1. #1

    Weakauras - System Message?

    Anyone have any guess at all how to track a system message? Just having "Message" as a trigger seems to ignore system messages.

    For example of system messages I mean server restart, duel win/loss, player login, stuff like that. Any help or suggestions would be appreciated.

    ---------- Post added 2012-09-08 at 03:27 PM ----------

    Okay, well I managed to work past that. Now I have a new, and hopefully simpler problem to those that have amazing skills.

    WeakAuras will only whisper people from my server, anyone have ANY idea how to make it whisper people from other servers?

  2. #2
    Edit: Got it, if anyone else wants their WeakAuaras to successfully whisper people cross server, here is the old code and new code.

    if(actions.message_dest == "target" or actions.message_dest == "'target'" or actions.message_dest == "\"target\"" or actions.message_dest == "%t" or actions.message_dest == "'%t'" or actions.message_dest == "\"%t\"") then WeakAuras.Announce(actions.message, "WHISPER", nil, UnitName("target"), data.id, type);


    if(actions.message_dest == "target" or actions.message_dest == "'target'" or actions.message_dest == "\"target\"" or actions.message_dest == "%t" or actions.message_dest == "'%t'" or actions.message_dest == "\"%t\"") then WeakAuras.Announce(actions.message, "WHISPER", nil, gsub(GetUnitName("target", true)," ",""), data.id, type);
    Last edited by Applenazi; 2012-09-09 at 09:30 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •