I gotta say, Twilight Arbor had some pretty cool mechanics, especially the last boss, i didn't think that CM even had real mechanics except for the golem, he had some fun ones with his 1 shotting rockets, but otherwise.. nothing...
I also do like games like Demon Souls, so I wouldn't say that I choose Complexity over Depths everytime. Maybe it's just the genre. Action games are most of the time much, much faster then Guild Wars. Demon Souls gives the player more abilities to defend himself - heck, he is able to block attacks, something that's not possible in GW 2 unless you use a CD. You can also deal massive damage/one shot enemies when you attack them from behind in Demon Souls.
I am not sure what I really want to say, GW 2 feels like it tries to be a hotkey MMO but also an action game and for the latter it is either to slow and/or doesn't give the player enough skills to defend himself.
Well there seems to be so many different feeling on the dungeons, but i think one thing we can all agree on, is increasing how fast stuff dies, and stop graveyard zerging. Maybe they should make story easier (i mean the level 60 story mode should anyway that shit is insane lol) But i also think they need to make explorable harder(from what i have done its not much harder)
PS: Getting to kill logan was like the greatest thing ever in that fight lol
---------- Post added 2012-09-02 at 06:03 PM ----------
What do you guys think of the health pools btw? In games like WoW and Rift i thought they were to big and blah blah blah, but in GW2 they seem quite a bit smaller, the fights just seemed to go faster because of it and it was more of a constant threat of dying... what do you guys think? (PLEASE realize i only used WoW and Rift as examples because those are the only other mmos i've really raided in that had a single boss mob)
I didn't think GW2 dungeon bosses was affected by threat or the amount of dmg you do but I do very high dmg on my warrior and I find myself having the boss on me all the time. at lvl 74 with Greatsword I now do 11k dmg total with hundred blades (with cds), so I can use that 1 time per boss (with a few exceptions ofc) because after I use it, afteer that I have to kite him around because he stays on me til he dies lol.
Anyway I don't find the dungeons that hard and I feel if you use a good group which everybody uses a nice mix of dps and defensive gear/traits/skills(specially melee) it will be a walk in the park.
But anyway, playing on my necro alt, I see a lot of skills with "potential" that could be used to deal good damage/ support the party, but it seems like most people don't know how to use most of the skills yet. So I believe the dungeons may get exponentially easy and feel more (like elite trash will be faster to kill, hopefully) fluid as time passes. They also need to fix those bugs preventing people from getting into the same dungeon ASAP before more people get to 30 and see them, lol.
Last edited by parcus; 2012-09-03 at 05:05 AM.
I love the dungeons. It feels like me and 4 fellow adventurers (or more, or less in a mini dungeon) are venturing into a dangerous place where anything can happen. We are not just walking in and and running through a little rotation when everyone is ready - it's not simply a gear check (the most boring of 'mechanics' I can think of), it's about survival and teamwork.
The excitement of the dungeons really gets my heart pumping - bring on the chaos!
Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
~Euron "Crow's Eye" Greyjoy
Well...if I could ever get into a dungeon to do one..
Ugh, the group bugs make me rage in this game.
You see, zerg->cd spam is an option. You can do this, but it is NOT intended. It's a way for people who don't have enough game understanding to somehow beat that boss in story mode. My guild cleared fully 3 explo dungeons and I have to say it's nothing like that. Bosses in explo modes we've done required actual tactic and proper skill execution, they were impossible to "graveyard zerg".
Very disappointing Fencer.. very disappointing :/. I guess standing as a tank in one place for 90% of all WoW's content and pressing taunt every 30sec had actually depth for some o_O. Sigh.. yeah.. I know, opinions.. but damn some are just very.. strange.
The spice must flow..
Zergfests =/= depth. After hitting 80, I think I'm just going to take a break and wait to see what happens to the bugs/tweaks. The content was fun, don't get me wrong... its just the idea of running in there and knowing I'm going to have to spawn zerg over and over in order to complete it is what dulls it. Even without a holy trinity, there should be at least some way to make things more manageable.
Maybe me playing a melee is what does it for me. I find myself using a rifle the majority of the times in dungeons because getting close means I'm cleaved to death.
I don't play WoW. Was not making a comparison to WoW. Never was on about "zerging" either.
These are imaginary arguments I have not made or support.
Not that it matters to this point, but I specifically said I liked GW2's style of dungeons. Also I have keenly pointed out dungeons in GW2 vis-a-vis other games is not a matter of better or worse. Merely a difference in gameplay style. Which is more than fine.
First it was a wipe fest, later it was a chain interrupt with teamspeak. However, it felt really difficult to what I'm familiarised out of WoW and SWTOR (4 mara trough LI HC is really fun btw).
Wildstar Black Ops - loved by strangers
If I could only play them on my holy pala, that would be amazing ;P
TBH I feel that "np holy tinity" will kick ANet in the nuts in near future, without it there's just zerg and corpsrun. At least if they implemented taunts, and longer cc that would be really helpful.
Melee is fucked in this game, on my last dungeon (CM) I never even got downed once, but warrior and guardian were screwed.
Last edited by nemro82; 2012-09-03 at 07:24 AM.
my PSN ID - Kobold_Rider