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  1. #1
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    Patch 5.0.5 - 16048

    Spell Changes
    Originally Posted by MMO-Champion
    Companions

    Death Knight (Forums)
    • Blood Presence (Blood) You assume the presence of Blood, increasing Stamina by 8% 25%, rune regeneration by 0%, and base armor by 55%, and reducing damage taken by 10% and chance to receive a critical strike by 0%.
    • Blood Presence (Frost, Unholy) You assume the presence of Blood, increasing Stamina by 8% 25% and base armor by 55%, and reducing damage taken by 10%.
    • Death Strike Focuses dark power into a strike that deals 235% weapon damage plus 1,464 280% weapon damage plus 2,094 to an enemy and heals you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health).

    Blood
    • Heart Strike Instantly strike the target and up to two additional nearby enemies, causing 170% weapon damage plus 1,482 115% weapon damage plus 681 on the primary target, with each additional enemy struck taking 25% less damage than the previous target.

    Frost
    • Threat of Thassarian When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, and Frost Strikes also deal damage with your off-hand weapon, and your Frost Strike damage is increased by 50%. 40%.

    Druid (Forums)
    • Hurricane Creates a violent storm in the target area causing (266 + 28.8% 339 + 31.0% of SP) Nature damage to enemies every 1 sec.
    • Hurricane Creates a violent storm in the target area causing (266 + 28.8% 339 + 31.0% of SP) Nature damage to enemies every 1 sec.
    • Swipe Swipe nearby enemies, inflicting 375% weapon damage. 400% weapon damage.
    • Thrash (Balance, Guardian, Restoration) Strikes all enemy targets within 8 yards, dealing (${20.3% of AP + 1,035) to (${20.3% of AP + 1,277 1,102) to (${20.3% of AP + 1,361) damage and an additional (93.6% of AP + 645 686) damage every 3 sec for the next 15 sec, and also causing the Weakened Blows effect.
    • Thrash (Feral) Strikes all enemy targets within 8 yards, dealing (${26.39% of AP + 1,035) to (${26.39% of AP + 1,277 1,102) to (${26.39% of AP + 1,361) damage and an additional (93.6% of AP * 1.25 + 645 686) damage every 3 sec for the next 15 sec, and also causing the Weakened Blows effect.

    Talents
    • Dream of Cenarius Nourish, Healing Touch, and Regrowth increase the damage done by your next 2 Moonfire or Sunfire casts by 65% 50% or by your next 2 melee abilities by 25%.

    Hunter (Forums)

    Talents

    Survival
    • Black Arrow Fires a Black Arrow at the target, dealing 1,870 damage over 20 sec. 1,430 damage over 20 sec.
    • Explosive Shot You fire an explosive charge into the enemy target, dealing (291.5 + 0.1% of 23400% 348.5 + 0.1% of 28000% of RAP) Fire damage initially and every second for 2 sec.
    • Improved Serpent Sting Increases the damage of your Serpent Sting by 100% 50%, and causes it to also deal instant damage equal to 30% of its total periodic effect.

    Pets
    • Burrow Attack The Worm burrows into the earth, shaking the ground above dealing ((151 76 + 40% of RAP * 0.288) * 8) Nature damage over 8 sec. 20 Focus. 10 Focus, plus 5 per sec.
    • Fire Breath Breathes Fire on the target, increasing magic damage taken by 8% for 45 sec. 5% for 45 sec.
    • Froststorm Breath 20 Focus. 10 Focus, plus 5 per sec.

    Pet Talents
    • Rabid Increases your pet's attack power by 50% for 20 sec. 25% for 20 sec.

    Mage (Forums)
    • Ice Lance Deals (231 + 22.2% Deals (260 + 25.0% of SP) Frost damage to an enemy target.
    • Mana Attunement Your mana regeneration is increased by 150%. 400%.

    Frost
    • Frostbolt Also causes the target to take an additional 8% 5% damage from your Frostbolt and Ice Lance, and your Water Elemental's Waterbolt, stacking up to 3 times.

    Major Glyphs
    • Glyph of Ice Lance Your Ice Lance now hits 1 additional target for 50% damage. 40% damage.

    Monk (Forums)
    • Chi Torpedo Torpedo a distance in front of you, dealing 1,642 1,806 damage to all enemies and 1,642 2,053 healing to all allies in your path.
    • Chi Torpedo Torpedo a distance in front of you, dealing 1,642 1,806 damage to all enemies and 1,642 2,053 healing to all allies in your path.
    • Spinning Crane Kick Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 4,013 every 1 sec for 3 sec. 0.75 sec for 2.2 sec.
    • Spinning Crane Kick (Brewmaster) You spin while kicking in the air, dealing (1.59 * (9.1% of AP - 1)) to (1.59 * (9.1% of AP + 1)) damage to all nearby enemies every 1 sec, within 8 yards. 0.75 sec, within 8 yards. Lasts 3 sec. Lasts 2.2 sec.
    • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing (1.59 * (MainHand DPS + 50% of OffHand Base Damage / ows + 7.1% of AP - 1)) to (1.59 * (MainHand DPS + 50% of OffHand Base Damage / ows + 7.1% of AP + 1)) damage to all nearby enemies every 1 sec, within 8 yards. 0.75 sec, within 8 yards. Lasts 3 sec. Lasts 2.2 sec.
    • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing (1.59 * (MainHand DPS + 50% of mwb / mws + AP / 14 - 1)) to (1.59 * (MainHand DPS + 50% of MWB / mws + AP / 14 + 1)) damage to all nearby enemies and 4,013 healing to nearby allies every 1 sec, within 8 yards. 0.75 sec, within 8 yards. Lasts 3 sec. Lasts 2.2 sec.
    • Spinning Crane Kick (Brewmaster) You spin while kicking in the air, dealing (1.59 * (9.1% of AP - 1)) to (1.59 * (9.1% of AP + 1)) damage to all nearby enemies every 1 sec, within 8 yards. 0.75 sec, within 8 yards. Lasts 3 sec. Lasts 2.2 sec.
    • Spinning Crane Kick (Windwalker) You spin while kicking in the air, dealing (1.59 * (MainHand DPS + 50% of OffHand Base Damage / ows + 7.1% of AP - 1)) to (1.59 * (MainHand DPS + 50% of OffHand Base Damage / ows + 7.1% of AP + 1)) damage to all nearby enemies every 1 sec, within 8 yards. 0.75 sec, within 8 yards. Lasts 3 sec. Lasts 2.2 sec.
    • Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing (1.59 * (MainHand DPS + 50% of mwb / mws + AP / 14 - 1)) to (1.59 * (MainHand DPS + 50% of MWB / mws + AP / 14 + 1)) damage to all nearby enemies and 4,013 healing to nearby allies every 1 sec, within 8 yards. 0.75 sec, within 8 yards. Lasts 3 sec. Lasts 2.2 sec.

    Talents
    • Chi Torpedo Torpedo a distance in front of you, dealing 1,642 1,806 damage to all enemies and 1,642 2,053 healing to all allies in your path.
    • Invoke Xuen, the White Tiger The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 6 sec to 3 nearby enemies within 10 yards dealing 1,455 damage over 5 sec. 1,605 damage over 5 sec.
    • Rushing Jade Wind You summon a whirling tornado that travels 0 yards in front of you, dealing 5,036 5,540 Nature damage to all targets in its path and increasing damage taken by your Spinning Crane Kick by 30% for 8 sec.

    Brewmaster
    • Gift of the Ox When you move through your Healing Sphere summoned through Gift of the Ox, you heal yourself for (9,986 + 50.25% of AP). 4,926 + 50.25% of AP).
    • Stance of the Sturdy Ox Reduces damage taken by 25%, increases Energy regeneration by 30% 10%, reduces the chance to be critically hit by 6%, increases your Stamina by 20% and allows you to Stagger damage. Stagger You shrug off physical attacks, causing 70% 80% of the damage to happen instantly and the remaining 30% 20% to be divided over 10 sec.

    Mistweaver
    • Teachings of the Monastery Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 4,013 every 1 sec for 3 sec. 0.75 sec for 2.2 sec.

    Paladin (Forums)
    Retribution
    • Divine Storm An area attack that consumes 3 charges of Holy Power to cause 135% 100% weapon damage as Holy damage to all enemies within 8 yards.
    • Mastery: Hand of Light Your Crusader Strike, Hammer of the Righteous, Hammer of Wrath, Templar's Verdict and Divine Storm deal 17.0% 15.0% additional damage as Holy damage.

    Priest (Forums)
    • Mind Sear Causes an explosion of shadow magic around the target, causing (158 + 15.0% 204 + 19.5% of SP) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.
    • Mind Sear Causes an explosion of shadow magic around the target, causing (158 + 15.0% 204 + 19.5% of SP) Shadow damage every 1 sec for 5 sec to all enemies within 10 yards around the target.

    Rogue (Forums)
    Combat
    • Blade Flurry While active, your attacks strike an additional nearby opponent, but Energy regeneration is reduced by 30%. 20%.

    Subtlety
    • Premeditation You must add to or use those combo points within 20 18 sec or the combo points are lost.

    Shaman (Forums)
    • Chain Lightning Hurls a lightning bolt at the enemy, dealing (1,334 + 62.8% 1,102 + 51.8% of SP) Nature damage and then jumping to additional nearby enemies.
    • Searing Totem Summons a Fire Totem with 5 health at your feet for 60 sec that repeatedly attacks an enemy within 0 to 20 25 yards for (70 + 11.0% of SP) Fire damage.

    Warlock (Forums)
    • Seed of Corruption (Affliction) Embeds a demon seed in the enemy target, causing ((320 224 + 30% of Spell Power) * 6) Shadow damage over 18 sec. When the target takes (1,923 + 180.0% 1,346 + 126.0% of SP + 180% of Spell Power) total damage from the caster or dies, the seed will inflict (1,389 + 130.0% 972 + 91.0% of SP) Shadow damage to all enemies within 15 yards of the target.
    • Seed of Corruption (Demonology, Destruction) Embeds a demon seed in the enemy target, causing ((320 224 + 30% of Spell Power) * 6) Shadow damage over 18 sec. When the target takes (1,923 + 180.0% 1,346 + 126.0% of SP + 180% of Spell Power) total damage from the caster or dies, the seed will inflict (1,389 + 130.0% 972 + 91.0% of SP) Shadow damage to all enemies within 15 yards of the target.

    Talents

    Affliction
    • Seed of Corruption (Affliction) Embeds a demon seed in the enemy target, causing ((320 224 + 30% of Spell Power) * 6) Shadow damage over 18 sec. When the target takes (1,923 + 180.0% 1,346 + 126.0% of SP + 180% of Spell Power) total damage from the caster or dies, the seed will inflict (1,389 + 130.0% 972 + 91.0% of SP) Shadow damage to all enemies within 15 yards of the target.
    • Seed of Corruption (Demonology, Destruction) Embeds a demon seed in the enemy target, causing ((320 224 + 30% of Spell Power) * 6) Shadow damage over 18 sec. When the target takes (1,923 + 180.0% 1,346 + 126.0% of SP + 180% of Spell Power) total damage from the caster or dies, the seed will inflict (1,389 + 130.0% 972 + 91.0% of SP) Shadow damage to all enemies within 15 yards of the target.

    Demonology
    • Felguard: Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 150% 100% weapon damage every 1 sec for 6 sec.
    • Hellfire Ignites the area surrounding the caster, causing (320 + 30.0% 224 + 21.0% of SP) Fire damage to himself and (320 + 30.0% 224 + 21.0% of SP) Fire damage to all nearby enemies every 1 sec. 4% of Base Mana, plus 4% per sec. 2% of Base Mana, plus 2% per sec.

    Destruction
    • Fire and Brimstone Your next Immolate, Incinerate, Conflagrate or Curse will hit all targets within 15 yards of the target and deal 55.80% of their normal damage. 43.40% of their normal damage.
    • Havoc 45 25 sec cooldown.

    Pets
    • Felstorm The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 150% 100% weapon damage every 1 sec for 6 sec.

    Warrior (Forums)

    Talents
    • Dragon Roar (Arms) Roar ferociously, causing 151 damage to all enemies within 8 yards, knocking them back and knocking them down for 3 sec. 0.5 sec.
    • Dragon Roar (Fury, Protection) Roar ferociously, causing 126 damage to all enemies within 8 yards, knocking them back and knocking them down for 3 sec. 0.5 sec.

    Protection
    • Revenge Generates 10 Rage in Defensive Stance. Generates 15 Rage in Defensive Stance.
    • Shield Slam Generates 15 Rage in Defensive Stance. Generates 20 Rage in Defensive Stance.
    • Unwavering Sentinel Increases your armor value from items by 10%. 25%.

    Raid & Dungeon Abilities
    • Crush Garalon crushes his foes, inflicting 800,000 Physical damage to enemies within 12 yards and 100,000 75,000 Physical damage to all enemies.
    • Overwhelming Assault Inflicts 150% weapon damage to his current target and increases damage from further Overwhelming Assaults by 100% for 45 sec. 50% for 45 sec.
    • Spiritual Grasp Inflicts 40,500 Inflicts 54,000 Shadow damage to the target.
    • Stomp Splits 2,000,000 Splits 1,800,000 damage between all targets within 25 yards.

  2. #2
    So is this when we can do the Theramore scenario? Or is that next week? (Can't remember if it was a week or two weeks before MoP)

    Quote Originally Posted by momirmaster View Post
    Although I believe that We never killed osama and OBAMA just used it as propaganda to win a election cause Osama's was probably dead for years I Usually am not gullible.

  3. #3
    Quote Originally Posted by MCMXCIX View Post
    So is this when we can do the Theramore scenario? Or is that next week? (Can't remember if it was a week or two weeks before MoP)
    Next week IIRC.

  4. #4
    I hope this enables Theramore.

  5. #5
    Field Marshal
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    Normally I don't say much about these pre patchs to an exp as everything generally goes tits up with the game.

    But.. I know most of the changes are based around how the class will be when it is level 90.. I can't fathom how a dps class such as the hunter class can take so many nerfs yet prot warriors who are beating dps classes get some buffs.
    The nerfs to black arrow and improved serp sting seem more like a way to push people to use BM even more so now. Which in turn is funny givin how boring the spec is to play and how amazingly buggy it is.

    Again its apparently about the scaling to level 90 but currently.. dah fawk with these nerfs to a pure dps class yet buffs to a tanking spec... brains not working early but anyone wish to comment (using brain skills preferably)

  6. #6
    Moderator MoanaLisa's Avatar
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    Theramore is the 18th.

  7. #7
    Quote Originally Posted by Nag View Post
    Normally I don't say much about these pre patchs to an exp as everything generally goes tits up with the game.

    But.. I know most of the changes are based around how the class will be when it is level 90.. I can't fathom how a dps class such as the hunter class can take so many nerfs yet prot warriors who are beating dps classes get some buffs.
    The nerfs to black arrow and improved serp sting seem more like a way to push people to use BM even more so now. Which in turn is funny givin how boring the spec is to play and how amazingly buggy it is.

    Again its apparently about the scaling to level 90 but currently.. dah fawk with these nerfs to a pure dps class yet buffs to a tanking spec... brains not working early but anyone wish to comment (using brain skills preferably)
    You said it yourself, most of this stuff is 90 balance.
    Blizzard uses the time from patch 5.0 till MoP release as testing, the balance for 85 is the least of their worries. It sucks, but the month pre patch is always horribly and amazingly unbalanced.

  8. #8
    The Lightbringer Elunedra's Avatar
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    huh? not the bearform buffs in in dmg reduction?
    TREE DURID IS 4 PEE

  9. #9
    Quote Originally Posted by Nag View Post
    Normally I don't say much about these pre patchs to an exp as everything generally goes tits up with the game.

    But.. I know most of the changes are based around how the class will be when it is level 90.. I can't fathom how a dps class such as the hunter class can take so many nerfs yet prot warriors who are beating dps classes get some buffs.
    The nerfs to black arrow and improved serp sting seem more like a way to push people to use BM even more so now. Which in turn is funny givin how boring the spec is to play and how amazingly buggy it is.

    Again its apparently about the scaling to level 90 but currently.. dah fawk with these nerfs to a pure dps class yet buffs to a tanking spec... brains not working early but anyone wish to comment (using brain skills preferably)
    It also has a great deal to do with the vengeance cap removal.

  10. #10
    Blademaster
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    Did we really already need a warlock nerf? -.- it's always the same, than why not nerfing warriors insane aoe dps? and of course we always need a mage buff. To power up already OP mages is always a good idea -.-.. unbelievable.

  11. #11
    Bloodsail Admiral Nathyiel's Avatar
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    For those who haven't see it, these beta patch is here to update the beta with the actual number on live.
    Just check the mage change and compare it with the live number:
    Glyph of Ice lance is already doing only +40% damage on a 2nd target in live. The same for Frostbolt debuff, etc
    The answers is 42
    -------------------------
    Nathyiel, TempteÐ (sargeras-EU) - @Nathyiel

  12. #12
    Quote Originally Posted by Gingercrab View Post
    I hope this enables Theramore.
    Well im here to smash your hopes an dreams because Theramore wont be open till the 18th for one week.

  13. #13
    where the hell are new buttons for shamans?

  14. #14
    Quote Originally Posted by Elunedra View Post
    huh? not the bearform buffs in in dmg reduction?
    I think that was put in a hotfix? I could be wrong.

  15. #15
    Quote Originally Posted by Nag View Post
    Normally I don't say much about these pre patchs to an exp as everything generally goes tits up with the game.

    But.. I know most of the changes are based around how the class will be when it is level 90.. I can't fathom how a dps class such as the hunter class can take so many nerfs yet prot warriors who are beating dps classes get some buffs.
    The nerfs to black arrow and improved serp sting seem more like a way to push people to use BM even more so now. Which in turn is funny givin how boring the spec is to play and how amazingly buggy it is.

    Again its apparently about the scaling to level 90 but currently.. dah fawk with these nerfs to a pure dps class yet buffs to a tanking spec... brains not working early but anyone wish to comment (using brain skills preferably)
    It's not a nerf. It's a relocation of damage from the dots to explosive shot.
    But I do agree. The prospect of going BM in MoP does not amuse me.

  16. #16
    why would they take 2 seconds off pre-med

    seems random and pointless, like they just had to throw in a rogue nerf because every other class was getting something

  17. #17
    Why isn't the same nerf to Master Poisoner/Curse of the Elements as that pet Fire Breath written anywhere?

  18. #18
    Bloodsail Admiral Speedy92286's Avatar
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    Quote Originally Posted by MoanaLisa View Post
    Theramore is the 18th.
    Well that sucks. I thought it was supposed to be two weeks before? Ah well. Another week til Theramore then another week til MoP? I can wait.
    WoW: Fiska 90 Holy Paladin (Mal'ganis) Aliyra 90 Mistweaver Monk (Korgath)
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  19. #19
    Pandaren Monk Archimand's Avatar
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    Quote Originally Posted by empo View Post
    Why isn't the same nerf to Master Poisoner/Curse of the Elements as that pet Fire Breath written anywhere?
    cus its tooltip fix
    "The speed of light is faster than the speed of sound.
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  20. #20
    mana regeneration by 400%?? Oh dear..we the mages will rule the world

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