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  1. #1
    Stood in the Fire Etapicx's Avatar
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    Jul 2012
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    [Feral] The art of a Kitten: PvE guide



    Table of Contents

    • 1 About Me
    • 2 Get your character ready!
    • 2.1 Talents
    • 2.2 Glyphs
    • 2.3 Stats, the caps and Attributes
    • 2.4 Gemming, Reforging ,Enchanting
    • 2.5 Professions
    • 2.6 What should you use to prepare for a raid?(Flasks Potions Food)
    • 2.7 List of gear in priority
    • 2.8 Rune of Re-origination

    • 3.0 The battle!
    • 3.1 Abilities and Utilities
    • 3.2 Simplified normal rotation
    • 3.3 DoC rotation
    • 3.4 Heart of the Wild
    • 3.5 The opener
    • 3.6 Energy pooling
    • 3.7 AoE
    • 3.8 Mangle
    • 3.9 Rune of Re-Origination

    • 4 Addons & UI
    • 4.1 Weakauras to help with rotation
    • 5 Macros
    • 6 Boss guide
    • 7 Links
    • 7.1 Feral Druid PoV Streams/Ytube channels
    • 8 Keybinding Guide specialized for Melee DPS.
    • 9 History!
    • 10 Q & A


    You can use the Ctrl+F (or if mac CMD+F) to search in the guide. Every header is marked with # and a number so it will be easy for you to find any specific section in the guide without having to scroll through it. Example: Ctrl+F and then Type #2 if you want to get to "Get your character ready! or #3.3 for DoC rotation :-)

    #1 About me!

    My name is Etapic, I'm a quality casual raiding Feral and Restoration druid. I've not always played druid and I've not always raided. When I started raiding and later when I began to play a druid I couldn't get out of it. I think I've learned enough during my experience to write this guide for you and other ferals.

    #2 Get your character ready!


    #2.1 Talents
    They are no talents just used to give ourselves luxuries and they are (almost) no longer cookiecutter.

    You receive 1 talent point every 15 levels. They either significantly enhance current abilities or give you entirely new ones.

    The tiers are as follows:

    LEVEL 15

    Feline swiftness:

    Displacer Beast

    Wild Charge:
    Since the change to Displacer Beast it works as a blink and a sprint effect. I'm picking up Feline Swiftness because we have Stampeding Roar and Dash for the sprint effect DB would give.

    LEVEL 30

    Natures Swiftness

    Renewal:

    Cenarion Ward

    I'm persoanly avoiding Renewal and CW because not just do they bring lower healing then NS but since NS is using Healing Touch for the heal we'll also trigger DoC if we use that talent.

    LEVEL 45

    Faerie Swarm

    Mass Entanglement

    Typhoon

    I'm personally picking up Typhoon by defualt and Mass Entanglement can be used in some situations. Faerie Swarm can be used to slow effect where we can use this on range instead of melee range.

    LEVEL 60

    Soul of the Forest

    Incarnation

    Force of Nature

    SofT is a clear winner in raids... Challenging modes and Dungeons and very rare situations might tell you otherwise.

    LEVEL 75

    Disorienting Roar

    Ursol's Vortex

    Mighty Bash

    This tier I've choosen Mighty Bash by defualt because a lot of encounters can be handy to have adds stuned etc, Ofc Ursol's Vortex will be needed in some cases.

    LEVEL 90

    Heart of the Wild

    Dream of Cenarius

    Nature’s Vigil



    What's need to be in consideration when picking these talents is that DoC needs to be excuted properly and for most avrage players you'll actually find yourself losing DPS in the beginning, but don't give up the first week.

    #2.2 Glyphs

    #Major Glyphs

    Savagery Recommended

    Rebirth

    Shred

    Cat Form Recommended

    Survival Instincts

    Stampeding Roar

    I would say taking savagery and cat form is a good idea, the other two come down to personal preference. I will probably change them from encounter to encounter. Obviously shred is good for situations when you can't get behind your target. Savagery allows us to open with SR, while Cat Form gives our a healer a nicer time. Rebirth could be useful if resurrecting targets at 60% isn't enough. Stampeding roar will be good if you need to ensure that your whole raid gets the movement speed increase. Survival instincts is really down to the player and situation, but needless to say if you don't find yourself using SI often then don't use the glyph!

    #Minor Glyphs
    These don't really affect combat and are completely up to the player.

    #2.3 Stats
    Now lets talk stats - what you should be looking at and what you should be trying to avoid.

    Weapon Damage Per Second:
    The only thing that matters on weapons is the DPS statistic. The attack speed, top and bottom end damage on the weapon are all irrelevant as our paw and ability damage is only affected by weapon DPS. Generally though, faster weapons have lower DPS.

    Agility:
    Gives us Attack Power and Critical hit chance.

    Strength:
    Gives less attack power than agility and does not give Crit so we shouldn't be looking at this stat, thus it shall be mentioned.

    Mastery Rating
    Increases the bleeding damage on Rake Rip and Thrash, It is our best stat currently since our bleeds have a really big part of our damage. When looking at tool tip the mastery in % is rounded but all points of mastery are increasing damage.

    Haste Rating
    Increases our paw hit speed and our energy regeneration. With our paw speed affected we get higher chance of Omen of Clarity procs. It also increases the cast time of Wrath during HotW. Added: Now in 5.2 change and RPPM procs it should be mentioned that haste will increase in value depending on how much RPPM procs you have. More info on how RPPM works click here

    Crit Rating
    Increases all our ability and paw chance to critically hit. Goes direct to all of your damage as well increasing the chances of Primal Fury procs which gives better combo point generation.

    Hit Rating
    Decreases your chance to miss the target. You need 7.5% hit chance to not miss raid bosses. This equates to 2550 hit rating.

    Expertise Rating
    This is the same as hit rating except it decreases the chance of your attacks being dodged and parried, not missing. The cap is 7.5% and requires 2550 rating, Hard cap expertise is nothing we really should be looking at but it requires 5100 expertise rating.

    Caps

    The cap for hit and expertise as mentioned is 2550 rating. There is a crit rating cap but currently it doesn't seem like we will come close to reaching it so I will save us both the trouble of explaining it here. The only crit cap you should know about is Ravage on targets above 80% that you possibly could reach with a lot of crit rating and agility.

    #2.4 Gemming Enchanting and Reforging


    #Gemming

    Meta: Agile Primal Diamond or obviusly the new Legendary gem if you have it Capacitive Primal Diamond

    Yellow socket with good bonus. Adept Vermilion Onyx or Crit/Agi or Haste/Agi depending on how your stat value calculation looks like on SimC and if you have RoR or not (More info see section #2.8)

    Blue socket with good bonus. Perfect Glinting Roguestone Since we do not benefit of Hit after the cap of 2550 rating it is nothing that stops you from changing to stamina/agility if the socket bonus is worth it, I would recommend calculating the PP value of each sulution generally I'd say you would need 80 agility or more for that specific gem slot i'll give a example.
    Gloves of Cushioned Air On this iteam with two blue slots and a bonus of 120 agility it will provide 60 agility per blue gem, So with a stam/agi gem you'd have 140 agility per gem whice we all can say ignoring the socket bonus for 160 agility (Pure red) would be better (Since the stamina bonus is pretty minor if even existant)

    #Reforging

    Our stats value change a lot when we have upgraded our gear. For the most optimal stat priority according to your gear and talents you should download Simulation Craft and run a test with stat scaling a few times and look at the result.

    For those lazy, in general I'd say Agility->Mastery->Hit/Exp Cap->Crit->Haste.
    If you want to be on the safe side with Expertise and Hit you can still pick up those caps in preference over mastery in lower gear. The value of mastery increases when we get more agility and overall haste and crit. And haste increases in value depending on how many RPPM procs you have.

    HotW(Passive effect only): Agility->Mastery->Crit->Haste->Hit/Exp cap


    DoC: Mastery has a much bigger margin then before. Priority is Mastery->Crit->Haste->Exp/Hit cap.


    Nature's Vigil: Agility->Mastery->Crit->Haste->Hit/Exp cap.


    Rune of Re-Origination
    When you have this trinket you'll want to focusing on having so hige value of Haste and Mastery but keeping Mastery atleast 1 point above haste. The stat weights are linked below.

    Here is a video guide on how to optimize stats when having the trinket.

    Thanks to Aggixx for bringing us the video.

    RPPM Effects
    Important for 5.2 and forward! The more RPPM Effects you'll have e.i Legendary Meta Gem, New trinkets form 5.2, Dancing Steel enchant. The more haste we have the higer uptime we'll get with these effects, for the moment we do not have a rule that says when you have X effects you want to change crit with haste.

    #Hit and Expertise cap!
    Looking at simulations and their stat weights we need to consider that it runs the same test 25 000 times. We do get energy back when we miss a spell so just because the weights says Hit and Expertise is lower, you might as well have them as highest priority because you happened to miss 20/50/70/100% of all the attacks you made. But you might also have the value of Hit and Exp cap as 0 because you might have 0 misses without capping them. Generally I would recommend Hit and Exp caps even though stat weights may say otherwise. It provides a better quality of life for our rotation.

    #Enchants

    Shoulders: Great Tiger Claw Inscription
    (Inscription only) Secret Tiger Claw Inscription

    Back:Accuracy
    Superior Critical Strike
    (Tailoring only) Swordguard Embrodery.

    Chest: Glorious Stats

    Bracer:Wrist: Greater Agility
    (Blacksmithing only) Gives an additional socket in bracers.
    (Letherworking only) Fur Lining: 490 agility on bracers

    Weapons: Dancing SteelWind Song
    Dancing Steel ->Windsong.

    For HotW weapons (Using the effect to cast Wrath preferably equipping a caster weapon)


    Hands:
    Expertise/Mastery 170 each
    (Blacksmithing only) Extra socket
    (Engineering only) Synapse Springs 1940 agility boost on use 1 min CD
    Mastery Enchant->Strenght->Enchant Expertise Enchant (See stat priority and reforging)

    Waist:
    Living Steel Buckle, Extra gem slot

    Legs:
    Shadowlether Leg Armor or Letherworking only.

    Feet:
    Blurred Speed

    Ring
    (Enchanting only) 160 agility on each ring

    #2.5 Profession

    Right now they seem equal but Synapse Springs is really interesting. And the Tailoring Proc. I would recommend Engineering and a prof that provides base 320 agility. You also might want to look at a profession that you can earn some money on and generally keep those dirty farming professions for dem alts. :-)

    #2.6 What should you use to prepare for the raid?
    Best food is Sea Mist Rice Noodles
    Best flask is Flask of Spring Blossoms
    Best potion is Virmen's Bite

    #2.7 Gear list!
    Basically it is very easy in 5.2... You want Rune of Re-Origination (any type) Then you want to look at gaining as much agility as possible while balancing your secondary stats with Mastery 1 point above haste and crit as well as not getting shitloads of wasted Hit and Expertise! Best off pice would be HC TF Ra-Den chest if that is not in your loot range you'd look at the Head from Jin'Rokh.

    Trinkets!
    Trinkets and general in depth knowledge here: http://fluiddruid.net/forum/viewtopic.php?f=3&t=1883 (Again thanks Aggixx for the awsome work and time you put into it)
    For those who are to lazy to click the link


    #2.8 The Spellbook
    Ferocious Bite
    This is one of our 3 combo point consumer. It hits for a good amount. It will refresh rip when used on targets under 25% health so this is our sorta execute but we will be able to use it some times when the target is above 25% health.

    Growl(Bear Form)
    This is our taunt. If you need to kite a boss to reset stacks this can be very handy. Changed in 5.2: You will need to change to bear form manually.

    Bear Form
    This is our "tank" form right now we've lost a lot of luxury making us rather good off tanks because the tank spec is changed to its own tree.

    Tiger’s Fury
    This is one of our cooldowns, it has 30 second CD and increases our physical damage by 15% for 6 seconds as well as instantly regenerating 60 energy. During the 15% physical damage buff, spells that are preferred to use are Rip, Rake and Thrash and of course our fillers. With the Shred glyph you will be able to shred in front of your target.

    Revive
    This spell doesn't need too much of an explanation. It resurrects your party members out of combat.

    Travel From
    Even though cat form is already fast. Shapeshifting to travel form to travel when you need to move is a really great idea. Remember you need to be outdoors to use it and with the Stag glyph you can carry a person on your back (get the Angler's raft and let hilarity commence).

    Shred
    This is our "main" filler or combo point builder, call it whatever you want. You need to have a bleed effect on your target otherwise you do not benefit from the increased 20% damage shred deals to a bleeding target.

    Savage Roar
    With the glyph it can be used without having combo points on your target. This is increasing all your damage done…ALL of it so keep it up at all times and do not let it drop off.

    Rip
    This is our second combo point consumer. It's a physical bleed effect that lasts for 16 seconds and it will be extended by 2 seconds each time you use Shred or Mangle or Ravage with a extended cap of 22 seconds. At least 1 out of 3 should be buffed with Tiger's Fury.

    Swipe
    This is our AoE spell. Before it was our only but now we have thrash as well. Always use thrash before swipe since swipe has the same effect as shred in that it gets a 20% damage boost on physically bleeding targets.

    Remove Corruption
    If you wanna be a “super” kitten and dispel Curse and Poison effects on a friendly target because for some reason our healers can’t be arsed or have a CD on their dispel.

    Healing Touch
    If you are not really updated you will probably think this is stupid for me to mention but with Dream of Cenarius talent we will use healing touches in our single target rotation thanks to Predatory Swiftness and Nature's Swiftness. They are instant and we won't leave our current form. Currently it is not worth "hard casting" it or I haven't yet seen logs of it proving a better benefit.

    Predatory Swiftness
    This buff is now worth to track in PvE since with Dream of Cenarius instant healing touches will be used in single target priority.

    Dash & Stampeding Roar
    Stampeding Roar gives an AoE short duration sprint to party memebers close to you and Dash is a personal sprint.

    Faerie Fire
    This now triggers the weakened armour effect on your target and needs to be refreshed roughly every 28 seconds.

    Thrash
    This is our second AoE ability it gives a bleed effect on all targets that are being hit and therefore you want to use it before Swipe.
    But it is worth using on single target on OoC procs because Rake is really cheap and it deals more damage than one free Shred would deal, however, this is nothing we would keep up. Only use it on OoC procs for single target.

    Primal Fury
    The tooltip tells pretty much everything. One thing worth a mention is that there tends to be a delay for your normal interface to react to the additional combo point and this might make you easily override combo points during berserk for example. Here is a good way to fix this better. The quoted post in between the = is from Aggixx
    ======================================================================================
    If you're getting annoyed with the delay on Primal Fury that patch 5.0.x was nice enough to bring us and you already use or don't mind picking up the addon WeakAuras this is something you can try out. This WeakAura is essentially a combo point tracker, but it works a little different than most combo point trackers (including the Blizzard UI).




    Here's an example of what happens when you cast a Shred and that Shred crits and procs Primal Fury:




    1. Combo Point is added.
    2. Shred cast is successful.
    3. Shred does damage to your target.
    4. Small amount of time passes. This time can vary from shred to shred and can be particularly irritating when it takes a long time.
    5. Combo Point is added.
    6. Primal Fury is cast.




    A normal Combo Point tracker will, logically, update on steps 1 and 5. This WeakAura attempts to do it quicker and smoother by using steps 1 and 3 instead. Instead of waiting for Primal Fury to activate, it checks if your Shred crit and then shows you the combo point ahead of time.




    Here's a video I made quick against a training dummy so you can hopefully get an idea of the difference between a normal CP tracker (on the top) and the WeakAura (on the bottom):

    Don't mind the mediocre play, I'm tired. :|
    Edit: Since people have asked me a bunch of times about what addons I'm using in that video:
    On the left the big icon is Ovale using Leafkiller's script, on the buff/debuff icons on the top right as well as the energy bar on the bottom right are DroodFocus, the buff timers below the everything are a set of WeakAuras I made so I can see what procs I have up. In addition to that, the HUD is IceHUD and I use SBF for the auras for on the hud.


    I used the "DF Statusbar 3" skin that comes with DroodFocus (which is updated, woo!) to make the combo points look like they do in the video. If you don't have DroodFocus installed it will default to something else (probably ugly). The display is imported as a group so that it can be imported all at once, but if you want to customize it you should:
    • To change the skin or color of the display: Move the Control aura out of the group (click on the small left arrow next to "Feral CP Control") and then select the whole group (click on "Feral CP") and go to the Display tab. You may move the Control aura back in the group or leave it outside after you're done.
    • To move or resize the display: I'd highly recommend moving the display auras out of the group (click the small left arrows next to each aura, 1 through 5) and then create a new dynamic group and put them in that. This should allow you to set the spacing of each combo point easier instead of having to set each one's position individually.


    And here's the code to import the aura:
    http://pastebin.com/H0rp7t0B


    Feel free to tweak the looks and such to your liking, of course. Hopefully someone gives this a shot!


    Enjoy *


    -----

    Changelog:
    • Original
    • Revision 1: The internal combo point counter is now capped at 5 so that integration with Ovale works correctly (see below).
    • Revision 2: Checks that you're attacking your current target before adding Primal Fury combo points. Removed some old/redundant code.
    • Revision 3: Set load triggers so it doesn't load unless you're playing feral.
    • Revision 4 Code optimizations.
    • Revision 5 Fixed LUA error introduced in Revision 4.
    ======================================================================================
    Pounce
    This is a stun that requires Stealth or Incarnation.

    Omen of Clarity
    The tooltip tells everything.

    Barkskin
    Self-defensive on short cooldown USE IT.

    Berserk
    Awesome 3 minutes CD lasting 15 second and reduces the energy cost of all kitten abilities with 50%

    Innervate
    Be a super hero and save the day give your healer that 2k(on 85) mana.

    Ravage
    This ability requires stealth or Incarnation to be used it a slightly stronger than other combo point builders.

    Rebirth
    Combat resurrection with a 10min CD.

    Survival Instincts
    Tooltip talks for itself. I will come up with good examples when I get into MoP fights. Generally if you over aggro or if the boss feels like starting "imma wipe over your raid phase"then this is where you use it.

    Skull Bash
    Interrupt or gap closer.

    Hibernate & Entangling Roots & Cyclone
    CCs, use them on assigned targets.

    Frenzied Regeneration
    To be honest this is rather useless now compared to the Cata version.

    Might of Ursoc
    Same as Survival Instinct but you won't be able to do damage because you need to stay in bear form and it does not reduce the damage you take but increases the health pool a.k.a increases the amount of damage you can take.

    Tranquility
    Not the strongest heal right now but with HotW it is a great raid cooldown to help with healing.

    Mastery; Razor Claws
    This is really really baws for single target, enough said.

    Mangle
    This is a ghetto version of Shred except you can use it in front of targets and it deals less damage.

    Wrath
    If you are using HotW to be able to deal damage at range this will be the spell worth using since we don't have Sunfire or Starfire and Moonfire is arcane damage and we only have increased damage on nature spells.

    Hurricane With HotW this is our currently strongest AoE 3 targets or more.(Assuming a weapon swap to a casters weapon)

    Symbiosis
    Generally I'm using Hunters Rogues Warlocks Paladins Priests and tanks. Shattering Blow can be picked if really needed atm I'm not tempted because of the cast and the huge energy dump.




    Cheers wowhead for the picture!

    #3 The Battle

    #3.1 Simplified non-DoC rotation
    Simplified damage priority:
    • Weakened Armour (If there is no one else applying it or assigned to apply it)
    • Use Tiger's Fury, Berserk, Force of Nature on CD and on use Trinkets and other effects such as Synapse Springs.
    • Keep Savage Roar up
    • Keep Rake up
    • Keep Rip up with Bloodletting, Blood in the Water or 5 CPs.
    • Thrash on OoC procs
    • Use Ferocious Bite if you can fit it in i.e. Rip is at 8 seconds or more and savage roar 6 seconds or more.
    • Use Shred as filler, Ravage if you have Incarnation up and Mangle if you can't Shred

    #3.2 Dream of Cenarius rotation

    Prepull:

    • Check for Mark of the Wild
    • Cast a Healing Touch
    • (Optimal) Pop a Virmen's Bite
    • Savage Roar on 0 CPs


    Combat actions

    • Faerie Fire if not up on the target
    • Keep Savage Roar up.
    • Healing Touch if Predatory Swiftness is up and you have 4 combo points on your target
    • Healing Touch if Predatory Swiftness is up and you have 1.5 seconds left on the buff
    • Healing Touch if Nature's Swiftness is up
    • Tiger's Fury only if energy is below 35 (So you won't energy cap)
    • Sync Berserk right after Tiger's Fury (it's worth waiting for TF)
    • Ferocious Bite if target is below 25% and Rip is up and below 3-4 seconds, no matter how many CPs you have.
    • Thrash if Omen of Clarity is up and Thrash is down or below 3-4 seconds
    • Nature's Swiftness if 5 combo points and Dream of Cenarius and Predatory Swiftness is down.
    • Virmen's Bite if DoC, TF and optimal agility procs are up. Target below 25% health and 5cps on the target followed by Rip.
    • Rip if at 5 combo points.
    • Shred to extend Rip if it's about to fade.
    • Ferocious Bite if at 5 CPs and Rip has 8 seconds or more duration.
    • Sync every other Rake with Tiger's Fury and preferably DoC.
    • Shred if OoC is up.
    • Thrash if Thrash(DoT) is down and 5CPs on your primary target.
    • Shred to build combo points.

    #3.3 Heart of the Wild
    Important is to weapon swap. Agility procs really does wonders to Wrath & Hurricane's damage.
    Single Target: Wrath spam.
    AoE: Hurricane.
    The damage you do within HotW spaming Wrath is now rather balanced with the normal kitty rotation except with Heroism!

    #3.4 DoT mechanics
    When a dot is applied it snapshots all the current buffs, it won't be affected by buffs that are brought after the DoT is applied. Rip does not snapshot new buffs when we refresh it or extend it. If we get to our BitW phase try to stack up as many buffs possible to get a really strong Rip. Tiger's Fury, Trinket, Weapon procs and optimal, a potion would be the best scenario. When refreshing Rip with FB it does not snapshot new combo points either so if you refresh a 5CP applied Rip with a 3CP FB it will still be ticking as a 5CP Rip. And if you refresh a 3CP applied Rip with a 5CP FB it will still tick as a 3CP applied Rip.

    #3.5 The Opener
    DoC
    Pre Healing Touch
    Pre Pot
    Pre Savage Roar
    FF
    Rake
    TF+Berserk
    Shred up to 4CPs if PS procced on second PS pop HT else NS+HT
    Rake with DoC buff to 5th CP then Rip.
    Continue normal DoC priority

    Non DoC
    Pre Pot
    Pre Savage Roar
    FF
    Something to dump energy to 30, Thrash/Shred/Rake; each of them are a viable option
    TF+Berserk
    Rake (with TF buff and probably some trinket/Synapse Springs etc)
    Shred to 5th CP, put Rip up
    Continue normal priority

    With Incarnation and Nature's Vigil you want to pop them together with TF and Berserk. Force of Nature can be cast at your desired location and FF on the target should make them attack the target.

    #3.6 Energy Pooling
    Somethings that is very unique to the feral spec is that we can stop our rotation and wait a few seconds without really losing dps I'll explain... We are a melee class with melee mechanics working as a DoT caster using Energy and Combo Points as resourse, Because our DPS relies on our DoTs ticking our CDs being used as well as our filling damaging spells are being used to gain those nummbers as well as not caping energy. So that means if these things applies waiting is not a result in DPS drop probably a DPS gain.
    Energy is not capped
    • Debuffs are up
    • Buffs are not droping (e.i Predatory Strikes/Savage Roar but also Trinket Procs that could be abused for a stronger DoTs)
    • CDs are not delaying
    Now you understand that sometimes waiting a second or two is not going to drop your DPS you might wonder how the **** can it increases my dps?
    Manly because the tight timer of PS waiting before you use your finnisher @ 5th CP you will increase the chances of reaching a 5cp finnisher buffed with DoC, But also sometimes waiting abit and aim that your 5 CP Rip can be used with TF without standing on the 5th CP so long refreshing Thrash(Or something)

    #3.7 AoE

    2 targets: Keep Rake and Thrash up on both and Rip on one. If you're using Redirect or Soul Swap you could possibly be having double Rips going on.

    3 targets or more: If they are going to die very quickly use Swipe especially if your group has an AoE bleed effect already. If they are going to be alive for a long while, put up Thrash and keep it up as well and then keep Rake on the targets

    Rake: It's proven that Rake is worth keeping up in AoE rotation up to 8 targets with Thrash and Swipes as fillers. Though the adds need to be alive for a significant time so they die right when you had a Rake on them, then it would only result in a dps loss.

    #3.8 Mangle

    Shred and Mangle has the same weapon scaling but Shred has 20% extra damage on bleeding targets. Mangle costs 35 energy whereas Shred costs 40 energy. If you use shred you benefit with 5% more damage per energy spend. If you use mangle you win with 12.5% more energy.
    Shred vs Mangle: Mangle dose win with a very small number, The benefit for using Mangle is that you'll build the combo points faster and the rotation will feel slightly (If any difference at all) smoother. Thought the rule will be...
    * If you have 70+ Enegry Shred
    *If you have OoC up and thrash is up Shred it(If you where to use mangle)
    *If you have berserk up use Shred

    Othervise i personally won't use shred. It is really really equal and we won't realy prove prefromance vise whice is best becuase it is the matter of so low numers changing from time to time.

    #3.9 Rune of Re-origination

    Stat priority

    Dream of Cenarus

    Heart of the Wild(Passive only)

    Nature's Vigil

    The secondary stats are included in this weights so you can have an idea of how they stack up relatively to other stats, not to each other. Due to the proc's very fickle nature the values of each stat can be very volatile when you adjust one without adjusting the others to compensate.

    The reforge priority that will yield the most DPS is to get the three secondaries as close together as possible while keeping mastery as your highest secondary (without the mastery raid buff).
    When Rune procs you want to switch to rake as a CP generator until you can't put up one that is at least as good as the one already on the target.
    For example, if you're playing DoC: Rune proc -> Rake -> PS is expiring so you HT -> Rake -> Rake -> Switch back to shred/mangle. This is because getting the strongest possible 15 seconds worth of Rake ticks outweighs the small amount of additional damage you get from the direct damage. The goal during the proc is to get a Rip up with a massive mastery bonus use Rake aslong as you won't nerf the bleed also Thrash can be a good use as long as it won't fuck up your chances to get a Rip.
    Thanks to Aggixx for providing this information...

    #4 Addons and UI

    Addons can do a lot of stuff and help you enhance your quality of life while playing.

    What I recommend using is:

    • An Boss mode addons such as BigWigs or DeadlyBossMods.
    • Addons that helps you get comfortable with debuff and buff tracking (NeedToKnow, WeakAuras, Power Auras,DroodFocus along with many more)
    • Unitframe or an extra Addon that helps you with tracking Combo Points (NugComboBar is a great one)
    • Remember to keep everything important in the middle lower part of your screen, it will make everything easier because you have your eyes focused in the middle by default with human nature so it is important to have things that you usually look at Timers(Both bleeds trinket up time and CD but also boss encounter timers/Health bars/Energy bars etc close. Remember to keep your view clean so you can see what us going on in the battle.

    Optimal Addons:

    • Ovale spell priority with the script made by Leafkiller and mainly maintained by Pawkets
    • FeralByNight
    • DroodFocus
    • Recount and/or Skada
    • Vuhdo/Grid or any similar raid frame Addons, I do recommend Vuhdo because you can put in their inbuild keybinding system that you just have to right click on a health frame to Combat ress them (saves a keybind and a macro slot)


    #4.1 Weak Auras
    Here I'm going to take a quick look at some WeakAuras I use to enhance my performance and help with the rotation. Pictures are hopefully coming up soon

    The Addon can be downloaded here.


    Raid CDs

    Basically indicating when Skull Banner/Heroism/Stormlash and your Potion is up
    Code:
    dOtEgaGEvv1UOQkBtfntOs1SjXNGkf)wkFte3wL2ju2lA3c2VkKFQinmOQXrvoTsdLkQbRiA4eCzjttuhJkDorYcPI  yPuvAXuvvTCHEOIWtbpwr9CIMiuP0uj1KH00PCrvvoScpdQ46sLnksTvvOQndX2vHIpQcL(kvvLptOVtvXiPI0jvHk  JwQA8uv5sQQYTOcxJKoVQYRvbltv(lujtxQjmOMgbjbx)L9xI)8iCjGsaLAcIXMpeW9FP1e8BkcISmMw1lrnjLxYZl  5mLkoNeXrwLW3ueezzmDI6lvwnvQNBQKeCYzI4iRsiwIBlO)ekcOFHXDNfJTobcYsbX52gmc(EChRt1e8zrTEIHdo4  je6U64kkwrjXCj0xRyVX0Qjj4FzxCCtuXrnjNjIJ8jHfLGVJf9OjNa3kjO0gOuti2ukQjC7uSLAA0OrO8tyeqlu6eA  eMPMyUutaPfmy)Vi2ltaDLckJpWgZhKe(BMGFtrqKLrm3CkckTbk1eInLIAc3ofBPMgnAeIL42c6pHIWo3ce(MIGil  JPDO(WN88Wrnjv278H3JioYzcJWEh22cut4o2a1eeILSmccDkYIG9jueeILSmA0iyXvuSIutimULKAI5sao0POC0Ko  zecvKgH5oP1U4QFrlc2EluAewucWHofLJM0)hHqfj4ZIA9eZZLqO7QJROyfLeZLqFTI9gX8EeK2y(G052gmct8dt)Z  xAe7rnbKwWG9)IyVmb0vkOm(aBmFqs4Vzc(nfbrwgtF(EjN5xoN6unXt9KioYQeK2y(G052gmct8dt)ZxcXsCBb9Nq  ryNBbcHURoUIIvusmxclkbWAXRYq2tWIROyfPMWCN0AxC1VOfbBVfkHW4wsQjMlbWAXRYq2tJgbFwuRNyEUegH9oST  fOMWDSbQjyFcfbHyjlJGqSKLrqOtrw0OrOVwXEJyEpcFtrqKLX0ouFVSNNBg)7mr9HhprCKZeuAduQjeBkf1eUDk2s  nnA0OrmCOMaslyW(FrSxMa6kfugFGnMpij8Nab)MIGilJPpFVKZ8lNtDQM4PEsehzvckTbk1eInLIAc3ofBPMgnAeI  L42c6pHIWo3ceS4kkwrQjeg3ssnXCjC8B8wbCJ8OjDYAfncZDsRDXv)IweS9wO0imc7DyBlqnH7ydutqiwYYii0Pil  c2NqrqiwYYOrJWIsW5MrWNf16jMNlHq3vhxrXkkjMlH(Af7nI59i8nfbrwgt7q99YEEUz8VZe1hE8eXrotqAJ5dsNB  BWimXpm9pFPrSm1eqAbd2)lI9YeqxPGY4dSX8bjH)ei43ueezzm957LCMF5CQt1ep1tI4iRsqAJ5dsNBBWimXpm9pF  j8nfbrwgt7q99YEEUz8VZe1hE8eXrotiwIBlO)ekc7Clqi0D1XvuSIsI5syrj40k2w5LWiS3HTTa1eUJnqnb7tOiie  lzzeeILSmccDkYIgncwCffRi1eM7Kw7IR(fTiy7Tqjeg3ssnXCj40k2w5Lypc69whnP)nIc0OrWNf16jMNlH(Af7nI  59iO0gOuti2ukQjC7uSLAA0OrJgHJHyUz84Prc
    Ferocious Bite

    This Aura will show an icon of Ferocious Bite indicating it is time to use it. What's required for the Aura to pop up is 5CPs, Rip duration more than 7 seconds (Taking by granted you have SofT) and Savage Roar has 5 seconds or more.
    Code:
    dWZseaGEvkTlvQABQc7JQKMjrAUQkMTO6MuLOVPk62uXHL0ojI9I2nu7xe6NQQ6VQKFtyCevdvk1GfjnCqoOO48uvh  tu6CQsTqPQwkvXILILd5HIipvzzIGNlyIuLWufAYQOPt6IIeVskPUmLRlXgfPonWMb12jkFukjttQ4ZuPVtvQgPuIN  PsXOvvA8QQCsPs3se11KQCpQs5QQu5XQWWuLmZYihGRlwneC9W(09qGdFY0aYbQ)vR(kk5Prg(wFUax277C)Z7LZ5W  DYDYix9qbcCGrUGwrkJCNIRGOGpzFQu5ueW11qmYHmho5CcVJ)JZ9zFoC1Xcmsjz58aGOYDAnfy4OpKX1sgpEz67KY  HmN)qgQQceNx5kyGYPvKRPCLG5XCyFQCFnG7xLsE)GlxupzKdjYng5Ck5kGrQuPYblW6a3Aus2ECiZfiWrFiJdCiWC  )(ddhmLPt(5JhjKTxcVV5rp5pt4rhcNCN3C1IkydN)Fy4GPmDYYFDtVNVK)89l5VL)q(tcNCNEC1ZtGce4A(LIaUUg  kWiLKLrofbCDneJCiZHRhxO0yYmSUcmm4h3vszw8AXmEICMmdRCTy1C9lxO0yYmS2gzWGFCRDksLYDAnfy4OpKX1sk  sBN(oPCfmq5GYR(gIdzo)HmuvfioVYHRowGrkjl3QYQUwIP6ruru5uFiJRwqvUsW8yoSpvUcwraxxdXivQuscmYPiG  RRHyKt9HmUGw1sGluAmzgwxbgg8J7kPmlETygprUsWUoeoncibaRb2NZKzyLljHtJiXuBlaynWfknMmdRTrgm4h3AN  IuPCNwtbgo6dzCTKI02PVtkxbduoO8QVH4WvhlWivUdHtJasaWA4sazOQkqCEZBCLGDvWaL95kytMHvUArfChcNgbK  aG1axpQCfSIaUUgIrQuPY5DWP(LsE3HdxCIiGRRHcuYnCvmWPQabMroNkaZiN6dzCqilykheYcMYbvYdgvQCGtopaO  etvEWosm1wZDccq5v)UhcmxxSAi46H9P7Hah(KPbKdu)lVavaNxPnK4aikH(a14u7NMKixGyKs6qjVOsLRYiNhaexx  SAi46H9P7Hah(KPbKdu)Rw9vuYtJm8T(u5Krjz786fvs
    Thrash

    This is the same deal as with FB it will show the Thrash icon when it is an appropriate time to use it.
    It will be two auras, the first one requires 5CP, energy above 85 and Thrash below 5 seconds.
    The other one requires Thrash below 5 seconds and the Clearcasting buff.
    Code:
    d0dwdaqBQQDjISnrP9jcAMIKMlOuZwv18bL4MGI61GI8nqLoTGDIQAVKDtL9lc9te0WqfJtv05vvgkczWIadhLdIq9  xQYXqLohOQwOOyPiQwmiTCvEiIYtvwMQWZr6zGkMQunzj10PCrePRcQYLHUUqBerCjqjTzPy7Okttk9Dq8zjzEGcgj  OqpwvA0IQgViQtks5wiW1evUNiXVboKivhwIfx1181Q1QvxRoqz)LVzLxyIQbRVAjtytdfnrcb5EWbUpEYj7JSzHFw  UWVvne0Mt7WQaW1)yOw4f40(iSPHIMiHG2CCGtwoC4MT9rl3wopvdbTTA2fQQWtDn7JHAuRyrQwKIEVaFOagi4mQYO  H8qNPrgWhkiXeqei4mQ2lWhkGbcoJQLtl6qEOZ0krdOfPOx0fmLr7f4dfWabNr9am8kg40sjfzAUOF)cvv4rf)hAL6  6GfaUYVNDHQk8OQl(CvxZUqvfEQRDOVwRwKIEmae8euTif9IUGPmAmae8Spgk(WrlsrpgacE2hdvgTAeASPP)XqnyK  yYHzsGxQA2hd1kXROXaqWt7zongacEEagEfdCAjclPOfPi5OVYOH8qNPreacEArk6XW7fDgdabpLrl6cMMvUk00CfF  KQU4ZvRN)k08Y0IoKh6mTs0aA0iuKh6SfBAcjR5rgXR7ToXK31o0NqgEfdCAWGgncf5HoJOdBcjRnIin1u1y49IoJb  GGN2ZCAm8ErNXaqWZdWWRyGtlHY0Io7cvv4PUmzY0krdiOAfxWVybGtDn)sWPUM9Xqn2Hu00yhsrtJf)POmzAHATE(  RqZNycG3in90txRoqz)LV0EboT043jLCsiMmsHDAKri)bBkd))9QVyO2ZYFfAETFqPwDTd8JQR5h)TG6YKjtMgvJBs  Tjb3KEQXt852YHJmja
    The other Thrash aura needs maintenance. It was working very weird also i failed because i exported same aura twice (Lol)

    Savage Roar

    This aura will pop up when SR is below 3 seconds or not up at all.

    Code:
    dyZzcaGlPITrjTpjfMRinBrCtuL8nf1oPe7LSBu2VsPFkL8xi8BkgQKIgmQIHlkhev1XuKZjvzHsvTuLIflfA5qDyG  NQ6Xi1ZrmrjvnvLmzjMUW0evJdIUmvxhjBuk42OYMLKTRGonOVkPKptP(UsLNjL6KqQrdjJxsPUeQsDlLQUMKkNxHg  Mu0YKk9AfynPLoql9dgcS9T8SXaW6OzHJRa0EkAAdJKYVrycmgrupMcwq8bq2Y9aLcDI(uN8oZDqQZPx0lAPxGKSeW  4da9aIoVZ0RDRQkIhQH586MTI06C3259AJejsvTpFwh72qdBnM56qAdtFSvvfXd1WEKn7onpLpp1EUP18Ewv1(860z  uClm022XezzshqhqdJOLoja4qlDIHIv0rZchxbO9u(LIHrsRLdgWNcdiP10SZX8PWacV8ceKEdfRqsPbr3ogBB9Ibb  XqXkQVcf6agKdeqdtlDoaKPLEmM56zyN4HEg2jEONrLqCfk0dm022XAPB2XAXsgvFDgGZjAjlt6hmey7B5zJbGvOdz  dDmXvFDSZ1kZXGWG1RHo2507Qtr8noN6RttrcdhcuWIRhqoVOqFhSeOKLE56WI(3SLN26OCOnQqw6zvVajzjGr00gM  oAw44kaTNIM2WiP8BeMaJre1JPGfeFaKTCpqPNyafT0XMexlDoQKaQLcfkuOpuwMYB2uHe
    Healing Touch
    When you are at 4CPs or 1.5 seconds left on PS or you have NS up.
    Code:
    det6baGlfyBIiZvHMTu(esPBtIDss7LA3qTFi4NOs(RI63smyPkdhjhtLohQYsrLAXqOwokpf8yL8CeJdIMQKMSImD  HdRQVHu5YexxP2iQQPjQ2Sk2Uc60KAzsLplsFhvyKOIoPOmAKQgpsHljI6wIW1GKZdPgMuvpdPOxdHSVUAqBidhc78  lzmBvWKrGsATz1p2mzM7FOG5xykgigUdYhq3aKgummzyYvdtAcv7rdXVqeXqYldTYp5QbwPjUAqz3cTRoC4WaAUohI  eMFICuD3lVoAIQFhsui7Y9jrEUbMKQl4kAkXGEvWgcMonvyUAa)kcXvREnO(XMj0sqOhWH(eyHqC4WWVJIrSHhRv(q  xWUAq51yxneOPedumHiHbkMqKWa1UrehomONmWP8nnofHE1YErVbAW15qKW8tG6sx39E7qMepEDi5LKpjYrzaVvQmD  AQWiw9AystOAp6SvbBidhc78lzmBvWKrGsATz1p2mzMt5BACATSx07WW7Qb1p2mHwcc9ao0NaleIHmCiSZVKXSvbtg  bkP1Mv)yZKzU)HcMFHP4WWqREZ733Hn
    Code:
    dyZecaGlrPxRiAUkXSvPBlODkc7LA3i2Vi1pvu(Re9BP8nHIHksgSOy4cCqHQomuhtfNteTqHOwQqOfRiTCv9qfHNc  ESs9CughQyQkmzjz6KopQ60iDzIRdPnkuAAsvBgITJkPtkv(UqLplPMNqKrkQ8muPmAHKXJkXLqLQBjQ6AkP7jemmf  vBti1YKW(4HbQHoIkpcEllD7gHTe)u6LQ8L5qjQ8LPeTCcSAGz4KTpBmz5yi0qLHkpmurzbxmpO49KmdCFB4LAAJm4  ded0DJyGFgcctuhB((1IZjzb3wNxWzLtrVrY33BGGgoEADT8mN4yGlZqqyI6yZVEIP4CofCIozYcojJ2i57xnGr1MN  AatOHyL2iEyietjEyq5dedbVWe1qWlmrneGEzIvRg0NwxlVhgEj0Wj7QbcouyE4ehdPEPcRTNpDgiokIsegZQHxcNf  ipwBVHifbdOmjIsOJSvd0kd5e8LsQtNz0q3rLotHHkkl4I572nIHoIkpcEllD7gHTabY9wMaROVuMtWxkPE0q3rz42  WvEy4BxXddHOxL6HvRwTAa7HHuVuH12ZNodehfrjcJzOJOYJG3Ys3UrylXpLEPkFzouIkFzkrlNaRwnWvN40pFUvBa
    Code:
    dGtbdaGlq0RLQIzQsYCfjZMOUTO8nvsTtPk7LA3a7xe9tsf)Li)gQdtYqjWGfHHJIdccJtICmr15ajluLslvQQSyv0  YH8qqQNQ8yu65O68syQsAYsLPJCrvcDAv9mPQQRlLnQs0YuHntOTlrDscAEQe8zs57Qu1ibftdunAvQmEsLUKuv6wG  sxtK6EKQABQummsvUSWo3vV3tiGcKOInsjKfd4PG48LFQqcMgGcKKGGKGwrECVCiHd51qwYlZRZRZvVUNZiRkgPy7d  3RVSEOq7XGAbt49SyGNU6ikYdYxcB68RpYZZpkDduqDucQBSiSWt7jJvDU6HWYHREznz6D1KjtEf6ikYdYxcl80h55  qD0)06DukDPd4wew4W9(opycL8d0sMOIBS3LmXrYeEkWNPOhdC1lt9ax9OcMWJbf8G8yqbpipMMmpmzYt1iSp9i0RP  fix9qrMxoKP9qrMombsryK3f03dOYcURUxUNau0PimQizID)lsGGZnzYt1190Jbkzjc9AAbI7Q7L7QhHEnTa5QhvWe  ECsrnUhVDgLdaTMO4RRNe0qSQ0Qq0VQxJhsS4Stmd(be336fLda5bno7eNmHa8diUhVDgLdajafIVUEtWfV6kVg4jp  gzvrG8yXzNyg8diUeMjqkcJ80xFVgpKAGN8TEnquoaKNQrypwC2jMb)aI7b3KxdqOxtlqUAYKjpqlRIEnTaXDVdVUN  ZiRkeYIbEcbuGevSrkHSyap1yczzPEkQHcjycL8d0Q4g7DM8uU6jafDkcJksMy3)Iei4CpHakqIk2iLqwmGNcIZx(P  cjyAakqsccscAfzYRS7Ldxp9mzda
    For DoTs and such I use DroodFocus to track at this moment because I cannot get the DoT element working in WeakAuras yet.

    http://www.wowinterface.com/downloads/cat142.html is a website that has really good UIs that you can just download and install. You can also find Addons on sites such as Curse.

    #5 Macros

    #showtooltip Rebirth
    /cast [@mouseover] Rebrith

    #showtooltip Healing Touch
    /cast [@mouseover] Healing Touch

    For HotW use:
    #Showtooltip Heart of the Wild
    /use 10
    /use Virmen's Bite
    /equip (SPELLCASTER WEAPONS NAME HERE)
    /cast Heart of the Wild
    /cast Wrath

    #showtooltip Cat Form
    /equip (FERAL WEAPONS NAME HERE)
    /cast Cat Form

    Quote Originally Posted by Crass1096 View Post
    /cast [stance:1] !Bear Form
    /cast [stance:2] !Aquatic Form
    /cast [stance:3] !Cat Form
    /cast [stance:4] !Travel Form
    /cast [stance:5] !Moonkin Form

    Removes any slows/roots by instantly re-shifting into your current form (no gcd yay)
    Quote Originally Posted by Notamonk View Post
    What macros would you feral druids recommend? Currently the only macros I'm using are as follows:

    #showtooltip Shred

    /cast [stealth] Ravage
    /cast [nostealth] Ravage!
    /cast [nostealth] Shred

    What this macro does is cast Ravage while stealthed, Ravage while Incarnation is active, and Shred while not in incarnation or stealthed.


    #showtooltip

    /cast [nostealth] Rake
    /cast [stealth] Pounce

    This macro casts rakes while not stealth and pounce while stealthed. Its nice to be able to double tap 1 button and get 2 bleeds almost instantaneously.


    #showtooltip

    /cast Nature's Swiftness
    /cast Healing Touch

    Casts instant healing touch. Have to double tap this though which can be rather annoying sometimes.


    That's basically it so far. Any other recommendations on other macros? Still leveling this druid; hes currently level 61 so no real need for focus macros or anything along those lines atm.


    Edit: Forgot to mention my "burst" macro

    #showtooltip

    /cast Incarnation
    /cast Berserk
    Quote Originally Posted by babuka View Post
    #showtooltip
    /cast Nature's Swiftness
    /console autounshift 0
    /cast [target=mouseover,exists] Healing Touch; Healing Touch
    /console autounshift 1

    You're welcome.
    Quote Originally Posted by Blencathra View Post
    You want to use help in that macro instead of exists. Otherwise if you mouseover something hostile it'll try to heal it. You can also make it resurrect dead people too:

    #showtooltip
    /cast Nature's Swiftness
    /console autounshift 0
    /cast [target=mouseover,help] Healing Touch; [target=mouseover,dead] Rebirth; Healing Touch
    /console autounshift 1

    Here's my burst macro. Useful in kitty spec for dps, and tank spec for not dying. Lifeblood line is only for herbalists, obviously.

    #showtooltip
    /cast Incarnation
    /cast Nature's Vigil
    /cast [spec:2] Virmen's Bite; [spec:1] Potion of the Mountains
    /cast Lifeblood

    Here's a macro for use with Dream of Cenarius spec. Press when you have Predatory Swiftness procced. Heals friendly mouseover target if you have one, otherwise it heals whatever your target is targeting (i.e. the tank), and if no mouseover or target of target, it follows normal spell targeting rules. Fails if the tank is out of range, unfortunately, but I don't think that's fixable in a macro.

    #showtooltip
    /console autounshift 0
    /cast [target=mouseover,help][target=targettarget,help][] Healing Touch
    /console autounshift 1
    #6 Boss Guide

    Normal: Basically you'd want to save your Berserks CDs and such untill the first pool, be smart with your usage of Barskin and Survival Instinkt during Thunderstorms. Make sure that you refresh your DoTs before Thunderstorm(Because you lose the buff) Symbiosis:I would recommend Priest or Paladin for the amazing def CDs we get from them.
    Heroic

    Normal I usually zerg the Boss with Berserk on the pull then i'll have it off again in the middle of a pack where i can use it for alot of Swipes and Thrashes, In some raids i've heard they keep the boss with the sides pointing towards the room moving him forward closely towards the next door when they'r in crap... What this helps out is that you can Swipe and Thrash the adds meanwhile you build combos on the boss(Keep a close look on bosses health and listen to your Raid Leader so you don't push Horridon to fast). Keep Rake on the boss full time and Rake most of the adds as well.
    For Symbiosis i'd say either Paladin Priest for survival ability... (If you don't the cleaveing the adds while targeting the boss tatic) Soul Swap from a lock could be nice to throw at the boss when you've builded up DoTs on one of the adds. Remeber that Mighty Bash stuns most of the adds and Displacer Beast can be usefull for movement. Keep your interrupt ready and eyes open!
    Heroic: I've not done HC Horridon myself but i've heard disscusions about Ursol's Vortex Typhoon Moonfire and FF on adds on last phase.

    Normal Depending on how your guild dose it is totally going to change what i says i'll state what can be usefull if you are assigned to either -Burn down Sul- or -Burn down the empowered boss-.
    If you are assigned to Sul then i'm strongly suggesting to use Soul Swap symbiosis stay on Sul and swap your DoT's off cooldown to the empowered boss while 5 CPs. Also Thrash and Rake bosses in your range... For example if when you are on Sul and the tank that is tanking Sul is also tanking Frost King after a finnisher on Sul quickly change target and Rake Frost King, Keep Thrash up longer then what you usually do because it hits two targets.
    If you are assigned to burn the empowered boss i'd still recommend to use Soul Swap but then swap your DoTs to Sul(If he's alive) with the same idea as explained before Swap when you have 5 CPs then put a fresh Rip up again. And generally after a finnisher is done swap to close targets and Rake (Do be aware of your raids DPS because empowered boss needs to be pushed) If you are getting into a phase with Sul empowerement you could probably save NS so you can use 1 Thrash with DoC and 3(Or 1 depending on your timing) Swipes on the blobs buffed with DoC... Also if you have 4 set the same idea would be to save TF just a few seconds (Beware of overaggroing... R.I.P aggro dump)
    Heroic

    NormalThis boss is pretty basic... Eyes open for crap on the floor, If your range DPSes have problems with Turtles i yet again encourage you to Symbiosis on Lock to help them out with SS'ed Rip and Rake from the boss to the assigned turtle to be burned. If i'm assigned to bats i do hold my TF some times so i can help out burning the adds quick(Do be aware of overaggro) Dispersion with a simple cancelaura macro can also be recommended to mitigate the Rockfall damage.
    Heroic

    NormalDepending on how your guild dose the killing priority you can probably use Redirect or Soul Swap (Depending on your liking) If you go like Green-Blue-Red "repeat" But if you don't i wouldn't recommend DPSing the head that should be ignored. Otherwise it's not special thing about this encounter more then serge the head use Defensives in a good maner and eyes on the floor for Green shit... Be smart with the Frost beams and Cinders, you can use Displacer Beast to help movement.
    Heroic

    NormalFor this fight your DPS comes from getting as many buffs of the food buff as possible, depending on what pillars and when your going up is going to change this. Keep a close eye on timers... Fly above the boss before you see the counter for Feed Young and then clip your DoTs prio to the buff droping off yourself. Symbiosis on a priest will help you soak alot of the green puddles with Dispersion.
    Heroic

    NormalThis boss is one of the more basic ones to feral DPS it's no real tips and tricks more then keep eyes open keep clam and don't fuck up.
    Heroic

    Normal This fight is pretty RNG depending on what buffs you get and such, One of the easier bosses in the instance Displacer Beast can help you with the "blink" to skip alot of crap on the floor and move faster from target to target(when you buff dropes)
    Heroic

    Normal This boss when i tank a Add i usually Rake and FF my add to keep aggro on him when i sit on Bear Form mostly auto attacking it so i can use FR to heal myself with the rage.
    In the last phase use CDs if you get Interupting Jolt, In our raids i poped the bubles from Anima Ring argueble anyone not being a tank should be able to do this. Then zerg the boss.
    Heroic

    Normal To continued
    Heroic

    Normal To be continued
    Heroic

    Normal To be continured
    Heroic

    #7 Links

    Aggixx explanation to not get owned by Primal Fury. http://fluiddruid.net/forum/viewtopi...105dd101565dcc

    List of 2 well know and good addon webpages.
    http://www.wowinterface.com/addons.php
    http://www.curse.com/addons/wow

    MMO's kitty "Fix my DPS thread/Fix my dps gear/WoL analysis/feedback" thread
    http://www.mmo-champion.com/threads/...ar-quot-thread

    Edgy's cat simulator STRONGLY RECOMMENDED awesome tool for reforging especially with RoR.

    #7.1 Feral Druid PoVs Streams/Ytube channels

    Streams:

    Youtube channels: Paloro's Youtube channel showcasing Heroic and Normal content
    Quote Originally Posted by SilverSnake View Post
    Not sure if it qualifies since my movies usually have multiple PoVs in them. But I have one playlist per tier going back to Tier 11.

    http://www.youtube.com/user/SilverSnaken

    #8 Keybinding Guide for a Melee DPS

    Before you start here you need to know that.
    • This might not be optimal for you
    • This is still my personal preference and experience regarding being a melee
    • This will favour being a melee dps performing a rotation without having impact on your movement


    Firstly you need to ask yourself if you're comfortable with your keybinds?
    Are you clicking spells?
    Do you have everything you frequently use and/or could use?

    First if you have been playing for 7 years and still use the same keybinds does that mean they are the most optimal? No, just because you're used to them and have been mashing a few keyboards in your days does not mean this is the "best" way of doing it.
    Before you read any further in this section if you know you are a clicker and will go back don't waste your time reading this part.

    Most important thing is that you can play comfortably.
    Firstly I am probably not the first one to mention, if I am then I am glad.
    WASD is not FOR THE WIN. ESDF should be used for movement because all of a sudden Z A W turned into great keybinds and Q remains decent.
    -But Etapic, I can't reach Shift and Alt as good as before. You should be using your modifiers on your mouse! I don't tell you to go and buy a 17 button MMO mouse like Razor Naga but you should at least have a mouse with buttons for your thumb.

    Now you will use ESDF for movement. What about the rest?

    Arguably best bind would be on your mouse BUT I am using a razor naga myself I do not recommend using to many because, 10 11 12 for me is shity to use often. On that mouse the behinds behind the scroll is WONDERFUL I mean what are your Middle Finger doing more then chilling on your scroll wheel?



    Good keybinds are: A, Z, < or >, whatever you call that button, and space. Yes space is a perfect button for frequent used abilities. Yes your room mates might hate you if you are spamming space but it is good. Now what about jump? D is a perfect jump key, it will feel weird but get used to it! And you should not be using D for something anyways…right? Also scroll wheel back front left right like whatever your mouse allows you to.

    Decent keybinds

    And bad but usable keybinds

    Modifiers

    Now what do I bind on good, decent, bad but usable keybinds?

    Good: Spells that are often used and would hurt to missclick, like Time Wrap on G and often used spells on F, not a good idea is it? These spells are rotational abilities BUT also WTF buttons for example; Healthstone, Survival Instincts, Vanish, Ice Block. These binds are good because you will not be leaving ESDF, that are used for movement and jumping.

    Decent: Here you will need to move fingers away from your movement. These binds should be spells that need to be used quickly and with a 5-20 second CD. Examples being Interrupt, Wild Growth, Swiftmend, Mind Blast, Finishers and AoE. Another suggestion might be the special action button for fights like Will of the Emperor.

    Bad but usable: Everything that is used in combat but can be planned long before you will use them.

    #9 History
    24/4-2013: Adding boss guide and general clean up.
    20/1-2013: Update added front change
    15/12-2012: Took away old misleading information about HotW general update.
    7/12-2012: Added link
    30/11-2012: General tweaking
    18/10-2012: General cleaning and updating also added DoC rotation few days before.
    2/10-2012: Updated reforging geming and damage priority section.
    22/9-2012: Updated!
    19/9-2012: Overall cleaning and changed colors and font.
    17/9-2012: Moved Keybinding guide and changed it, and updated the guide with the feedback.
    16/9-2012: Corrected Hit and Expertise rating and % as well as fixing some of the spelling errors.
    15/9-2012: Guide published and will be changed a few times during the coming days.
    13/9-2012: Guide written.



    #10 Q & A
    If you have a question ASK IT, if you have an answer ANSWER it I will quote it and link it here this dose not mean I won’t answer on questions.

    ======================================================================================
    Quote Originally Posted by Dentie View Post
    My question: What do I do with extra CPs? i.e. when I'm sitting at 5 points and neither SR nor Rip need refreshing. Dump them into SR? This poses the risk of not getting another 10 points for the others. Just keep Shredding? Is bite over 25% even an dps increase over shred?
    If Rip and Savage Roar is in a good durutation i would use Ferocious Bite even thought i wont refresh Rip with BitW. Also i pool energy to wait abit because

    -If you don't cap energy
    -DoTs is up on target
    -CDs aren't delaying
    If this 3 things applies waiting it isen't a DPS lost to wait also it will give you as a user of DoC it will be good to pool energy before finnishers then you'd be sure you will hit 4th CP with PS.

    Losing a few ticks of Rip because off FB wouldn't be a to big dps lost tho since it is a dps gain to be "agressive" on CP usage together with SofT talent. The simcraft calculation is counting Rip uptime to be a dps lost above 91-92% with DoC and SotF because of the lack of Ferocious Bite crits.
    ======================================================================================
    Quote Originally Posted by Fannar View Post
    I got some questions if you guys could help me out with.

    I'm having a problem adjusting to the new rotation with using thrash on OoC procs and sometimes i'll use shred on OoC procs when thrash isn't even up.
    Is is a dps loss if i use thrash right after i use shred on OoC proc by a mistake?

    Also if Rip and SR are down at the same time and you got let's say 2-3 cp, isn't it more important to get SR up right away?
    Thrash is used on OoC procs and when you capped 5 cps and want to hold off a bit. If you shred on a OoC proc it isn't to big of a lost as long as you aren't on 5 cps.
    Savage Roar is top priority so yeah SR before Rip. Remember as long as DoTs are running and you aren't capping on energy and you aren't delaying CDs to much it is nothing stoping you to wait and think -What the feck is happening what should i no next.
    ======================================================================================
    Quote Originally Posted by Brokensavior View Post
    hey having a bit of trouble testing this out on dummies maybe you guys can help.

    using natures virgil atm for the insane busrt with berserk, but what about DoC for the rip/rake 25%extra damage i take it this is ALOT better, also off healing is nice.

    another question though, does rip still take a "snapshot " of your buffs and last those buffs on the spell the entire duration? so it it still mandatory to rebuff rip with a TF .

    and if so will the DoC proc work with TF for a 40% increased dmg on bleeds. should boost my dps alot.

    or is HoTW better and wrath spam? have just read this and not sure what to make of it

    ty in advance
    Rip snapshot buffs and combo point when applied and wont resnapshot buffs if refreshed or extended, only if reapplied so yes having DoC+Tiger's Fury and preferably more buffs like trinkets and pots would increase damage a lot when you enter "Blood in the Water" phase.
    ======================================================================================
    Quote Originally Posted by Elunedra View Post
    so is 180 agi better then 320 mastery ?
    The mastery gem would have to be 3x then the amount of agility to be worth changing... Yes agility is that strong(Or secondarys are that bad)

    Looking at mine Agility is 3.98 and Mastery is 1.24... ! this is something to take in consideration when picking a hybrid gem with socket bonus generally it would be worth going for socket bonus.

    320 Mastery gem would be: 396.8 PP

    160 agility would be: 636.8 PP

    80 Agility+160Mastery would be: 516.8 PP with a socket bonus of 60 agility it would be 755.6, With a socket bonus of 120 mastery it would be 665.6(Still worth it) But a socket bonus with Haste (In my value was 1.03) It would be 633.3 (Slight worse then a full agility gem would be)

    Disclaimer; This is the value with my gears and 4-6 PP values choosing between a socket bonus etc wont really change much that you ingame would notice, Also alot of factors will change the value of secondary stats depending on fight mechanic e.i Adds or Downtime on boss.
    ======================================================================================
    Quote Originally Posted by Makaveli9090 View Post
    I need to know why strenght is preferred as enchantment on gloves instead of mastery?
    The strength enchant is preferred because AP > Mastery. We get a 1:1 ratio for Str -> AP. So 170 AP > 170 Mastery.
    ======================================================================================
    Quote Originally Posted by Arctagon View Post
    First a few remarks and questions pertaining to the guide. When I first saw this guide, the formatting and structure was horrible. Very good that you, Epitacx, edited the guide further. I was beginning to wonder whether that was intended to be how it was actually going to look. :b

    Under the talents section there's a line that says:

    What do you mean 'if you have a spellcaster weapon'? What does that have to do with the talent? Or is it pertaining to the OP stuff in the beginning of the expansion? If so, you might want to remove it, as it is no longer true.

    Regarding the trinket list in the guide, how do you simulate trinkets only? I'm not very familiar with Simcraft, and I can't find anything about this. Also, are the Cataclysm trinkets really that good compared to the MoP trinkets? That seems weird. And why are some trinkets listed several times? Are the two pictures of the trinket results different in any way?

    You mention PP several times. What does this stand for?


    Moving on to questions regarding Feral in general. I haven't been active on the theorycrafting front, or even paid much attention to discussions on the Internet, since Cataclysm, so I'm not entirely up to date with everything.

    - First of all, does anybody remember what the 4-set bonus on T13 was? When I logged in for the first time after my break, after Mists had been released, I noticed that the 4-set bonus had been changed, but I just couldn't remember what the previous one was.

    - FB, is it worth using above 25% boss health, yes or no? If yes, how much time must there be left on Savage Roar and Rip when using Ferocious Bite in order to not having them drop?

    - Is it worth letting Rip drop in order to get in an FB? If so, at how many seconds does it break even, i.e. how long can Rip be down before it turns into a DPS loss?

    - Is it worth using FB during Berserk? I assume that it is, as long as I have SotF, considering the energy gains.

    - How long is it worth having Rip down waiting for TF to come off cooldown? Also, is it worth clipping a normal Rip with a TFed Rip, or is that still sketchy, like it was in Cataclysm?

    - Is the DoC rotation still optimal? It seems like it is, but last time I read about it, it was very difficult to execute it perfectly in a raid setting.

    - Situation: Thrash is already up on the boss and you get another OoC proc; I assume this will go the combo point generating ability and not to applying Thrash again? That's what I've done so far, and I suppose one doesn't want to wait for Thrash to hit that window where one can clip it before using the OoC proc to refresh it (seeing that one doesn't energy cap during that time), as one is running the risk of getting more OoC procs during that time, thus wasting it.

    - When cleaving, I find it difficult to keep Rip up as Swipe doesn't prolong Rip. Is it worth using Shred as a means of preventing Rip to drop here? Nonetheless, I'm sure the 4-set bonus will come in handy while cleaving for this exact reason.

    - In Cataclysm, it was worth to wait using TF until Berserk came off cooldown, if Berserk had a given amount of seconds left or less. Does this still hold true? If so, how long is it worth waiting?

    I think this is everything I have on my mind right now. If I remember that there was something I forgot, or just come up with more, I'll post it here. Thank you.
    1. What i mean with having a spellcasters weapon is outdated, before the spell power scaling we had with HotW was so strong that having a spellcasters weapon during the proc gave us so sexy crits with Wrath and Hurricane. Only the % agility is very strong and i'm not sure if the Wrath damage we do is better then our normal kitty damage right now.
    2. You don't only simulate trinkets only you simulate with your gear equiped with only one trinket then you swap it out and compare to other trinkets, The trinket rankings are brought by Aggixx and if i am not misstaken i need to update those pictures.
    3. I'm not entitaly sure what PP value it self stand for but the more the better we see them when we make a stat weight in simulationcraft for example Agility can be 3 and Mastery can be 1 that means that 1 point of agility is as good as 3 points of mastery. Something that will change these are downtime on targets, multiple targets and movement.
    4. The 4set of t13 was change to whenever you use TF you gain OoC
    5. I generally use FB if i will have SR up for 3-4 more seconds that i'll atleast be able to get 2 cps for a new SR also if rip is at or above 8 seconds. Keep in mind this is with usage of SofT that i assume most ppl are using.
    6. Not sure without DoC but with DoC keeping a uptime higher then 87-92% is a dps lost.
    7. Don't hold off a Rip for TF to come off CD if it doesn't matter of a few seconds and Rip won't be gone for to long, Let say that you have 5 cps on target TF is 6 second CD and Rip is up for 3 more seconds i'd keep it down for 3 seconds and apply it with a TF.
    8. DoC is complex but sure is usable, if you have problems with it i'd suggest using Ovale with Leafkillers ovale script.
    9. If Thrash is up with 6 or more seconds and OoC procs use Shred.
    10. Depending on situation.
    11. You should not pop Berserk without Tiger's Fury.
    ======================================================================================
    Quote Originally Posted by Elunedra View Post
    question about best weapon enchant for a caster weapon,
    your sims says its jade spirit, but if i swap on my caster weapon and spam hurricane, wont the internal cooldown that triggers when swapping weapons make it useless to enchants jade spirit?
    Edit: MoP enchants do not have ICD.
    ======================================================================================
    Quote Originally Posted by Cayssaris View Post
    Case 1: I apply a Rake that is only buffed with Savage Roar Six seconds later Tiger's Fury comes off Cool Down, do I reapply Rake now that I have the Tiger's Fury buff or do i let it continue to tick for the next 9 seconds?.
    Yes, It would be a DPS lost having Rake down waiting for TF and it will be a DPS lost not refreshing it with TF.

    Quote Originally Posted by Cayssaris View Post
    Case 2: I apply a Rake only buffed with Savage Roar six seconds Later I have 4 CP and use a HT to gain the DoC buff do I refresh rake before I use Rip?
    Yes it will be.

    Quote Originally Posted by Cayssaris View Post
    Case 3: I apply a Rake that is only buffed with Savage Roar six seconds later I have 4 CP and use a HT to gain the DoC and pop TF buff do I refresh rake with the three buffs or do I shred before applying the obvious Rip?
    You would obviously Rake as well.


    This is for you and others understand the strength of Rake. It is when you'll increase the damage by 15% or more just reapplying... Now you may wonder How do i know how much % i'll increase the damage with? Here you got a thread from Fluiddruid.net where it is a really good guy that shares a WeakAura export he made for Bleed Ratios. http://fluiddruid.net/forum/viewtopic.php?f=11&t=4446
    ======================================================================================

    Best wishes of good luck by me, hope you found my guide useful ALWAYS open for criticism to make it as good as possible!
    Credit should go to Aggixx and a few more for theorycrafting from Fluiddruid... And special thanks to Tazmon who have edited the guide from my dreadful grammar.
    Last edited by Etapicx; 2013-05-17 at 05:23 AM.

  2. #2
    Just a minor note, we only need 7.5 Hit (not 8%). So having both 7.5 hit and 7.5 exp means our attacks should not be missed and/or dodged.

  3. #3
    Stood in the Fire Etapicx's Avatar
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    Quote Originally Posted by FeralSynapse View Post
    Just a minor note, we only need 7.5 Hit (not 8%). So having both 7.5 hit and 7.5 exp means our attacks should not be missed and/or dodged.
    Fixed and added how much rating you'll need for each stat to cap it :-)
    Last edited by Etapicx; 2012-09-16 at 05:41 AM.

  4. #4
    I think Feral was reffering to the reforging part of the guide.
    Reforging:

    Mastery->Hit to cap(8%)->Expertise to cap(7.5%)->Crit->Haste. The 8 should be 7.5

  5. #5
    Blademaster Obblivion's Avatar
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    Nice to see someone trying to pick up the Feral guide.
    I don't have time to check the whole guide atm, although I definitely will sooner or later, but there's a couple of things at the start you might want to fix:
    Title - both "an"'s should be "a"'s. I'm not gonna "whine" any more about grammar per se as I see you don't live in an English speaking country and everyone makes mistakes anyway, but the title is basically the most important part for getting people to read a topic and there's also a couple of names you might want to fix:
    Quote Originally Posted by Etapicx View Post
    • Savage Roar back to WolK style
    • Trash is kitty spec now and is atm used in single target rotation as well as AoE
    • Fearie Fire is now applying sudden armol effect and are climbing the top priority to keep up if someone else aren’t assigned to keep it up.
    WotLK
    Thrash
    Faerie Fire, Sunder Armor

  6. #6
    Stood in the Fire Etapicx's Avatar
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    Quote Originally Posted by Emenius View Post
    I think Feral was reffering to the reforging part of the guide.
    Reforging:

    Mastery->Hit to cap(8%)->Expertise to cap(7.5%)->Crit->Haste. The 8 should be 7.5
    Corrected, i did only change
    Caps

    There is Hit(2550 rating) and Expertise (2550 rating) caps as mentioned above but there is also a Crit cap currently it doesn’t seem like we will be close this cap so I won’t get deep into the explanation.
    And
    Hit Rating
    Decreases our chance to miss you need 7.5% Hit chance to not miss a boss, This stat is more favoured now then it was in cataclysm.
    Quote Originally Posted by Obblivion View Post
    Nice to see someone trying to pick up the Feral guide.
    I don't have time to check the whole guide atm, although I definitely will sooner or later, but there's a couple of things at the start you might want to fix:
    Title - both "an"'s should be "a"'s. I'm not gonna "whine" any more about grammar per se as I see you don't live in an English speaking country and everyone makes mistakes anyway, but the title is basically the most important part for getting people to read a topic and there's also a couple of names you might want to fix:

    WotLK
    Thrash
    Faerie Fire, Sunder Armor
    Fixed, Sadly when you mentioned the title (That i can't change) it feels so stupid lol.

  7. #7
    You could probly get a mod to change it.(maybe) I like the title.

  8. #8
    Realy good job u did here TU ^^

  9. #9
    The many spelling errors makes you lose your credibility in my eyes.

  10. #10
    Stood in the Fire Etapicx's Avatar
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    Quote Originally Posted by Mikael123 View Post
    The many spelling errors makes you lose your credibility in my eyes.
    That is why i said
    will be changed a few times during the coming days.
    Because It will be easier for me to see these spelling errors when the guide is published as well as not only from my eyes since i am not a native english speaker as you might realize, all sort of feedback are welcome.

  11. #11
    The Patient Wild Cherry's Avatar
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    I read the topic title and expected to see beautiful fan art of a Feral Kitty...man was I disappointed

  12. #12
    Fine guide, few things here and there, but else great.

    I just wanna add that Incarnation talent is really great burst. Currently with highere Ilvl gear, you can get up to 800k damage done with ravage during thoes 30 sec's.

    And that entangelement kinda blows cause of the 2 mins CD's, compared to 30 sec's of knockback. Sadly not all talents good.
    I do not hate wow. I'm just (was) very passionated about it. There is a difference. Everyone rants about thing's they think changed badly.

    Do you like Thrash Metal? Then give a like for the new round off the Big 4 Evile http://www.youtube.com/watch?v=8JHum58R624
    Note to self: Avoid topic's you keep getting infracted on. You know why...!

  13. #13
    Stood in the Fire Etapicx's Avatar
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    I did mention Incarnation to be a good burst talent but however Shred vs Ravage is not a huge diffrence and both SofT extra energy and the damage from FoN is currently simulating better.
    However Incarnation is great on phases that increases the damage the boss take because we have pretty good burst with it. Like Zon'Ozz Hagara and Magmaw.

  14. #14
    So bad worst tree wannabe cat ever, now get back to healing so I don't have to!

    Also great just want I always wanted rej back after I re-roll lock to avoid being a tree No giving me it.

    Guide not bad.
    Vote Pengu for president!
    "For instance, on the planet Earth, man had always assumed that he was more intelligent than dolphins because he had achieved so much - the wheel, New York, wars and so on - whilst all the dolphins had ever done was muck about in the water having a good time. But conversely, the dolphins had always believed that they were far more intelligent than man - for precisely the same reasons."

  15. #15
    Herald of the Titans Primernova's Avatar
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    I didn't even read OP's post but:

    "The art of an kitten."

    Truely epic OP.

  16. #16
    Hmm i like how much work you put into making it. However i do not feel this guide is really good, we have a feral kitten in our guild with a lot of top20 ranks in WoL when content was current and he contradicts some talents choices etc in this guide.

    Still it is great for someone to put in time to help others, but i would test and look a bit further if you really want to "perfect" it.

  17. #17
    Can't understand your logic in keybinds, maybe our hand sit differently on a keyboard. Other than that nice guide.

  18. #18
    Stood in the Fire Etapicx's Avatar
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    Quote Originally Posted by shags the penguin View Post
    So bad worst tree wannabe cat ever, now get back to healing so I don't have to!

    Also great just want I always wanted rej back after I re-roll lock to avoid being a tree No giving me it.

    Guide not bad.
    Penguins for healing!

    Quote Originally Posted by Kakazam View Post
    Can't understand your logic in keybinds, maybe our hand sit differently on a keyboard. Other than that nice guide.
    The logic behind my keybind guide is that.

    The abilities you constantly use should not impact you movement when you play, Decent keybind are impacting your movement witch is important as an melee but i recommend in my guide to use abilities that isn't used to often in case of a feral it would be. Finnishers like: Savage Roar, FB, Rip but also AoE and short CDs like Tiger's Fury

    Quote Originally Posted by Despite View Post
    contradicts some talents choices etc in this guide.
    .
    I do only recommend talents in this guide, I've not been beta testing to encounter the new raid encounters the only talents that i've based on fact is the level 60 tier witch is easely proven on simulation.

    And level 90 talents


    Feedback is always nice thought :P
    Last edited by Etapicx; 2012-09-16 at 11:31 AM.

  19. #19
    Super Moderator Cambria's Avatar
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    o_o Shift is an amazing keybind. I've never met a hardcore raider who doesn't use shift. I'd also never recommend changing your space bar. W-forward, A and D strafe, unbind any other movement keys, everything else should be free reign.

    I'm a tiny chick and I have matching hands and I keybind all over the place. I wouldn't be able to live without shift though.




    I'm a pally now and haven't even looked at ferals so I'll poke Mihir to check this over and sticky it for you. =] I can also change the title to anything you want.
    Last edited by Cambria; 2012-09-16 at 05:58 PM.

  20. #20
    Stood in the Fire Etapicx's Avatar
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    Quote Originally Posted by Myrrar View Post
    o_o Shift is an amazing keybind. I've never met a hardcore raider who doesn't use shift. I'd also never recommend changing your space bar. W-forward, A and D strafe, unbind any other movement keys, everything else should be free reign.

    I'm a tiny chick and I have matching hands and I keybind all over the place. I wouldn't be able to live without shift though.




    I'm a pally now and haven't even looked at ferals so I'll poke Mihir to check this over and sticky it for you. =] I can also change the title to anything you want.
    The pic is wrong right now since as i mentioned belove the link to it CTRL and Shift should be painted Red as they are modifier keys, However using Mouse modifiers allows you to keep your picky around Z < A to use them as your main abilities the best win with using your picky for main abilities instead of modifiers is that you won't need to move your fingers from ESF and therefor you won't impact your movement witch is really important as a melee.

    If you have a small hand indeed WAD is better then ESF but from alot of PvP experience as a hunter S(Or in my case D) is a better jump key then Space... Space is same as your Z > A binds when you use them it won't impact your movement and Space is a good for rotational ability's and as a WTF button. Backpacking is designed for tanks and imo only acceptable for tanks.
    Last edited by Etapicx; 2012-09-16 at 06:37 PM.

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