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  1. #21
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    Thanks Endus. You should get a Mod to sticky this thread !
    Oh wait...

  2. #22
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by koimagheul View Post
    /clap
    about the MW tracker : you've put lightning shield instead of mealstrom weapon as a trigger in "MW base"
    That's intentional. It's actually the same tracker, with a different icon, as the Fulmination tracker. The purpose there is that I felt the ME group needed a "base" for visual/group dynamics purposes, but Maelstrom Weapon doesn't have an ability it's based on; it procs off melee weapon strikes. I left it as Lightning Shield to allow Enhancement to track their Lightning Shield duration, basically, though it's not really connected to MW directly.

    something that would be nice about the unleash element tracker would a way to track the "unleash flame" buff. it already has some importance for enhance and it's gonna be even more important for unleashed fury specced shamans (I've set it so the bar changes color for the first 8 seconds of UE's cd since UF duration is 8 sec - just the first bandaid fix i thought about, there's most probably a better way to do it)
    I have plans to add that stuff to the next major revision, my goal initially here was to get something functional up and running as soon as I reasonably could after the patch. It'll be an outer line on the UE effect similar to how I track shock CDs or FET's cooldown, most likely.

    about the flame shock group (especially the shock cd tracker) : I've set it a little shorter so it does outline just the bar and not the icon as well (better alignment with other cd bars) and changed the layer so the cd text can be read
    Having it outline the icon was intentional on my part, but I can understand wanting to change it; this is one reason I based the whole thing on WeakAuras, it gives users the ability to tweak things to their taste.

    I'll look into adjusting the layering; I honestly didn't take the time to double check that stuff before releasing.

    ---------- Post added 2012-09-01 at 12:32 PM ----------

    Quote Originally Posted by Ask View Post
    Thanks Endus. You should get a Mod to sticky this thread !
    Oh wait...
    It's in the "important links" sticky, along with links to the other major UIs (BEPA and the Ultimate Shaman UI) that post here. It's not important enough to get a sticky of its own; we try and keep that just to spec FAQs, rules posts, and really significant things like the beta changes.


  3. #23
    Awesome work, i just add a new aura to the mw5 (didnt like the blizz one)

    Now got 1 question, if we want to move all to another spot, is there a way? Only lets me move 1 of a time, and doesnt let me see the rest, so i can line them up nicely like you did

  4. #24
    Great job, mate! As somebody already mentioned: You da man!
    Quote Originally Posted by shadowkras View Post

    Also, alextrazsa has the spells Detect Pregnancy and Track Babies.

  5. #25
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by Wildthing View Post
    Awesome work, i just add a new aura to the mw5 (didnt like the blizz one)

    Now got 1 question, if we want to move all to another spot, is there a way? Only lets me move 1 of a time, and doesnt let me see the rest, so i can line them up nicely like you did
    There's no real way to move the whole thing at once, unfortunately, just group by group; it won't let you make "groups of groups" for instance. The easiest way to get them to line up is to use the X/Y coordinate system.

    FIRST: if you want to see all the auras, look for the little green "eye" icon in the menu. There should be one for each aura, and each group, but there's also one for "Loaded"; click that one and everything pops up and will stay up as you move things around.

    IMPORTANT: before you start mucking with the X/Y coordinates, it's critical that you notice that these are in TWO places. Both under the "Group" tab, and the "Display" tab. The ONLY ones you want to move are the "Group" tab coordinates; these move the group as a whole, while the Display values move each aura relative to the group. I didn't realize this during the older version, and moving things around used to be a bigger pain than it currently is.

    So, to move a group, what I usually do is click on the group in the aura list, to select it, and then drag it close to where I want it. Next, I click the "Group" tab, and scroll down to the bottom, until I see "X Offset" and "Y Offset". These are likely some fractions of numbers if you dragged it into place, so to clean it up, I round it off to the nearest 5; the Lava Burst group, for instance, is at -240X -140Y.

    Now that you've got the first group in place, it's time to set the others. The X/Y coordinates again make it easy. Drag the next aura into rough place, and again click the "Group" tab and scroll down. If you want it at the same height (the vertical bars, for instance, in my layout", right off set the Y coordinate to the same value as the first one. Next, adjust the X value to where you want it. This will be affected by what you find visually attractive; mine worked out serendipitously at an even 30 points apart, so for Elemental, all 4 bars are at -140Y, and from right to left you've for LvB/LS at -250X, FS at -280X, UE at -310X, and Fire Totems at -340X.

    In short, if you want to move them all and keep the layout precisely identical, move Lava Burst first, and get the X/Y coordinates to something easy to work with by rounding them off. Then, figure out what the net change was, and apply it to every one; if you wanted to move them all 300 pixels to the left, add -300 to every X Offset, for instance. That'll keep everything in exactly the same relative place.

    The AS and EM trackers should have the same X/Y offsets, as should Lava Burst and Stormstrike.

    ---------- Post added 2012-09-01 at 01:39 PM ----------

    Also, one additional note; the Stormlash tracker DOES track when other people use Stormlash Totem, but right now it's an ugly way to manage it, detecting the Stormlash buff if it isn't yours. The issue with that is that Stormlash is either up or not, it doesn't have a duration, so you can only see if their Stormlash is active or not, not the duration remaining to time your own. I'm trying to improve on that but I need to get the exact combat log details and test it to make sure it's "right".


  6. #26
    Endus I found this on the new enhance thread on EJ (props to Deadtime from Khaz'goroth)

    Code:
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    I did some tinkering, first time I play around with WA, can´t get it to tell me to use Flame shock with the unleash flame buff.
    Anyway I dont know If you want to use and add to yours.
    If you want the Lua version :

    Code:
    {
        ["backdropColor"] = {
            [1] = 1,
            [2] = 1,
            [3] = 1,
            [4] = 0.5,
        },
        ["controlledChildren"] = {
            [1] = "LB Priority Sec",
            [2] = "Earth Elemental",
            [3] = "FSpirit Priority",
            [4] = "ES Priority",
            [5] = "FS_UF Priority 2",
            [6] = "FS_UF Priority",
            [7] = "UE Priority",
            [8] = "LL Priority",
            [9] = "SS Priority",
            [10] = "LB Priority",
            [11] = "LB Priority Instant",
            [12] = "ST Priority",
            [13] = "Fire Elemental",
            [14] = "LS Priority",
            [15] = "GCD",
            [16] = "Mahlstrom",
        },
        ["borderBackdrop"] = "Blizzard Dialog Background",
        ["xOffset"] = 0.0002100855996332,
        ["border"] = false,
        ["borderEdge"] = "Blizzard Tooltip",
        ["regionType"] = "group",
        ["borderSize"] = 12,
        ["borderColor"] = {
            [1] = 1,
            [2] = 1,
            [3] = 1,
            [4] = 1,
        },
        ["expanded"] = false,
        ["borderOffset"] = 0,
        ["selfPoint"] = "BOTTOMLEFT",
        ["additional_triggers"] = {
        },
        ["untrigger"] = {
        },
        ["frameStrata"] = 5,
        ["yOffset"] = -114.00011448024,
        ["trigger"] = {
            ["type"] = "aura",
            ["subeventPrefix"] = "SPELL",
            ["subeventSuffix"] = "_CAST_START",
            ["debuffType"] = "HELPFUL",
            ["names"] = {
            },
            ["event"] = "Health",
            ["unit"] = "player",
        },
        ["borderInset"] = 5,
        ["numTriggers"] = 1,
        ["animation"] = {
            ["start"] = {
                ["duration_type"] = "seconds",
                ["type"] = "none",
            },
            ["main"] = {
                ["duration_type"] = "seconds",
                ["type"] = "none",
            },
            ["finish"] = {
                ["duration_type"] = "seconds",
                ["type"] = "none",
            },
        },
        ["actions"] = {
            ["start"] = {
            },
            ["finish"] = {
            },
        },
        ["anchorPoint"] = "CENTER",
        ["load"] = {
            ["class"] = {
                ["multi"] = {
                },
            },
            ["role"] = {
                ["multi"] = {
                },
            },
            ["spec"] = {
                ["multi"] = {
                },
            },
            ["size"] = {
                ["multi"] = {
                },
            },
        },
        ["id"] = "Enh Priority 5.0.4",
    }
    Btw why dont you give a string for your config?
    Last edited by psyched; 2012-09-01 at 06:25 PM.

  7. #27
    Tx Endus, that sure helped

  8. #28
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by psyched View Post
    Btw why dont you give a string for your config?
    The version I uploaded yesterday at 1:30 EST (the .zip file is "ESA 3.0.1.zip" rather than "ESA.zip" if you want to tell which you snagged) has both the "ESA Import File" with the LUA codes, and the "ESA Import Strings" file which has the encrypted strings. So either you snagged the earlier version, missed the two files, or you're talking about a 4th way to install the auras when I've already included 3.

    This is still a beta release and I'm still playing with things. When I finalize this for MoP, I'm probably going to include the strings in the initial post, to allow for people who already have an installation of WeakAuras to just copy-paste my auras in; there's a few things I'm not 100% content with though and I'd like to get those polished up before I do so.

    ---------- Post added 2012-09-01 at 03:59 PM ----------

    Quote Originally Posted by psyched View Post
    Endus I found this on the new enhance thread on EJ (props to Deadtime from Khaz'goroth)

    I did some tinkering, first time I play around with WA, can´t get it to tell me to use Flame shock with the unleash flame buff.
    Anyway I dont know If you want to use and add to yours.
    I'm not planning to include a priority suggester. My experience learning Enhancement with SAA taught me that while priority suggestion tools are great for learning, they're something you should be aiming to outgrow, because boss mechanics and such can lead to the priority suggested not being optimal (if, for instance, there's 1.5 seconds before you need to hit your button for Hour of Twilight on Ultraxxion, and the priority window suggests LB, which won't finish in time; you should use an instant instead, UE if nothing else).

    I'll take a look at that one and probably see if I can tweak it for my own purposes, but if I include it I'll have it disabled by default, as a feature users can activate if they want it.


  9. #29
    Will installing this delete my other addons and settings?

  10. #30
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by Hoodie View Post
    Will installing this delete my other addons and settings?
    No, the only thing it installs is WeakAuras 1.4.7.1, and the most recent versions of SharedMedia and SharedMediaAdditonalFonts. You can freely update either after the install, or use more recent versions, and everything will still work fine; they're included because I use the WeakAuras engine and some of the bars and fonts from SharedMedia, so I include the full content of each as a baseline.

    The only other file is the WeakAuras.lua that goes into your WTF folder under WTF/Account/YOURACCOUNT/SavedVariables, which is where the actual aura setup is. If you don't have WeakAuras installed, there won't be a WeakAuras.lua file in there for it to overwrite.

    None of this will have any effect on any other addons or settings. The WoWinterface people actually check each .zip uploaded to be sure it doesn't include a lot of extra stuff like that which could risk damage to your install. The ONLY potential thing it could delete is your existing auras, if you already use WeakAuras, but that's why I include instructions on how to install under those circumstances to avoid that.


  11. #31
    Thanks Endus; Long time reader of your threads love them, can't thank you enough! Looking forward to more Ele threads (and general shaman notes).

  12. #32
    Quote Originally Posted by Maximus4004 View Post
    Endus,

    First of all awesome job on this whole project. The entire shaman community appreciates it. I unfortunately am still having issues getting lava surge to display correctly. Here is a screen capture of everything running except surge properly .
    I am getting the same thing, with the default proc bars showing on top of the weakauras bars. I will uninstall WA and redo the whole thing and let you know if that fixed it. I will also delete the SavedVariables line as well.



    the screenshot is after I reinstalled everything. It still works nice and all, but would love to kill the default graphic.


    what he said, thanks Faeglendir, always the easy thing isn't it?
    Last edited by Oneleg; 2012-09-03 at 02:46 PM.

  13. #33
    Quote Originally Posted by Oneleg View Post
    the screenshot is after I reinstalled everything. It still works nice and all, but would love to kill the default graphic.
    Go to Interface - Combat - uncheck Show Spell Alerts.
    Shaman - Hunter - Monk - Druid - Warlock - DK - another Shaman - one more Shaman

  14. #34
    Deleted
    correct me if i'm wrong, but isn't the YOURACCOUNT/savedVariables folder for all characters across all servers?

    doesn't this mean that this tracker will appear for every character, not just the shamans?

  15. #35
    Quote Originally Posted by nzall View Post
    correct me if i'm wrong, but isn't the YOURACCOUNT/savedVariables folder for all characters across all servers?

    doesn't this mean that this tracker will appear for every character, not just the shamans?
    I was afraid of that as well. But apparently it won't appear as you need to be specced elemental or enhancement for them to show up (is what i found out after having a quick glance at the aura's, the aura's check your spec).

    As for the package, they really work well and you really have done a great job Endus. Many kudos for that!

    Personally, I'm going to change the shock bar (having FS dot duration behind in red/orange and make the bar for shock CD on top of it in green). I don't notice it that well when watching the center of my screen but all the rest i notice very well.
    I'm also thinking of adding something just to track the gcd as i noticed i was derping a bit with it.
    I'll also need to make some "survival" aura's for when my hp or mana drops below 25-35% (something similar like Bone had in his aura's)

    But it's great, I used to have poweraura's and also learned to configure it by changing a package bit by bit (Bone's aura's) and I hope i can learn WA starting from this package.

  16. #36
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by nzall View Post
    correct me if i'm wrong, but isn't the YOURACCOUNT/savedVariables folder for all characters across all servers?
    Yes, but that's where WeakAuras puts its config file.

    doesn't this mean that this tracker will appear for every character, not just the shamans?
    No, the auras are all set to only load if you're a Shaman, and the ones that are spec-specific only if you have that particular specialization.


  17. #37
    Being new to weakaura's, is there an easy method to move and scale these to a position I like?

  18. #38
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    Quote Originally Posted by wax View Post
    Being new to weakaura's, is there an easy method to move and scale these to a position I like?
    Moving:
    Read post #25 here, Endus explained it.

    Scaling:
    You can scale entire groups, but you can't make groups of groups, so you have to scale each group individually.
    Last edited by mmocb3a6e1c978; 2012-09-04 at 10:22 AM.

  19. #39
    I Don't Work Here Endus's Avatar
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    Quote Originally Posted by wax View Post
    Being new to weakaura's, is there an easy method to move and scale these to a position I like?
    Teslaspule linked the post where I already explained it.

    I make it sound pretty complicated, but once you see what you're doing, it's actually pretty easy. Just make sure you're applying the changes to the "group" tab where you can, and it will keep everything as simple as possible.

    You can also click and drag each aura into place, but they'll be off by a hair or so. There's unfortunately no way I can see of making a "group of groups" to make it possible to move everything at once. For the official release for MoP, I'm going to muck about a bit and see about making an alternative "megagroup" setup. I won't likely make it available directly in the .lua file, but as an import, if WeakAuras can handle a single massive import that way.


  20. #40
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    I've made the switch from PA to WA recently as well, was good to see some of your auras to get a grip of how to get everything going! Thank you

    Have a question about something weird going on with my WA - which may be better off in the Interface and Macros subforum. I've set up various auras on my shaman (and DK), and although the auras are working, I cannot see them in the interface at all under neither the Loaded or Not Loaded sections ;s. Is this a bug any of you WA users have seen? Pretty frustrating when I want to make changes to existing auras!

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