Heart quest hubs give good experience in such that you're getting experience while fulfilling the persons requirements, and then a little something extra after you are complete. Plus, you are unlocking that person as a karma vendor for the possibility of some useful loot.
I'm not sure I follow... Various zones are facing specific problems to that area of the world. There's not going to be a continuous flow from beginning to end (if that's what you meant).2) Zones cover a variety of levels 1-15, 15-25 so forth which is great but there is no flow from the low level are to high level areas.
Your personal story is what connects to the dragon, not each individual heart hub quest. These are NPC's having specific problems that require your assistance.3) Quests are dynamic, so to speak. You got here, you don't know this dude, who he is, why he's there or why you should care. it does not connect to the whole dragon story. In fact I don't really know who zaitan (last boss I think) is and why do I care!!
I'm not sure how this is a bad thing. This is the first MMO to ever encourage group play, while simultaneously making it super simple to accomplish. If you find yourself in a situation where you are alone in an area and a DE pops, just say something. People will come because it's experience and karma.4) People say do the dynamic event. Events are fun, do not get me wrong but there's two problems. Most events can not be solo-ed so your fun is always dependant on others being present.
You are warned of an event when it's well outside your field of vision. You make this sound like a negative though. The game encourages player exploration. This wasn't a secret prior to launch. Read chat to find out what is happening, I'm sure people are discussing events from time to time when they need help.Also, you have to be pretty close to the dynamic event to get notification that something is going on. So if you were gathering in one end of map and there's an epic event in other end of map that you would have loved to do, there is no way for you to know it's happening.
I am sure people will brush these problems for now but once the new-game rush is over, this will be a giant pain.
Sorry you didn't find satisfaction in working with 6-7 other people to defend a village from a boss.5) Quests and events are largely unrewarding compared to crafting or exploration.
Yesterday I spend over 45 minutes fighting this massive giant dude attacking a village. there were only about 6-7 of us. When he died we got no loot and only about 2 bars of Xp at level 20. How can something where I die over 10 times (all gear had disappeared by the time we got the giant down) and takes almost an hour give no reward and piss poor Xp compared to some random discovery I made in the safety of a crafting station?
If you got the gold medal then you got a large chunk of experience and karma as well. That's the reward. You can't blame Anet because your repair bill was over 2 silver due to you dying too much.I like the crafting Xp but this is what grinds my gear. When I overcome something so difficult, I want a proper reward. I want some decent looking staff or a shirt or something ffs. All 6-7 of us had all our gear broken by the time the giant died. My repair bill was 2 silver and some copper and the boss gave me only copper. I got the gold medal but it's just a damn medal that's useless to me.
To others this may be fine, to me it's a slap in the face. It's statement by arenanet that we'd rather have you discovering a recipe for a shiny skirt than kill giant monsters after dieing repeatedly.
I like exploration and crafting etc rewards but I want the rewards for fighting giant monsters to be at par with all that. My foremost motivation to play is fighting giant monsters and everything else is second.
I don't see it that way. It's all part of the optional experience. If you want to rush to max level then you can sit and craft your way through your levels, ignore the events because they "aren't satisfying", and stick to the main road experience grind - then by all means go for it. A lot of other people are enjoying fighting these large monsters that give some experience and karma when it's over. Working with complete strangers to accomplish a single goal of actually participating in the world that we're playing in.A lot of times after fighting massive monsters that take ages to die and tons of people, you get worse rewards than you get for crafting or a heart quest.
Too many MMO's phase you away from other players and discourage the thought of seeing another person in a zone because suddenly that's competition to get your quest done. THAT'S not fun to me.
Honestly, it seems like this game isn't for you. What this game is bringing to the table appears to be the exact opposite of what you find fun.6) You do all of the above again at max level??

MMO-Champion
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