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    Warlock WoD Beta test - General chat

    Allright, the announcement has gone out that WoD Alpha has launched, which means the datamined information is probably not far behind. This will be the general thread for discussing what happens in the testing phase.

    There's undoubtedly going to be seperate threads for Affliction, Demonology and Destruction when we get an actual public testing phase, and there's also undoubtedly going to be seperate threads for important subjects that would otherwise derail this general thread, but for the minor chatting, and patch note discussion this will be THE thread.

    I will try to keep this first post up to date with patch notes as they come out over the course of testing, so we have a small compendium of changes without having to dig for the post the patch notes were in.


    For now, I wish you all fun in the coming test period, and let's hope they keep Warlocks awesome!



    First batch, the official Alpha patch notes:

    Originally Posted by Blizzard Entertainment
    Warlocks received a number of cut abilities (see Ability Pruning above), but remain relatively unchanged. They saw the most change of any class in Mists of Pandaria, and so were in need of less revision this time around.

    We did feel that Warlocks brought too much unique Raid utility, so decided to tone down Healthstones and Demonic Gateway. We moved Healing Potions and Healthstones into a cooldown of their own, and made them usable once per combat. For Drain Life, we reduced the base healing somewhat, but massively increased the effectiveness of the Glyph which increases its healing, so as to help open up more potential Drain Life use in ideal situations. And lastly, we simplified Shadowburn a bit.

    Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability can no longer be a Critical Effect.

    Demonic Gateways no longer have charges (up from being limited to 5 charges). Every Party or Raid member can use them once every 90 seconds (up from 45 seconds). The maximum distance apart they can be placed is now 40 yards (down from 70 yards).

    Drain Life now heals for 30% less than before.

    Glyph of Drain Life now increases the healing of Drain Life by 100% (up from 30%).

    Shadowburn no longer generates any mana.


    Ability Pruning

    All of the various Soulburn effects are learned together with Soulburn, instead of at different levels.

    Curse of Exhaustion and Curse of the Elements now affect all enemies within 10 yards of the target.

    Metamorphosis: Cursed Auras has been removed.

    Curse of Exhaustion and Curse of the Elements no longer gain a benefit from Soulburn.

    Fire and Brimstone no longer applies to Curses.

    Drain Life no longer gains a benefit from Soul Burn.

    Drain Soul has been removed.

    Fel Flame has been removed.

    Health Funnel no longer gains a benefit from Soul Burn.

    Metamorphosis: Void Ray has been removed.

    Metamorphosis: Carrion Swarm has been removed.

    Pyroclasm has been removed. The altered behavior it granted for Chaos Bolt is now baseline to Backdraft.

    Seed of Corruption now replaces Rain of Fire for Affliction Warlocks.

    Soulshatter has been removed.

    Unending Breath no longer gains a benefit from Soul Burn.

    Crowd Control and Diminishing Returns

    Blood Horror’s cooldown has been increased to 60 seconds (up from 30 seconds) and now shares Diminishing Returns with all other Mesmerize effects.

    Felhunter: Spell Lock now only interrupts spell casting and no longer Silences the enemy.

    Mortal Coil now shares Diminishing Returns with all other Mesmerize effects.

    Observer: Optic Blast now only deals damage and interrupts spell casting. The ability no longer Silences the enemy.

    Sear Magic’s cooldown has been increased to 30 seconds (up from 20 seconds).

    Succubus: Seduction and Shivarra: Mesmerize now have a 30-second cooldown.

    Terrorguard no longer casts Terrifying Roar when it dies.

    Unbound Will’s cooldown has been increased to 2 minutes (up from 1 minute).

    Voidwalker: Disarm and Voidlord: Disarm have been removed.



    Originally Posted by Blizzard Entertainment
    Primary Character Stats and Attack Power

    The "primary" stats, Agility, Strength, and Intellect, are foundations of a character’s power. But they have not been created equally, making it difficult to properly balance them against secondary stats. The leading reason for this is that Agility and Intellect also provide Critical chance, in addition to Attack Power or Spell Power, whereas Strength does not. In order to achieve better balance, we've removed the Critical chance increase from Agility and Intellect. Still, it felt like Agility-based characters should critically strike more often, so we've raised those classes’ baseline Critical Strike chance to compensate.

    Agility no longer provides an increased chance to critically strike with melee and ranged attacks or abilities.
    Intellect no longer provides an increased chance to critically strike with spells.
    The base chance to critically strike is now 5% for all classes. There are no longer different chances to critically strike with melee, ranged, and spells.
    There is a new passive, named Critical Strikes, which increases chance to critically strike by 10%.
    It is learned by all Rogues, all Hunters, Feral and Guardian Druids, Brewmaster and Windwalker Monks, and Enhancement Shamans.


    "The "primary" stats, Agility, Strength, and Intellect, are foundations of a character’s power. But they have not been created equally, making it difficult to properly balance them against secondary stats."

    We've consolidated the way that Attack Power and Spell Power function and scale, to make those values clearer and correct some scaling issues regarding caster weapons relative to physical weapons.

    Each point of Agility or Strength now grants 1 Attack Power (down from 2). All other sources of Attack Power now grant half as much as before.
    Weapon Damage values on all weapons have been reduced by 20%.
    Attack Power now increases Weapon Damage at a rate of 1 DPS per 3.5 Attack Power (up from 1 DPS per 14 Attack Power).
    Attack Power, Spell Power, or Weapon Damage now affect the entire healing or damage throughput of player spells.


    Not really warlock changes, but changes that concern our effectiveness:

    Originally Posted by Blizzard Entertainment
    Spell Haste and Attack Speed

    The following abilities now provide a 5% increase to melee, ranged, and spell Haste to all Party and Raid members (previously they only increased spell Haste).

    Druid (Balance): Moonkin Form
    Hunter Pet (Sporebat): Energizing Spores
    Priest (Shadow): Mind Quickening
    Shaman (Elemental): Elemental Oath

    The following abilities now provide a 5% increase to melee, ranged, and spell Haste to all Party and Raid members (instead of a 10% increase to only melee and ranged attack speed).

    Death Knight (Frost, Unholy): Unholy Aura
    Shaman (Enhancement): Unleashed Rage
    Rogue: Swiftblade’s Cunning

    Other


    The following abilities now also increase magic damage taken by the target by 5% for 15 seconds.
    Monk (Windwalker): Rising Sun Kick
    Priest (Shadow): Mind Blast



    Originally Posted by Blizzard Entertainment
    Racial Traits

    We want races to have fun and interesting perks, but if those traits are too powerful, players may feel compelled to play a specific race even if it doesn't suit their aesthetic preference. For example, Trolls' Berserking ability was extremely powerful, and their Beast Slaying passive was often irrelevant, but occasionally tremendously powerful compared to other racial passives. On the other end of the spectrum, many races had few or no performance affecting perks. We also needed to replace or update a number of racials that previously granted Hit or Expertise, since those stats have been removed.


    We decided to bring down the couple high outliers, then establish a fair baseline and bring everyone else up to that. We achieved that by improving old passives, replacing obsolete ones, and occasionally adding new ones where needed. Our goal with these changes is to reach parity amongst races.

    Blood Elf
    Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
    Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of mana for Mages, Priests, and Warlocks (up from 2% of Mana). Other parts of the ability remain unchanged.

    Dwarf
    Crack Shot has been removed (was 1% Expertise with ranged weapons).
    Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
    Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
    Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while the Dwarf is under the effects of crowd control.

    Gnome
    Expansive Mind now increases maximum mana, energy, rage, and Runic Power by 5% instead of only increasing maximum mana.
    Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
    Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
    Nimble Fingers is a new racial passive ability that increases Haste by 1%.

    Goblin
    Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).

    Human
    Mace Specialization has been removed (was 1% Expertise with maces).
    Sword Specialization has been removed (was 1% Expertise with swords).
    The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases 2 secondary stats by an amount scaling with character level. You can choose which 2 secondary stats it increases. This has not yet been implemented.
    Update July 17th: The Human Spirit has been redesigned. It now increases Versatility, scaling with character level.

    Orc
    Axe Specialization has been removed (was 1% Expertise with axes).
    Command now increases pet damage by 1% (down from 2%).
    Hardiness now reduces the duration of Stun effects by 10% (down from 15%).

    Troll
    Berserking now increases Haste by 15% (down from 20%).
    Beast Slaying now increases XP earned from killing Beasts by 20%, instead of increasing damage dealt versus Beasts by 5%.
    Dead Eye has been removed (was 1% Expertise with ranged weapons).

    Undead
    Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).
    Undead can no breath underwater indefinitely.

    Originally Posted by Blizzard Entertainment
    Professions

    Some of our goals with Professions in Warlords of Draenor are to make them more of a personal choice, and less of a mandatory “min/max” selection. To that end, we're removing the direct combat benefits of Professions. Additionally, we've made it easier to level Mining and Herbalism. Healing Potions have gone mostly unused lately, compared to combat stat potions. We chose to solve that problem, along with a problem with Warlock utility, by having Healing Potions and Healthstones share cooldowns.

    Herbalists can now harvest herbs throughout the game world without hard skill requirements. The yield an Herbalist will be able to harvest from each node is now determined by skill level.
    Miners can now harvest mineral nodes in outdoor areas of the game world without hard skill requirements. The yield a Miner will be able to harvest from each node is now determined by skill level.
    Healing Potions no longer share a cooldown with other potions, but instead share a 60-second cooldown with Healthstones. The cooldown will not reset until the player leaves combat.

    Leveling from 90 to 100 will give additional benefits we unlock:

    Originally Posted by MMO-Champion
    Warlords of Draenor Class Perks
    Warlords of Draenor doesn't really add more abilities to the game but will introduce perks for your existing abilities! Each level, from level 91 to 99, you get a random perk (that you don’t already know). By 99, you learn them all, but different players will get them in a different order.

    Blizzard was kind enough to provide us with a list of all the perks currently available for each class.


    Originally Posted by MMO-Champion

    All

    Improved Demons - Increases all damage done by your demon pets by 20%.

    Affliction

    Improved Life Tap - Life Tap grants an additional 20% mana.
    Empowered Agony (NYI) - Your Agony now stacks up to 12 times.
    Enhanced Haunt - Your Haunt lasts an additional 2 sec.
    Improved Corruption - Your Corruption deals an additional 20% damage.
    Improved Unstable Affliction - Your Unstable Afflction deals an additional 20% periodic damage.
    Improved Malefic Grasp - Your Malefic Grasp deals 100% additional damage on targets below 20% health.
    Enhanced Nightfall - Increases your chance to trigger Nightfall by 5%.
    Empowered Drain Life - Health gained from your Drain Life grows by 10% each time it heals you.

    Demonology

    Empowered Drain Life - Health gained from your Drain Life grows by 10% each time it heals you.
    Improved Molten Core - Molten Core reduces the cast time and mana cost of Soul Fire by an additional 25%.
    Empowered Demons - Grants your demon pets an additional 10% haste and 10% critical strike chance.
    Improved Shadow Bolt - Your Shadow Bolt deals an additional 20% damage.
    Enhanced Corruption - Your Corruption generates 1 additional Demonic Fury each time it deals damage.
    Empowered Doom - Your Doom has an additional 20% critical strike chance.
    Enhanced Hand of Gul'dan - The radius of your Hand of Gul'dan is increased by 2 yards.
    Improved Touch of Chaos - Your Touch of Chaos deals 20% additional damage.

    Destruction

    Enhanced Chaos Bolt - The cast time on your Chaos Bolt is reduced by 0.5 sec.
    Empowered Immolate - Your Immolate deals 100% additional damage when it initially strikes the target.
    Improved Conflagrate - Your Conflagrate deals 20% additional damage.
    Empowered Incinerate - Your Incinerate has 20% additional critical strike chance.
    Improved Ember Tap - Your Ember Tap heals you for an additional 20%.
    Improved Shadowburn - Your Shadowburn deals 20% additional damage.
    Enhanced Backlash - Physical attacks against you have a 15% increased chance to trigger Backlash.
    Enhanced Drain Life - Your Drain Life now generates Burning Embers.



    Alpha Patchnotes update 17th of April: http://us.battle.net/wow/en/blog/134...2014-4-18-2014

    Nothing changed about our talents and abilities it seems in this update. Scratch that, there's the big change to Demonic Breath. There are other changes of note (too) though.

    Originally Posted by Blizzard Entertainment
    • Demonic Breath has been removed.
    • Howl of Terror is now a Level-30 talent, replacing Demonic Breath.

    About Dot Snapshotting:

    Originally Posted by Blizzard Entertainment
    Periodic Effects

    There are many effects in the game which deal periodic damage over time (DoT) or healing over time (HoT). Historically, these have typically done something called “snapshotting”; they were based on your stats at the time that they were cast, and that was used for calculating their effect for their full lifetime. In Mists, if a warlock casts Corruption on an enemy while Heroism is active, that DoT will continue to tick rapidly based on the temporary haste effect, even after Heroism fades. This has led to some gameplay that has both good and bad sides.
    Snapshotting encourages refreshing those periodic effects when your stats are high, such as when a temporary buff procs. On the upside, there's a high amount of skill involved in maximizing that. On the downside, it's not intuitive, and the skill ceiling is so high that few can reach it without the use of specialized add-ons. To make matters worse, the benefits of maximizing periodic snapshotting is so high that it creates a balance problem. Players maximizing periodic snapshotting (primarily through the use of add-ons) do drastically more damage than intended. If we balance around taking full advantage of snapshotting, then the players who aren’t doing so would fall unacceptably far behind in damage output.

    Ultimately, we've decided that snapshotting isn't a productive mechanic for the game. The vast majority of periodic effects in the game that snapshotted no longer do so. The only exceptions are ones that do damage based on a percentage of a previous ability's damage (such as the Ignite from a Fire Mage's Fireball, or the periodic damage on a Windwalker Monk's Blackout Kick), as they inherently act as a delayed damage multiplier to those abilities.Temporary effects which buff the damage or healing of other spells specifically will continue to do so for their lifetime; for example, Unleash Flame (which increases the damage of the shaman's next fire spell by 40%), when used on a Flame Shock, will continue to increase the damage of the periodic effect for its entire lifetime, despite being consumed when the Flame Shock is cast.
    We still of course want skills and their use to embody interesting choices, and intelligent and skillful use of abilities.

    Periodic damage and healing effects now dynamically recalculate their damage, healing, Critical chance, multipliers, and period on every tick.

    Skilled players will still be able to take advantage of temporary power buffs like trinket procs, and you'll still want to cast your hardest hitting spells within those proc durations. The benefits just won't extend outside the trinket procs’ duration. As such, this high-skill gameplay is there, it's just rewarded more consistently. For example, a Priest’s trinket procs and an already active Shadow Word: Pain will begin dealing more damage the instant the proc effect occurs, but will return to normal when the proc duration ends. Skilled players will be able to play within these proc durations to maximize effect, but it won’t be as detrimental to output to anyone who isn’t actively and skillfully using them to their full extent.

    We also made another change to periodic effects. Haste has long affected the tick rate of periodic effects, and their duration has been rounded to whole numbers of ticks, in order to mostly preserve the original duration of the spell. This lead to Haste breakpoints where having specific amounts of Haste would cause certain periodic effects to gain an extra tick. Part of gearing your character involved trying to reach those Haste breakpoints, but not go over by too much. This was a fairly tedious number to manage, which was again mostly handled by add-ons and guides. With some new tech we’re now able to calculate the effect of Haste on tick time dynamically. Any fraction of a full period left at the end of an effect will do a tick of damage or healing in proportion to the remaining time. In other words, there are no more Haste breakpoints; Haste now smoothly and accurately affects periodic effects for the entire duration.

    This also opened up the opportunity to revise how we handle refreshing periodic effects. For the vast majority of spells and abilities, we had a standard rule that any refresh would add the new cast's duration after the next tick of the existing effect. In simpler terms, you can refresh anywhere between the last and second-to-last tick of a DoT or HoT with no loss. Warlocks had a special passive that changed this logic to allow refreshing with no loss anywhere in the last 50% of a DoT. We liked the flexibility that this provided; though felt it was a bit too powerful. No longer tied to whole tick times, we chose to extend the mechanic that Warlocks had to all classes, but reduce it to 30%. Everyone can now refresh their periodic effects anywhere in the last 30% of the duration for full benefit, and no lost tick time.

    Recasting periodic damage over time and healing over time effects that are already on the target now extends those effects to up to 130% of the normal duration of the effect.

    On Reforging:

    Originally Posted by Blizzard Entertainment
    Reforging

    The original intent behind Reforging was to offer a way for players to customize their gear, but in practice it offered little in the way of true choice. Players attempting to optimize every piece of gear were well advised to look up how they were supposed to reforge an item in an online guide or tool that had already determined the optimal choice. It added yet another step to the list of things that must be done to a new item before it was ready to be equipped, reducing the joy of getting an upgrade into a chore.

    If an upgrade drops, we want you to be able to equip it with a minimum of fuss. It is for those reasons that we’re removing Reforging from the game.

    The Reforging system and associated NPCs have been removed from the game.
    All existing items that were reforged have been returned to their original un-reforged state.
    On Combat rezzes: (a.k.a. our Soulstones) BIG changes.

    Originally Posted by Blizzard Entertainment
    Combat Resurrections

    Combat resurrections are an extremely powerful tool that players have while in combat. Naturally, we apply some limitations. In Mists of Pandaria, that limit was 1 resurrection during a given raid boss encounter for 10-player modes and 3 for 25-player modes. With Flexible difficulty introduced in Patch 5.4, we erred on the forgiving side, and gave Flexible Raids 3 resurrections regardless of raid size.

    In Warlords of Draenor, the Flex tech has expanded to more difficulty levels, and we needed a new system to handle combat resurrections more fairly. We knew that continuing with a constant 3 would encourage using the smallest possible raid sizes, while scaling with hard breakpoints would discourage specific group sizes just under those points. Additionally, the limit is not shown anywhere in-game, so it can be easy to lose track of how many resurrections the raid has available (or even know that the limit exists).

    So we’ve built a new system to be more transparent, and improve usability.

    During a boss encounter, all combat resurrection spells now share a single raid-wide pool of charges that’s visible on the action bar button.
    Upon engaging a boss, all combat resurrection spells will have their cooldowns reset and begin with 1 charge. Charges will accumulate at a rate of 1 per (90/RaidSize) minutes.
    Example 1: A 10-player raid will accumulate 1 charge every 9 minutes (90/10 = 9).
    Example 2: A 20-player raid will accumulate 1 charge every 4.5 minutes (90/20 = 4.5).
    A charge will only be deducted when a combat resurrection is successful (when the target accepts the resurrection).
    Raid frames now show a debuff indicating that a dead player has a pending combat resurrection available.
    Outside of raid boss encounters, combat resurrection spells retain their normal cooldown behavior.

    Datamining from Alpha patch 18164: http://www.mmo-champion.com/content/...ha-Build-18164

    Originally Posted by MMO-Champion

    Agony now scales with 35% of Spell Power, up from 26%.
    Corruption (Affliction, Destruction) now scales with 24% of Spell Power, up from 17%.


    Talents

    Demonbolt now scales with 400% of Spell Power, up from 300%.


    Affliction

    Agony now scales with 35% of Spell Power, up from 26%.
    Haunt now scales with 394% of Spell Power, up from 263%.
    Malefic Grasp now scales with 20% of Spell Power, up from 13.2%. Proc now causes your other DoTs to deal 40% of their normal periodic damage, up from 30%.


    Demonology

    Hand of Gul'dan now Shadowflame scales with 20% of Spell Power, up from 14%.
    Metamorphosis: Doom now does 4 + 200% of Spell Power, rather than 4,004 + 93.75% of Spell Power.


    Destruction

    Chaos Bolt now scales with 348.4% of Spell Power, up from 290%.
    Conflagrate now scales with 210% of Spell Power, up from 173%.


    Major Glyphs

    Glyph of Siphon Life now has spec specific tooltips. Now works with the Immolate DoT for Destruction.
    Glyph of Soul Consumption now has spec specific tooltips, with a Demon Form requirement for Demonology and Chaos Bolt requirement for Destruction.



    Something nice from Celestalon from Twitter: https://twitter.com/Celestalon/statu...00594744549376

    Originally Posted by Celestalon
    We're planning to merge Malefic Grasp into Drain Soul, instead of the other way around, in the next build.
    Datamining from build 18179: http://www.mmo-champion.com/content/...Warcraft-Movie

    The Drain Soul/Malefic Grasp change came through in this build.

    Originally Posted by MMO-Champion
    Demonic Gateway now has a 10-40 yd range, rather than 20-40 yd.
    Improved Malefic Grasp was renamed Improved Drain Soul and now works with Drain Soul, rather than Malefic Grasp.
    Soul Leech (Affliction) now works with Drain Soul, rather than Malefic Grasp.


    Talents

    Kil'jaeden's Cunning now works with Drain Soul, rather than Malefic Grasp.
    Soul Leech (Affliction) now works with Drain Soul, rather than Malefic Grasp.


    Affliction


    Malefic Grasp was renamed Drain Soul and now grants Soul Shards.


    Major Glyphs


    Glyph of Life Pact had 0 values fixed.



    New Alpha patch build 18297: http://www.mmo-champion.com/content/...ha-Build-18297

    An ENORMOUS load of spell changes but those seem to all be part of some larger, as of yet unexplained changes they made, so they are ignored in this overview.

    Of the changes mentioned here it might be that the Curses datamining is wrong too (since the 1.6 sec cast time Shadowbolt was wrong too), I've yet to see anyone confirm or deny that we now can use both Curses at the same time so take with a grain of salt until we can test it or have confirmation either way.

    Originally Posted by MMO-Champion
    Curse of the Elements Curses the target and all enemies within 10 yards, increasing magic damage taken by 5% for 5 min. Curses A Warlock can only have one Curse active per target. 4% of Base Mana. 40 yd range. Instant.

    Soulshatter (New) Reduces threat by 90% for all enemies within 50 yards. 4% of Total Health. Instant. 2 min cooldown.

    Kil'jaeden's Cunning You can cast Drain Soul, Incinerate and Shadow Bolt while moving. Warlock - LvL 90 Talent. Calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells. Lasts 15 sec. Warlock - LvL 90 Talent. Instant. 2 min cooldown.

    Curse of Exhaustion Curses the target and all enemies within 10 yards, reducing movement speed by 30% for 30 sec. Curses A Warlock can only have one Curse active per target. Warlock - Affliction Spec. 2% of Base Mana. 40 yd range. Instant.



    Official Patchnotes for the latest Alpha build: http://us.battle.net/wow/en/blog/134...2014-5-23-2014

    The datamined Curse restriction lift is indeed in, but so are other, more unwelcome things, like Drain Soul only giving 1 shard back on kill.

    Originally Posted by Blizzard Entertainment
    Curse of Exhaustion and Curse of the Elements now affect all enemies within 10 yards of the target, and are no longer mutually exclusive.

    Malefic Grasp has been removed. Its effects have been merged into Drain Soul, which Affliction Warlocks should use in its place.

    Soulshatter has been removed.
    Originally Posted by Blizzard Entertainment
    For Affliction, we're happy with their rotation. But, Drain Soul was causing them to be too strong in situations where they had a steady supply of small creatures to kill. We reduced the effectiveness of its on-kill effect in order to solve this.

    Drain Soul now creates 1 Soul Shard (down from 4 Soul Shards) when the target dies.


    Kil'jaeden's Cunning was a problematic talent. We've reduced the ability for ranged damage dealers to deal damage while moving in Warlords. Kil'jaeden's Cunning became much stronger relative to other casters. We redesigned how the ability works to be more powerful in bursts instead of always affecting only some spells.

    Kil’jaeden’s Cunning has been redesigned. Kil'jaeden's Cunning calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells and lasts 15 seconds with a 2-minute cooldown.
    Something from twitter about Drain Soul and Malefic Grasp and how they are changed in WoD: (source)

    Can you PLEASE give Drain Soul the Malefic Grasp animation in Warlords? Would hate to see such a cool animation disappear.
    Originally Posted by Celestalon
    The new Drain Soul has a combination of live's Drain Soul visual, plus Malefic Grasp's missile visual.
    Dev Watercooler blog about the stats in WoD: http://www.mmo-champion.com/content/...rds-of-Draenor

    The new stats:

    Originally Posted by Blizzard Entertainment
    The Complete List

    In summary, here’s a complete list of our planned secondary and minor stats in Warlords of Draenor:

    Secondary Stats
    Haste: (Unchanged) Increases attack speed, spell casting speed, and some resource generation
    Critical Strike: (Unchanged) Increases your chance to critically strike, dealing double damage
    Mastery: (Unchanged) Increases the effectiveness of your specialization-specific Mastery
    Multistrike: (New) Grants two chances for your damage and healing effects to fire an additional time, each at 30% effectiveness
    Versatility: (New) Increases damage and healing, and reduces damage taken
    Spirit: (Unchanged, healer-only) Increases mana regeneration rate
    Bonus Armor: (New, tank-only) Increases your armor


    Minor Stats
    Movement Speed: (New) Increases your movement speed
    Indestructible: (New) Causes the item to not take durability damage
    Leech: (New) Causes you to be healed for a portion of all damage and healing done
    Avoidance: (New) Reduces your damage taken from area-of-effect attacks.
    Datamining from Alpha build 18379: http://www.mmo-champion.com/content/...ha-Build-18379

    Something cool for Warlocks that have done the Green Fire quest line before WoD gets underway:

    Originally Posted by MMO-Champion
    Feats of Strength

    Breaker of the Black Harvest Defeat Kanrethad Ebonlocke and gain command over fel energy as a level 90 warlock. Defeated Kanrethad Ebonlocke and gained command over fel energy before the expedition to Draenor set out. Title Reward: Of the Black Harvest.


    Originally Posted by MMO-Champion

    Drain Life (Affliction, Destruction) Drains the life from the target, causing [ 1 + 58.5% of Spell Power ] Shadow damage and restoring 1% 2% of the caster's total health every 1 sec.
    Drain Life (Demonology) Drains the life from the target, causing [ 1 + 58.5% of Spell Power ] Shadow damage and restoring 1% 2% of the caster's total health every 1 sec.


    Talents

    Harvest Life Increases the damage of your Drain Life spell by 50% and the healing of your Drain Life spell by 150% 100%. Warlock - LvL 15 Talent. 40 yd range.


    Affliction

    Haste Attunement (New) You gain 5% more of the Haste stat from all sources. Warlock - Affliction Spec.


    Demonology

    Mastery Attunement (New) You gain 5% more of the Mastery stat from all sources. Warlock - Demonology Spec.
    Metamorphosis: Chaos Wave While using Metamorphosis, your Hand of Gul'dan spell transforms into Chaos Wave. Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 87.52% [ 131.28% of Spell Power ] Chaos damage and reducing movement speed by 30% for 6 sec. Warlock - Demonology Spec.


    Destruction

    Critical Strike Attunement (New) You gain 5% more of the Critical Strike stat from all sources. Warlock - Destruction Spec.


    Official Patchnotes of 13th of June: http://us.battle.net/wow/en/blog/13423478

    Originally Posted by Blizzard Entertainment

    Buffs/Debuffs

    Curse of the Elements has been removed.

    Dark Intent now grants 5% Multistrike instead of 10% Stamina.

    Blood Pact
    is a new passive ability for Warlocks which grants 10% Stamina to the Warlock and all allies within 10 100 yards***.

    Self Healing

    Drain Life now heals for 1.5% of maximum health per tick (up from 1.0%).
    Harvest Life now increases the healing from Drain Life to 3% of maximum health per tick (up from 2.5%).

    ***Ah, well that clears that up: https://twitter.com/Celestalon/statu...82092016967680

    Originally Posted by Celestalon
    Another FYI: The Blood Pact range is 100yd, not 10yd. Sorry for the typo!
    Datamining from Alpha patch 18443: http://www.mmo-champion.com/content/...ha-Build-18443

    Originally Posted by MMO-Champion
    Blood Pact (New) A demonic pact that increases the Stamina of all nearby party and raid members by 10%.

    Dark Intent Infuses all party and raid members with shadow, increasing their spell power by 10% and Stamina by 10% multistrike chance by 5% for 60 min. If the target is in your party or raid, all party and raid members will be affected. 1% of Base Mana. 30 yd range. Instant.

    Cataclysm Affliction: Conjures a cataclysm at the target location, dealing [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony, Demonology: Conjures a cataclysm at the target location, dealing [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Corruption. Destruction: Conjures a cataclysm at the target location, dealing [ 375% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate. Warlock - LvL 0 Talent. 40 yd range. 3 sec cast. 60 sec cooldown.


    Originally Posted by MMO-Champion
    T17 Affliction 2P Bonus Increases the damage of Unstable Affliction by 10%. While channeling Drain Soul on a target afflicted by your Corruption, Unstable Affliction, and Agony, the chance for Nightfall to activate is increased by 5%.

    T17 Affliction 4P Bonus Increases the periodic damage bonus of Haunt by 10%. When Nightfall activates, the cooldown of Dark Soul is reduced by 10 sec.

    T17 Demonology 2P Bonus Corruption has a 10% chance to generate 1 charge of Hand of Gul'dan when dealing damage.

    T17 Demonology 4P Bonus Increases the damage of Shadow Bolt and Touch of Chaos by 10%. Shadowbolt has a 50% chance empower your inner demon, temporarily bringing your Metamorphosis form out even while you are not transformed.

    T17 Destruction 2P Bonus When Immolate deals damage it has a 10% chance to add a charge to Conflagrate.

    T17 Destruction 4P Bonus Increases the damage of Incinerate by 10%. Consuming an ember reduces the cooldown of Dark Soul by 5 sec.



    Beta patch 18505: http://www.mmo-champion.com/content/...ta-Build-18505

    No sign in this patch of reworked Twilight Ward or Curse of Exhaustion, so it's really starting to look like they were removed. Reworked Command Demon IS in though.

    Originally Posted by MMO-Champion
    Command Demon (New) Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize Master Voidwalker: Suffering Succubus: Whiplash Felhunter: Spell Lock Felguard: Felstorm Instant.


    Datamining from Beta build 18522: http://www.mmo-champion.com/content/...ta-Build-18522

    Originally Posted by MMO-Champion
    Tier set bonus

    Item - Warlock T17 Demonology 2P Bonus Hand of Gul'dan now has 1 additional maximum charge, and Corruption has a 10% chance to generate 1 charge of Hand of Gul'dan when dealing damage.
    Item - Warlock T17 Destruction 2P Bonus When Immolate deals damage it has a 10% chance to add a charge to Conflagrate. 15% chance to generate a full Burning Ember.
    Item - Warlock T17 Destruction 4P Bonus Consuming an ember reduces the cooldown of Dark Soul by 5 sec. When a Burning Ember is filled up, you have a 25% chance to get a Chaotic Infusion. Chaotic Infusion reduces the cast time of Chaos Bolt by 50% and causes Chaos Bolt to consume no Burning Embers when cast.


    Originally Posted by MMO-Champion
    Talents

    Kil'jaeden's Cunning Calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells. Lasts 15 8 sec. Warlock - LvL 90 Talent. Instant. 2 min cooldown. 60 sec cooldown.


    Affliction


    Soul Swap Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap will exhale a copy of the effects onto a new target. Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target. Warlock - Affliction Spec. 6% of Base Mana. 40 yd range. Instant. 1 Soul Shard. 40 yd range. Instant.


    Tweet by Celestalon: https://twitter.com/Celestalon/statu...04381351391232

    Originally Posted by Celestalon
    We're trying out an improved KJC instead of Fel Flame.
    Datamining from build 18537: http://www.mmo-champion.com/content/...Update-July-11

    Originally Posted by MMO-Champion
    Tier set bonus

    Item - Warlock T17 Demonology 4P Bonus Shadowbolt Hand of Gul'dan has a 50% chance empower your inner demon, temporarily bringing your Metamorphosis form out even while you are not transformed.
    Item - Warlock T17 Destruction 4P Bonus When a Burning Ember is filled up, you have a 25% chance to get a Chaotic Infusion. Chaotic Infusion reduces reduce the cast time of Chaos Bolt by 50% and causes cause Chaos Bolt to consume no Burning Embers when cast.


    From the official patch notes 11th of July: http://blue.mmo-champion.com/topic/3...notes-july-11/

    Originally Posted by MMO-Champion
    Grimoire of Supremacy pets now generates 20% more Demonic Fury.


    Datamining from beta build 18566: http://www.mmo-champion.com/content/...ta-Build-18566

    Demonic Servitude pet abilities are in, as well as PvP set bonus changes and leveling perks.

    Originally Posted by MMO-Champion
    Perks

    Empowered Corruption Name Changed from Enhanced Nightfall to Empowered Corruption. Increases your chance to trigger Nightfall by 25/10%. Corruption has a 2.5% increased chance to generate a Soul Shard.
    Enhanced Havoc Name Changed from Enhanced Backlash to Enhanced Havoc. Physical attacks against you have a 15% increased chance to trigger Backlash. Recuces the cooldown of Havoc by 5 sec.


    Originally Posted by MMO-Champion
    Item - Warlock WoD PvP Affliction 2P Bonus (New) Getting stunned, silenced, interrupted, or feared generates 1 Soul Shard. Can only occur once every 15 sec.
    Item - Warlock WoD PvP Affliction 4P Bonus (New) After using Demonic Circle: Teleport, you gain 100 Versatility for 10 sec.
    Item - Warlock WoD PvP Demonology 2P Bonus (New) When you or your pet are below 20% of maximum health, you gain 100 Versatility.
    Item - Warlock WoD PvP Demonology 2P Bonus (Low HP Buff) (New) When you or your pet are below 20% of maximum health, you gain 100 Versatility. Instant.
    Item - Warlock WoD PvP Destruction 2P Bonus (New) When Immolate is dispelled, the cast time of your next Chaos Bolt is reduced by 3%.
    Item - Warlock WoD PvP Destruction 4P Bonus Conflagrate generates 1 extra stacks of Backdraft. 3 extra stacks of Backdraft.


    Originally Posted by MMO-Champion
    Command Demon: Commands your demon to perform its most powerful ability. This spell will transform based on your active pet. Imp: Cauterize Master. Voidwalker: Suffering. Succubus: Whiplash. Felhunter: Spell Lock. Felguard: Felstorm. Doomguard: Shadow Lock. Infernal: Meteor Strike

    Cripple: Cripples the target, reducing movment speed by 80% for 30 sec (4 sec in PvP).

    Debilitate: Debilitates the target, rooting them for 30 sec (4 sec in PvP). Damage caused may interrupt this effect.

    Burning Presence: Intimidates any target you attack, increasing your threat generation.Also increases chance to dodge and parry by 10%, and reduces physical damage taken by 20%.Auto-Cast:Always keep this effect active.(Right - Click to toggle)

    Burning Presence: Intimidates any target you attack, increasing your threat generation.Also increases chance to dodge and parry by 10%, and reduces all damage taken by 20%.Auto-Cast:Always keep this effect active.(Right - Click to toggle)

    Seethe: The Infernal taunts the target to attack it, and increases threat that it generates against the target by for 5 sec.Auto-Cast:Taunts the current target if it is not attacking the Infernal and taunts any target who attacks its master.(Right - Click to toggle)

    Meteor Strike: The infernal releases a powerful burst of flames, dealing (100% of Spell power) Fire damage to nearby targets, and stunning them for 2 sec.

    Meteor Strike: The abyssal releases a powerful burst of flames, dealing (100% of Spell power) Fire damage to nearby targets, and stunning them for 3 sec.

    Torch Magic: Purges 1 beneficial magic effect from an enemy, or burns away 1 harmful magic effect from an ally.Auto-Cast:Use on the Infernal's current target.(Right - Click to toggle)

    Blaze Magic: Purges 1 beneficial magic effect from an enemy and 2 additional nearby enemies, or burns away 1 harmful magic effect from an ally and 2 additional nearby allies.Auto-Cast:Use on the Abyssal's current target.(Right - Click to toggle)

    Shadow Lock: Counter an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec.


    Official Beta Patchnotes 22nd of July: http://www.mmo-champion.com/content/...Update-July-22

    Originally Posted by Blizzard Entertainment
    Demonology Changes

    We were unsatisfied with Grimoire of Sacrifice for Demonology. Fundamentally, it did not fit Demonology’s theme to sacrifice their pet, full time. We had toyed with ideas where it acted as a temporary cooldown for Demonology, but have decided to replace it with a new talent, which is more theme-appropriate, and fits well against the competition in that talent row.

    Grimoire of Sacrifice is no longer available to Demonology Warlocks and has a new talent, Grimoire of Synergy in its place.
    Grimoire of Synergy: When the Warlock or their demon deals damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 seconds.
    Datamining from patch 18594: http://www.mmo-champion.com/content/...ta-Build-18594

    The Demonbolt change might not be in it's final form, Celestalon tweeted about it being in development when the patch was decided.

    Originally Posted by MMO-Champion
    Perks

    Improved Molten Core Molten Core reduces the cast time and mana cost of Soul Fire by an additional 25%. 10%.


    Originally Posted by MMO-Champion
    Talents

    Burning Rush Drains Iincrease your movement speed by 50%, but also deals damage to you equal to 4% of your maximum health per second to increase your movement speed by 50%. Movement-impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled. Warlock - LvL 60 Talent. Instant.
    Demonbolt Consumes 30% of your current Demonic Fury to deal up to [ 1 + 600% of Spell Power ] Shadowflame damage. The next time you have less than 40 Demonic Fury, all Demonic Fury spent on your most recent Demonbolt will be refunded Launch of ball of demonic energy at the target, dealing [ 1 + 200% of Spell Power ] Chaos damage. Each Demonbolt increases the cost of further Demonbolts by 50% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 160 Demonic Fury. 40 yd range. 2 sec cast.
    Grimoire of Sacrifice Affliction: Sacrifice your demon to gain one of its abilities, increase the critical strike chance of many of your single target spells by 35%, and damage of your Drain Soul, Haunt, and Drain Life by 20%. Also causes you to regenerate 2% of maximum health every 8 sec. Lasts 60 min or until you summon a demon. Demonology, Destruction: Sacrifice your demon to gain one of its abilities, increase the damage of your Incinerate, Chaos Bolt, and Shadowburn by 20%. Does not apply to spells affected by Fire and Brimstone. Also causes you to regenerate 2% of maximum health every 8 sec. Lasts 60 min or until you summon a demon. Warlock - LvL 75 Talent. Unlimited range. Instant. 30 sec cooldown.
    Grimoire of Synergy (New) When you or your demon deal damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 sec. Warlock - LvL 75 Talent.



    Datamining from build 18663: http://www.mmo-champion.com/content/...ta-Build-18663

    Seems to be mostly corrections and ammendments we were allready aware of. Got a new Gul'dan model in this build too, Warlock represent!

    Originally Posted by MMO-Champion
    Talents

    Cataclysm (Affliction) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Agony.
    Cataclysm (Demonology) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Corruption.
    Cataclysm (Destruction) Conjures a cataclysm at the target location, dealing [ 375% [ 750% of Spell Power ] Shadowflame damage to all enemies within 0 yards, and applying Immolate.
    Charred Remains Incinerate and Conflagrate deal 60% less damage but generate 300% 200% more Burning Embers. Fire and Brimstone can now also affect Chaos Bolt. Warlock - LvL 0 Talent.
    Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 200% 250% of Spell Power ] Chaos damage. Each Demonbolt increases the cost of further Demonbolts by 50% amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 160 80 Demonic Fury. 40 yd range. 2 sec cast.


    Datamining if build 18689: http://www.mmo-champion.com/content/...g-Raid-Testing

    Some buffs to our spells***, the implementation of Destro's pet heal and pet recall and the idiotic change to Hellfire not being instant cast anymore but channeled.

    ***Looks like we weren't actually buffed, but that Blizz decided to gives everyone leveling perks every other level, instead of every level and the other benefits were now baked in: https://twitter.com/Celestalon/statu...12948444880896

    Originally Posted by MMO-Champion
    • Corruption (Affliction) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% chance to generate a Soul Shard each time it deals damage.
    • Corruption (Demonology) Corrupts the target, causing [ 18% [ 21.6% of Spell Power ] Shadow damage over 18 sec, and generating 4 Demonic Fury each time it deals damage.
    • Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 103.5% 124.2% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 57.53% 69.03% of Spell Power ] Chaos damage and extending the duration of Corruption.
    • Unstable Affliction Causes [ 7 + 21.75% 26.1% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 174% 208.8% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.

    Perks
    • Enhanced Ember Tap Name Changed from Improved Ember Tap to Enhanced Ember Tap. Your Ember Tap heals you for an additional 20%. also heals your pet demon for 20% as much.
    • Enhanced Havoc Recuces Reduces the cooldown of Havoc by 5 sec.

    Talents
    • Searing Flames (New) Ember Tap causes 50% more healing, and costs 50% fewer Burning Embers. Warlock - LvL 15 Talent. 40 yd range.

    Spec changes

    • Drain Life Warlock - Affliction & Demonology Spec.
    • Hellfire (Demonology) Ignites the caster, causing [ 220.5% [ 14 + 220.5% of Spell Power ] Fire damage to himself and [ 176.4% of Spell Power ] Fire damage to all nearby enemies over 14 sec.
    • Hellfire Instant 14 sec cast (Channeled).
    • Improved Demons Increases all damage done by your demon pets by 20%.Warlock - Demonology Spec.
    • Conflagrate Target enemy instantly explodes, dealing [ 157.5% [ 189% of Spell Power ] Fire damage and generating Burning Embers. Targets afflicted by Immolate will have 50% reduced movement speed for 5 sec. Warlock - Destruction Spec. 1% of Base Mana. 40 yd range. Instant.
    • Flames of Xoroth (New) The flames of Xoroth instantly revive your last demon. Warlock - Destruction Spec. 1 Burning Ember. Instant. 60 sec cooldown.
    • Shadowburn Instantly blasts a target below 20% health for [ 1 + 325.5% 390.6% of Spell Power ] Shadow damage. Generates Burning Embers if the target dies within 5 sec. Warlock - Destruction Spec. 1 Burning Ember. 40 yd range. Instant.


    Originally Posted by MMO-Champion
    Item set bonuses
    Item - Warlock WoD PvP Demonology 2P Bonus (New) When you or your pet are below 20% of maximum health, you gain 100 Versatility. 100 yd range. Instant.
    Item - Warlock WoD PvP Destruction 4P Bonus Conflagrate generates 3 extra stacks of Backdraft. Reduces the cooldown of Conflagrate by 3 sec.


    Official patchnotes August 8th: http://blue.mmo-champion.com/topic/3...otes-august-8/

    These were kind of a mess, cause the Drain Life change wasn't denoted, when it's definitely new. Hope this is everything that officially changed.

    Originally Posted by Blizzard Entertainment
    Drain Life is no longer available to Destruction Warlocks.

    Harvest Life has been replaced with a new talent called Searing Flames for Destruction Warlocks.
    Searing Flames reduces Ember Tap's Burning Ember cost by 50%, and increases its healing by 50%.

    Flames of Xoroth has been removed.
    Demon pets controlled by Demonology Warlocks now deal 20% more damage.
    Datamining from beta build 18716: http://www.mmo-champion.com/content/...eon-Difficulty

    Nothing in it it seems, apart from minor tooltip changes.


    Datamining from Beta build 18738: http://www.mmo-champion.com/content/...ta-Build-18738

    It contains this, but I'm going to assume that's not a late development attempt to change our level 30 talents, but simply datamining error or some left over.

    Originally Posted by MMO-Champion
    Crippling Shadows (New) Choose a level 30 talent. Instant.


    Rest of the actual changes:
    Originally Posted by MMO-Champion

    Corruption (Affliction) Corrupts the target, causing [ 21.6% of Spell Power ] Shadow damage over 18 sec Your most recently applied Corruption has a 10% 10.0% chance to generate a Soul Shard each time it deals damage.
    Create Healthstone Creates a Healthstone that can be consumed to restore 20% 15% of your maximum health. 5% of Base Mana. 3 sec cast.
    Demonic Circle: Teleport Affliction: Teleports you to your Demonic Circle and removes all snare effects. Soulburn: Movement speed increased by 50% and you are immune to snares and roots for 8 sec. Demonology, Destruction: Teleports you to your Demonic Circle and removes all snare effects. 10% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    Mortal Coil Horrifies an enemy target to flee into fleeing, incapacitating them for 3 sec, and restores 11% of the caster's maximum health. Talent. Instant.
    Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn. Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. 40 yd range. 2 sec cast.
    Soul Swap (Affliction) Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target. requiring a previous copy.


    Talents

    Dark Bargain Prevents all damage for 8 sec, but when the effect ends, you take 50% of the damage prevented over 8 sec. Useable Usable while suffering from control impairing effects. Warlock - LvL 45 Talent. Instant. 3 min cooldown.
    Mortal Coil Horrifies an enemy target to flee into fleeing, incapacitating them for 3 sec, and restores 11% of the caster's maximum health. Warlock - LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
    Sacrificial Pact Sacrifices 20% of your demon's current health to shield you for 400% of the sacrificed health for 20 sec. If you have no demon, your health is sacrificed instead. Useable Usable while suffering from control impairing effects. Warlock - LvL 45 Talent. 100 yd range. Instant. 60 sec cooldown.
    Soulburn: Haunt Grants the Soulburn empowerment to your Haunt spell. Your Haunt spell also increases the damage of your damage over time effects by 15% to all targets by 20% for 30 sec. Warlock - LvL 0 Talent.


    Affliction

    Drain Soul Drains the target's soul, causing [ 4 + 60% 76% of Spell Power ] Shadow damage over 4 sec. If the target dies and yields experience or honor, one Soul Shard is energized. When Drain Soul deals damage, it causes all of your other damage over time spells on the target to instantly deal 40% of their normal damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. 4 sec cast (Channeled).
    Haunt A ghostly soul haunts the target, dealing [ 295.5% [ 1 + 375% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 35% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
    Nightfall Your most recently applied Corruption has a 10% 10.0% chance when it deals damage to cause you to regain a Soul Shard. Warlock - Affliction Spec.
    Seed of Corruption Affliction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Soulburn: Your Seed of Corruption detonation effect will afflict Corruption on all enemy targets. Demonology, Destruction: Embeds a demon seed in the enemy target, causing [ 15.75% of Spell Power ] Shadow damage over 18 sec. Detonates for [ 68.25% of Spell Power ] Shadow damage to all enemies within 10 yards after the target dies or takes [ 94.5% of Spell Power ] damage from your spells. Warlock - Affliction Spec. 6% of Base Mana. 40 yd range. 2 sec cast.
    Soul Swap (Affliction) Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target. requiring a previous copy.


    Affliction & Demonology

    Drain Life (Affliction, Destruction) Drains life from the target, causing [ 6 + 350.7% 150.3% of Spell Power ] Shadow damage and restoring 9% of the caster's health over 6 sec.
    Drain Life (Demonology) Drains life from the target, causing [ 6 + 350.7% 150.3% of Spell Power ] Shadow damage, restoring 9% of the caster's health and generating 60 Demonic Fury over 6 sec.
    Drain Life 1% of Base Mana, plus 1% per sec. 30 Demonic Fury, plus 30 per sec.


    Demonology

    Demonic Fury Damage dealt increased by 8.00%. This effect is disabled while in a Demon Form. Warlock - Demonology Spec. Warlock - Demonology Spec.
    Doom (New) While using Metamorphosis, your Corruption spell transforms into Doom. Warlock - Demonology Spec.
    Mastery: Master Demonologist Increases the damage done by your demon servants by 8.00%. Increases the damage you deal in caster form by 8.00%. Increases the damage you deal while in Metamorphosis form by 24.00%. Warlock - Demonology Spec. Increases all damage done by you and your demon servants by 8%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock - Demonology Spec.
    Metamorphosis Transform into a demon, increasing damage dealt by 24.0%, tranforming Turn into a demon, transforming your Corruption, Hand of Gul'dan, Hellfire, and Shadowbolt into alternate improved abilities, and improving functionality of many other abilities. Also increases armor by 250% and reduces the duration of stuns and snares by 35%. Warlock - Demonology Spec. Instant. 10 sec cooldown.


    Pets

    Cripple Cripples the target, reducing movment movement speed by 80% for 30 sec (4 sec in PvP). 30 yd range. Instant. 30 sec cooldown. 30 sec cast (Channeled). 30 sec cooldown.
    Shadow Shield Encases the Voidwalker in shadow energy, reducing physical damage taken by 60% for 30 sec. Each time the Voidwalker is struck, a blast of Shadow damage is released, dealing 0 1 Shadow damage and reducing the power of Shadow Shield by 20%. Auto-Cast: Use this ability when being attacked. (Right-Click to toggle) Special Ability. 60 Energy. Instant. 10 sec cooldown.


    Minor Glyphs

    Glyph of Felguard Your Felguard will equip a random two-handed axe, mace, sword or polearm from your backpack. Minor Glyph.



    From the official patchnotes dated 19th of August: http://eu.battle.net/wow/en/blog/134...-19-19-08-2014

    Originally Posted by Blizzard Entertainment
    Seed of Corruption and Soulburn: Seed of Corruption can no longer both apply to the same target.
    Datamining from build 18764: http://www.mmo-champion.com/content/...w-Login-Screen

    Originally Posted by MMO-Champion
    Item - Warlock T17 Destruction 2P Bonus When Immolate deals damage it has a 15% 10% chance to generate a full Burning Ember.
    Item - Warlock T17 Destruction 4P Bonus When a Burning Ember is filled up, you have a 25% 15% chance to reduce the cast time of Chaos Bolt by 50% and cause Chaos Bolt to consume no Burning Embers when cast.


    Originally Posted by MMO-Champion
    Create Healthstone Creates a Healthstone that can be consumed to restore 15% of your maximum 256 health. 5% of Base Mana. 3 sec cast.
    Unstable Affliction Causes [ 7 + 26.1% 25% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 208.8% 200% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. 100 yd range. 1.5 sec cast.


    Talents

    Searing Flames Ember Tap causes 50% more healing, and costs 50% fewer Burning Embers refunds 50% of its Burning Ember cost. Warlock - LvL 15 Talent. 40 yd range.


    Affliction

    Unstable Affliction Causes [ 7 + 26.1% 25% of Spell Power ] damage over 14 sec. If dispelled, the dispeller suffers [ 8 + 208.8% 200% of Spell Power ] instant Shadow damage and is silenced for 4 sec. This damage is always a critical strike. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.


    Demonology

    Mastery: Master Demonologist Increases all damage done by you and your demon servants by 8% 6%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 16%. Warlock - Demonology Spec. 12%. Warlock - Demonology Spec.
    Soul Fire (Affliction, Destruction) Burn the enemy's soul, causing [ 1 + 58.13% 42.5% of Spell Power ] Fire damage.
    Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 58.13% 42.5% of Spell Power ] Fire damage and generating 30 Demonic Fury.


    Official patchnotes of 27th of August: http://eu.battle.net/wow/en/blog/134...-19-19-08-2014

    Originally Posted by Blizzard Entertainment

    Warlock
    Raid Utility
    • Healthstone's cooldown will now not reset until the player leaves combat. Healing from this ability is now a flat amount (instead of a % of maximum health) and can no longer be a Critical Effect.

    Affliction Changes
    • Haunt now increases periodic damage by 30% (down from 35%).

    Demonology Changes
    We also tweaked the design of Master Demonologist, in order to solve some edge cases, and simplify and clarify its effects.

    Datamining from beta patch 18816:http://www.mmo-champion.com/content/...d-Lesser-Charm

    Originally Posted by MMO-Champion
    Item - Warlock T17 Destruction 2P Bonus When Immolate deals damage it has a 10% 4% chance to generate a full Burning Ember.
    Item - Warlock T17 Destruction 4P Bonus When a Burning Ember is filled up, you have a 15% chance to reduce the cast time of Chaos Bolt by 50% and cause Chaos Bolt to consume no Burning Embers when cast. chance to cause your next Chaos Bolt to multistrike 3 additional times.
    Item - Warlock WoD PvP Affliction 4P Bonus After using Demonic Circle: Teleport, you gain 100 Versatility for 10 sec. 1,300 Versatility for 10 sec.
    Item - Warlock WoD PvP Demonology 2P Bonus When you or your pet are below 20% of maximum health, you gain 100 Versatility. 100 yd range. 1,300 Versatility. 100 yd range.
    Item - Warlock WoD PvP Demonology 2P Bonus When you or your pet are below 20% of maximum health, you gain 100 1,300 Versatility. 100 yd range. Instant.
    Item - Warlock WoD PvP Demonology 2P Bonus (Low HP Buff) When you or your pet are below 20% of maximum health, you gain 100 Versatility. Instant. 1,300 Versatility. Instant.


    Originally Posted by MMO-Champion
    Corruption (Demonology) Metamorphosis transforms this spell into Doom: Doom Inflicts impending doom upon the target, causing [ 4 + 150% 120% of Spell Power ] Shadow damage over 60 sec.

    Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 124.2% 74% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 69.03% 40% of Spell Power ] Chaos damage and extending the duration of Corruption.

    Talents

    Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 250% 150% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.


    Affliction

    Haunt A ghostly soul haunts the target, dealing [ 1 + 375% of Spell Power ] Shadow damage and increasing damage over time you deal to the target by 35% 30% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.

    Demonology


    Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 86% [ 68.8% of Spell Power ] instant Shadowflame damage and an additional [ 22.5% [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 131.28% [ 105% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.

    Soul Fire
    (Demonology) Burn the enemy's soul, causing [ 1 + 42.5% 34% of Spell Power ] Fire damage and generating 30 Demonic Fury.



    Datamining from beta build 18848: http://www.mmo-champion.com/content/...9-Raid-Testing

    Originally Posted by MMO-Champion
    Shadow Bolt now does 52.5% of Spell Power damage, down from 74%.



    Datamining from beta build 18850: http://www.mmo-champion.com/content/...ta-Build-18850

    Originally Posted by MMO-Champion
    Talents

    Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 150% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 60 40 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.


    Datamining from beta build 18888: http://www.mmo-champion.com/content/...Colossus-Smash

    Originally Posted by MMO-Champion
    Shadow Bolt (Demonology) Sends a shadowy bolt at the enemy, causing [ 1 + 52.5% 105% of Spell Power ] Shadow damage and generating 25 Demonic Fury. Metamorphosis transforms this spell into Touch of Chaos: Touch of Chaos Unleashes energy at the enemy, causing [ 1 + 40% 56% of Spell Power ] Chaos damage and extending the duration of Corruption.


    Talents

    Demonbolt Launch of ball of demonic energy at the target, dealing [ 1 + 150% 375% of Spell Power ] Chaos damage. Each Demonbolt amplifies further Demonbolts, increasing damage by 20% and cost by 100% for 40 sec (reduced by Haste), stacking up to 10 times. Requires Metamorphosis. Warlock - LvL 0 Talent. 80 Demonic Fury. 40 yd range. 2 sec cast.


    Demonology


    Hand of Gul'dan (Demonology) Strikes the target and all enemies within 6 yards for [ 68.8% [ 137.6% of Spell Power ] instant Shadowflame damage and an additional [ 18% of Spell Power ] Shadowflame damage and 12 Demonic Fury over 6 sec. Metamorphosis transforms this spell into Chaos Wave: Chaos Wave Hurls a wave of chaos to strike the target and all enemies within 6 yards, dealing [ 105% [ 210% of Spell Power ] Chaos damage and reducing movement speed by 50% for 6 sec.

    Soul Fire (Demonology) Burn the enemy's soul, causing [ 1 + 34% 68% of Spell Power ] Fire damage and generating 30 Demonic Fury.




    IMPORTANT NOTE:

    If you want to help make Warlocks awesome, mainly by making sure we can use Simcraft as an accurate tool to compare gear and talent set ups then please visit this thread and see if you can help out: http://www.mmo-champion.com/threads/...4#post28070824
    Last edited by xskarma; 2014-09-18 at 02:45 AM. Reason: Updated: 17th of September
    Your Soul Shall Suffer! ||| Forum rules ||| New England Patriots

  2. #2
    Herald of the Titans Strafer's Avatar
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    Warlock
    All of the various Soulburn effects are learned together with Soulburn, instead of at different levels.
    Curse of Exhaustion and Curse of the Elements now affect all enemies within 10 yards of the target.
    Metamorphosis: Cursed Auras has been removed.
    Curse of Exhaustion and Curse of the Elements no longer gain a benefit from Soulburn.
    Fire and Brimstone no longer applies to Curses.
    Drain Life no longer gains a benefit from Soul Burn.
    Drain Soul has been removed.
    Fel Flame has been removed.
    Health Funnel no longer gains a benefit from Soul Burn.
    Metamorphosis: Void Ray has been removed.
    Metamorphosis: Carrion Swarm has been removed.
    Pyroclasm has been removed. The altered behavior it granted for Chaos Bolt is now baseline to Backdraft.
    Seed of Corruption now replaces Rain of Fire for Affliction Warlocks.
    Soulshatter has been removed.
    Unending Breath no longer gains a benefit from Soul Burn.

  3. #3
    RIP Drain Soul

    Seriously, I'm upset about this

  4. #4
    Bloodsail Admiral dannypoos's Avatar
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    Personally glad about the drain soul

  5. #5
    fel flame gone so what should we do when then shaman drops that spellreflect totem or warriors use spell reflect or what should we cast on the move?

    soulshatter? NOOOOOOOOOOOOOOOOO

  6. #6
    Brewmaster Xelk's Avatar
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    Improved Demons - Increases all damage done by your demon pets by 20%.

    Affliction
    Improved Life Tap - Life Tap grants an additional 20% mana.
    Empowered Agony (NYI) - Your Agony now stacks up to 12 times.
    Enhanced Haunt - Your Haunt lasts an additional 2 sec.
    Improved Corruption - Your Corruption deals an additional 20% damage.
    Improved Unstable Affliction - Your Unstable Afflction deals an additional 20% periodic damage.
    Improved Malefic Grasp - Your Malefic Grasp deals 100% additional damage on targets below 20% health.
    Enhanced Nightfall - Increases your chance to trigger Nightfall by 5%.
    Empowered Drain Life - Health gained from your Drain Life grows by 10% each time it heals you.

    Demonology
    Empowered Drain Life - Health gained from your Drain Life grows by 10% each time it heals you.
    Improved Molten Core - Molten Core reduces the cast time and mana cost of Soul Fire by an additional 25%.
    Empowered Demons - Grants your demon pets an additional 10% haste and 10% critical strike chance.
    Improved Shadow Bolt - Your Shadow Bolt deals an additional 20% damage.
    Enhanced Corruption - Your Corruption generates 1 additional Demonic Fury each time it deals damage.
    Empowered Doom - Your Doom has an additional 20% critical strike chance.
    Enhanced Hand of Gul'dan - The radius of your Hand of Gul'dan is increased by 2 yards.
    Improved Touch of Chaos - Your Touch of Chaos deals 20% additional damage.

    Destruction
    Enhanced Chaos Bolt - The cast time on your Chaos Bolt is reduced by 0.5 sec.
    Empowered Immolate - Your Immolate deals 100% additional damage when it initially strikes the target.
    Improved Conflagrate - Your Conflagrate deals 20% additional damage.
    Empowered Incinerate - Your Incinerate has 20% additional critical strike chance.
    Improved Ember Tap - Your Ember Tap heals you for an additional 20%.
    Improved Shadowburn - Your Shadowburn deals 20% additional damage.
    Enhanced Backlash - Physical attacks against you have a 15% increased chance to trigger Backlash.
    Enhanced Drain Life - Your Drain Life now generates Burning Embers.

    Sweet

  7. #7
    We need the client now.

  8. #8
    If no more drain soul, how we'll regenerate quickly the soul shards ?

  9. #9
    Brewmaster Xelk's Avatar
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    Quote Originally Posted by Finstergott View Post
    If no more drain soul, how we'll regenerate quickly the soul shards ?
    Nightfall procs are probably more consistent.

  10. #10
    Quote Originally Posted by Finstergott View Post
    If no more drain soul, how we'll regenerate quickly the soul shards ?
    Guess we don't

  11. #11
    Herald of the Titans Strafer's Avatar
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    dat perma Doomguard tho...<3

  12. #12
    let the dumbing down commence?

    "Warlocks remain relatively unchanged......except for all those spells we removed anyway"

  13. #13
    Obviously hard to tell as those values could change drastically but destro getting 20% buffs on those abilities while affliction also only getting 20% will probably gut affliction on single target. Affliction is only so strong because of snapshotting.

  14. #14
    The only things I'm upset about is the removal of Fel Flame and Soulshatter, and the immense nerf to Demonic Gateway.

    Terrorguard no longer casts Terrifying Roar when it dies.
    Never even knew it did that...

  15. #15
    RIP Healthstones. RIP Gateway.

    As for the 100 talents, Destro wins. Afflic's specific talent is terrible. The perks are all neat little things (mostly QOL changes, like putting the execute effect of Drain Soul into Malefic Grasp)

    One of the perks is literally the "if you take Sac, you fail" perk though.

  16. #16
    pretty much warlocks perks are the best ones i've seen!

  17. #17
    Dreadlord Cebel's Avatar
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    Quote Originally Posted by Drikkink View Post
    RIP Healthstones. RIP Gateway.

    As for the 100 talents, Destro wins. Afflic's specific talent is terrible. The perks are all neat little things (mostly QOL changes, like putting the execute effect of Drain Soul into Malefic Grasp)

    One of the perks is literally the "if you take Sac, you fail" perk though.
    No and no.

    The Afflic specific talent is not terrible. Its a 15% damage buff for 30 seconds for the cost of 1 shard. So for 10 seconds after casting Soulburn Haunt, you'll deal 50% more periodic damage, instead of 35%, and then for the 20 seconds after the haunt debuff falls of you still deal 15% additional periodic damage.

    Also they had to use a perk to buff pet damage by 20% to keep them inline with the ~20% buff to all of our main damage abilities. If they didnt sac would instantly get a huge buff as it scales with the damage we deal as a player not taking into account pet damage.

  18. #18
    Why didnt they remove malefic grasp -.-

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  19. #19
    Bloodsail Admiral dannypoos's Avatar
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    I was kinda hoping for curse of elements to be baked into another spell but it's fine

  20. #20
    Mechagnome Saeran's Avatar
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    I'm open minded - a lot might change (for good or worse) before launch.

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