That would be the tanks fault. The boss can be tanked wherever the tanks moves him.boss was tanked in the middle, and you don't get the benefit from the pools if they do it that way, until they are close to expiring.
Well yeah the boss should be moved to the pool with the back towards the raid, tanks can't stand in the water... Boss is uneffected.
Btw went thrash run yday so i can hit friendly when first boss is down... I won a neck :-)
Hots EU: Etapic#2214
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is there any news on those tringies that make you look like a firecat, like how to obtain them
TREE DURID IS 4 PEE
I got two gearing questions i currently have to deal with:
I have two 522 pieces from the new raid instance now (head of Jin'rokh and Gloves of Tortos). While the head is pretty good itemized, the gloves aren't that great although they have a socket and t14 does not. I currently have head/chest/gloves/legs t14 where gloves are 509 and the others 496 (not upgraded). Is it worth to drop the 4-piece bonus or should i wait for a third 522 piece?
Further, what is your opinion about the VP trinket? The agi proc looks appealing for the first rip at the start of the fight when everything procs and AP skyrockets to 90k. But then it's a matter of luck to line it up with the next TF in 2 minutes - had it been on use, i'd definately take it. I'm currently wearing Bottle of Infinite Stars (510) and Relic of Xuen (484) and am not sure if it's worth the 1750vp. I already bought the necklace and wonder if the ring would be the better choice (having 502 Fengs Seal and 517 Painful Thorned Ring).
Atm the valor trinket are really hige up on BiS ranking as long as you can handle the huge number of Hit you got on it... I could lurk up the sims Aggixx made but I think it was top 5 counting HC trinkets in t15 if i'm not totally misstaken with old info.
As for the gear question I'm not totally sure but I'd bet on giving it a sim test and see what combination is best.
Last edited by Etapicx; 2013-03-08 at 11:01 PM.
Hots EU: Etapic#2214
Think 2-piece t15 bonus is bugged, not proccing on Savage Roar. Didn't do an extensive test but like 15 SRs in a row (with 5 combo points), it didn't proc a single time. Seems to work with rip and FB. Might be connected to the SR glyph.
Update for our Agi trinkets:
"Last night we hotfixed in a change for trinkets that use the RPPM system. Every time your trinket fails to proc, it increases the chance it will proc. Unlucky streaks will be more rare and extremely unlucky streaks should never happen. In addition, we increased the chance for these trinkets to proc on the pull. To top it off, we increased the proc rates of the Agility and Strength trinkets in Throne of Thunder by 10%
Painfully detailed explanation for theorycrafting:
As usual, you absolutely do not need to know or understand the following in order to use or best take advantage of these procs. This info is just for theorycrafters who want to understand the exact details of the system, so that they can model and simulate it better.
Calculate the proc frequency as normal. Based on that, you can figure out the expected average proc interval. We also now keep track of time since the last successful proc (this is different from the time since last chance to proc), capped at 1000 sec. Multiply the proc chance by MAX(1, 1+((TimeSinceLastSuccessfulProc/AverageProcInterval)-1.5)*3). For example, if a proc has an average proc interval of 45 sec, and it’s been 72 sec since your last successful proc, you’ll get a 1.3x multiplier to your proc chance. If you’ve been out of combat for a few min, and it’s been 5 min since your last successful proc, you’ll get a whopping 16.5x multiplier to your proc chance."
As per blue post http://blue.mmo-champion.com/topic/2...inket-changes/
While all this information is awesome I'm wondering if our trinkets have changed priority at all? I know Rune will still be BIS but if the proc rates got better could another trinket trump the valor one? I'd rather use the valor on another piece if the trinket isn't as good anymore.
They just posted that information 2 hours ago, have to give the community time to digest the information. (read: waiting for someone else to implement the changes in SimC because I suck at C++)
is it 25% or 24.9% I don't even know.
Or reactive ability with the same condition works too
^1^T^SType^Sreactive ^SName^SFerocious~`Bite ^SEnabled^B ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N25 ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N61501^S~`~| ^Sicon^^
Last edited by Skadovsk; 2013-03-14 at 03:53 AM.
Power Auras Classic + Power Auras Classic: Buttons
the plugin does the spell alarts, same style as the blizzard spell alerts
however it is broken since 5.0 there is 1 line in the code you got to change as i posted in the comments:
in PowerAurasButtons\Modules\ButtonsConfig.lua line 268
replace "UIPanelButtonTemplate2" by "UIPanelButtonTemplate" so basicly remove the 2
then you can set up an power aura to trigger when the target is < 25% hp and you can just set the coordinates of the aura off the screen so you wont see it
and add an action to the aura to highlight the Furius Bite spell
TREE DURID IS 4 PEE