I actually am really on board with the gem mostly spirit crew. If mana is a big issue and it looks like it will be, then we'll give up Int for more sustainability. If people are really hurt, the resto mastery is really helpful anyway...it gives you throughput when you need it the most and reduces your overheal. I am beginning to think Int is more of a waste without the regen boost without dealing with overheal and all that. If mana isn't an issue, then we'll probably be looking at Int unless a secondary stat really goes wild. I wish I knew more about how to compare it to mastery...but mastery is such a difficult stat to gauge. You end up making assumptions that you often can't afford to make.
Overall, right now it looks like Spirit > Mastery = Crit > Int > Haste in terms of gemming.
And no i wont use spirit in the reds, because i want to gem for some int since i cant reforge into int so without getting better gear gems are where i will try to get a little more int, but not neccesary in every gem.
Dont make sense to you? Dont use it, i was replying to the OP question.
Saying 'I want int because I cant get it without getting more gear' is contradicted by the fact you take flat Spirit in blue slots.
IMO stat weights could be also INT>=SPI>CRIT/MAS>HASTE where INT could be worth 2.5 hps, SPI 2.35 hps and CRIT/MAS 2 hps but the fact that you get double secondary stats make them a better choice (you get 400 hps for INT, 752 hps SPI and 640 hps CRIT/MAS from pure gem). These numbers are random, just to make an example.
Beside this I think spirit got his own cap: when you are confortable with mana regen you gem for another secondary stat, like haste (first, second and last soft cap) and mastery (there will be most likely a cap where you get more benefit gemming crit or reaching the next soft haste cap). So I don't see any point where gemming straight spirit would worth more healing, maybe just the few first week of a new raid.
Last edited by Italiandk; 2012-09-13 at 01:14 PM.
Again, this is my setup for the start, then ill change it according to my needs/my group needs. I might end with all spirit gems or all mastery or all crit, just not from scratch.
What I am saying is 1 Spirit > 1 INT. Even if the stats were at a 1:1 ratio, I would take Spirit over INT. In situations were you can get Spirit at a 2:1 ratio, both in terms of profession choices or gems, it's a complete no brainer.
To sum it up: don't gem spirit blindly.
Spent my evening yesterday leveling up Blacksmithing : (
Healing with different classes since Vanilla
Basically, until you are at the point where you can use Healing Rain, Healing Stream Totem and Riptide on cooldown while casting an acceptable amount of filler direct heals/Chain Heals and not be OOM 3 minutes into a fight, Spirit > anything else. That point is nowhere close to realization at T14 gear levels.