Dyra got so lucky by randoming a Traitor with her recruit on Night 1. I mean, the Town spent days and days lynching and didn't manage to get a single Traitor despite the fact that the Mafia wasn't able to know who they are and protect them either (well, only one at a time).
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And bring it on
Hypermode should have protected the cop no matter what. WIFOMing with something so powerful was a massive risk, to big a risk I thought.
But they did indeed get lucky in picking me to join their team.
tha irsishman killing people? you don't say!
"He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss the abyss also gazes into you." -Friedrich Nietzsche
... so many half-baked mafia game ideas in my head.
All of which are terrible.
One of which has the premise: "This is a full bastard mod game. Everything I say after this post, until the end of the game, except for player names and day/night end times, will be a lie."
And that is not the dumbest.
Call to arms, the trumpets sound
Hand puppets storm the base, flags up now cannons rage
All clowns head for the rear, slingshots fire to the air
Toy horses start the charge, Robot chessmen standing guard
Crossfire to the marionettes, Slip into the edge of death...
Meh... if you tell them everything you say is a lie then you might as well be telling the truth because there is no difficulty. Bastardization games only work if no one knows the game is bastardized to start with and then it becomes a race to see who figures it out first.
37 + (3*7) + (3*7)W/L/Death count: Wolf: 0/1/1 | Mafia: 0/5/5 | TPR: 0/2/2SK: 0/1/1 | VT: 1.5/3.5/5 | Cult: 1/0/1Legendary Overlooked