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  1. #61
    The Lightbringer Requital's Avatar
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    Jul 2007
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    But-hurt much? Appears so!
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    Quote Originally Posted by Haargielol View Post
    Hey again,
    Thanks for all the work Requital. You're really helping people.
    I'm trying to set it all up for my monk so it'll be the same kind of UI whether i'm on my pala or my monk.
    I'm just having a few issues that maybe you can help me with.

    1. Tiger Power.
    I need the same kind of tracker as the inquisition one(which i'm using atm.) but is it possible to make it make a check for stacks also? Tiger Power can be stacked to 3. So when it has 'say 1 stack it should just keep counting as if it has low duration, but just show a 1 for stacks and then disappear when it has 3 stacks like inq ?
    And i'm also having some issues changing the icon, i see the icon is crawled from his line - Interface\\Icons\\spell_paladin_inquisition
    Is there some files we can create to make it possible for other classes to do this? spell_monk_tigerpower doesn't work

    2. I've made a similar tracker as the HoW(CDs) one. That just greys out if not usable - but with Rising Sun Kick(8sec cooldown) the number counting down sometimes disappears. Got any suggestion to how I can fix that? It's semi random. Feels like when i've respecced or relogged or something.
    There are a number of ways you can handle stacks for checking them. Are you trying to make it so the Icon/Bar for Tiger Power isn't visible unless there are 3 stacks?
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  2. #62
    Quote Originally Posted by Firegalus View Post
    Since i've been doing a bit of tanking recently, i've setup clcinfo for Prot, since Requital has sample ret and holy setups, i figure it could be useful having a sample Prot one

    Features, Tracking Cooldowns:
    Gotak,
    HA,
    DS,
    DProt,
    AD,
    AW
    LoH
    BrewfestTrink,

    Priority buttons
    HP generator
    HP Spender

    Tracking Buffs/Debuffs

    bastion stacks
    SS
    Weakened Blows
    Colussus
    Shield of the Righteous

    HP Multi Bar

    Heres the export so far

    Code:
    ^1^T^SclassModules^T^S__retribution^T^Sprio^Sinq~`tv5~`how~`exo~`cs~`j~`tv3^Sversion^N5000002^SinqRefresh^N5^SinqApplyMin^N3^SrangePerSkill^b^t^S__protection^T^Sprio^Sssx~`cs~`j~`gcas~`how~`as~`es~`lh~`hpr~`cons~`hw^Sversion^N3^SrangePerSkill^b^t^t^SskinOptions^T^Smbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Sicons^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Sbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Smicons^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Stexts^T^SshadowOffsetY^N0^Scolor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sadvanced^b^Soutline^b^SshadowColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^Sthickoutline^b^Sfamily^SArial~`Narrow^SshadowOffsetX^N0^Saliasing^B^Ssize^N100^t^t^Sspec^T^Srank^N1^Sprimary^N2^Stree^N1^Stalent^N1^t^Smicons^T^t^Salerts^T^t^Soptions^T^Sstrata^SMEDIUM^SudLabel^SProt~`PvE^SgridSize^N1^SshowWhen^Salways^Salpha^N0.85^t^Sicons^T^N1^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SPrior1^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N60^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^N640^Sx^N849^SgridId^N0^SgridX^N1^Sheight^N60^Sexec^Sreturn~`IconProtection1()~`~`^SgridY^N2^SeventExec^S^t^N2^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SPrior2^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N60^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^N642^Sx^N1013^SgridId^N0^SgridX^N2^Sheight^N60^Sexec^Sreturn~`IconProtection2()~`~`^SgridY^N2^SeventExec^S^t^N3^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SGotAK^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N2^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Guardian~`of~`Ancient~`Kings")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Guardian~`of~`Ancient~`Kings")~Jif~`IconSpell("Guardian~`of~`Ancient~`Kings",~`nil,~`"ready")~`then~`return~`IconSpell("Guardian~`of~`Ancient~`Kings")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N4^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SHA^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N3^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Holy~`Avenger")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Holy~`Avenger")~Jif~`IconSpell("Holy~`Avenger",~`nil,~`"ready")~`then~`return~`IconSpell("Holy~`Avenger")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N5^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SAW^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N2^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Avenging~`Wrath")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Avenging~`Wrath")~Jif~`IconSpell("Avenging~`Wrath",~`nil,~`"ready")~`then~`return~`IconSpell("Avenging~`Wrath")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N6^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SDP^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N4^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Divine~`Protection")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Divine~`Protection")~Jif~`IconSpell("Divine~`Protection",~`nil,~`"ready")~`then~`return~`IconSpell("Divine~`Protection")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N7^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SAD^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N1^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Ardent~`Defender")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Ardent~`Defender")~Jif~`IconSpell("Ardent~`Defender",~`nil,~`"ready")~`then~`return~`IconSpell("Ardent~`Defender")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N8^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SBrewfest^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N3^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Drunken~`Evasiveness",~`nil,~`false,~`true)~`~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconItem(GetInventoryItemID("player",~`13))~Jif~`duration~`~|=~`0~`then~`return~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N3^SeventExec^S^t^N9^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SLoH^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N4^Sheight^N40^Sexec^S~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Lay~`on~`Hands")~Jif~`IconSpell("Lay~`on~`Hands",~`nil,~`"ready")~`then~`return~`IconSpell("Lay~`on~`Hands")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N10^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SBastion^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N3^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Bastion~`of~`Glory")~`~`^SgridY^N1^SeventExec^S^t^N11^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SWeak^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N2^Sheight^N45^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed~`=~`IconAura("HARMFUL",~`"target",~`"Weakened~`Blows")~Jif~`not~`visible~`then~`return~`IconSpell("Hammer~`of~`the~`Righteous")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed~`^SgridY^N1^SeventExec^S^t^N12^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SSS^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N45^Salpha^N1^SskinSource^SGrid^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N1^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Sacred~`Shield")~`~`^SgridY^N1^SeventExec^S^t^N13^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SDS^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^Swidth^N40^Salpha^N1^SskinSource^STemplate^SsizeX^N1^SsizeY^N1^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N2^SgridX^N1^Sheight^N40^Sexec^Slocal~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconAura("HELPFUL",~`"player",~`"Divine~`Shield")~Jif~`not~`visible~`then~`local~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`count,~`alpha~`=~`IconSpell("Divine~`Shield")~Jif~`IconSpell("Divine~`Shield",~`nil,~`"ready")~`then~`return~`IconSpell("Divine~`Shield")~`end~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`.5~Jend~Jreturn~`visible,~`texture,~`start,~`duration,~`enable,~`reversed,~`nil,~`1~`~`^SgridY^N1^SeventExec^S^t^N14^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SColussus^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^SskinSource^SGrid^Salpha^N1^SsizeY^N1^SsizeX^N1^Swidth^N45^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N4^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Colossus")~`~`^SgridY^N1^SeventExec^S^t^N15^T^Spoint^SBOTTOMLEFT^SalertExec^S^Sups^N5^SudLabel^SSoR^SrelativePoint^SBOTTOMLEFT^Sskin^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Senabled^B^SrelativeTo^SUIParent^SframeLevel^N0^SskinSource^STemplate^Salpha^N1^SsizeY^N1^SsizeX^N1^Swidth^N45^Sy^F4591560020721664^f-43^Sx^N942^SgridId^N1^SgridX^N5^Sheight^N45^Sexec^Sreturn~`IconAura("HELPFUL",~`"player",~`"Shield~`of~`the~`Righteous")~`~`^SgridY^N1^SeventExec^S^t^t^Sgrids^T^N1^T^SspacingY^N2^ScellsX^N5^SspacingX^N2^ScellHeight^N45^Sy^F7423908416323584^f-45^ScellWidth^N45^SudLabel^SBuffDebuffs^SrelativePoint^SCENTER^SskinOptions^T^Smbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Sicons^T^SskinType^SBareBone^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Sbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Outline^B^SbarTop^N0^SiconBdBorder^SBlizzard~`Tooltip^St1Size^N70^SbarEdgeSize^N6^St1Outline^B^SbarBgColor^T^N1^N0.17^N2^N0.22^N3^N0.43^N4^N0.5^t^SbarColor^T^N1^N0.43^N2^N0.56^N3^N1^N4^N1^t^SbarRight^N0^SiconRight^N2^SiconInset^N0^t^Smicons^T^SskinType^SDefault^SbfColorGloss^T^N1^N1^N2^N1^N3^N1^t^SbfGloss^N0^SbfColorHighlight^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfColorNormal^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbfSkin^SBlizzard^t^Stexts^T^SshadowOffsetY^N0^Scolor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sadvanced^b^Soutline^b^SshadowColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^Sthickoutline^b^Sfamily^SArial~`Narrow^SshadowOffsetX^N0^Saliasing^B^Ssize^N100^t^t^ScellsY^N2^Spoint^SCENTER^Sx^F6757223728414720^f-51^t^N2^T^SspacingY^N2^ScellsX^N4^SspacingX^N2^ScellHeight^N40^Sy^F4573967834677248^f-46^ScellWidth^N40^SudLabel^SCooldowns^SrelativePoint^SCENTER^SskinOptions^T^Smbars^T^SiconBottom^N0^SiconLeft^N0^SbdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1HSize^N80^St3Size^N70^St3HSize^N20^St2Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1Font^SArial~`Narrow^St3Aliasing^B^St3Font^SArial~`Narrow^SiconAlign^Sleft^St1Center^N0^SiconTop^N0^St2ThickOutline^b^SbarTexture^SAluminium^SiconBd^B^SbarBd^B^SiconPadding^N1^St3Outline^B^SbarBdBorder^SBlizzard~`Tooltip^St3Center^N0^SbdBorder^SBlizzard~`Tooltip^St1Aliasing^B^SbdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBottom^N0^SiconBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^SbarBg^B^SbarPadding^N2^SiconBdBg^SBlizzard~`Tooltip^St3Right^N2^St2Aliasing^B^SbdBg^SBlizzard~`Tooltip^SbarBgTexture^SAluminium^Sinset^N0^SiconBdColor^T^N1^N0^N2^N0^N3^N0^N4^N0^t^St1Left^N2^St2HSize^N80^SiconEdgeSize^N8^SbarLeft^N0^St3Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St2Font^SArial~`Narrow^St1Color^T^N1^N1^N2^N1^N3^N1^N4^N1^t^St1ThickOutline^b^SbarInset^N2^St3ThickOutline^b^SadvancedSkin^b^St2Center^N0^SedgeSize^N8^SbarBdBorderColor^T^N1^N1^N2^N1^N3^N1^N4^N1^t^Sbd^b^St2Size^N70^St2Ou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    Hi first of thanks for the code. I want to have a heads up like other specs do for my next attack. Normally this is the second icon? But as prot the second item is shield of the righteous. To make myself clearer i want an icon which shows the same spells as "icon protection1()" accept it has a delay of 1 attack hence I know my next attack beforhand. Can anybody help?
    edit: I would also like to know where i can edit the "icon protection1()" rotation to include for example lvl 90 talents. Also an aoe rotation would be nice if someone could do it for me or at least point me in the right direction I would really appreciate it.
    Last edited by herd; 2012-10-26 at 01:44 PM.

  3. #63
    Quote Originally Posted by herd View Post
    Hi first of thanks for the code. I want to have a heads up like other specs do for my next attack. Normally this is the second icon? But as prot the second item is shield of the righteous. To make myself clearer i want an icon which shows the same spells as "icon protection1()" accept it has a delay of 1 attack hence I know my next attack beforhand. Can anybody help?
    edit: I would also like to know where i can edit the "icon protection1()" rotation to include for example lvl 90 talents. Also an aoe rotation would be nice if someone could do it for me or at least point me in the right direction I would really appreciate it.
    As far as i know there is only clcinfo code for handling iconprotection1() and iconprotection2() unless someone else knows better, as for the rotation the hp spender button, its not as simple as bashing the buttons when they light up, because you want to use your holy power in respect to mitagate incoming damage or heal yourself, rather than just as soon as its ready

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  4. #64
    Firegalus, is the "Rotation" in your code the "optimal" so to speak or is there a better one out there??

  5. #65
    Quote Originally Posted by Lotzadotz View Post
    Firegalus, is the "Rotation" in your code the "optimal" so to speak or is there a better one out there??
    I never said it was optimal (it may be tho), i gleamed it from some guide, it may have been the prot guide on mmo (or perhaps http://www.icy-veins.com/protection-...owns-abilities), bear in mind that mine and all these templates are provided as samples and should not be taken installed and used as "now i can be the no1 ret/prot/dk/whatever" without reviewing for yourself.

    My main spec is Ret and i dont claim to know the finer details of protection tanking, however my main focus for providing the template (and what i use it for) was tracking cooldowns (and their availablity), rather than using it for telling me what rotation to use

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  6. #66
    Hello,

    The Elemental Shaman code throws back an "AceSerializer terminator (^^)" error. Much short than the other code snips, perhaps cut-off?

    Thanks

  7. #67
    The Lightbringer Requital's Avatar
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    Quote Originally Posted by Jeryko View Post
    Hello,

    The Elemental Shaman code throws back an "AceSerializer terminator (^^)" error. Much short than the other code snips, perhaps cut-off?

    Thanks
    I'll be happy to take a look at it for you. But I think I understand where the issue is most likely coming from I'll find out in just a moment.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  8. #68
    For the tanks out there should be a TextVengeance function in one of the latest alphas.
    There's also MIconProtPCooldowns() for prot palas which populates an MIcon with a bunch of cooldowns when active on you.
    Also MIconRaidUnitAuras(name, filter) which populates an MIcon with buffs/debuffs on specific target from raid. (Ex: MIconRaidUnitAuras("Requital", "HARMFUL") would show the debuffs on Requital).
    And if you have monk alts there's an IconStagger which shows the debuff with value / 1000.

  9. #69
    Deleted
    Quote Originally Posted by Requital View Post
    There are a number of ways you can handle stacks for checking them. Are you trying to make it so the Icon/Bar for Tiger Power isn't visible unless there are 3 stacks?
    Hey, sorry for the late response.
    I'm trying to make it so that the icon remains 100% visible like the buff is missing, if it has less than 3 stacks. Maybe with a stack count in a corner or something like that. But seeing as my monk has been kind of put aside i haven't been rushing this

  10. #70
    local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Avenging Wrath")
    if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconSpell("Avenging Wrath")
    if IconSpell("Avenging Wrath", nil, "ready") then return IconSpell("Avenging Wrath") end
    return visible, texture, start, duration, enable, reversed, nil, .5
    end
    return visible, texture, start, duration, enable, reversed, nil, 1


    Thanks for the guide. How would i make the spell only visible when off cooldown?

    ---------- Post added 2012-11-18 at 06:18 PM ----------

    Quote Originally Posted by ZNB View Post
    local visible, texture, start, duration, enable, reversed, count, alpha = IconAura("HELPFUL", "player", "Avenging Wrath")
    if not visible then local visible, texture, start, duration, enable, reversed, count, alpha = IconSpell("Avenging Wrath")
    if IconSpell("Avenging Wrath", nil, "ready") then return IconSpell("Avenging Wrath") end
    return visible, texture, start, duration, enable, reversed, nil, .5
    end
    return visible, texture, start, duration, enable, reversed, nil, 1


    Thanks for the guide. How would i make the spell only visible when off cooldown?
    NVM i figured it out.

  11. #71
    Here is my problem:
    AW with sw is active.
    gcd 1: clcinfo shows "HOW - filler", i use how
    gcd 2: clcinfo shows "FILLER - how", i use filler
    gcd 3: clcinfo for some reason shows "ANOTHER FILLER - how" for about 0.2 seconds, then switch to "HOW - whatever".
    Its realy annoying, how can i fix this?

  12. #72
    Enable debug, fraps it, upload to youtube without butchering it, post a ticket with the link and all the settings you use (priority, update rate for icons, etc)

  13. #73
    I'm slowly adding defensive cooldown and ability tracking to my ret clc setup. I am using the following to track selfless healer but I'd like to reverse the display of stacks and countdown. Currently the countdown is prominent and I'd prefer that stacks be prominent since I generally don't want to waste cast time.

    local visible, texture, start, duration, enable, reversed, count = IconAura("HELPFUL|PLAYER", "player", "Selfless Healer")
    return visible, texture, start, duration, enable, reversed, count

    So the icon isn't displayed if I have zero stacks.. That's intended..

  14. #74
    The Lightbringer Requital's Avatar
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    Ok so there are a lot of ways you can get what you are looking for, I'll find other options as well but here is a screenshot of using 3 different methods.



    The top is an icon that only shows up when there is less than 5 seconds remaining on the buff, I'm pretty sure that can be modified to only show up when there is a 3 stack instead of time based. The second one is a bar that fills in with a countdown timer showing time until it drops off. The third is a bar that is based in sections, no timer but it appears and grows in size based on the stacks.

    I'm not really sure which you are looking for but just let me know I can help you here or in game.
    Last edited by Requital; 2012-12-24 at 11:38 PM.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  15. #75
    Hey, i just recently came back after a 9 month break and was wondering if someone could help out with my clc priority. This is what I'm currently using:
    inq tv5 es lh how exo cs j tv3 tv4 ss

    I thought I read right when I came back that during AW j moves ahead of cs. Am i remembering this correctly? Also, can someone tell me if my priority string is right, and does anything else change during AW that I should add in?

  16. #76
    The Lightbringer Requital's Avatar
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    Quote Originally Posted by ssjohn311 View Post
    Hey, i just recently came back after a 9 month break and was wondering if someone could help out with my clc priority. This is what I'm currently using:
    inq tv5 es lh how exo cs j tv3 tv4 ss

    I thought I read right when I came back that during AW j moves ahead of cs. Am i remembering this correctly? Also, can someone tell me if my priority string is right, and does anything else change during AW that I should add in?
    CS still gains off Mastery so Judgement will never catch it even in very low Mastery gear it can't catch it believe me I tested the theory. Your good on everything else but anything that gains from Hand of Light will always be ahead of abilities that do not unless that ability is just extremely high DPE like Hammer of Wrath.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  17. #77
    Thanks for the follow-up Requital. I was thinking more along the lines of an icon, just to keep it small. The text I pasted above essentially makes the icon, with a timer where yours is, then a stack on the lower right (very small). I'd be happy to simply reverse the location of the numbers and it's probably easy but I haven't figured it out. I am more concerned about the 3 stack than the timer at this time.

    I guess I could easily do this with Weakauras, but my Ret setup is all clc and I'm only using WA for Holy.

  18. #78
    The Lightbringer Requital's Avatar
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    Quote Originally Posted by Lakeside View Post
    Thanks for the follow-up Requital. I was thinking more along the lines of an icon, just to keep it small. The text I pasted above essentially makes the icon, with a timer where yours is, then a stack on the lower right (very small). I'd be happy to simply reverse the location of the numbers and it's probably easy but I haven't figured it out. I am more concerned about the 3 stack than the timer at this time.

    I guess I could easily do this with Weakauras, but my Ret setup is all clc and I'm only using WA for Holy.
    I would probably use Tellmewhen, instead of Weak Auras much easier to setup exactly what you are looking for as far as the stack. I have a few things tied into Tellmewhen for it's quick simplicity but the majority of my UI is based on clcinfo.
    Last edited by Requital; 2012-12-28 at 08:35 PM.
    Quote Originally Posted by Boubouille View Post
    Can you imagine if someone insulted you in a thread, you reported it, and I told you "sorry, wrong thread to be butthurt"?

  19. #79
    Quote Originally Posted by Requital View Post
    CS still gains off Mastery so Judgement will never catch it even in very low Mastery gear it can't catch it believe me I tested the theory. Your good on everything else but anything that gains from Hand of Light will always be ahead of abilities that do not unless that ability is just extremely high DPE like Hammer of Wrath.
    Thanks for the info Requital.

  20. #80
    Okay simple request, has anyone got something for tracking Seal of Truth, ideally want an icon to show when its NOT active, heroic Vizier's mind control sometimes changes the seal, and i really want to know sooner rather than later...

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