Most of us can name a few games that were reviewed by critics and did well in sales but, left us underwhelmed and wondering what others enjoyed so much. When this happens some flame the fans, other flame the developers and a small minority actually do some self reflection and decide that it was us and not the game. The attitude of "it just wasn't for me". That attitude may hold for games that are both linear in narrative and gameplay.
But what about games that gave you a lot of choice. You could tailor the experience with the game's systems to how you wanted to approach the game's objectives. A player's self-imposed limitations, whether discreet or acknowledged, can ruin such games. A player's desire to play a game from a similar genre as another that he/she likes in the exact same way limits him/her. A player's inability to use the systems effectively to tailor the game to their play style limits him/her. A player's refusal to adapt using the systems available limits him/her.
What are some games that you felt that you didn't give a fair shot? That you quit before you tried to experiment with the games systems? That you pigeon-holed? That you can point to and say my own limitations prevented me from experiencing that game?
For me, Fallout 3. I tried to play the game as too much of an action/shooter when I should have slowed down and reveled in the atmosphere and moral/ethical ambiguities.