Hey maybe you guys could help me with refining an idea I had. I read an article on wizards (I think) from a couple years ago that talked about mana fixing and the problems that arise in getting the right amount of lands in a deck. The article gave some tips as pointers and either alternative methods for casual style or house rule games (or directed to a forum that did). It got me thinking about a house rule for my own casual games when I'm helping friends learn the game. The idea is pretty much to have 2 draw piles; one for lands as one for everything else. The land draw pile could be upside down like the library, or it could be a grab whatever you want to put down pile. You start the game like normal, drawing 7 cards, but it can be in any combination of either pile you want. The key is to put down whatever land you want on each turn and not have that random game (while learning) where you are mana dry for turns on end. Turn 1 and 2 are for color lands only (singles or multi), then on turn 3 you could start putting down non mana lands.
In essence you could start the game with 6 cards from your library and 1 of your choosing from your land pile. Turn 2, you can choose to draw from your library or the land pile, but only one (unless you come across a card that adds to your drawing of cards). The only hiccup to the plan I can see is a card like Mind Grind. If suggest drawing an avg 1.5 cards for each land needed to come across since the lands aren't in the library. I'd also want the pile to be randomized and upside down (if it wasn't already) so the player doesn't choose only basic land cards. Does anyone else see any glaring issues with this kind of setup?