So many lore questions, are there really that many people interested in that crap o_O I always assumed most people don't even bother to read the quest text
I don't think they quite realise how bad RNG is for 10 mans either. So much discussion regarding 25 man raiding, not saying they're doing enough etc. 25 raiders get loot FAR FAR easier than 10 man, even if the allocated loot numbers are the same (they're not).
Last edited by Halaberiel; 2012-09-12 at 04:54 AM.
What I personally dont like about 10-mans is that most guilds tend to stick with certain classes they see as standard. Leaving certain specs looking for either the rare 10-man guild that does take their spec or 25-man guild, which is tending to get more and more rare.What are Blizzards views on 25-man raiding? - Can anything be done to save 25-man raiding or make it more appealing? (Does Blizzard have something up their sleeves?) - What has caused 25-man raids to fade away?
In short, we're not satisfied with the current status of 25-player raids. There are clear logistical challenges to sustaining a 25-player raiding group. It's inherently 2.5 times as much churn, and thus 2.5 times as much recruitment needed.
The more 25-mans die, the more Blizzard's concept of "bring the player, not the class" fails.
Same old Blizz. I noticed nothing new was said about the alliance. Might have to change my mind about staying with the game
I like to raid in WoW and stuff, but what I'm most interested in MoP is lore like, Wrathion questline, Garrosh being a vilian, and everything what lurks in the future (Azshara, Burning Legion, Old Gods, war between Horde and Alliance)
A novel about Vol'jin? Well, now I feel I have to get it since I haven't acquired Jaina's yet. So much to look forward to in MoP... Can't wait! =D
As for 25 man getting more loot, you've got to be in it, to win it.I don't think they quite realise how bad RNG is for 10 mans either. So much discussion regarding 25 man raiding, not saying they're doing enough etc. 25 raiders get loot FAR FAR easier than 10 man, even if the allocated loot numbers are the same (they're not).
On the Loot RNG front Blizzard are introducing a token that gives you chance at additional loot. It should help get them last few items that never drop.
Having more bosses that actually drop loot will help as well.
Nice reply for the hybrid healing -_-
All three of my questions were answered. ^_^
This makes me a very happy man, seeing as how I assumed that none of them were going to be!
It was nice seeing something of mine on the front page, even though it was small. :3
On a side note, related to my questions, I really hope that Blizzard does find a way to bring players back into 25-man raiding!
You really could've let your first article about the reddit stay as it was ... I started reading your transcript at home, got about 3/4 through, then head off to work. And now I see you reorganized it not only for this NEW post, but in the OLD post as well!
On CRZ: The dodged most of the points. I'm not looking forward to have this enabled for my realm.
Legendary chain: Better farm LFR every week as well as normal/heroic raids then, since it increases your amount of quest mats (at least thats ow I read that answer).
I mean I'm a huge lore fan too, but I just don't see that being a big deal.
Anyways, I wish GC would answer the question about letting us use the other player models currently in game. Like Dark Iron and Wildhammer dwarves. Or Fel and Dragonmaw orcs. Or just the races with tattoos etc. Possibly even letting us use the beefy troll model instead of the current player one would be great too, but that one might require more than just a new skin addition.
I'm a little fuzzy on the lore aspects regarding some of those races and the Horde/Alliance, but I do know the horde does have some Dragonmaw in it and Fel Orcs aren't all evil. They're just orcs that were drinking the demonic hateraid. The only one I'm a bit fuzzy on right now is Dark Iron dwarves. Although actually now that I think about it since Moira is in Ironforge and in the alliance now that opens up a reason for them to be members of the Alliance too.
Last edited by Vormav; 2012-09-12 at 09:30 AM.
Hm.... isn't that the notation for streaming in C++?Raids with friends >> Raid Finder >> no raiding at all.
I hope he means: Raids with friends > Raid Finder > no raiding at all.
So what I took away from this is that we see the horde lore with Thrall developed in game and we read about the alliance lore with Varian in books. Alliance aid to Gilneas is only seen ingame if you level an undead - it is not seen if you level a worgen because once you leave the starting area you are doing usual alliance level grind. So if I'm interested in alliance lore I should stop playing WOW and buy the books. Too bad the endgame isn't taking dynamite into SW Keep to blast Varian out of it. And looks like Jaina gets angry momentarily before going back to being the great WOW pacifist. I totally enjoy the Lillian Voss storyline and Sylvannas story line leveling an undead gives. And I don't think anything is under Tirisfal Glades.
UGH SHUT UP ABOUT "THE WORLD". THE WORLD IS NOT THE POINT. What about the raiding scene? The economy?Will you do something to help/save the dying/dead servers like merging some of them? I would even be willing to give up my beloved toon's name for being able to have fun again.
I'll add to this by saying that the nature of the way the player population distributes itself, merging servers ends up not really being the great solution many players imagine.
At this point, the overwhelming majority of players online at any given time are at max level and hanging around in major population centers. Merging servers makes the cities far more populated, but the outdoor world still ends up feeling dead, nothing like what the world feels like when the player population in general is still leveling-up. Even if you assume MoP succeeds in getting people back out into the world, it's important to understand that that will mean people will be out in the world in Pandaria, but the rest of the world would still feel abandoned.