I had to make an Elemental shaman, which I am re-rolling to in Mist, guide for my guild. So I figured I would share the knowledge I attained/gained while on the beta. These are just the things I personally use and have tested and what has come to work for me. I just want to re-clarify this is what I personally have been using and testing and what has been working for me. Other individuals might have gotten better results with different stats, ideas, ect....ENJOY!
Talents
Astral Shift - 40% damage reduction for 6 seconds, has a 2 minute cooldown.
Nature's Guardian - attacks that bring you under 30% health Nature's Guardian will reduces your threat & increases your health by 25% for 10 seconds.
Stone Bulwark Totem - 30 second shield, refreshing every 5 seconds. 1 Minute Cooldown.
Personally I prefer Astral shift. Shamans without Astral shift really don't have a damage reduction cooldown.
Frozen Power - Frost shocks also root the target for 5 seconds.
Earthgrab Totem - All enemies within 10 yards become rooted for 5 seconds. If a target has been rooted before it's movement speed is reduced by 50%. 30 second Cooldown.
Windwalk Totem - Grants raid members within 40 yards immunity to movement impairing effects for 6 seconds.
I think Earthgrab Totem might be the way to go. There are a couple of fights with adds, example Tsulong, where being able to slow or root is very handy. Plus you don't have to sacrfice damage casting a frost shock.
Call of the Elements - All totems that have a base cooldown shorter than 3 minutes are reset.
Totemic Projection - Relocates active totems to the target location.
Totemic Restoration - reduces the cooldown of a totem by a max of 50% of the lost duration remaining compared the total duration possible.
Personally I like to use Totemic Projection to relocate things like earthgrab, capacitor, or magama totem when needed. Call of the elements can be nice for resetting all sorts of totem CDs; Healing stream, earthgrab, capacitor, grounding, tremor. all of which can be useful in both pvp and pve.
Ancestral Swiftness - 5% haste with Nature’s Swiftness instant cast ability. 1 minute cooldown
Echo of the Elements - 6% chance to duplicate any spell (including overloads)
Elemental Mastery 30% haste for 20 seconds. 2 minute Cooldown.
At the moment I use Echo of Elements it seems that just about every fight has some kind of AoE part, and with Glyph of Chain lightning thats alot of extra chances to get a proc. I do believe at the moment it is also the strongest single target choice. Elemental mastery does have its place though on fights with alot of high on demand burst.
Ancestral Guidance - for the next 10 seconds 40% of your direct damage or healing is copied as healing to up to 3 nearby injured players. 2 minute Cooldown
Conductivity - 50% of initial damage from Chain Lighting, Earth Shock, Lightning Bolt, or Elemental Blast is shared as healing between all allies standing in your Healing Rain when you successfully hit an enemy standing in your Healing Rain.
Healing Tide Totem - Heals the 5 most injured nearby players every 2 seconds for 10 seconds and has a 40 yard range. 3 minute Cooldown.
Personally Ancestral Guidance seems like the best choice. I feel with the shorter cooldown and the static 40% of damge done is copied, that Ancestral Guidance offers will give out more healing overall. But my raid leader has a hardon for healing tide.
Elemental Blast - new damage spell that procs a random secondary stat by 3500 (Crit/Haste/Mastery)
Primal Elementalist - your elementals recieve extra abilities and their damage is increased by 50%
Unleashed Fury - your target recieves a 10 second debuff that increases Lightning Bolt damage by 30%.
At the moment Elemental Blast is the strongest damge increase.
My Current MOP SPEC - - http://mop.wowhead.com/talent#s!jj|
Glyphs
Flame Shock
Unleashed Lightning
Theses seem like the 2 mandatory glyphs, the majority of fights have some kind of movement and Spiritwalker's Grace isn't enough due to the amount of movement or the cooldown is to long. Flame Shock is one of our weakest hitting abilities but a necessary evil, using this less in a fight is always a good thing.
Fight dependent Glyphs
Chain lightning - For 4+ Target fights
Fire Elemental Glyph - Will be based around fight durations, between 4-5 minutes, 9-10 minutes and 20 minute fights using the glyph is a DPS increase.
Telluric Currents - used only if the 2 above aren't useful
Shaman Raid Utility/CDs
- Stone Bulwark Totem is a Tier 1 talent that replaces Glyph of Stoneclaw Totem or in the same tier Astral Shift
- Capacitor Totem provides you with a 5-second stun.
- Earthgrab Totem is a Tier 2 talent that snares enemies for 5 seconds and then reduces their movement speed.
- Windwalk Totem is a Tier 2 talent that provides you with a raid-wide movement-impairing effect removal.
- Healing Tide Totem is a Tier 5 talent that provides you with a powerful healing cooldown.
- Stormlash Totem is a new DPS cooldown.
Rotations
Basic Rotation
Flame shock > Lava Burst > Earth shock 6 or 7 Stacks > Lighting bolt
*Keep Searing totem down
Rotations with Elemental Blast
Searing totem > Flame shock > Lava Burst > Elemental Blast >Earth shock (6-7stacks) > Lightning Bolt - Single target rotation
Magma Totem > Flame shock > Lava Burst > Elemental Blast >Earth shock (6-7stacks) > Chain Lightning - 2 Target
Magma Totem > Chain Lightning > Earth shock (6-7stacks) - 3 to 5 Targets
Earthquake > Magma Totem > Chain Lightning > Earth shock (6-7stacks) -5 or more Targets
Totem Projection also seems to be pretty strong for 2+ Target fights for dropping Magma totem. But this is of course if you dont need the others.
Stat Weights:
Basic
The stat priority for an Elemental Shaman is:
Hit Rating or Spirit - (until the 15% hit cap) At 90, most races (minus Draenei, Orc, Dwarves) require 5,100 Hit Rating to reach the spell hit cap. The Races listed above, only need 4,420 Hit Rating.
**Note that, in Mists of Pandaria, 1% expertise counts as 1% hit towards the spell hit cap.**
So without Glyph of Unleashed Lightning -
And with Glyph of Unleashed Lightning -
Reputation Gear
The August Celesials
Ravenmane's Gloves - Gloves
Sandals of the Elder Sage - Boots
Brewmaster Chani's Bracers - Bracers
The Shado-pan
Blossom of Pure Snow - Trinket
Cloak of Snow Blossoms - Cloak
Nightwatcher's Helm - Helm
Golden Lotus
Leven's Circle of Hope - Ring
Seal of the Lucid - Ring
Mindbender Shoulders - Shoulders
Robes of the Setting Sun - Chest
The Klaxxi
Klaxxi Lash of the Precursor - belt
Wire of the Wakener - neck
Swarmkeeper's Leggings - legs
Elemental Shaman T14 BIS list(Overall)
Helm - Firebirds Headpiece
Neck - Korvens Ambersealed Beetle
Shoulders - Firebirds Shoulderwraps
Chest - Mail of Screaming Secrets
Waist - Binder's Chain of Unending Summer
Legs - Firebirds Kilt
Feet - Lightning Prisoner's Boots
Wrist - Bracers of Tempestuous Fury
Hands - Firebirds Gloves
Rings - Seal of the Profane --- Watersoul Signet
Trinkets - Essence of Terror --- Relic of Yu'lon
Back - Cloak of Overwhelming Corruption
Main Hand - Kri'tak, Imperial Scepter of the Swarm
Off-hand - Tornado-Summoning Censer
Enchants
Shoulders - Greater Crane Wing Inscription
Back -Superior Intellect
Chest -Glorious Stats
Bracers - Super Intellect
Gloves -Superior Mastery
Boots -Pandaren's Step
Weapon - Jade Spirit
Off-hand - Major Intellect
Legs - Greater Pearlescent Spellthread
*Rings(if enchanter)* - Greater Intellect
Useful Macros
CD Macro
#showtooltip
/cast [nomod] Elemental Mastery
/cast [mod:shift.] Heroism
/use Flashfrozen Resin Globule
/use Potion of the Jade Serpent
/cast Ascendance
Elemental Macro
#showtooltip
/cast [nomod] Fire Elemental Totem
/cast [mod:shift.] Earth Elemental Totem
Fire Totems Macro
#showtooltip
/cast [nomod] Searing totem
/cast [mod:shift.] Magma Totem
Healing Totems Macro
#showtooltip
/cast [nomod] Healing Stream Totem
/cast [mod:shift.] Healing Tide Totem
Hex/Focus Hex Macro
#showtooltip Hex
/cast [modifier:shift, target=focus] Hex ; Hex
LB/CL Primal Elementalist macro
#showtooltip
/cast [nomod] Lightning Bolt
/cast [mod:shift.] Chain Lightning
/cast immolate
/cast fire blast
Movement Macro
#showtooltip
/cast [nomod] Spiritwalker's Grace
/cast [mod:shift.] Ghost Wolf
PvP Shocks Macro
#showtooltip
/cast [nomod] Earth Shock
/cast [mod:shift.] Frost Shock
Stun/Grounding Macro
#showtooltip
/cast [nomod] Grounding Totem
/cast [mod:shift.] Capacitor Totem
CS/Focus CS Macro
#showtooltip Wind Shear
/stopcasting
/cast [modifier:shift, target=focus] Wind Shear ; Wind Shear
Useful Macros for Primal Elementalist
#showtooltip Chain Lightning
/cast Chain Lightning
/cast Fire Nova
/cast immolate
/cast fire blast
#showtooltip Lava Burst
/cast Lava Burst
/cast immolate
/cast fire blast
#showtooltip Lightning Bolt
/cast Lightning Bolt
/cast immolate
/cast fire blast
#showtooltip [pet:Fire Elemental] Empower; [pet:Earth Elemental] Reinforce
/use [pet:Fire Elemental] Empower; [pet:Earth Elemental] Reinforce
As to fights where an element shaman would be strong:
Any 2+ multi. target fights or Add fights. ;
- Spirit Kings
- Will of the Emperor
- Stone Guardians
- Garajal the Spiritbinder
- Garalon
- Wind Lord Mel'jarak
- Elegon
- Protectors Of The Endless
- Tsulong
- Lei Shi
- Imperial Vizier Zor'lok
Any Strong healing fights. Due to Healing Tide Totem;
- Spirit Kings
- Feng The Accursed
- Will of the Emperor
- Garajal the Spiritbinder
- Elegon
- Blade Lord Ta'yak
- Tsulong
- Lei Shi
- Grand Empress Shek'zeer
- Sha of Fear
Any Strong Burst Fights. Because of Elemental Mastery + Fire Elemental Glyph + Ascendence or strong AoE Burst with Echo of the Elements + Glyph of Chain Lightning;
- Garajal the Spiritbinder
- Wind Lord Mel'jarak
- Elegon
- Protectors Of The Endless
- Tsulong
- Lei Shi
Or lastly Movement fights due to Spiritwalker's Grace and Glyph of Unleashed Lightning;
- Spirit Kings
- Feng The Accursed
- Will of the Emperor
- Garajal the Spiritbinder
- Garalon
- Wind Lord Mel'jarak
- Elegon
- Blade Lord Ta'yak
- Protectors Of The Endless
- Tsulong
- Lei Shi
- Grand Empress Shek'zeer
- Imperial Vizier Zor'lok
- Sha of Fear