I'm looking to take another character to 50 but I'm not sure which
This is what I have
50 Sith Assassin (DPS) (By far Favorite)
50 Operative (DPS)
43 Juggernaut (Tank) (Have tried switching to DPS but it didn't feel right, why not be a Marauder w/ 2 Sabers and higher dmg right?)
(Started aforementioned Operative when Juggernaut was level 39 or so, and any attempt to return to the jugg has been hard, I don't know how I ever even got Juggernaut this high, I hate it and honestly don't want to finish it, this was all after taking a break from 1.1 till 1.3 so when I came back I didn't play my Assassin, but eventually I came back to my Sith Assassin and now actually even hate my Operative in comparisson)
17 Marauder/16 Sentinel (I like this a fair ammount, as well as have noticed they melt faces in PVP when one is against my other chars)
(I also think Marauders have the best looking end game gear in the game, so that helps)
14 Mercenary (DPS) (Ehhhhh, haven't been feeling the class or the story much yet)
12 Sorceror (DPS)
(^I haven't been feeling this either, but knowing that it would later have things like Force Speed, Bubble, Force Storm, etc makes it sound like it may be better later)
The robot boss in LI HM has got me thinking maybe it's time I got some sort of ranged class to 50, the only way I've beaten that thing is by acting as a ranged on my Operative, and on my Assassin by switching to the Operative for just that boss and then acting as a ranged... lol (Not that that boss is even important or anything) but I feel like there could be more melee-discriminant bosses in the future, and that if I do Marauder all the way or finish my Juggernaut that'd be 3, or even 4 melee and 0 ranged.
As far as the Republic version of any classes goes, I REALLY don't like any republic armor... with the possible exception of Commando's gear, to the point that I'm not sure if I care that I'm missing out on a story by re-rolling the imperial classes
I like to PVP and PVE.
In PVP my Operative has no pushback or speed boost, or force cloak like my Assassin does, those things are sorely missed when playing my Operative
In PVE my Operative's energy is garbage, it runs out with Stim Boost & Adrenaline Probe sometimes on cooldown for quite a while leaving me with nothing to do but auto-shoot making me feel both unamused and like my damage isn't as good as the Assassin
The Bottom Line : I feel like my Sith Assassins got it all, infinite energy resource, speed, pushbacks, force cloak, even the ability to swap onto tank stance if trying to run the ball in hutball. I'm looking for another class that seems to have it all. Is there even another such class?