affliction, all the specs are decent though
affliction, all the specs are decent though
demo with all talents and glyphs on passiv+dmg
the less cooldowns i have the more i can relax at leveling
first i wanted to go affli but all that dot run selfheal etc sounds like to mutch work when i can go gul'dan->shadowbolt spam and let the imps and my wrathguard do the shitty work
Soul Leech: "Your Malefic Grasp, Drain Soul and Haunt spell, heals you and your pet for 20% of the damage dealt." Where is the passive healing there? you would have to stay still to actually channel the spells to be healed, and if you multidott, you will end up taking more damage than you get returned unless you are talking about using Harvest Life, which might be able to regen at a 1:1 ratio for health when drain-tanking dotted targets (havent tried it myself since i dont have beta)
And just to be sure of it, i checked it in-game myself, and Void-Lord does not have an aoe taunt. The only thing that alows voidlord to hold threat on multiple enemies would be his Void Shield ability, but that only lasts for 3 hits, so still dont se why a Voidlord would help you in multidotting.
If you mean that the Voidlord would act as another source of passive damage, i understand that, but why voidlord then? you would have some situations where you have to run back to loot a mob in that case since he will hold down 1 mob.
I will use Gosac simply because i will use drain soul all the time due to it regaining 4 soul shards if target dies while channeling, and i also get the +20% health and that beats out a pet handling 1 mob while multidotting imo. Btw, i get 35k Health from the "+20% health" so i think its really worth it, also mortal coil benefitts from that seing as its a % based heal, more max health = more health from mortal coil aswell, i just se it as a win-win by going Gosac.
Last edited by Miothan; 2012-09-24 at 02:07 PM.
I leveled as affliction on beta and it was soooo easy.
Soul burn soulswap mob #1
Soul burn soulswap mob #2
Soul burn soulswap mob #3
Drain soul mob #1
Btw, used endless affliction glyph.
Destro, strong single target, strong aoe.
Qui a rejeté son démon nous importune avec ses anges.
I always found Demo to be the best spec to level as
You really want burst damage not DoTs to level up, plus the Felguards bladestorm is good for pulling AoE trash mobs too
Maybe some things have changed (I'm unaware) and maybe a diff spec could be better now, don't know though
i like demonology because Metamorphosis and especially Dark Apotheosis have greater survivability. and while affliction's multi-dotting is efficient, Corruption alone is sufficient to pull multiple adds which can be killed with Hand of Gul'dan, Immolation Aura and Touch of Chaos.
I feel destruction is great for killing mobs one by one, or two by two, but can't really compete against Demo which can take 5 or 6 mobs at once.
Balance when leveling alone, resto inside dungeons.
I've spent a good deal of time chain pulling mobs (farming) at the little event fight just after the red flight quests. The area at the gate between wetlands and twilight highlands. As long as I don't turn in the quest there; I'm phased into a zone that spawns lv 85 mobs as fast as I can kill them.
Over a period of about two weeks: I've found what I feel is the optimal combo for constant pulling / killing / least downtime.
Twice the healing, single target, as drain life and meh damage to add onto your dotted mobs. I'm pulling things practically every free global so soul leech never gets used for more then one or two ticks of drain soul (per 5 - 8 mobs) Experiments with Dark Regen were a mixed bag. The sudden burst of healing is really nice for if you mess up; but otherwise either goes unused or is not up when its needed.
The short cooldown coupled with a nice chunk of health makes this an amazing talent for constant killing. I've had similar good results with shadow fury and harvest life; as the pressure is alleviated for 3 seconds (3 ticks at 5%, so more effective healing) However, because of the chain pulling nature of my example, shadow fury loses out because it can't always catch all of the incoming mobs or the mobs that are stunned die to fast to get the actual 15% healing.
This is a very, very close tier. In earlier experiments where health was at a slow loss over time Dark Bargain was exactly enough to pull me back from over the edge several times. However: once the spec was refined to make imminent death situations not occur it lost its usefulness. I stick with it because I like having one emergency card up my sleeve. Soul Link is a very close second, but generally just as unnecessary.
As far as farming / leveling goes this tier offers just about nothing. Burning rush wins by default simply because it lets me (in short bursts) get to additional packs faster. I would recommend adding a cancel aura macro into your main offensive spells just so you don't accidentally forget to turn this off.
-Grimoire of Supremacy
The void-lord is my 'pet of choice' while killing large amounts of mobs. Any damage he takes is damage I am not taking; because of the nature of spamming SB:SS, I do not generally have time to channel MG on a target before they are about to die. Therefore; GoSac offers little benefit outside of the 2%HP. However; that additional percent based health regeneration when combined with soul link is also perfectly viable; and once you get your rhythm it allows the lv 45 tier to still offer some kind of benefit.
My final leveling build is probably going to be:
Harvest Life - (Coil / Shadow Fury, depending on incoming mobs. Stunned for harvest vs spread out ranged types.) - Soul Link - Burning Rush - GoSac
that being said I think sacrifice will be the best until 87-88 depends on gear, but after 8 mobs start to hit for quite a bit
Warlock / IA Operative / Wizard / Engineer
just tested and if i put corruption on a mob, and someone hits him before corruption ticks i can't loot him....