but I don't start attacking them, running back to other box add and let tank charge it after he opened first,
as I'm no suicide kitty, dead dps don't do damage at all
even if it's hurt my dps a very little,then others can safety do their job
Last edited by Zstr; 2013-11-05 at 03:43 AM.
Anyone got any tips for doing the MOST damage on the heroic black fuse belt? I went trents and NV but is there a better alternative? My only job in this fight is belts so I don't care about sustained damage
Last edited by Kitty Claws; 2013-11-07 at 04:23 AM.
Go DoC and SotF
FoN bugs out with range issues and ends up doing less damage. If you have a Haromm's or TED, it would be better to use then AoC.
I was also tasked with blackfuse belt on heroic. I ended up with SotF and NV. Reason was that quite often our hunters whom were up on every belt needed that healing. Felines swiftness also provides an edge.
Alrighty there lads. Re guarding DOC, im sort of doing ok with it. However im finding it difficult to line up both charges so that i can use them on a rake and rip every time. ideally are you suppose to use both charges on a rip and a rake? or is it ok to use say 1 charge on rake then a filler or 1 charge on rip then a filler ect? i hope that makes sense. thanks lads
You don't have to use every charge on Rip/Rake. As long as you have you last charge affected by either DoC or a trinket proc (assuming that proc is now gone) you shouldn't have to re-write it. Remember though, Thrash is really good for our single target, so if you can get a DoC Thrash out instead of a filler you will see a gain there.
For you with thrash (these sims have around 84% uptime on thrash):
and without thrash:Code:[DPS] = 414.2K Mean: 416018 +/- 684.51 (21646) Median: 414166 25%/75%: 401.0K - 429.6K 10%/90%: 390.2K - 444.5K Min/Max: 363.4K - 497.7K [Dense Damage Distribution] Name # Avg Crit% All% Rip 175.0 243427 49.89% 28.54% Rake 175.1 210152 49.73% 24.66% Melee 475.2 46028 52.05% 14.66% Thrash/Cat 124.1 79796 51.92% 6.63% Multistrike 232.7 36112 0.00% 5.63% Mangle 44.4 151967 52.27% 4.52% Lightning Strike 53.9 103855 51.84% 3.75% Flurry of Xuen 200.9 27101 51.73% 3.65% Shred 25.3 208719 53.58% 3.54% Ferocious Bite 14.5 358130 77.95% 3.49% Stormlash 10.8 86904 11.56% 0.63% Ravage 1.0 430125 100.00% 0.29%
for a difference of about 6k dps or 1.4%. But yes it is a slight dps increase if you can use it well.Code:[DPS] = 408.9K Mean: 410895 +/- 662.57 (20952) Median: 408881 25%/75%: 396.8K - 422.6K 10%/90%: 386.1K - 438.6K Min/Max: 355.8K - 495.8K [Dense Damage Distribution] Name # Avg Crit% All% Rip 175.0 255937 49.73% 30.31% Rake 176.6 213274 49.58% 25.49% Melee 476.6 45959 51.92% 14.82% Mangle 60.3 149341 52.06% 6.09% Multistrike 215.2 38551 0.00% 5.61% Ferocious Bite 19.8 373873 77.41% 5.01% Shred 30.1 209416 53.42% 4.27% Lightning Strike 54.0 103987 52.06% 3.80% Flurry of Xuen 201.6 27045 51.83% 3.69% Stormlash 10.5 87094 12.07% 0.62% Ravage 1.0 430000 100.00% 0.29%
I mean, I agree with you. I try to keep thrash up myself: http://worldoflogs.com/reports/ifufr...11038#Inferior
It is a slight dps upgrade on single target if you use it well and not fuck up anything else due to spending your energy on thrash. That is a pretty big if though in my opinion especially if you are a bit new. But calling it a big damage poster just sticks a bit in my eyes. It is less of a damage boost than treants are over Sotf and a lot of people still chose to go sotf.
Last edited by inferior2; 2013-11-07 at 09:39 PM.
Hi paloro, thanks very much for trying to help me, and so quickly too, i'm really sorry and dont mean to sound stupid or rude but what do you mean by what i quoted above? i dont quiet understand it, do you mean that as long as 1 of the charges of DOC are used on a rip/rake or thrash, then thats ok? once again thanks you.As long as you have you last charge affected by either DoC or a trinket proc
A trinket proc's and you cast HT from a PS proc. From there you proceed to apply a Rip/Rake. You just went from 2 DoC charges to 0, but now have another PS proc from using a finisher that consumed 5 cp. You cast HT again and are back up to 2 DoC charges. Where do you spend these charges? Well because your Rip was just cast with trinkets and DoC and your last Rake also contains DoC you have a bit of flexibility. If your trinkets are still up and you still are under TF, feel free to refresh Rake b/c you will be extending the amount of time this higher damaging ability will be up. If you don't have trinkets up though, I would typically spend these charges with 1 on Thrash and 1 on Mangle.
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Being the #3 casted damage ability is pretty big. I'd rather mess up on a casted Mangle then a casted Thrash.
Last I checked FoN was a 7k increase for myself in single target over SotF. So it is significant bonus to the rotation.
The sim doesn't waste a single PS proc. There's been a lot of work on the action script for the sims by smart people. If I would chose between your feeling of how much extra dps thrash gives you and the sim, I must chose the sim. I feel like I have to say this again. I agree thrash is a dps win if you use it correctly. It just isn't such a big one I felt you made it be. However, everything add up in the end.
How does that mean that my DoC uptime on Rake/Rip is lower? If I use a DoC proc on Thrash after a Rip, I will still have another 2 DoC charges before my next finisher. Would you really choose to use both on Mangle instead of 1 on Thrash?
This discussion is moving away from what it was meant to be. You said thrash was a large single target boost. I showed with sim that it is about a 1.5% increase if you use it correctly. Whether that is large may of course vary who you ask.
Anyway, I am not disagreeing with what is being said. If everything is good (i.e good SR dur, good Rip dur, strong rake up) then using your DoC charge on a Thrash is better than on a Mangle.
However, none of this really matters. The "only" thing that matters for your end dps is if you happen to get a double trinket proc at 25%. Rest is just noise.