`~`^SgridY^N1^SeventExec^S^t^N13^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SDS^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N1^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Divine~`Shield")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Divine~`Shield")~Jif~`IconSpell("Divine~`Shield",~`nil,~`"ready")~`then~`return~`IconSpell("Divine~`Shield")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N14^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SColussus^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^SskinSource^SGrid^Salpha^N1^SsizeY^N1^SsizeX^N1^Swidth^N45^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N4^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Colossus")~`~`^SgridY^N1^SeventExec^S^t^N15^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SSoR^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^SskinSource^STemplate^Salpha^N1^SsizeY^N1^SsizeX^N1^Swidth^N45^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N5^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Shield~`of~`the~`Righteous")~`~`^SgridY^N1^SeventExec^S^t^t^Sgrids^T^N1^T^SspacingY^N2^ScellsX^N5^SspacingX^N2^ScellHeight^N45^Sy^F7423908416323584^f-45^ScellWidth^N45^SudLabel^SBuffDebuffs^SrelativePoint^SCENTER^SskinOptions^T^Smbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Sicons^T^SskinType^SBareBone^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Sbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Smicons^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Stexts^T^SshadowOffsetY^N0^Scolor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sadvanced^b^Soutline^b^SshadowColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^Sthickoutline^b^Sfamily^SArial~`Narrow^SshadowOffsetX^N0^Saliasing^B^Ssize^N100^t^t^ScellsY^N2^Spoint^SCENTER^Sx^F6757223728414720^f-51^t^N2^T^SspacingY^N2^ScellsX^N4^SspacingX^N2^ScellHeight^N40^Sy^F4573967834677248^f-46^ScellWidth^N40^SudLabel^SCooldowns^SrelativePoint^SCENTER^SskinOptions^T^Smbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Ou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    you sir, are a Legend.

  10. #50
    Quote Originally Posted by Lotzadotz View Post
    you sir, are a Legend.
    Glad it could be of use, a lot of the code was ripped off Requitals Ret setup, so credit should also go to him ofc

    I forgot to add in Devotion Aura, so will probably update tonight with that, and theres a chance i will be using it in "anger" tonight, so i make make some changes, im also not convinced about the button/grid placements ive set up atm, so they may change also

    Despair are recruiting see RecuitPost for details or visit http://www.eu-despair.com

  11. #51
    Quote Originally Posted by Firegalus View Post
    Glad it could be of use, a lot of the code was ripped off Requitals Ret setup, so credit should also go to him ofc

    I forgot to add in Devotion Aura, so will probably update tonight with that, and theres a chance i will be using it in "anger" tonight, so i make make some changes, im also not convinced about the button/grid placements ive set up atm, so they may change also
    /Tips hat at Reqital. Yes I've been using his ret setup since WOLK as well but when it comes to the coding I seem to screw it up a fair bit haha, look forward to the update firegalus

  12. #52
    Hey Requital, love the guide. Been trying to copy the ret import string you have here but not able to, everytime I try, the webpage locks up. Is there anyway you could send me the import string for ret to me in the private message. Thanks again for this great quide.

  13. #53
    The Lightbringer Requital's Avatar
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    Quote Originally Posted by Firegalus View Post
    < snip >
    I'll add it to the main page thanks for the work!

    ---------- Post added 2012-10-16 at 06:23 AM ----------

    Quote Originally Posted by Retroh View Post
    Hey Requital, love the guide. Been trying to copy the ret import string you have here but not able to, everytime I try, the webpage locks up. Is there anyway you could send me the import string for ret to me in the private message. Thanks again for this great quide.
    Sure thing!
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  14. #54
    Anyone can post string with holy shock for holy? I used to have one from original Requitals's setting, but it disappeared since latest patch and cant make it work on my own tbh

  15. #55
    The Lightbringer Requital's Avatar
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    Quote Originally Posted by Penicilin View Post
    Anyone can post string with holy shock for holy? I used to have one from original Requitals's setting, but it disappeared since latest patch and cant make it work on my own tbh
    Just looking for a cooldown monitor for holy shock as an icon?

    PHP Code:
    return IconSpell("Holy Shock"true
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  16. #56
    Im having problem making icon for Selfless Healer with stacks on it,anyone managed to do it?
    Armory links: Paladin Death Knight

  17. #57
    The Lightbringer Requital's Avatar
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    Quote Originally Posted by pedjaland View Post
    Im having problem making icon for Selfless Healer with stacks on it,anyone managed to do it?
    PHP Code:
    return IconAura("HELPFUL""player""Selfless Healer"
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  18. #58
    Im so smart, i didnt enable the button, no wonder it didnt want to show........
    Armory links: Paladin Death Knight

  19. #59
    Hey again,
    Thanks for all the work Requital. You're really helping people.
    I'm trying to set it all up for my monk so it'll be the same kind of UI whether i'm on my pala or my monk.
    I'm just having a few issues that maybe you can help me with.

    1. Tiger Power.
    I need the same kind of tracker as the inquisition one(which i'm using atm.) but is it possible to make it make a check for stacks also? Tiger Power can be stacked to 3. So when it has 'say 1 stack it should just keep counting as if it has low duration, but just show a 1 for stacks and then disappear when it has 3 stacks like inq ?
    And i'm also having some issues changing the icon, i see the icon is crawled from his line - Interface\\Icons\\spell_paladin_inquisition
    Is there some files we can create to make it possible for other classes to do this? spell_monk_tigerpower doesn't work

    2. I've made a similar tracker as the HoW(CDs) one. That just greys out if not usable - but with Rising Sun Kick(8sec cooldown) the number counting down sometimes disappears. Got any suggestion to how I can fix that? It's semi random. Feels like when i've respecced or relogged or something.

  20. #60
    It's ability_monk_tigerpalm, you can find out icon names easy with wowhead. Just search the spell and on the page click the icon, you'll get a popup with the name.

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