View Poll Results: Are you enjoying the "Endgame"?

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  • Yes

    474 47.12%
  • No

    532 52.88%
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  1. #221
    Quote Originally Posted by Plzbegentle View Post
    Last time i checked nemro82 PvE gear with justice points are predictable and beter than the random drops:P
    yeah, like anyone cares about JP...
    my PSN ID - Kobold_Rider

  2. #222
    there is no endgame

  3. #223
    Herald of the Titans Jigain's Avatar
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    Quote Originally Posted by Shadylol View Post
    Endgame is really just another word for content, it doesn't really matter if you have to level up first. Guild Wars 2 doesn't really have anything that would normally be called "endgame content". If you think that grinding events that have you kill XYZ waves of mobs is comparable to other games' endgame content, then sure, Guild Wars 2 has loads of content. Otherwise, it's severely lacking
    If "endgame" is another word for "content", "endgame content" is a redundant statement, and is equal to saying "content content" or "endgame endgame". Fortunately, endgame isn't a synonym to content at all.

    end·game (also end game)
    n.
    1. Games The final stage of a chess game after most of the pieces have been removed from the board.
    2. The final stage of an extended process or course of events: the diplomatic endgame that led to the treaty.

    con·tent
    n.
    The substantive or meaningful part: "The brain is hungry not for method but for content, especially content which contains generalizations that are powerful, precise, and explicit" (Frederick Turner).

    To say that endgame equals content is like saying sugar equals chocolate. Sugar is a part of chocolate, but it's not the entirety of it.

  4. #224
    I'm not worried about GW2. I'm worried about gaming in general.

    I'm terrified that games like diablo3 or recent CoD had such huge sales. CoD had terrible graphics, the most cliché "story" (seriously, ingredient list on my cereal box looks more fascinating) and is the pinnacle of simplifying the FPS genre. Every step during the campaign they made sure you don't have to think even for a second - in doubt? Just run forward, it always works. Weapons are all the same and they didn't even try to make them look or feel real.

    Same goes with D3. Rushed and thanks to that unfinished, shallow and the most not-thought-through game in history of gaming. Yet it broke, what, 8mln in sales? Amazing.

    The trend in gaming industry is making me shiver as they totally forgot about quality or depth of games. Now, most games are more like films, where you have to press a button from time to time and you are guaranteed to finish them. WoW is no exception, by buying a box you are guaranteed to finish whole content. You just press a button and bang, you are in a heroic(heroic.. trolololololo) dungeon. Very similar button LFR gives you instant kill of Deathwing.

    Less challenge = sells better
    Less complexity = sells better
    Less required input/action/effort from players = sells better
    Shallow story = sells better

    Right now, I can't think of a game which was published this year with enough depth, complexity and interactive environment which could rival original and first DooM game... I feel old.. so so old :'/.
    The spice must flow..

  5. #225
    Herald of the Titans Jigain's Avatar
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    Quote Originally Posted by Swiped View Post
    CoD had terrible graphics, the most cliché "story" (seriously, ingredient list on my cereal box looks more fascinating) and is the pinnacle of simplifying the FPS genre. Every step during the campaign they made sure you don't have to think even for a second - in doubt? Just run forward, it always works. Weapons are all the same and they didn't even try to make them look or feel real.
    While reading that, I couldn't stop thinking about Duty Calls: the Calm Before the Storm. Google it, it's hilarious.

  6. #226
    Quote Originally Posted by Shadylol View Post
    Endgame is really just another word for content, it doesn't really matter if you have to level up first. Guild Wars 2 doesn't really have anything that would normally be called "endgame content". If you think that grinding events that have you kill XYZ waves of mobs is comparable to other games' endgame content, then sure, Guild Wars 2 has loads of content. Otherwise, it's severely lacking
    Very true, and as others have said in the thread, yes the leveling was quite interesting but for me and im sure many others it was kept extra interesting because we had a hope that there'd be a nice carrot at the end once we reached max and could start doing the "real" end game, if I had known that there would've been nothing I dont think I could have really bothered to be honest, I might as well just have played skyrim and ended up with more stuff to do in "end game" compared to this.

  7. #227
    Quote Originally Posted by Batistarama View Post
    Very true, and as others have said in the thread, yes the leveling was quite interesting but for me and im sure many others it was kept extra interesting because we had a hope that there'd be a nice carrot at the end once we reached max and could start doing the "real" end game, if I had known that there would've been nothing I dont think I could have really bothered to be honest, I might as well just have played skyrim and ended up with more stuff to do in "end game" compared to this.
    How many of the 25 dungeons did you do? LOL
    Did you think we had forgotten? Did you think we had forgiven?

  8. #228
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Swiped View Post
    I'm not worried about GW2. I'm worried about gaming in general.

    I'm terrified that games like diablo3 or recent CoD had such huge sales. CoD had terrible graphics, the most cliché "story" (seriously, ingredient list on my cereal box looks more fascinating) and is the pinnacle of simplifying the FPS genre. Every step during the campaign they made sure you don't have to think even for a second - in doubt? Just run forward, it always works. Weapons are all the same and they didn't even try to make them look or feel real.

    Same goes with D3. Rushed and thanks to that unfinished, shallow and the most not-thought-through game in history of gaming. Yet it broke, what, 8mln in sales? Amazing.

    The trend in gaming industry is making me shiver as they totally forgot about quality or depth of games. Now, most games are more like films, where you have to press a button from time to time and you are guaranteed to finish them. WoW is no exception, by buying a box you are guaranteed to finish whole content. You just press a button and bang, you are in a heroic(heroic.. trolololololo) dungeon. Very similar button LFR gives you instant kill of Deathwing.

    Less challenge = sells better
    Less complexity = sells better
    Less required input/action/effort from players = sells better
    Shallow story = sells better

    Right now, I can't think of a game which was published this year with enough depth, complexity and interactive environment which could rival original and first DooM game... I feel old.. so so old :'/.
    Sad state of the world, but it's true that marketing for the masses results in all of that. I'm not crossing my fingers in hoping that humanity reverses direction without some worldwide major tragedy.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  9. #229
    Won't cry about that, actually.
    I love a challenge now and then, but people have nuff troubles away from their computers, there's no need to go crazy while playin too.
    I am a leaf on the wind; watch how I soar.

    Also:
    Raegwine - Sylvari Elementalist; Caplock - Charr Engineer; Noah Quickfingers - Asura Thief; Amund Stormchaser - Norn Ranger

  10. #230
    Herald of the Titans Ravenblade's Avatar
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    I enjoy the "endgame". Here is why:

    1.) I am pretty open and less dogmatized to new approaches to a genre. Sure PVE content might not be perfect and they may not leave everything as is anyway. I am happy they are trying to get away from current design dogmas and someone could say they should not have tried too much different approaches and stuck with some traditions otherwise they may risk long-term failure. However the worse thing than failing sometimes is not trying at all.

    2.) Once upon a time I used to be a very active raider to the point I'd get upset when I lost a spot due to certain circumstances like me being late from work. Endgame was a very consuming and daily commitment and it was very hard to quit because of the things I am going to miss after all endgame was the game in general for me. I am glad that now I do not have to follow stringent time constraints, have to be overcommit in order to experience the game as is. I can play it right from the get-go and have fun while doing it.

    3.) I used to think myself as not particularly as PVP player in MMORPGs for various reasons and tried to avoid it as often as possible. Now all I am doing basically is PVPing in GW2 and having a blast at it. So I exchanged cravings for high-end raiding with the dynamic commitment to PVP activities of GW2.
    WoW: Crowcloak (Druid) @ Sylvanas EU (retired) | GW2: Siqqa (Asura Engineer) @ Piken Square EU
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  11. #231
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Holydorf View Post
    Won't cry about that, actually.
    I love a challenge now and then, but people have nuff troubles away from their computers, there's no need to go crazy while playin too.
    Some people enjoy hobbies that challenge their intellectual prowess and/or their hand-eye coordination. There's a reason people out there enjoy playing chess!

    I have hobbies that I partake in for when I want to just "relax" - often this is watching American Dad, Family Guy, Futurama, or even South Park. I use my brain so little I swear watching these shows makes me dumber (I often am reminded of scenes from these shows in random interactions with people both offline and online, and it's making me wonder...).

    I also have hobbies for when I want to engage my mind, because I get bored pretty easy when I don't. Or, at the least, I'd like to engage in something that requires split-second reaction times.

    There have actually been studies finding that modern games that require good hand-eye coordination and quick-thinking problem-solving skills improve a person's cognitive reasoning.
    Last edited by DrakeWurrum; 2012-09-18 at 10:53 AM.
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  12. #232
    Quote Originally Posted by Swiped View Post
    I'm not worried about GW2. I'm worried about gaming in general.

    I'm terrified that games like diablo3 or recent CoD had such huge sales. CoD had terrible graphics, the most cliché "story" (seriously, ingredient list on my cereal box looks more fascinating) and is the pinnacle of simplifying the FPS genre. Every step during the campaign they made sure you don't have to think even for a second - in doubt? Just run forward, it always works. Weapons are all the same and they didn't even try to make them look or feel real.

    Same goes with D3. Rushed and thanks to that unfinished, shallow and the most not-thought-through game in history of gaming. Yet it broke, what, 8mln in sales? Amazing.

    The trend in gaming industry is making me shiver as they totally forgot about quality or depth of games. Now, most games are more like films, where you have to press a button from time to time and you are guaranteed to finish them. WoW is no exception, by buying a box you are guaranteed to finish whole content. You just press a button and bang, you are in a heroic(heroic.. trolololololo) dungeon. Very similar button LFR gives you instant kill of Deathwing.

    Less challenge = sells better
    Less complexity = sells better
    Less required input/action/effort from players = sells better
    Shallow story = sells better

    Right now, I can't think of a game which was published this year with enough depth, complexity and interactive environment which could rival original and first DooM game... I feel old.. so so old :'/.
    COD isn't about the singleplayer, if you are playing that then yo uare doing it wrong. It's about the multiplayer.

    As a multiplayer game COD is one of the best games no doubt. As a singleplayer game it is a POS.

    thanks to drake for catching that typo
    Last edited by Forgeez; 2012-09-18 at 11:52 AM.

  13. #233
    The Insane DrakeWurrum's Avatar
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    Quote Originally Posted by Forgeez View Post
    COD isn't about the multiplayer .... It's about the multiplayer.
    O_o I think you made a typo!
    I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.

    If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.

  14. #234
    Pit Lord
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    i love the WvW. its amazing, the queue times are a big long, but i suspect they will even out once people relocate and stuff.

    im also enjoying the explorable 5 mans. some of them can be quite tricky and are pretty entertaining and the amount of dynamic events going on in Orr is quite staggering. i cant run from one way point to another without seeing 1 or 2 dynamic events popping up, sometimes its more like 3 or 4

    ---------- Post added 2012-09-18 at 11:04 AM ----------

    Quote Originally Posted by Forgeez View Post
    COD isn't about the multiplayer, if you are playing that then yo uare doing it wrong. It's about the multiplayer.

    As a multiplayer game COD is one of the best games no doubt.

    i think what you ment to say was CoD isnt about the campaign, its about the multiplayer. and while i agree to an extent, what does the multiplater aspect of the game offer from one version to the next (thats released within a year of each other most likely) other than some new maps and a few new weapons?

    dont get me wrong, i played quite a bit of CoD with friends and thoroughly enjoyed it, that being said when they started releasing one, what seemed like every year, with minimal updates it became more about quantity than quality.

    just my opinion however

  15. #235
    Quote Originally Posted by DrakeWurrum View Post
    Some people enjoy hobbies that challenge their intellectual prowess and/or their hand-eye coordination. There's a reason people out there enjoy playing chess!

    I have hobbies that I partake in for when I want to just "relax" - often this is watching American Dad, Family Guy, Futurama, or even South Park. I use my brain so little I swear watching these shows makes me dumber (I often am reminded of scenes from these shows in random interactions with people both offline and online, and it's making me wonder...).

    I also have hobbies for when I want to engage my mind, because I get bored pretty easy when I don't. Or, at the least, I'd like to engage in something that requires split-second reaction times.

    There have actually been studies finding that modern games that require good hand-eye coordination and quick-thinking problem-solving skills improve a person's cognitive reasoning.
    Everything proper, as always Drake.
    I was just stating my very personal case and opinion here, just to be clear.
    I am a leaf on the wind; watch how I soar.

    Also:
    Raegwine - Sylvari Elementalist; Caplock - Charr Engineer; Noah Quickfingers - Asura Thief; Amund Stormchaser - Norn Ranger

  16. #236
    Quote Originally Posted by Forgeez View Post
    As a multiplayer game COD is one of the best games no doubt.
    Must.. resist.. .. .. . .. .FFFFFFFUUU.... For the sake of my ability to post here, I will not comment your post.

    I was getting off topic anyway. As for the GW2 itself. I'm enjoying it. Getting full exotic gear with the stats I wanted was bit too easy though. I knew rare would be easy but I thought you'd have to work a bit for exotic one.

    Like probably everyone I have full CoF and Arah set plus weapons, so now we are farming inquest. I'm also thinking about legendary weapon, but didn't decide on which one I want ;s - got tons of mats though so maybe it won't take much time.

    So yeah, enjoying it. I wasn't blown away, but even farming the easiest possible paths of explo mode is more engaging than raiding - I get to push more buttons . That's actually fun, I remember I had full UI of spells/macros/abilities back in WoW - but used only 3 ;p. Now I have bit over 10, but I've actually get to use all of them.
    The spice must flow..

  17. #237
    Quote Originally Posted by dokilar View Post
    i love the WvW. its amazing, the queue times are a big long, but i suspect they will even out once people relocate and stuff.

    im also enjoying the explorable 5 mans. some of them can be quite tricky and are pretty entertaining and the amount of dynamic events going on in Orr is quite staggering. i cant run from one way point to another without seeing 1 or 2 dynamic events popping up, sometimes its more like 3 or 4

    ---------- Post added 2012-09-18 at 11:04 AM ----------




    i think what you ment to say was CoD isnt about the campaign, its about the multiplayer. and while i agree to an extent, what does the multiplater aspect of the game offer from one version to the next (thats released within a year of each other most likely) other than some new maps and a few new weapons?

    dont get me wrong, i played quite a bit of CoD with friends and thoroughly enjoyed it, that being said when they started releasing one, what seemed like every year, with minimal updates it became more about quantity than quality.

    just my opinion however
    Well you are correct that the company that manages the development basically are doing minimal effort and gaining maximum profit. My point was that COD has a shitty singleplayer game but a great multiplayer model and the same applies to: GW2 has great leveling but non-existant/shitty endgame.

    GW2 must fix this, they have this wonderful model of a game where you can run around with huge masses of friends and battle foes in WvW and you can do everything with these huge amounts of friends. But you can't raid endgame.... It feels like Anet did a great job but failed at the longevity of the game(nothing that can't be fixed perhaps).

    Quote Originally Posted by Swiped View Post
    Must.. resist.. .. .. . .. .FFFFFFFUUU.... For the sake of my ability to post here, I will not comment your post.
    OFFTOPIC: You know you love 'em flawless shootin' boi, don't try to deny it.
    Last edited by Forgeez; 2012-09-18 at 12:01 PM.

  18. #238
    Dreadlord Asseymcgee's Avatar
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    Quote Originally Posted by Fencers View Post
    Well, again. GW1 content development disproves this as well. And it's continued sales over all the games.

    There is no mincing words here; this model of game design is proven to be successful for the franchise.

    You guys comparing GW and GW2 are making no sense. Two completely different games and models. GW1 was a competitive online rpg. GW2 is an "mmo". The main front in GW1 was pvp and it was fantastic, this is coming from someone who is not a fan of pvp in online rpgs. They did it right. And the sales show. Now though, they are in a different ball park playing with different rules. It's not so much that GW2 lacks content, it has A LOT of content. It's that there is no incentive to do the content. You dont get rewarded properly for your actions, because of that it feels superrrr grindy. The dungeons are boring, tedious, and not unique at all. DEs need to be more challenging and rewarding as well. If they do some tweaking, make DEs harder (adding more hp and power is not the answer) and more rewarding, reward doing puzzles better with unique sets of gear + gold, lessen the prices of karma and dungeon token gear, add unique mechanics on explorable mode bosses, reduce the hp and power of mobs...this game will be more than solid imo.

    Edit: It seems Anet did the exact opposite of what I was saying. They reduced the amount of gold and xp you get in dungeons by a substantial amount and made CoF insanely harder. Theres an endless amount of posts about it in the official forums...I'm starting to lose faith.
    Last edited by Asseymcgee; 2012-09-18 at 01:30 PM.

  19. #239
    Quote Originally Posted by Shadylol View Post
    Endgame is really just another word for content, it doesn't really matter if you have to level up first. Guild Wars 2 doesn't really have anything that would normally be called "endgame content". If you think that grinding events that have you kill XYZ waves of mobs is comparable to other games' endgame content, then sure, Guild Wars 2 has loads of content. Otherwise, it's severely lacking
    I don't understand this. I read it, I don't know, 10 times- trying to understand but I can't grasp it.

    So in WoW, you get to level cap- kill mobs in a dungeon (5 man) ... for lack of a better word grind gear, then grind packs of mobs in a raid with a final boss. You get different looking gear (usually more pleasing to the eye), and then move onto the next grind of mobs in a raid.

    In an offline RPG, you grind levels via packs of mobs (any final fantasy, borderlands, dragons age, etc) gain more pleasing gear to the eye, kill a boss, move to the next raid.

    In guild wars you get to the level cap, grind mobs (dungeons), get more aesthetically pleasing gear, and hopefully move on to the next raid.

    The only difference I can see between any of these three (WoW, offline RPG's, GW2) is slight variations of gameplay - and speed of that "next level" of stuff to kill. If GW2 can release more "stuff to kill" then sure, there is going to be plenty of endgame to cater to the *probably* 1-2 million people who enjoy this style of pick up and play game. If not, well yeah- then there isn't.
    Last edited by Boomcats; 2012-09-18 at 01:35 PM.

  20. #240
    Dreadlord Vexies's Avatar
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    It seems Anet did the exact opposite of what I was saying. They reduced the amount of gold and xp you get in dungeons by a substantial amount and made CoF insanely harder. Theres an endless amount of posts about it in the official forums...I'm starting to lose faith.
    I havent yet had a chance to try out the dungeons since the last patch but they did mention that they where making them less profitable to speed farm and that is a very good thing. I myself reported the second dungeon (cant remember its name ) but it was stupid easy, I mean to the point of sillyness for the reward we where getting we smashed it three times in a row and I gained like almost 5 lvls and over 30 silver not to mention a ton of greens, blues and what not to sell and salvage all for about a hour maybe two's worth of time..

    yeah that one needed addressed big time. Storymode was and is way to easy for the rewards it was pumping out.

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