I think the guy was a little bit over-excited with the term "revolutionnize mmo's". Maybe he was looking for something like that?
Not only that, but NPCs along the way and around the zone are talking about what is going on. Then you get there, and you can always talk to the Heart NPC to get the text short hand of what is happening. There are tons of people complaining that GW2 'questing' has no purpose or story.
Suffice to say, their 'opinions' are completely wrong and proven so by factual information of what is in the game.
I made the video. Someone sent me a PM via youtube linking to this thread. I'm going to say this here since I'm sure it got lost in a pile of comments on youtube.
Thanks to World of Warcraft's popularity, MMO development has stagnated since 2004. People who don't have a broad range of experience with video games tend to have a very simplistic outlook on MMOs that involves repetitive, dull gameplay (including action-bar combat and level-grinding). It's sad really, because it's not their fault. Nearly every company to release an MMO post-WoW try to copy its success. We're at the point of where Guild Wars 2 tried to deviate from the formula while still retaining the core aspects of WoW that makes it so dated.
MMOs need to evolve [I]beyond[I] the standard mindset of "we need thousands of hours of PvE gameplay, let's copy paste background scripts!". Guild Wars 2 doesn't accomplish this: It's a very well-polished MMO that's made WoW-style with a lot of features that make the experience more convenient for the player, but it's still heavily flawed at the core.
A review by a guy who hates every mmo except wow does not like GW2? I am shocked....
This is the tale not of the Horde as it exists today, a loose organization of orc,tauren,forsaken,troll, and blood elf, but of the rise of the very first Horde. Its birth, like that of any infant, was marked by blood and pain, and its harsh cries for life meant death to its enemies.
For other MMO's that have come out, the trolls and nay sayers had some point and were correct. In this MMO every negative post/video really needs to stretch the truth and ignore other things to even come across as negative. It is analogous to the tricks FoxNews/MSNBC use to convince their opinions when they heavily edit sound bytes. To me that is the icing on the cake and complete affirmation that this game is doing it right! ANET got it right... Mission Acomplished ha-ha...
Last edited by Eggoman; 2012-09-06 at 07:32 PM.
I have no interest whatsoever in GW2. And even if i did, i doubt that this review would affect it in any way, because, well, it's unprofessional. You can't review an mmo based on mere 35 hours of gameplay, sorry.
Not sure if it's all true about all the other games he mentioned at start. One of my guildies playing Rift until MoP hits, and he loves it.
Ah, if only Age of Conan would be all i wanted it to be...
And travelling across a zone is made easier by mounts, its hardly a long journey.
Last edited by draykorinee; 2012-09-06 at 07:32 PM.
I watched it about halfway but honestly couldn't take the settings he has it on. I think he has the gamma turned all the way down to make it as dark as possible and the graphics on the lowest possible settings.
I figure everything else he had to say was merely his opinion as there are millions of people playing and loving the game
Who knows more of gods than I? Horse gods and fire gods, gods made of gold with gemstone eyes, gods carved of cedar wood, gods chiseled into mountains, gods of empty air... I know them all.
~Euron "Crow's Eye" Greyjoy
The OP fails at objective listening.
Certain things will naturally evolve, such as graphics and gameplay/combat and other such functions that naturally get better as technology does, but the things you are demanding evolve for the good of the genre are...well...it's like taking the crosshairs out of an FPS game in the name of avoiding "stagnation". They are just things that all MMORPG's (before WoW mind you) have basically implemented because it's what works. They aren't holding the genre back. They aren't holding the genre back in the same way that still using an on screen crosshair isn't holding back the FPS genre.
It's how it gets refined in the final product that counts.