Last edited by Sylvanie; 2012-08-31 at 06:00 AM.
Everybody keeps saying that PvP is the only true endgame, but it's just not true, there's still a lot to do in the world, it doesn't disappear after 80.
Belief can become reality!
Last edited by sajin0084; 2012-08-31 at 06:04 AM.
You want to explore because the game's just out for a week. You don't know where things are, stuffs are still new and you want to see what places look like. "Exploring" and crafting being the things you do at end game is just weak. Dynamic Events are basically quests, sure, it kinda is a new system but it won't last when you realize they aren't really that different.
When I'm at the highest level in the game, I want to do meaningful things that "matter". I'm one of those people that enjoy the scenery in games ALOT but you can't just have exploring as endgame. Crafting even being considered is just beyond me. Sure people have different tastes but it just seems like they are saying things just to have a longer list.
If you've done everything there is to do, close the game and go play something else until there is a content update. You aren't required to play every single day, no pressure.
Last edited by DrakeWurrum; 2012-08-31 at 06:40 AM.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
The remaining exceptions are largely rare hunter pets and rare mount drops, though I'm not sure if you can properly call "looking up the location on wowhead and camping it" exploration (with or without using NPCScan).
As far as I can tell, in addition to dungeons, there will still be loads of exploration, jumping puzzles, events, crafting, etc. to be done even after level 80. I mean the world is gigantic.
One may get bored in the long run, but in that case, you can try PvP, or take a break and try another game, or anything else you'd like to do. It's really up to the individual. Fortunately, there is no sub fee, so ...
They know how to milk the cow.
your level get adjusted to quest your doing so... heaps and heaps of stuff to do :P
oh and get ALL the vistas XD
http://us.battle.net/wow/en/characte...ights/advanced priest new main
http://www.lolking.net/summoner/oce/594237 in oceanic now Lol
5172-1206-0622 pokemon FC only few weeks late :P
They are going to have to add a WOW like end game of they want to keep customers ...period . SWTOR is suffering the fate of not having a challenging end game from the start . You people can say this is not wow all you want ...I agree and im happy about that but certain things are just expected at this point ...especially challenging end game content ....
Guild Wars 2 was built with the intention of leaving them out. It doesn't need a WoW-like endgame, or vertical character progression, to be meaningful or keep people playing (Guild Wars 1, seven years anyone?).
That said, it is really sad just how many people in the demographic feel that "raiding = endgame, therefore endgame must = raiding".
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Endgame resembles the design idea behind silithus in wow back in vanilla.
Anyway Enjoy, this endgame pve content will be worth doing, it is not just linedancing with fireworks.
Well I WoW harcore PvE was something I did to get top items for PvP anyway... Yea I'm one of those -.- But im exicted about the GW2 PvE experience it seems less meaningless.
One thing I don't understand here, people say WoW doesn't have anything to explore because I can just find it on WoW.
Guild Wars 2 is new, but do you really expect that no such site will come within a year max? Where is your exploration then? Just look up on the internet how to get to that Vista, where this jumping puzzle is and where all Chests/Splendid Chests are hidden. A bit biased, eh?
While I agree there is much to do because the game is new:
- Crafting is now considered relevant content? Come on, that's just mindless farming or playing the AH to buy the necessary stuff.
- Dungeons I can't do alone. They are there, but I can't do them alone, I have to find a group. Yeah, the same thing can be said about raiding in WoW, but WoW has more solo stuff, imo (once you have finished the questing experience).
- Dynamic Events are dynamic. While extremely unrealistic, I can't just go out there and hope to find one that interests me. Maybe I run around an hour and come across 6 DEs. As said, unrealistic, but it could happen, and that is pretty sad.
Not the best "contra" arguments, but something to maybe think about.
Last edited by Marston; 2012-08-31 at 08:51 AM.
If all i gain is just cosmetic, i dont really feel motivated. If i gain something that makes my life easier for any of the other tasks i still have open, then i feel motivated.
E.G. if exploring would get me better gear which then again would make my life easier in those heroic dungeons, then i´d be an explorer.
Considering this, do you think i could like it?
As you level up your character's absolute power increases but so does the power of the enemies you face - the relative power increase is within very narrow limits and gets nullified once you enter the next zone.
The PvE Endgame is special because your character's relative power starts to increase (in WoW it does even increase in an exponential way once you reached level-cap) - with each week you actually become more powerful compared to the NPCs you face and that feels very satisfying.
PvP doesn't have an "endgame" in that sense as your enemies' power increases at roughly the same rate as yours. Even WoW pvp takes a break from "progression = better gear" at some point and gives you a ranking system, cosmetic gear that can be unlocked, achievements, ...
I guess you could try to capture some of the pvp playstyle by emphasizing competitive PvE - having official rankings where continued activity is required to maintain your rank. But that would leave behind a lot of the more casually oriented players who just enjoy seeing their character grow in power.
Guild Wars 2 seems to be based on the assumption that players care very much about character completion (as opposed to feeling powerful or being competitive) and I have some doubts regarding that assumption.
Name a single MMO that is or was successful that did not have raiding as the end game ???
Are people basicly telling that when you hit 80 you need to and to "achievements" like exploring maps 100% and loremaster for doing events over and over again?
Guess you just have to wait for more ppl to hit 80 and do the dungeons after that, its gameover.
Yeah, more of the same at 80. Keep exploring, running dynamic events, WvW and racking up guild points. That's pretty much it.
I would have liked to look forward to raiding but then RIFT is getting an expansion so I'll just play that for the raids
If you wanted skill-based PvP, why didn't you start playing DotA?
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