So far I'm working on my "Been There, Done That" title (lvl 75 and 74% map cleared), it will last maybe few days and I will be done. Some people say that you can go back to any zone because of level scaling, but I can honestly tell that I never will, there's not even 1 reason to do it.
I know there are dungeons, dinamic events and PvP ( I'm not much into pvp tbh), but I fell like best part of the game is world of Tyria itself, I love entering some random cave and find few rocks i can jump on, and that actually leads to cool jumping puzzle (I'm not checking any of it on Youtube and stuff). I will be happy to achieve 100% map completion, but same time I will be sad because I finished best part of the game, part there's no going back to.
I'm of an different opinion. I think we need more varied MMO's, not a WoW 2.0.
"In order to maintain a tolerant society, the society must be intolerant of intolerance." Paradox of tolerance
To nick a list from the gw2guru forums:
1) Competing in WvW
2) Achieving sPvP ranks
3) Playing and making tournaments
4) Obtaining legendaries
5) Obtaining titles
6) Raiding World Bosses
7) Clearing dungeons in all modes
8) Winning jumping puzzles
9) Crafting
10) Renown hearts to get karma items
11) Getting Achievements
12) Completing zones
13) Exploration
14) House decoration
15) Collecting minipets and battling with them
16) Acquiring rare skins
17) Gaining influence for your guild
18) Underwater content
19) Personal stories
20) Minigames
21) Getting Town costumes
22) Becoming wealthy
23) Dailies / Monthlies
24) (to be released) GvG
And that ain't even all of it. Basically, everything except instanced raiding.
adding house decorations on the list, is like putting dance studio in WoW features ;P
There is something about the way you interact with the world that I find quite compelling. I certainly feel the 'freedom' after being cramped up in capsule playing Eve for a while. It's also generally well produced - things like the AH etc work well - and I really like how you can customise the UI.
I think the 'lock in' factor is the way that so much content is time limited. Quite apart from things daily quests to progress, there are events that you are either there for or miss and if you 'miss' the start of a new expansion or tier it can be hard to get back in again. You won't be in the 'top' team any more because you're not geared enough etc and if you miss the wave then the content ceases to be relevant very quickly.
So there's a lot of pressure to play at certain times. MoP is coming up so there'll pressure to level up quickly, get geared up and start raiding ASAP. But there are also more factions than I've seen in a long time so I'm not sure I'd want to get involved in all that - especially as people tend to have a lot more alts than they did back then so all the grind gets multiplied up.
GW2 is almost the reverse. Assuming that the general 'levelling' experience doesn't diminish after the initial rush of players, then to me at least it makes sense to delay a month or so before starting so they can iron out all the issues and hopefully end up with a more pleasurable experience.
I will probably too get a bit bored after I finish leveling since I am a progression type of a player who continually wants to make my char stronger and better and care less for achievements, collecting and exploring. WvWvW is quite fun now although the constant back and forth zerging is starting to get a bit old and what's lacking there is a sense of personal importance since you can't see anything you have done as an individual player.
Not having open PvP in the regular world makes it a bit less exciting for me too since I know that I can’t be jumped or that a camp will never get attacked and so on and I enjoy that thrill.
But for now, I’m enjoying the game and since it’s a no sub game I don’t have to feel obliged to play if I get bored and hopefully they add more content later on. All in all GW2 is a solid game so far and for being a +1 week old or so it's looking promising.
Hahahahahaha relax bro I'm a techie at heart too. I've always had the same 24" 1080p monitor and yeah, I've always run all of my games in that definition. I know the difference between graphics quality and definition, and I was just trying to say that looking at Tyria in highest graphic options at HD is not the same as looking at Azeroth in highest graphics options at HD. Also, an incredibly nice feature of GW2 is the option to render the graphics at a higher resolution than your monitor's and then display them at your monitor's resolution, resulting in an even better looking picture. Did you check this feature out?
If a newbie player asked me what was there at lvl 80 in Guild Wars 2 I would have told him: "Oh wow listen there's so much you can do man! You can either go PvP or PvE or a little bit of both. In any case you can do WvW, get glory and complete your PvP set. Get a good sPvP team and achieve a high rating. You can do dungeons and get nice pve gear so you can then move on to Raiding God Temples. You can farm karma to get cool pets, items, and titles. You can do Achievements for many types of rewards. If you get a good guild you can do Orrian raids for the best loots. You can level your professions and make some money, start saving up for that 40k PER PIECE God Armor! Etc. etc. and so on.
Is there an equivalent to WoW Raiding? No. Is there an alternative? Yes. There is A LOT TO DO, so please don't say there is nothing to do until you hit level 80. If you are obsessed with the idea of raiding, just take a look at the threads on these forums saying how freaking hard explorable dungeons are. Have fun.
Guild Wars 'endgame' has always been obtaining 1: Gear and 2: Titles.
This. Isn't. WoW.
Last edited by Artorias; 2012-09-05 at 12:45 PM.
I don't even think that's possible. It clearly doesn't even need to have DEEP endgame content immediately to challenge WoW's pathetic release schedule for new content. Theoretically a new MMO contendor would only have to release a new raid with 5-8 bosses every 10 months to compete with WoW's endgame. Then dial that timeframe down to 5-8 months to actually surpass WoW's speed. And then of course have a slew of vanity outfits, pets, achievements, and a few long drawn out asian style grinds ala Insane title and voila: WoW contender.
BUT. Emphasis again.. BUT. As we've seen time and time again, that isn't enough. WoW has evolved into such a beast it is now more similar to a massive interactive FB social network app. I came back with a scroll of resurrection recently and found most of my guild mates online via remote chat. Not even playing the game.. yet staying connected with it and their friends. It's been like this nearly every evening I've been on minus a couple nights when they were raiding. How brilliant is that? That Blizzard can get away with running a slightly (emphasis on slightly in the games current state) beefed up version of FB and charging 15 bucks a month for it?
There is no game that can compete with this level of insanity. The bonds of friendship within the game combined with devout long time warcraft lore fans and the means for them to stay connected at all times within the game has reached a level that allows Blizzard to really do whatever they want or don't want to do with the game. Release lukewarm content every 10 months to save on development costs?? No problem. They can get away with it because most of the people I've witnessed since coming back briefly aren't even playing the game anyway. Just blindly paying 15 a month to socialize with their friends and do the occassional raid. It's madness. NO GAME CAN COMPETE WITH THIS.
Last edited by Donair; 2012-09-05 at 01:20 PM.
Raids were made to make pve guilds viable. GW2 removes raids, hence removing pve guilds from the game. Sorry but this is just one area where I have been correct since January 2011 when GW2 hype really went overboard and GW2 fans shoved this game down everybody's throat.
This is a pvp game with a little bit of pve tacked on plain and simple. The problem is you cannot unsub to send a message to ArenaNET that they made a incomplete game. So enjoy the Buy to play crap pay model.
I think you're confusing GW1 with GW2. Otherwise you have no idea what you're talking about. I never played vanilla WoW but I'd say GW2 has just as much PvE content as vanilla WoW did if not more from what I've read in this thread. GW1 on the other hand WAS a PvP game and was advertised AS a PvP game with a small amount of PvE thrown in. GW2 as a game is very very complete.
Even Guild - Ysondre FR http://www.wowprogress.com/guild/eu/ysondre/Even
My Resto/Balance Druid : http://eu.battle.net/wow/fr/characte...oshelol/simple
Please enlighten me how these are different.
-Dungeons take time to complete, in fact people think dungeons take too much time to complete
-To complete all vistas and POI takes a long time because of not even ground mounts.
-WvWvW can give you endless hours of PVP if you are into PVP.
-To get all of the recipes by discovering them and crafting custom equipment take ages.
Raids could be the only thing I could not compare, but you can not give them as an example of """things to do""" because just a few could go and raid and not everyone with the kind "progress" that was needed in WoW... so it was definitely not a thing everyone could do.
The biggest mistake people have made, is trying to play this game as if it was WoW... I play both of them, and I like both of them, because they are different...