View Poll Results: Are you enjoying the "Endgame"?

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  • Yes

    474 47.12%
  • No

    532 52.88%
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  1. #181
    Do you know structured PVP? As I said on my previous post, it's laughable how people bought this game with out researching it first, and then come whining...
    I'm sure he knows about sPvP too. It's not a matter of research, he hit the nail right on the head in regards to WvW. It can be fun, but it's not PvP at all 95% of the time. And jesus, the running...soo much running....

  2. #182
    Lvl 50 Charr Warrior, I'll let you know when I get there.

  3. #183
    Not 80 yet, my engineer is level 49. I do not intend to rush to 80 like some people did. I'm taking my time and enjoying PVE leveling.

  4. #184
    Im having a hard time with map completion because some of the skillpoint challeneges are bugged out. Some aspects of my personal story were also horribly broken. Im a bit disapointed with some of the endgame zones QA/QC to the point where I dont even feel like logging in.

  5. #185
    No I dont. TBH I practicly quit already ( well not technically because no sub, but you know what I mean) I havent log in for like 5 days or so.
    Biggest reason is this "grind in your face" attitude, to get dungeon set you know you will have to do set ammount of runs, and by this it makes it sooo boring and predictible, it feels like job. And please don't tell me in WoW we also grind for gear, because it feels so much different with random drops, hell if you're lucky you can gear up in 1 lockout.

  6. #186
    Last time i checked nemro82 PvE gear with justice points are predictable and beter than the random drops:P
    GW2 : Plzbegentle - Ruins of Surmia EU - Sylvari Engineer
    WoW: Vergin - Deathwing EU - Elf Resto Druid (27/05/05 - 02/04/12 Perma-Banned- Unhappy whinning PvP customer - whos begged from 4.1 to get rid of the RNG of Regrowth ... )
    It seems ppl have the energy to whine for a game , for not beeing exactly like their <<main>> game , while it dont have a SUB , and they dont have the courage to whine at their Game Master for slacking and producing few PvE content ...

  7. #187
    The endgame is lacking something, i'm not sure what but It feels like the game itself is lacking quite alot of depth in the end game.

    endgame used to mean something, something you youngins lost. If Anet doesn't fix this then they will regret it, maybe not today, maybe not tommorow but soon and for the rest of their lives.

  8. #188
    Last time i checked nemro82 PvE gear with justice points are predictable and beter than the random drops:P


    ...Maybe if all you do is LFR...

  9. #189
    Quote Originally Posted by Forgeez View Post
    The endgame is lacking something, i'm not sure what but It feels like the game itself is lacking quite alot of depth in the end game.

    endgame used to mean something, something you youngins lost. If Anet doesn't fix this then they will regret it, maybe not today, maybe not tommorow but soon and for the rest of their lives.
    I think the "something" is kind of... everything. I don't see any real reason to even log on my 80 Warrior. Guild Wars 2 seems like it's another leveling game, and for that reason, I also don't see much point to leveling up more than once. I think they kind of made a really skeletal version of SWTOR, but without the story
    Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
    Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO

  10. #190
    Quote Originally Posted by Forgeez View Post
    The endgame is lacking something, i'm not sure what but It feels like the game itself is lacking quite alot of depth in the end game.

    endgame used to mean something, something you youngins lost. If Anet doesn't fix this then they will regret it, maybe not today, maybe not tommorow but soon and for the rest of their lives.
    If we're talking about the endgame of old (let's go with EQ1), then WoW, Rift, and other similar games don't provide it either. Or even the "endgame" that UO provided!

    And we'll see if they "regret it" given that they're actively going after people who aren't seeking traditional endgames. But I'll bow to your clearly superior knowledge as you tell us "children" how it really is.

  11. #191
    Quote Originally Posted by edgecrusherO0 View Post
    If we're talking about the endgame of old (let's go with EQ1), then WoW, Rift, and other similar games don't provide it either. Or even the "endgame" that UO provided!

    And we'll see if they "regret it" given that they're actively going after people who aren't seeking traditional endgames. But I'll bow to your clearly superior knowledge as you tell us "children" how it really is.
    Regardless of their target audience, they still have a good chance of "regret[ing] it". Guild Wars 2 is supposed to generate revenue ongoing revenue from three sources: continued box sales, microtransactions, and paid expansions. While they don't have a subscription model, they still rely on people playing their game enough to buy things for it. A lack of content will hurt this model just as much as any other sustained payment model
    Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
    Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO

  12. #192
    Quote Originally Posted by Shadylol View Post
    Regardless of their target audience, they still have a good chance of "regret[ing] it". Guild Wars 2 is supposed to generate revenue ongoing revenue from three sources: continued box sales, microtransactions, and paid expansions. While they don't have a subscription model, they still rely on people playing their game enough to buy things for it. A lack of content will hurt this model just as much as any other sustained payment model
    Your definition of content and the actual definition of content are two different things, as I'm assuming you're considering content only raiding content based on your prior statements.

    redit: To put it in context, WoW maintains the highest subscription rate in the world with releasing minimal content at once, and having FAR less overall relevant content for players.

  13. #193
    Quote Originally Posted by Shadylol View Post
    Regardless of their target audience, they still have a good chance of "regret[ing] it". Guild Wars 2 is supposed to generate revenue ongoing revenue from three sources: continued box sales, microtransactions, and paid expansions. While they don't have a subscription model, they still rely on people playing their game enough to buy things for it. A lack of content will hurt this model just as much as any other sustained payment model
    Guild Wars 2 follows almost the exact same "endgame" as Guild Wars 1. Considering Guild Wars 1 was successful enough that we wouldn't even be talking about yet alone playing Guild Wars 2 chances are good Anet will be cranking out campaigns for a few more years still.

    This model of operation has been proven to work for Anet and the franchise. 4 games and xpac that came before the 5th game titled Guild Wars 2.

  14. #194
    PvE endgame is nonexistent. WvW is okay, not nearly as good as DAoC's RvR, but still better than sandbox duels.

  15. #195
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    Somewhat. Skelington hasn't really been motivated to play his necromancer lately since everything in orr is so buggy. It took over two weeks to get the last skill point in Straights of Devastation because that flying sword and shield enemy that gives it couldn't even be clicked on. Haven't checked recently, but apparently it's broken again, along with some others in Malchor's Leap(already 100% surprisingly) and Cursed Shore(at like 80%). Can't progress through the personal story either since every other quest stops working at some point. The last one he did has got to be one of the longest, most boring ones there are and the last npc to which you talk to complete it wouldn't even activate. Haven't tried it since and now there isn't much motivation to go back. The necromancer's gear and traits are also a mess after some light testing.

    We usually don't have enough people on at a time for dungeons and pugging is meh. Not really interested in trying pvp right now, but might start doing WvW soon.

    All Skelington has been doing for a while is playing alts.
    Last edited by Skelington; 2012-09-18 at 02:50 AM.

  16. #196
    Quote Originally Posted by nemro82 View Post
    No I dont. TBH I practicly quit already ( well not technically because no sub, but you know what I mean) I havent log in for like 5 days or so.
    Biggest reason is this "grind in your face" attitude, to get dungeon set you know you will have to do set ammount of runs, and by this it makes it sooo boring and predictible, it feels like job. And please don't tell me in WoW we also grind for gear, because it feels so much different with random drops, hell if you're lucky you can gear up in 1 lockout.
    To each his own. I prefer the system where you have a set amount of things to do in order to reach the goal. Random system might be cool if you would "win" more often than not. But in reality in games RNG is usually tuned against you. And most of the time you will loose and get frustrated that virtual dice again owned you without lube.

  17. #197
    Quote Originally Posted by edgecrusherO0 View Post
    Your definition of content and the actual definition of content are two different things, as I'm assuming you're considering content only raiding content based on your prior statements.

    redit: To put it in context, WoW maintains the highest subscription rate in the world with releasing minimal content at once, and having FAR less overall relevant content for players.
    WoW is an unusual comparison, because Blizzard is in a weird place where they can give nothing, and get everything. Fans of that game will praise it like some sort of god, no matter what Blizzard does, but this is the result of being king of the hill for many years (which was earned at first). Other companies like NCSoft/Arenanet, BioWare, Trion Worlds, etc., don't have this luxury. And to be fair to WoW, it is still the only MMO with competitive PvP

    It's not fair, or even logical, but even if Guild Wars 2 keeps up in terms of content release quality, and quantity, it'll still be judged more harshly, while WoW players keep playing WoW, regardless of what Blizzard does to that game. I don't think Guild Wars 2 released with enough content to really satisfy people, nor compete in the market. It's not a hopeless battle though, being buy-to-play, rather than requiring a subscription gives GW2 a lot of space, and gives NCSoft/Anet a lot of time to work with it, and make it better

    All I'm saying is that "it worked for Guild Wars (1)", or "it has a different target audience", it's an "MMO revolution!", etc., aren't things that give GW2 a magic barrier. It has a good chance (again, "good chance" as I've used in both instances is only a probability, not a certainty") of reaching a crash and burn point, with the current state of the game

    ---------- Post added 2012-09-17 at 11:13 PM ----------

    Quote Originally Posted by Fencers View Post
    Guild Wars 2 follows almost the exact same "endgame" as Guild Wars 1. Considering Guild Wars 1 was successful enough that we wouldn't even be talking about yet alone playing Guild Wars 2 chances are good Anet will be cranking out campaigns for a few more years still.

    This model of operation has been proven to work for Anet and the franchise. 4 games and xpac that came before the 5th game titled Guild Wars 2.
    My wording wasn't the best, I should have said "limit" (A lack of content will limit this model), rather than "hurt". I'm sure Guild Wars 2 has already proven financially viable, but I think they're not looking at very much chance for upward mobility right now. While this won't damage Guild Wars 2, or NCSoft/Anet in the form of direct impact, it will likely result in a slower pace of development, as well as less funding, than if the game reached a higher point of success, with more, and/or better content
    Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
    Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO

  18. #198
    Quote Originally Posted by Shadylol View Post
    It has a good chance (again, "good chance" as I've used in both instances is only a probability, not a certainty") of reaching a crash and burn point, with the current state of the game
    I haven't seen you provide any evidence to prove such an assertion beyond "it doesn't have content" (an assertion which is demonstrably false) that supports such a claim. If anything, it has far more going for it in that it has a very low barrier for entry (no subscription, only box price), and provides an alternative playstyle to most typical MMO's (including a focus on PvP).

    I'm by no means claiming it's going to revolutionize anything or that it's going to be the best thing since sliced bread. Based off of initial sales alone (over 2 million in the first month, including a period where the game was unavailable for digital purchase, which held up sales), I don't see how you can credibly make that claim. I mean, we'll see how the game is doing 3-6-9 months in, but initial results have thus far contradicted your assertion.

  19. #199
    Quote Originally Posted by Shadylol View Post
    My wording wasn't the best, I should have said "limit" (A lack of content will limit this model), rather than "hurt". I'm sure Guild Wars 2 has already proven financially viable, but I think they're not looking at very much chance for upward mobility right now. While this won't damage Guild Wars 2, or NCSoft/Anet in the form of direct impact, it will likely result in a slower pace of development, as well as less funding, than if the game reached a higher point of success, with more, and/or better content
    Well, again. GW1 content development disproves this as well. And it's continued sales over all the games.

    There is no mincing words here; this model of game design is proven to be successful for the franchise.

  20. #200
    Quote Originally Posted by Fencers View Post
    Well, again. GW1 content development disproves this as well. And it's continued sales over all the games.

    There is no mincing words here; this model of game design is proven to be successful for the franchise.
    Yes, but like I said, that success is limited. I'm sure the first Guild Wars was a fine game, but it wasn't exactly the best source of revenue around. Guild Wars 2 can make XYZ amount of money, and be a "success", but once you've crossed the threshold into being financially viable, there's degrees of success, which determine just how profitable the game will be. With the current state of the game, Guild Wars 2 has a lower limit of potential success. More content, and better content would result in more box sales, more microtransactions, and more people sticking around for paid expansions, which means NCSoft and Arenanet make more money

    ---------- Post added 2012-09-18 at 12:31 AM ----------

    Quote Originally Posted by edgecrusherO0 View Post
    I haven't seen you provide any evidence to prove such an assertion beyond "it doesn't have content" (an assertion which is demonstrably false) that supports such a claim. If anything, it has far more going for it in that it has a very low barrier for entry (no subscription, only box price), and provides an alternative playstyle to most typical MMO's (including a focus on PvP).

    I'm by no means claiming it's going to revolutionize anything or that it's going to be the best thing since sliced bread. Based off of initial sales alone (over 2 million in the first month, including a period where the game was unavailable for digital purchase, which held up sales), I don't see how you can credibly make that claim. I mean, we'll see how the game is doing 3-6-9 months in, but initial results have thus far contradicted your assertion.
    Well Guild Wars 2's content is questionable. If you're satisfied with it, then I'm happy for you, but let's ignore your personal opinion, as well as that of myself for a moment, and admit that there's also people who are not satisfied with GW2's content. Weather or not it has an "alternative playstyle", or just a lack of quality is also a point of debate, but let's just say that Guild Wars 2 is a good, marketable product. There's no guarantee that it will keep people entertained in the long term

    As for GW2's initial sales, 2 million is a good figure, but it's nothing ground breaking, and don't forget that it's pretty standard for new MMOs to sell a lot at first, but then have trouble later on (Rift, SWTOR, etc). Like Fencers said, what they're doing so far with GW2 has worked out well for NCSoft/Arenanet so far, so I have no doubt that GW2 will be an adequate revenue source, but without a long-term viable plan for the game, it will make less money than it potentially could otherwise, with more content
    Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
    Rest In Peace, Star Wars the Old Republic. SWTOR is a fun RPG, but a bad MMO

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