Can they nerf hunters anymore.. exactly what bloody game are they playing...
At the moment hunters feel broken and underpowered compared to all other classes.
During Dragon Soul I was usually always at the top of the meters on nearly every fight, just below our rogues with legendary daggers.
Now I scratch the bottom alongside balance druids, with a huge difference in DPS between the top and bottom players.
While everything is tuned to 90 now, I doubt anything is going to change at 90 if the current state of some things don't get buffed.
Bursting 100k DPS at the start of a fight since Beast Mastery has so many freaking cooldowns to pop now, is nice and fancy, it doesn't matter if we top out at 40k~ish during stable non-movement fights. (Obviously, tweak the numbers to what it would compare to at level 90)
That's just plain wrong. While there always has to be someone at the bottom of the meter, why don't we ever see mages at the bottom of the meter? Oh right, master-class, of course.
I've been staring blindly at the sims for a good week now and after raiding 2-3 times, I can safely say the current 5.0.4 sims looks to be rather accurate. Me and a good balance druid friends were mindblown how shit we are in raids now, barely bringing good enough DPS and not even enough utility to be worth the hassle.
Last edited by Ashe-Arathor; 2012-09-06 at 07:29 PM.
"I CAN USE MYSELF AS A BLOCK" - Mike B aka Fony, Platforming Master
The HS nerf is interesting. As a blood DK I am doing a lot of damage with Blood Boil, matter of fact I think BB does a little too much damage. If I have my dancing weapon out and blood boil 3 or 4 times, I can kill lower geared players in BG's rather easily.
It's almost always the wrong argument to compare yourself to the highest DPS specs out there. "Middle of the pack" is actually where everyone is supposed to be. -Ghostcrawler
•Yes, this is a roller coaster. Our process is to try things out and iterate if we don't like them. If the churn offends you, just hang on for another week or two.
Explosive Shot: 20.9%
Serpent Sting: 7%
Black Arrow: 7.8%
Total from those = 35.7% of your damage
Explosive Shot * 120% = 25.08%
Serpent Sting * 75% = 5.25%
Black Arrow * 76% = 5.928%
Total from those = 36.258%
So if anything it's a slight buff to Survival, nothing much. But it puts more of your damage in your move you cast repeatedly vs your passive dots.
I welcome this GoS change for locks. So far petless >>>>> with pet in both pvp (destro, DA) or pve (affli, destro) imo
Locks back for being a good class?
So their way of balancing hunter specs is by nerfing survival? Given we have less than 3 weeks I don't see any other spec besides BM being viable for raiding.
---------- Post added 2012-09-06 at 05:46 PM ----------
I'm glad they made a pet that was only available in vanilla and owned by like .0001% of the playing population available for battles...
Throw us hunter's a damn bone blizz!
I for one was extremely happy tonight to notice this sacrifice change was already live. The 20 minutes was pissing me off straight away.
---------- Post added 2012-09-07 at 12:55 AM ----------
Okay so it has Lurky's icon and the name of his egg this is rather odd. I thought we were trying to avoid duplicate murloc kid colours? I don't mind if it's obvious to tell them apart like with Murky (?) and the Gladiator blue murloc but if it was Lurky under a different name that'd erk me a bit. More so after all the faffery I went through and paid extra to get him :/
Last edited by Ariamodasu; 2012-09-06 at 10:59 PM.