Page 2 of 5 FirstFirst
1
2
3
4
... LastLast
  1. #21
    Stood in the Fire Jalfrezi's Avatar
    Join Date
    May 2011
    Location
    Durham, England
    Posts
    458
    Simply put... You are not playing your hunter right... Think about mobility!

    On the first tier, Post Haste or Narrow Escape are brilliant choices! I prefer Narrow Escape personally, and it will be greatly utilised in my levelling from 85-90. As for raiding, as someone posted before... Morchok, jump disengage enables you to get behind the boulders VERY quick, and even better with it glyphed! I used to use it vs LK for defile, in ToC when you used to get poisoned, Major Homo in FL when your got that bomb thing on you and had to get out from the middle, there are simply LOADS of situations it's useful.

  2. #22
    The Patient GameFreakRPG's Avatar
    Join Date
    Nov 2010
    Location
    Twisting Netherlands
    Posts
    224
    Quote Originally Posted by Xemik View Post
    ^This.^ I personally use disengage A LOT. Need to move from A to B? Jump, rotate, disengage to point B.
    Need to get past this patch of fire/acid/etc on the ground without running through it? Disengage to the other side of it.
    As somebody else has said, it really is one of the greatest abilities ever(even with it's flaw [which can be an advantage in certain PvE situations]) and when combined with Posthaste and the glyph to go further, it becomes even more amazing for quick travel and repositioning.
    I feel like I have to mention that Posthaste and Glyph of Disengage work against eachothers, since the movement speed buff starts the moment you Disengage. So by having a longer disengage you'll have slightly less time on your increased movement speed. I myself still use both, but it's something to consider.
    That aside, I use Disengage just like you. It's amazing, and it has saved my life multiple times.
    T

    Thanks Quosk1867, for the amazing sig! <3

  3. #23
    *Why would you not be positioned properly to begin with for crystal? DE leaves you in the black mess as stated above till you land, running out is the same thing? Shouldn't you be pre-moving anyway before black mess comes out? DBM much?
    *Straffing lets you dps the boss on the way to glob?
    *Aren't you "zone" killing the tents and stalks?
    *Shouldn't you be positioned correctly?
    *Ah! At last a viable reason to use it in a raid!!! =)
    *Again, the server records you where you are pre DE... its just as fast to move normally.
    *Ah! a second viable reason to use it while raiding!! =)
    *Shouldn't you be positioned correctly? Ranged should never have to move to dps the parasite or something is being done REALLY wrong.

    So 3 uses for DE in a raid setting... 2 for lulz and the rest because you fail at easy mechanics that you should be aware of...
    Not sure if that fits under the blanket of "if you have never used DE then your not maxing your dps" comment.

    Tbh I only use disengage for dodging things if im lazy or didnt notice them, its good on some fights like when you get knocked away to reposition. I wouldnt remove it from my bars because its usefull, but its not exactly much of a dps increase.
    +1

    i wonder how you managed majordomo hc............
    The same way every class that doesn't have DE did? Watch the bar fill up, pre-move at 90%...
    Last edited by jax; 2012-09-15 at 01:38 PM.

  4. #24
    some like to disengage alot, some prefer not to waste gcds. seriously, i love disengage but the only place i use it in ds is whenever theres nothing to attack like on madness platform switch or if im late on blackhorn for onslought.

  5. #25
    Quote Originally Posted by jax View Post
    *Why would you not be positioned properly to begin with for crystal? DE leaves you in the black mess as stated above till you land, running out is the same thing? Shouldn't you be pre-moving anyway before black mess comes out? DBM much?
    *Straffing lets you dps the boss on the way to glob?
    *Aren't you "zone" killing the tents and stalks?
    *Shouldn't you be positioned correctly?
    *Ah! At last a viable reason to use it in a raid!!! =)
    *Again, the server records you where you are pre DE... its just as fast to move normally.
    *Ah! a second viable reason to use it while raiding!! =)
    *Shouldn't you be positioned correctly? Ranged should never have to move to dps the parasite or something is being done REALLY wrong.

    So 3 uses for DE in a raid setting... 2 for lulz and the rest because you fail at easy mechanics that you should be aware of...
    Not sure if that fits under the blanket of "if you have never used DE then your not maxing your dps" comment.



    +1
    dragon soul wasn't a particularly movement intensive raid instance, however your comment at yorsahj makes no sense, you know you can shoot while flying right?

    And a lot of your "shouldn't you be positioned correctly" statements: boss mechanics are often targeted on random people, for the hagara example you cannot predict where the ice lances are so there's no such thing as "positioning" correctly you have to adapt and the faster you adapt the easier that mechanic is to deal with.

    If you look at firelands: i think every fight had a use for disengage there.

  6. #26
    Stood in the Fire Jalfrezi's Avatar
    Join Date
    May 2011
    Location
    Durham, England
    Posts
    458
    Quote Originally Posted by jax View Post
    *Why would you not be positioned properly to begin with for crystal? DE leaves you in the black mess as stated above till you land, running out is the same thing? Shouldn't you be pre-moving anyway before black mess comes out? DBM much?
    *Straffing lets you dps the boss on the way to glob?
    *Aren't you "zone" killing the tents and stalks?
    *Shouldn't you be positioned correctly?
    *Ah! At last a viable reason to use it in a raid!!! =)
    *Again, the server records you where you are pre DE... its just as fast to move normally.
    *Ah! a second viable reason to use it while raiding!! =)
    *Shouldn't you be positioned correctly? Ranged should never have to move to dps the parasite or something is being done REALLY wrong.

    So 3 uses for DE in a raid setting... 2 for lulz and the rest because you fail at easy mechanics that you should be aware of...
    Not sure if that fits under the blanket of "if you have never used DE then your not maxing your dps" comment.



    +1
    Aren't the crystals random, and don't spawn in a set place? So therefore being able to disengage to them is quicker, since disengaging is quicker than running. And the "black mess" when you get pulled in, you can jump disengage straight away and be at the boulder things without issue. and position yourself to continue DPS.

    Again Disengage is quicker than running, esp if talented to increase speed. So it can be beneficial on the way there... or on the way back.

    Why keep asking about position correctly... it's a weak argument where on fights which require movement, being able to disengage/jump disengage with a running speed buff allows better movement, FACT, not opinion.

    ---------- Post added 2012-09-15 at 02:44 PM ----------

    Quote Originally Posted by Illana View Post

    If you look at firelands: i think every fight had a use for disengage there.

    And baring in mind, previously we have that 5 yard nonsense, so being able to get away quickly from something that's in your face is VERY helpful.

  7. #27
    You can surely get by without using Disengage, there's only a few examples that it's strictly speaking a DPS increase over "proper" movement without Disengage. That said, many players feel more comfortable repositioning rapidly and proceeding with their rotation. Among other things, it decreases the likelihood of needing to switch into Fox for a Cobra Shot. If for some reason you really, really hate using Disengage, I'm sure you'll get by fine without it, but you're ignoring a useful tool for no apparent reason. The sprint effect on Posthaste is quite handy.

  8. #28
    nevermind...

  9. #29
    Quote Originally Posted by Tommo View Post
    Tbh I only use disengage for dodging things if im lazy or didnt notice them, its good on some fights like when you get knocked away to reposition. I wouldnt remove it from my bars because its usefull, but its not exactly much of a dps increase.
    The question is how is it NOT a dps increase?
    Morchock, Disengage away from the black ooze so you can start dps faster rather then running the whole way out of it _then_ start to dps, I call that a DPS gain.
    This doesn't only go for Morchock, it's like this in most fights, as stated a couple of times in the post - fast repositioning which also equals get to adds faster and more time on adds

  10. #30
    Aren't the crystals random, and don't spawn in a set place?
    We take the split off Morchok and tank him to the left side of the road, we group on his left hand side and the crystal has spawned on that side every time I have ever done him. (60 or so times?) I have never seen the crystal on that side go any place else so positioning from what I see is very important.
    So therefore being able to disengage to them is quicker, since disengaging is quicker than running.
    I can not comment on this because our strat is based off the crystal always popping on the side we are grouped at so its a 3 step move. If I used jump/DE id be well past the crystal since that side is downhill and would have to run back up just to be in range.

    And the "black mess" when you get pulled in, you can jump disengage straight away and be at the boulder things without issue. and position yourself to continue DPS.
    And you can straff/dps just as easily...

    Again Disengage is quicker than running, esp if talented to increase speed. So it can be beneficial on the way there... or on the way back.
    Not talking about the talent increase, and last I checked you can dps from behind the pillars and the timer gives you so much time to move there and back you would have to be watching Oprah to not execute the mechanic in the time given...

    Why keep asking about position correctly... it's a weak argument where on fights which require movement, being able to disengage/jump disengage with a running speed buff allows better movement, FACT, not opinion.
    No one said it didn't, the discussion is that if your paying attention DE is not needed, its used to make up for mistakes in positioning or when people have weak situational awareness, or for fun during fights. The only "FACT" is that no other class has it or needs it... and people wonder why some of us are called huntards....

    I love the ability, but its a crutch for lack of situational awareness... not a needed tool for raiding. Just ask any other class how important disengage is for them... oh wait.. n/m

    /sigh

    Disengage away from the black ooze so you can start dps faster rather then running the whole way out of it _then_ start to dps, I call that a DPS gain.
    This is what I mean... lol, you should be dpsing the entire time, why would you have to "start dps faster" when you would never stop if your straffing away from the boss?
    Keyboard turners unite!!!
    Last edited by jax; 2012-09-15 at 03:00 PM.

  11. #31
    I used to disengage back into the platform in the Lich King fight after the Valkyr things dropped you. Seriously I don't PvE anymore but disengage is the best ability hunter has. Just yesterday some Ret thought he had me cornered in a cliff and I just disengage around him back into the border of the cliff to finish him off. We actually NEED more abilities like Disengage (creative and fun) and less call X pet to do damage for you.
    "Druid must be boss, Hunter is just Drain-monkey.

    Hunter scatter this rogue.
    Hunter drain that priest.
    Hunter where is frost trap. Bad Hunter! No banana!
    Hunter where is flare? No flare, you get replaced by retarded warrior!"

    -Huainy

  12. #32
    Stood in the Fire Jalfrezi's Avatar
    Join Date
    May 2011
    Location
    Durham, England
    Posts
    458
    Quote Originally Posted by jax View Post

    No one said it didn't, the discussion is that if your paying attention DE is not needed, its used to make up for mistakes in positioning or when people have weak situational awareness, or for fun during fights. The only "FACT" is that no other class has it or needs it... and people wonder why some of us are called huntards....
    Mages (Blink), Warlocks (Demonic Circle & Demonic Leap), Warriors (Heroic Leap) and Monks (Roll) say hi!

    There's just 4 classes that have an equivalent to Disengage.

    I am unsure what you are arguing here since you seem to support it, but are basically saying it is shit at the same time.

    We have not even mentioned it's uses in PvP yet!

    Disengage is such an awesome underestimated utility. You call it a crutch, but it's not. It an ability we have and it's there to be used! That is the whole point of abilities. Is Heroism a crutch? Since it allows sudden DPS increases? Are legendaries crutches to certain classes per tier? If you start calling something a crutch... then everything becomes a crutch. Should we all just use auto attack an no spells?
    Last edited by Jalfrezi; 2012-09-15 at 03:15 PM.

  13. #33
    Quote Originally Posted by Mercible View Post
    You could always do the "Devai-maneuver", jump off the platform when the tornadoes are incoming, and disengage safely around them. Always so much fun to do that!
    This manuever was actually used well before T11...you could get dropped off the edge by a Valkyr on the Lich King fight and disengage back onto the platform. I think Kripparian or another hunter from one of the top guilds became known for this manuever...although they probably didn't invent it, just got famous for being seen doing it on a steam or vid.

  14. #34
    Quote Originally Posted by jax View Post
    We take the split off Morchok and tank him to the left side of the road, we group on his left hand side and the crystal has spawned on that side every time I have ever done him. (60 or so times?) I have never seen the crystal on that side go any place else so positioning from what I see is very important.

    I can not comment on this because our strat is based off the crystal always popping on the side we are grouped at so its a 3 step move. If I used jump/DE id be well past the crystal since that side is downhill and would have to run back up just to be in range.



    And you can straff/dps just as easily...



    Not talking about the talent increase, and last I checked you can dps from behind the pillars and the timer gives you so much time to move there and back you would have to be watching Oprah to not execute the mechanic in the time given...



    No one said it didn't, the discussion is that if your paying attention DE is not needed, its used to make up for mistakes in positioning or when people have weak situational awareness, or for fun during fights. The only "FACT" is that no other class has it or needs it... and people wonder why some of us are called huntards....

    I love the ability, but its a crutch for lack of situational awareness... not a needed tool for raiding. Just ask any other class how important disengage is for them... oh wait.. n/m

    /sigh



    This is what I mean... lol, you should be dpsing the entire time, why would you have to "start dps faster" when you would never stop if your straffing away from the boss?
    Keyboard turners unite!!!
    you're still assuming you cannot DPS while disengaging, which is completely untrue.

    Disengage will always be a DPS increase for any fight where you have to move any significant distance, that much is undeniable.

  15. #35
    I honestly can't keep track of how many times I've used Disengage.
    Not to mention how many times disengage saved my life when an unexpected (boss) mechanic blows you off a platform and you can quickly disengage back.

    I use disengage almost EVERY TIME when possible, sometimes even too much just because I think it's one of the most awesome hunter abilities to use.

    If you don't want to use/understand all of your abilities you simply can't play your class right.
    Last edited by Basic Fail; 2012-09-15 at 10:34 PM.

  16. #36
    High Overlord
    Join Date
    Dec 2011
    Location
    Corpus Christi, Texas
    Posts
    164
    I lol'd a bit reading the title of this thread, not gunna lie, your interested in which talents will provide the biggest DPS gain for you, yet, a hunter's only movement speed increase, you don't use. This would be the same if a warrior never used charge or heroic leap. They'd be called bad and laughed at.

  17. #37
    like there is no difference between a melee dps that cannot attack while not in bossrange and arange dps with tons of instant casts to their disposal. theres only very few situations in ds where disengage would be a dps increase over "walking".

  18. #38
    High Overlord
    Join Date
    Dec 2011
    Location
    Corpus Christi, Texas
    Posts
    164
    Quote Originally Posted by kalo View Post
    like there is no difference between a melee dps that cannot attack while not in bossrange and arange dps with tons of instant casts to their disposal. theres only very few situations in ds where disengage would be a dps increase over "walking".
    Although there may be few instances of it, it doesn't take away the fact that not using it at all, is pretty bad.

  19. #39
    Quote Originally Posted by kalo View Post
    like there is no difference between a melee dps that cannot attack while not in bossrange and arange dps with tons of instant casts to their disposal. theres only very few situations in ds where disengage would be a dps increase over "walking".
    If it gets you out of something that you would have died in by walking it's a dps increase dead dps = 0 dps
    If it gets you in range of a target you should be dpsing more quickly than walking it's a dps increase out of range = 0 dps
    If it allows you to pick root adds for a moment (tier 1 talent) while the tank picks them up so they don't beat your friend dps = higher group dps

    No, it is not the tool for every situation, and I can think of TONS of situations where strafing or moving forward/backwards a bit are better, but it is a useful tool. Those who ignore it are like those who click and keyboard turn. You'll get through most stuff if you're pretty good, but you'll never be as good as the great hunters are.

  20. #40
    That's like not using Blink on a mage...
    Armoury link
    Quote Originally Posted by zomgDPS View Post
    I, for one, have absolutely no doubt that Arcane, as an entire spec, in both PvE and PvP is going to end up in the toilet throughout the entire MoP expansion. You can bookmark this post, screenshot it if you wish, but you will see that that statement of mine will stand the test of time.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •