Going up against garrosh tonight and tomorow and I'll be tanking. Can anyone recommend I change anything from my armoury? I'm also stuck for choice between these three trinkets, ror(norm0.2), rut(flex0/2) and vial(norm2/2). When ror procs I go to 96% crit if thats any use
my armoury is ianwulf, twisting nether, eu (can't post yet)
I gotta say I love the new DoC on Garrosh 10. 1 million heal HTs on raid members during the swirls are really nice and during the dream phases it helps out the healers if some slacker has missed to get the buff. On 25-man I guess the heals are even bigger, but won't matter nearly as much.
In short, check your Norushen logs, you might just be killing your raiders (or, in my case, getting a hunter pet smacked in the face over and over again ). And, @ari, I was using your 10/2 logs as that "other guild's logs" thing, so keep an eye out if you do Norushen this week.
something that is confusing me, got my 4 set bonus yesterday and I was doing some weakaura tracking on it minutes ago, I noticed that any time I activate savage defense I get the healing buff, and I thought at first that I need to have Savage defense up then activate Frenzied regeneration for it to happen..
"Activating Frenzied Regeneration and Savage Defense will cause a heal over time on yourself based on 30% of your Attack Power over 8 sec."
From my background in programming, the AND suggests having both up for it to activate, but In reality anytime I active Frenzied Regeneration "OR" Savage Defense it's up. Is that the intended mechanic? Cz it would be amazing..!
Well, if the data-mined wording for the FR glyph is accurate for the next PTR patch... I'm not exactly sure what Blizz is envisioning. For those that haven't read it, it changes the wording for the +40% healing taken duration from "6 seconds" to "until canceled."
From an RPS-build perspective, the glyph would seem counter-intuitive, since we're already swimming in rage to the point where the only real rage dump is using FR (Maul helps, but it certainly isn't enough when SD is on cooldown). Maybe Blizz thinks it gives druid a gearing option, to stray away from RPS-oriented gearing... this way we can get the bare minimum to rage generation to keep SD up, while going for other stats (mastery/stam?). Regardless, I think Blizz would have to make the default FR much worse before we'd likely consider using the glyph even with the constantly increasing power it gains.
Having a fire-and-forget 40% passive healing bonus on ourselves isn't bad to say the least, but being able to boom-heal ourselves after a huge hit is just too priceless. If there's no burst damage or potential for burst damage (aka, fights where FR is rarely or never used for survival), I suppose the glyph would be fine... but a fight like that is probably farm content.
Ah well, this is all purely speculation until Blizz officially announces the PTR build notes, and even then there's no guarantee of making it to live. I'm just interested in the iteration of the Glyph of FR as Blizz constantly tries to make it something viable for Guardians. I honestly think Guardians would need an overhaul in terms of how we mitigate damage and respond to it (*cough* 6.0 *cough*) before we see some actual choice.