CM was and or is a joke (havent been back yet) if they made it harder then good and the rewards where way, way to good for what it was. Come on now you had to see that. We did it like three times back to back and felt dirty then stopped. Its always been clear that the dungeon rewards needed adjusting. CoF while parts of it where challenging again is hardly impossible and quite fun. I dont really feel it need anymore tuning towards being "more" difficult but eh we will see when we run it again. They mentioned nothing about altering the encounters themselves other than making it less profitable to speed run them but who knows. I'll have to judge them for myself when my group runs em again.About 13s at the end of the dungeon and increasing the difficulty like crazy is not a good design. It's either make it harder, or lessen the rewards. Not make it almost impossibly harder AND decrease the rewards. There's absolutely no reason to do dungeons anymore. CoF and CM were the only ones kind of worth doing. Now, none of them are. Just read the forums or run the dungeon for yourself. That was one of the few ways to earn gold in the game. I agree with making it harder..but this is retarded.
More corporate lies and bullshit PR in the gaming industry.This doesn’t mean that we’re walking away from our fans who only play on PlayStation or on PC. We have Lara Croft and the Temple of Osiris coming to those platforms this December, and Tomb Raider: The Definitive Edition is available on PS4.
I have two thoughts about what ArenaNet did with GW 2. First, it would seem to me that it threw in the leveling game directly to appeal to the WOW type player. All the elements are there: leveling, quests (however you want to hide them) and crafting. There is no real difference. Thus, it is pretty disingenuous to claim that GW 2 is somehow 'revolutionary'. It just ain't.
Second, at it's heart, GW 2 is really a PVP game that ArenaNet has dressed up as a PVE game to appeal to just the people who play WOW, Rift, etc. Having sucked them in, then ArenaNet dumps them into a PVP game which many don't like and which, in the last analysis, is just a cheap way to provide content. The thing about GW 2 is that it is really a small game tricked out to look big.
Small? Area Quests, Dynamic Events, WvWvW, SPvP, Dungeons, Exploration, and Crafting?
Small? Not seeing it.
Mod edit: Guys. The screenshots. Please use a thumbnail or something.
Last edited by Fencers; 2012-09-18 at 05:16 PM.
I think that's the point he was trying to make. It's a fairly small game that's thrown into some really big environments.
Sadly no...I gave up on grinding and just play alts. I thought this game will throw grinding away but it ended up have the more grind than other usual mmos.Of course you can bypass grind by using gold/real money and maybe this is where they plan to make profits but not from me . Although since it does not have a sub, I am very happy with what I got for 54 euro
The trick of selling a PvP-MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.
Reality is nothing; Perception is everything.
I'm fighting an uphill battle, but because you don't enjoy the PVE portion of GW2 (5 man explore modes, theres tons of them) then yeah - its mostly a PvP game for you. There are people, alternatively, who do enjoy the grindy, DIFFERENT (not better or worse then WoW "raids") PVE aspect of this game. I am, unfortunately, not one of those people - and will probably continue with WoW raiding.
Also you can't say GW2 didn't revolutionize, or at least change the way that people view quests or leveling. I will refuse to ever play another game structured like WoW again after seeing how much more fun this way is.
And if you don't think that Gw2 revolutionized MMO's then neither did WoW, because it literally just repackaged EQ and FFXI's leveling gameplay in a more soloable, quest oriented manner to make it feel less grindy, which is exactly what GW2 did.
Even WvW is getting more "user friendly" now that more enabling of upgrades like waypoints is going on.
Im getting a bit tired of it tbh (yes already) my character is fully exotic geared and im not the biggest fan of PvP so Im finding it hard to find the motivation to play at the moment. I really like the game and iv probably put 300 hours in so iv got my money's worth and with no monthly fee im just waiting to see where Anet take the game from here now.
Im starting to wonder if MoP will be worth it now to be honest, I have nothing against Guild Wars 2 and don't for one minute regret buying it but I can't see the long lasting playability in the game (from a pve prospective)
Last edited by Flimsy; 2012-09-18 at 06:09 PM.
Travel wise my main problem is Orr. I have to spend more money than I make doing events to move around, because otherwise I have to deal with a trail of zombies slowing me down only to arrive just after a huge zerg of bots and other semi-AFK people finish the event and tab out to do something else while waiting for it to respawn. More power to them, I guess, but not how I want to play the game.
Reality is nothing; Perception is everything.