Originally Posted by
Lolretadin
Mages, for years, have been completely overpowered compared to every class, and this expansion seems as though it will be no different. Being someone who has played a Ret, a Warrior, a Warlock, and an Ele Shaman since the patch dropped, I can say that they are a hardcounter to basically everything. Warriors have never actually stood a chance against a good mage, nor have Ele Shaman. But Warlocks, who were at least able to compete, and Ret Paladin, with whos plethora of anti-cc abilities one would think they would have the edge to at least make a good fight, both fall horribly short in comparison to Mages.
On my Ret Paladin, for example, I get absolutely nowhere against a Mage. I cannot move at all. I use Hand of Freedom, they Spellsteal spam and then root me. If I talent Clemency, it is gone again. Spamming Emancipate doesn't help, either, as the GCD I use to get a Judgement off or use a CD other than one to stop their roots and slows, I get slowed again. Even then, I cannot do it indefinitly as I will run OOM quickly by spamming it. Toting a respectable 60% PvP Resilience, one would think Mage damage would at least be mitigated. This does not seem to be the case either. With you either being killed in, quite literally from a recount log I looked at from a BG, 7 seconds by just a Mage chaining Pyroblast and Inferno Blast. And when they are Frost, then they at least give up some mobility. But, no, their CC does not diminish. In fact, they stun you with Deep Freeze and then Icelance and Frostbolt spam to victory.
On my Warlock, things are not much better. As Destruction, no Mage is stupid enough to someone get off a Chaos Bolt, so your damage is terrible. You flat out cannot beat a competent Mage as Destro. But what about Affliction? Surely they would do better? Sure. They do a little better, but they still aren't much of a threat to Mages. As you are forced to Channel for most of your damage, you're more susceptable to CC and Silences hurting your damage than ever before, as most of your DoT damage is caused by the Maelfic Grasp proc. Sure, if they're Frost there's a chance. A small chance. But as Fire, the burst is far too high for an Affliction Warlock to heal through at current. And the current survivability CD for Warlocks do nothing but delay the inevitable loss against the Fire Mage. Sacrificial Pact essentially means you're just killed your demon, and Soul Link essentially means that you're taking almost full DoT damage as your pet will probably at least have Living Bomb on it.
TL;DR
Mages are overpowered, and nothing on the beta has done anything to belay this. In fact, the things I have seen on the Beta have done nothing but reassured me that Mages will, again, be king as they have been the past few years of Cataclysm.
Moving onwards, if I were to nerf Mages, I would reduce their critical strike damage from 200% down to about 150% to counteract their massive burst damage against everyone. In conjunction I would be decreasing the effectiveness of their slows by 40%, lowing their slows from 50% down to 30% as their ability to kite is, honestly, sickeningly good.