Originally Posted by
pokeadott
First off, yes different classes are different, but not all abilities are. Look at melee interrupts - Kick/Pummel/MindFreeze/Rebuke/SkullBash are all essentially the same ability. Cooldown and Effect are standard. Yay.
Why then we are we saddled with an inferior version of counterspell? 3 sec hard silence vs 4 sec is huge. And the mage pvp set bonus - 4 seconds off the CD - is flat out insane.
Why are they different? 1 second is a pretty deal in pvp, and the mage set bonus is godly. Is there a reason we don't have an equal version? Does being able to cast it with a pet really warrant the drawbacks? Honestly, I find it infinitely easier to use CS on my mage than Spell Lock with my fel pup (turn evil, roots, range issues, etc etc) make it harder than casting it from the player. If you want to play the pet card as an advantage (I don't see it that way), then why is the GoSac version still weaker than CS?
Btw, I'd be happy if they just nerfed CS to match Spell Lock. CS is overly powerful, and that set bonus is over the top.
EDIT: Related note - maybe they need to consider finally making Spell Lock a baseline lock ability. Let's face it, we will NEVER choose any other pet for pvp than the felpup for 3s (maybe vs triple dps melee teams go succy, but otherwise felpup). Give us Spell Lock as a baseline tool and let us use a utility pet. Maybe that answers some of our control issues (see lock CC thread).