1) Used it while tanking to do an absurd amount of burst damage on gara'jal HC. Would apply to any DPS check fights that need 2 tanks.
2) Used it last night to spam wrath on Will when not risking to jump into boss's arcs, again HC.
3) As you said, tranq has been useful on several fights (Blade lord, Wind lord, Any emergency situations)
As i've said in my previous posts, using HotW during a progression kill, to me is an absolute must. Since I run 10m, and it seems a lot of fights are 2 healer based, we lack raid cooldowns, and having that insanely strong tranq is raid saver. I normally use DoC when the boss is on farm though, but as the developers intended, I am switching talents based on fights, for this I really don't think it needs changing.
The only time I have switched from DoC this tier was 25hc windlord. Other then that, the only talent I've have to change out was wild charge for feline swiftness on 25hc wote for an easier time dancing.
It would be nice to see some developer thoughts on how our talents are looking and if we can expect to see some sort of changes anytime soon.
Our talents choices just feel extremely lackluster (obviously to me). If you look at the mage talents, they have 3 tiers that are essentially dps increase talents that can be changed around on every single fight to match a playstyle. Now obviously a mage is a pure dps class and it is much easier to make a different talents for only dps when druid talents have to match up with 4 different raid roles.
Ferals are in a good place right now (with DoC played correctly) so I would hate to see DoC nerfed to bring Incarnation or Force of Nature more on par.
I think he means you can tank the the strength and have ti aggroed to you on the side as well as avoid his attacks because he takes around 1 second or something to do it on the ground and doesn't change direction if you move after he starts doing it.
One of the main benefits of being tank specced for the strengths is that you get to lure courages off of your main tanks and dps on them don't have to weave through the dance while damaging the courage.
DoC is a dps loss vs HoTW for 8/16 fights this tier. If that isn't good design, I'm not sure what is.
Ferals are easily one of the strongest dps class this tier as well, if not the absolute strongest, with the rip bug. Simcraft is not very useful for spec comparisons - I know I outdamage what the sim says I should be doing by almost 15%.
Garajal (possible to self heal to full with 2 gcds downstairs?)
Sha of Fear
From my experiences in 25H. They either have lots of target swapping (Garalon), aoe-heavy adds (Feng, Emps, Sha, etc.), or you can "dps" by healing (Tsulong).
Then there's the added question of "can you really dodge two heroic attenuations while optimizing DoC?" but that's another topic.
Don't know if it's just me but as of 1am 04/01/2013 the Rip bug doesn't work anymore
You seem mad. Are you suffering from some jelly related psychosis?
If I would still progress some bosses I would eventually switch to HotW even when its not the best choice, but for pure dps DoC is almost always the better option. Especially when using the vortex-rip you had no choice but to go DoC.
Got bored and compared our logs on Garajal, singletarget only and not going down. My RIP ticked for 82654.8 on average and critted for 170004.9 on average (total amount: 11405393 damage in 3:32) while your RIP was hitting for 58213.8 on average and critted for 124695.3 on average (total amount: 10659015 damage in 4:25). Average shred hits and crits are really close to each other though
I only casted 1 RIP the entire time while you casted 3 RIPs and my fight was shorter which influated the numbers a bit because of the better pot and bloodlust uptime. So these values are not really 1:1 comparable and are done with the vortex bug, those numbers will look different when vortex got fixxed but for now DoC wins just because of the huge uptime with a 25% buffed RIP with every proc up. The 6% agility couldn't bypass DoC under any circumstances.
The more gear we get (think of T15 and T16) the better HotW could become with the increase in agility (right now I'm sitting a bit under 20k agility with food and flask), but DoC will just gain more and more value simply because our secondary stats scale better with that talent. More crit means more combopoints and finisher which equals to more charges. Haste will let us attack faster and produce more OoC procs which results in more combopoints and has the same effect as crit but that should be pretty obvious and those are just some wild assumptions!
Last edited by nijuu; 2013-01-04 at 07:10 AM.
You go down for Garajal? That stinks that you have to pick up the slack for other people in your raid.
Are you not dancing for Will?
Garalon is solved with getting redirect. There is a lot of switching, but I was able to do 160k
Absolutely correct on windlord. I wish my guilds strat let me get the full potenial out of switching.
Again a redirect is your best friend! High parses from this fight are scewed b/c of being reshaped though.
I'm guessing your guild groups up all the adds for you to hurricane? We haven't gotten there on heroic yet, but i'm usually ~120k with DoC
Tsulong is debatable, i'm needed for interrupting
I'm just not seeing where HotW would really be a dps increase if your role allows you to choose DoC!