Originally Posted by
Artorias
Guild Wars 2 has obviously been advertised as the game that kills the 'holy trinity' of tank, healer, dps. However, it is also advertised as a game with many dungeons, which require cooperation between multiple players... So what does this mean exactly?
"There is no Holy Trinity" means this:
1. There is no pure tank.
2. There is no pure healer.
3. There is no pure DPS. *probably the most important to realize*
It also means EACH person in a group in GW2 needs the following:
1. Support Skills that give 'boons' to allies.
2. Defensive Traits to stay alive for more than 2 hits.
3. Healing Skills to keep yourself and your allies alive.
4. Enough Offense between the five of you to kill the enemies.
5. Enough actual skill to be able to dodge enemy attacks and stay out of the fire/traps/insta-kill attacks.
I see SO MANY posts and SO MANY comments in game saying that the dungeons are too hard. Usually these comments are followed by 'how are we supposed to do this without a tank and healer?!' Well... congratulations! YOU just got promoted to tank! And healer! And DPS! And Support! And whatever other role you can think of! You're it! Most people see it as 'OH LOOK no healer or tank that means we are all DPS!!!' ... Nope! You have to be completely self-sufficient while at the same time providing extra strength for your group as a whole. This is something that is very new for most MMO players, who are used to sitting in one spot, filling one role, and looking at one or two things they have to keep up with. Now, they have to do everything, all at the same time. So, how about some tips as to how to do that?
1. Choose your weapons, skills, and traits wisely. If you have the option to boost your own power by 100, OR the entire group's power by 70, take the group option. If you have to choose between an axe for some extra DPS or a shield for interrupts and protection, take the shield. Not sure if you need a meteor shower or a healing spring? You'll probably want that healing spring. This leads me to my next point:
2. You are better off alive than dead (probably). Most enemies, from trash to bosses, have all kinds of nifty abilities to knock you down and beat you up. If you aren't careful enough to stay very far away from them, you'll probably die. If you have any kind of ranged abilities, I suggest you use them as much as possible. When the enemy gets in melee range you either dodge, bash them away, or stun and run. If you can get a few good melee hits from behind the enemy, more power to you.
3. Strategize before fighting. If you think you can just got into a dungeon with a PUG (pick up group) and pull things like any other part of the game, you won't make it out of the first room. If you are in the dungeon and no one is saying anything, take the initiative to take control. Figure out what you want everyone to do ahead of time. Just because there are no roles doesn't mean there are no 'roles'. You want people to rez in combat, you want people to lay down certain buffs and healing abilities, you want people to stun and crowd control. It takes a lot of cooperation, but it works.
3.5. STRATEGIZE BEFORE FIGHTING. The most important thing you can say to your team is what to kill first. If you have 2 hammer enemies and 1 healer enemy, dodge the hammers and kill the healer first! MMO 101.
4. Stay Calm. If you freak out and start running/dodging in places you shouldn't you'll probably pull some extra mobs, which means everyone is going to die. Just focus on the enemy you are currently fighting and you will do fine. Again, try not to get bashed with a hammer while burning down the healer.
I'm sure others can post some tips as well, but these are the main points. Stay alive, work together, or DIE.