Originally Posted by
nocturnus
Just to help you out finding an answer to your assumptions:
a: Yes, explorable can be tough as nails. If you prefer easy content story mode will fit you better
b: I'd say the fun, currency, xp, crafting material and emblems (used for nice gear in LA) you get are pretty damn nice rewards.
c: I did a route of CM explorable in 30 minutes yesterday. It merely depends whether you die a lot, or not.
d: I haven't found any bugs, you can easily replace players from your server and overflow
e: In GW2 currency has value, graveyard zerging will eventually result in spending all your funds on repairs and simply isn't an efficient way of handling things
e2: Competition/Damage meters - yeah, imo these have only had drawbacks in other games.
Anyway, if you've got nothing to do at level 80, it's because you choose to have nothing to do. For example, when I stopped raiding in wow, because doing the same grind every week bored me out of my mind, didn't have anything to do either. So I quit the game, but didn't complain because I understood raiding was the only pve wow offered and I chose to not participate in it.
What you COULD do in GW2 pve wise;
- In depth crafting, of all professions if you'd like to
- Dungeon farming for emblems and exotic sets
- Farming for legendary weapons
- Farming elite events for fun and karma
I don't see any other mmo offering more to do at level cap.
Anyway, good luck mate.
If the damage meters determined the value of your players, I'm sure the overal quality of your guild wasn't that good. In GW2 it's about support, teamwork and staying alive. Damage meters would only attract more braindead players who stand nailed to the ground mashing their 'rotation', subsequentially and inevitabely dying and not helping the group at all.