Yes
No
About 13s at the end of the dungeon and increasing the difficulty like crazy is not a good design. It's either make it harder, or lessen the rewards. Not make it almost impossibly harder AND decrease the rewards. There's absolutely no reason to do dungeons anymore. CoF and CM were the only ones kind of worth doing. Now, none of them are. Just read the forums or run the dungeon for yourself. That was one of the few ways to earn gold in the game. I agree with making it harder..but this is retarded.
CM was and or is a joke (havent been back yet) if they made it harder then good and the rewards where way, way to good for what it was. Come on now you had to see that. We did it like three times back to back and felt dirty then stopped. Its always been clear that the dungeon rewards needed adjusting. CoF while parts of it where challenging again is hardly impossible and quite fun. I dont really feel it need anymore tuning towards being "more" difficult but eh we will see when we run it again. They mentioned nothing about altering the encounters themselves other than making it less profitable to speed run them but who knows. I'll have to judge them for myself when my group runs em again.About 13s at the end of the dungeon and increasing the difficulty like crazy is not a good design. It's either make it harder, or lessen the rewards. Not make it almost impossibly harder AND decrease the rewards. There's absolutely no reason to do dungeons anymore. CoF and CM were the only ones kind of worth doing. Now, none of them are. Just read the forums or run the dungeon for yourself. That was one of the few ways to earn gold in the game. I agree with making it harder..but this is retarded.
I have no problem with making upping the difficulty as long as its not just more hp and more power and more mobs, making it harder mechanics wise as well. What I have the problem with is, making it harder and lowering the rewards by a HUGE amount. Dungeons were grindy enough as it is considering you barely got rewarded. Now, you might as well go do DEs in starter areas.
You are right, of course, there is little inherent difference between WOW and GW 2 (or Rift, SWTOR). The big difference is that GW 2 is primarily a PVP game at it's 'end game' which is interesting if you think about it because making PVP maps and letting player have a go at them must be a lot cheaper than developing the extensive and intricate raids that Blizzard has been doing for years.
I have two thoughts about what ArenaNet did with GW 2. First, it would seem to me that it threw in the leveling game directly to appeal to the WOW type player. All the elements are there: leveling, quests (however you want to hide them) and crafting. There is no real difference. Thus, it is pretty disingenuous to claim that GW 2 is somehow 'revolutionary'. It just ain't.
Second, at it's heart, GW 2 is really a PVP game that ArenaNet has dressed up as a PVE game to appeal to just the people who play WOW, Rift, etc. Having sucked them in, then ArenaNet dumps them into a PVP game which many don't like and which, in the last analysis, is just a cheap way to provide content. The thing about GW 2 is that it is really a small game tricked out to look big.
Small? Area Quests, Dynamic Events, WvWvW, SPvP, Dungeons, Exploration, and Crafting?
http://images.mmorpg.com//images/gal...ef66cb638a.jpg
Small? Not seeing it.
Mod edit: Guys. The screenshots. Please use a thumbnail or something.
Last edited by Fencers; 2012-09-18 at 05:16 PM.
I think that's the point he was trying to make. It's a fairly small game that's thrown into some really big environments.
Sadly no...I gave up on grinding and just play alts. I thought this game will throw grinding away but it ended up have the more grind than other usual mmos.Of course you can bypass grind by using gold/real money and maybe this is where they plan to make profits but not from me. Although since it does not have a sub, I am very happy with what I got for 54 euro
The problem when you make a game F2P is systems need to be designed around annoying players enough to pay. Some games are less annoying than others, but at their core they need to give you a reason to spend money.
So, while F2P games annoy you into spending money, subscription games entertain you so you keep your subscription.
So where is the deception or outwitting? If I saw a POI on the map, got there, and there wasn't one? "By golly, I've been deceived." Though I would probably chalk it up to a bug or glitch instead. Its a huge world with content spread throughout it. Maybe exploration isn't his thing. Maybe its not the content that he wants. However that's a far cry from it actually being "small," or there being any trickery involved. Progression is part and parcel of the MMORPG. How entertaining you make it will determine how soon people get the infamous "grind" feeling and there your mileage will definitely vary.
~ flarecde
Reality is nothing; Perception is everything.
This is exactly what I am talking about, this is an OPINION, and not fact. But I guess thats what keeps forums going huh?
I'm fighting an uphill battle, but because you don't enjoy the PVE portion of GW2 (5 man explore modes, theres tons of them) then yeah - its mostly a PvP game for you. There are people, alternatively, who do enjoy the grindy, DIFFERENT (not better or worse then WoW "raids") PVE aspect of this game. I am, unfortunately, not one of those people - and will probably continue with WoW raiding.
Also you can't say GW2 didn't revolutionize, or at least change the way that people view quests or leveling. I will refuse to ever play another game structured like WoW again after seeing how much more fun this way is.
And if you don't think that Gw2 revolutionized MMO's then neither did WoW, because it literally just repackaged EQ and FFXI's leveling gameplay in a more soloable, quest oriented manner to make it feel less grindy, which is exactly what GW2 did.
I've been quite lucky with that so far. Except for that Ethereal Vanguard one in Ashland which always seems to bug or glitch out on me. However, the content is still actually there. It just may not be "working as intended." Or I may not have found the way to do it yet. Like the one with bandit hunting hounds. Went much smoother once I found the place those glitchy little puppies should be leading me too. Travel wise I do okay, especially when I'm doing an escort on the way.
Even WvW is getting more "user friendly" now that more enabling of upgrades like waypoints is going on.
Im getting a bit tired of it tbh (yes already) my character is fully exotic geared and im not the biggest fan of PvP so Im finding it hard to find the motivation to play at the moment. I really like the game and iv probably put 300 hours in so iv got my money's worth and with no monthly fee im just waiting to see where Anet take the game from here now.
Im starting to wonder if MoP will be worth it now to be honest, I have nothing against Guild Wars 2 and don't for one minute regret buying it but I can't see the long lasting playability in the game (from a pve prospective)
Last edited by Flimsy; 2012-09-18 at 06:09 PM.
I constantly run into broken DEs, particularly stuck escorts. It got far more prevalent in the later levels. Content that isn't working is basically content that doesn't exist in my book. If I can't do it, I can't appreciate a difference. No credit for effort in my class! Also as population drops with age and distribution, DEs have kinda died out, used to be I couldn't walk without spotting one, particularly in the low level areas. Now not so much, I have to switch zones to get enough experience on my alts to move forward.
Travel wise my main problem is Orr. I have to spend more money than I make doing events to move around, because otherwise I have to deal with a trail of zombies slowing me down only to arrive just after a huge zerg of bots and other semi-AFK people finish the event and tab out to do something else while waiting for it to respawn. More power to them, I guess, but not how I want to play the game.
~ flarecde
Reality is nothing; Perception is everything.