View Poll Results: Are you enjoying the "Endgame"?

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  • Yes

    474 47.12%
  • No

    532 52.88%
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  1. #441
    So far I've not yet been bored of the game.
    I really love it, the difficulty of the game is just right for me with dungeons being a bit hard and solo content a tad easy (as long as you don't get too many mobs)
    But the endgame..

    The endgame grinds are just too big, I don't even want to get started.
    60 times the same explorable? No thanks!
    1000 wvwvw badges when you get like 6 per hour? Not for me.
    Cultural gear costing ~100 gold in total despite the economy at 80 being really slow? Nah..

    It really needs middle rewards like WoW has done.
    You get quick honor gear, than low rating conquest gear and then high rating conquest gear.
    Or you get dungeon gear, then heroic dungeon gear, then raiding gear and then heroic raiding gear.
    In the end you spend the same ammount of time but at least you get a bite off the carrot every now and then.
    3 smaller tasks are way easier to do than 1 big one, even if the 3 small ones will take more time and effort in the end.

    Instead I'm just enjoying the world and making alts.
    I'm having a ton of fun every time I log in but I just can't begin the grind of endgame gear.

  2. #442
    Quote Originally Posted by Elexo View Post
    So far I've not yet been bored of the game.
    I really love it, the difficulty of the game is just right for me with dungeons being a bit hard and solo content a tad easy (as long as you don't get too many mobs)
    But the endgame..

    The endgame grinds are just too big, I don't even want to get started.
    60 times the same explorable? No thanks!
    1000 wvwvw badges when you get like 6 per hour? Not for me.
    Cultural gear costing ~100 gold in total despite the economy at 80 being really slow? Nah..

    It really needs middle rewards like WoW has done.
    You get quick honor gear, than low rating conquest gear and then high rating conquest gear.
    Or you get dungeon gear, then heroic dungeon gear, then raiding gear and then heroic raiding gear.
    In the end you spend the same ammount of time but at least you get a bite off the carrot every now and then.
    3 smaller tasks are way easier to do than 1 big one, even if the 3 small ones will take more time and effort in the end.

    Instead I'm just enjoying the world and making alts.
    I'm having a ton of fun every time I log in but I just can't begin the grind of endgame gear.
    I expected this would be the case in Guild Wars 2. The last time I played a game published by NC Soft (Aion), it was extremely grindy
    Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
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  3. #443
    what endgame

  4. #444
    Quote Originally Posted by Shiny212 View Post
    what endgame
    Pretty much the standard response, unfortunately
    Rest In Peace, World of Warcraft. Subscriber count doesn't matter, WoW has been dead in spirit for a while
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  5. #445
    Immortal Granyala's Avatar
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    That does sound a tad that you do not like the RPG aspect in a MMORPG besides in GW2 the levelling does not end at maximum level you still earn XP and skillpts. in addition there are many side quests and tiny things and hints in dialogues giving directions to a location often overlooked. I am also sometimes surprised how often people quit right after the first step of a quest chain except for the popular ones.
    No i don't like leveling. It's a useless timesink. In GW2 it is REALLY useless b/c the game scales you down anyway. If I run into a lowbie zone and get scaled to level 5 I ask myself "WTF why did I have to level in the first place?!"

    As far as skill points go: The're useless. I already have unlocked every ability there is. (I know you need them for the legendary, but I won't bother with that grind).

    To me, it seems like just another case of the players blaming other players, instead of holding the developer responsible. "Hey, I think this game lacks endgame content" "NO U RUSHED 2 80"
    Well fanboys need a bit longer to wake up. Most peeps only realize an issue if it affects themselves. It was the same with the orange mod item system in ToR. It was a great system that just ended at max level. For the first few weeks every complainer got ridiculed in the forums for being a rush boy. But as the masses hit level cap the shitstorm ensued because they realized that the "rush boys" were dead right.

    Observing AION and ToR with heavy forum activity on my part, I'm amazed how many problems the hardcore rush crowd sees and correctly puts into context.

    The endgame grinds are just too big, I don't even want to get started.
    Well BiS Gear should take effort. However I don't like the ectoplasm thing one bit. Basically I should just grind events for gold, gold goes into the TP so I can buy these things, b/c recycling yellow orange loot for a CHANCE at a plasm is royally stupid if I can insta sell it for 50 silver and buy two plasms guaranteed.

    Waypoints are WAAAAY to expensive considering the fact that there is no other means of fast travel. 3+ Silver for a teleport and an event in Orr gives me what 1.5 Silver? That's 4 FOUR events I have to do just to break even for TRAVELING to the zone and back IF I don't die during the events. Hearts are a nice gold income, but there are none in Orr, and the low level ones don't give enough gold.

    So yeah: I won't even bother with the exotic gear unless GW2 comes up with a fun activity to get gold. I'm not a (Movie-Americans would insert a certain "F word" now) Bot that likes to grind for hours for a few silver.
    Last edited by Granyala; 2012-09-20 at 12:31 PM.

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  6. #446
    I am Murloc! SirRobin's Avatar
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    Quote Originally Posted by Shadylol View Post
    Pretty much the standard response, unfortunately
    Hehe...

    Again, launch less than a month behind it and not using a revenue model that "needs" to keep its players grinding. GW2 is different. For some, like me, refreshingly so and for some... not. A different strokes for different folks sort of thing I guess.
    Last edited by SirRobin; 2012-09-20 at 01:06 PM.
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  7. #447
    Herald of the Titans Ravenblade's Avatar
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    Quote Originally Posted by Granyala View Post
    No i don't like leveling. It's a useless timesink. In GW2 it is REALLY useless b/c the game scales you down anyway. If I run into a lowbie zone and get scaled to level 5 I ask myself "WTF why did I have to level in the first place?!"

    As far as skill points go: The're useless. I already have unlocked every ability there is. (I know you need them for the legendary, but I won't bother with that grind).
    But which MMORPG has no levels? I think the first thing you have to come to terms with in RPGs is that there will be character levels. They usually serve at least as progression indicator while also giving a sense of accomplishment. In GW2 levels are primarily stages of unlocking. That is a different approach which is definitely a good step in the right direction with the context of MMORPGs. Not perfectly done but well enough to give them praise for trying it.

    The downscaling is a bit misunderstood because when you level up you gain more skills and more powerful gear and traits (with multiple stats on it) and the downscaling takes that into account so a 6 (80) is still more powerful than a vanilla level 6.

    The skill points are also used for crafting materials aside from the one needed for Legendaries and siege master's guide in WvWvW. Sure it could need a little bit more depth but it is a heading into the right direction.

    Well fanboys need a bit longer to wake up. Most peeps only realize an issue if it affects themselves. It was the same with the orange mod item system in ToR. It was a great system that just ended at max level. For the first few weeks every complainer got ridiculed in the forums for being a rush boy. But as the masses hit level cap the shitstorm ensued because they realized that the "rush boys" were dead right.
    I think "fanboy" is a pretty hostile term aimed into baiting people and feeling antagonized.
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  8. #448
    Hard to say. I love the game, but I'm not 100% hooked like I was with WoW in it's better years or with swtor at it's start. Well ok I was hooked, but now I just play, make money, having fun in wvw and thinking about different things like how to make my favorite weapon work in any circumstances or how to get laughable unserious fucktons of money needed for legendary without spending every day for next 3 years grinding OR wasting rl money. GW2 is a new game and it needs time. Needs new content. My bet is they gonna let all those who's stupid enough to buy MoP have thier fun, because anet are smart, they know what they doing, they know they can't compete with WoW yet. So they just gonna let those who still plays wow to have their fun before (most likely) pushing some big cool content like a month or 2 after MoP is released and ppl realise that it's even worse than cata. So I'm just making as much money as I can without getting sick of the game, having a little fun in wvw and wait.

  9. #449
    Immortal Granyala's Avatar
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    In GW2 levels are primarily stages of unlocking. That is a different approach which is definitely a good step in the right direction with the context of MMORPGs. Not perfectly done but well enough to give them praise for trying it.
    Not really. But I guess that enters the domain of personal taste. We both could argue till kingdom come and neither one of us would be right.

    The downscaling is a bit misunderstood because when you level up you gain more skills and more powerful gear and traits (with multiple stats on it) and the downscaling takes that into account so a 6 (↓80) is still more powerful than a vanilla level 6.
    Yeah ok, I kill the mob a little faster, but still It just feels wrong. I like to be able to walk through a low level zone w/o aggroing every mob in sight. <_<

    I think "fanboy" is a pretty hostile term aimed into baiting people and feeling antagonized.
    My definition of the word: Someone who is in love with a thing and hence is unable to objectively judge it. It's by no means intended as hostile, because it happens to us all from time to time with different things.

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  10. #450
    I am Murloc! SirRobin's Avatar
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    Quote Originally Posted by Granyala View Post
    Yeah ok, I kill the mob a little faster, but still It just feels wrong. I like to be able to walk through a low level zone w/o aggroing every mob in sight. <_<
    I love the downscaling. Its pleasantly different that I can even go back to the 1-15 zones and still have some challenge.
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  11. #451
    Quote Originally Posted by SirRobin View Post
    I love the downscaling. Its pleasantly different that I can even go back to the 1-15 zones and still have some challenge.
    Some people like it, and some people don't. It's something that should have been made an option for those who like it, but not forced upon the entire playerbase

    Personally, I don't really care. There's no reason to go back to low level zones for any length of time, anyway. You're just gonna be there to travel from point A to point B, or farm map completion, neither of which is a task that takes very long, nor requires you to do much combat where you'd actually notice the effects of being downleveled
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  12. #452
    Immortal Granyala's Avatar
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    It's something that should have been made an option for those who like it, but not forced upon the entire playerbase
    This. I love downscaling when I play with my low level friend.
    I HATE it when I'm playing alone.

    A simple switch would have made it perfect.

    Its pleasantly different that I can even go back to the 1-15 zones and still have some challenge.
    There isn't a single location in sub 50 zones that presents even a remote challenge for a level appropriate char. If you're downleveled it's just "meh I added .. again...".
    Challenging (in my case it's annoying) zones I experienced are the dredge caverns and Orr. But Orr was designed with group play in mind, so that doesn't really count.
    And they aren't really a challenge at all. Even in Orr I can just stand there, facetank the mob and nuke him down w/o ever changing my attunement.

    Dunno, maybe we define challenge differently?

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  13. #453
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Granyala View Post
    This. I love downscaling when I play with my low level friend.
    I HATE it when I'm playing alone.
    Not sure what you mean. I don't even notice it... well, ever, in fact.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

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  14. #454
    Quote Originally Posted by DrakeWurrum View Post
    Not sure what you mean. I don't even notice it... well, ever, in fact.
    It happens when you go to a zone, or area of a zone that's a certain amount of levels lower than you

    For example, I have a level 80 Warrior, but if I go to a level 15 area of a 15-25 zone, it will make me level 15
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  15. #455
    Immortal Granyala's Avatar
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    Not sure what you mean. I don't even notice it... well, ever, in fact.
    I think it's a matter of what I'm used to. I play WoW for 6 years and being able to roflstomp lowlevel mobs feels normal to me and is part of the reward structure for the hated (by me) leveling process.

    A.k.a. "Look at me now you S.O.B. Mob, remember the little priestess you ganked and allways killed? Take this!" *SMACK*.
    I still have the Fel reaver on hellfire peninsula on KoS

    From a technical PoV you're correct. Mob killtime doesn't vary that much. (Except sub Lv 10 mobs those die like flies.)

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  16. #456
    Bloodsail Admiral Riavan's Avatar
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    Quote Originally Posted by Granyala View Post
    I think it's a matter of what I'm used to. I play WoW for 6 years and being able to roflstomp lowlevel mobs feels normal to me and is part of the reward structure for the hated (by me) leveling process.

    A.k.a. "Look at me now you S.O.B. Mob, remember the little priestess you ganked and allways killed? Take this!" *SMACK*.
    I still have the Fel reaver on hellfire peninsula on KoS

    From a technical PoV you're correct. Mob killtime doesn't vary that much. (Except sub Lv 10 mobs those die like flies.)
    I get what you mean, you never get that feeling of accomplishment riding through lowbie zones going "yeah im a badass now", you can also never have relaxing time walking through a zone exploring it without like 50 mobs chasing you thrashing their arms wildly.

    Basically, guild wars 2 chooses to give up this aspect to provide more "relevant" content. Which some may prefer, some may not like as much etc.

    As for mob killing time, I actually seem to notice quite a bit of a difference between say, the 70 area in straits and the 80 area in the last orr zone.

  17. #457
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Granyala View Post
    I think it's a matter of what I'm used to. I play WoW for 6 years and being able to roflstomp lowlevel mobs feels normal to me and is part of the reward structure for the hated (by me) leveling process.

    A.k.a. "Look at me now you S.O.B. Mob, remember the little priestess you ganked and allways killed? Take this!" *SMACK*.
    I still have the Fel reaver on hellfire peninsula on KoS

    From a technical PoV you're correct. Mob killtime doesn't vary that much. (Except sub Lv 10 mobs those die like flies.)
    You're kidding, right? I do "roflstomp" low level mobs. O_o

    I don't ever one-shot them, and it's not the case that I can't die if I'm reckless, but I still "roflstomp" them to the point that they're not really a challenge anymore.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  18. #458
    The Patient
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    Quote Originally Posted by Shadylol View Post
    I expected this would be the case in Guild Wars 2. The last time I played a game published by NC Soft (Aion), it was extremely grindy
    The last time I played a game published by NC Soft (Guild Wars), it didn't have any grind (except optional that didn't gave any advantage).

    Now ANet shoot themselves in the foot in this one perhaps to catter to the idiots that cried for months that GW2 needed gear grind.

  19. #459
    Subjective.
    I don't play to feel badass.
    "Roflstomp" (i hate these "words"), through low level mobs is pretty shallow, imho.
    I found scaling a great feature, and i hope they can make "roflstomping" optional instead of mandatory in other MMOs i play.
    Subjective, as i said.
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  20. #460
    Quote Originally Posted by Barbas View Post
    The last time I played a game published by NC Soft (Guild Wars), it didn't have any grind (except optional that didn't gave any advantage).

    Now ANet shoot themselves in the foot in this one perhaps to catter to the idiots that cried for months that GW2 needed gear grind.
    Aion was a more recent release, so I assumed it would be more similar to Aion than the first Guild Wars
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