The only breakpoint is if you manage to actually reach the white crit cap for your hit/exp levels. Otherwise Crit is always better (especially because of the buff we get just for being in Bear form).I assume there should be breakpoints where stacking enough crit makes another point of hit/expertise more valuable than another point of crit, and vice versa. But in general, a point of crit rating increases your average rage generation more than a point of hit/expertise rating, even if you have none of the latter.
Windwalk is probably better now, but I'm not going to spend any time doing math to figure it out. This would only matter if you were doing 0% DS, and at that point Windwalk is definitely better.Post-5.0.4, how do the 130 Agility enchant and Windwalk stack up for Guardians? Trying to decide if I should burn the enchantment mats to put Windwalk on my Kiril...
If you're going to take the time to insult me, at least be right.Hi, first of all thank you for a very nice guide. However, it feels like this response is a bit asinine.
The damage reduction cap is 75%. However the amount of armor it takes for you to reach that cap is dependant on what level the thing attacking you is. This is the Armor damage reduction formula:So, in what way is this new madeup 70% not the cap? Your character gets no benefit for armor above the armor required to get the nominal 75% reduction, correct? On live right now, with BoMight and mastery gear/reforges, I can reach a cap where more mastery no longer increases my damage reduction. According to the character sheet it's 75%, according to you it's something less than that, nevertheless this 'cap' is achievable in BiS gear, and I dont see why you wouldnt be able to reproduce this in MoP with heroic gear from T15/T16 etc, especially if the gear is masery heavy (currenty bear gear has close to no mastery baseline).
Which means the armor cap for a level 88 mob is:DamageReduction = TargetArmor / (TargetArmor + 4037.5*AttackerLevel – 317117.5)
0.75 = X / (X + 4037.5(88) - 317117.5)
0.75 = X / (X + 355300 - 317117.5)
0.75 = X / (X + 38182.5)
0.75 (X + 38182.5) = X
0.75X + 28636.875 = X
28636.875 = 0.25X
X = 114547.5
So it'll take 114547.5 Armor to reach the 75% damage reduction cap vs level 88 mobs. That's not possible in current gear.
Eh, if they did that then they'd have to do Dodge, Parry, and Block too.The character panel should really be updated to give a level-by-level breakdown of your armor mitigation the same way it has displayed hit and expertise breakdowns since the start of Cata.