1. #1101
    Quote Originally Posted by Syel View Post
    I don't know...

    Even if I totally understand that DoC is better in theory, the difference between HotW and DoC is quite low in the sims (about 500 dps last time I checked), and I'm not sure I could manage both DoC and the other spells. Tbh, I'm pretty sure my dps in raid is under my gear's potential, while playing HotW. I'm afraid of the fact that if I switch to DoC, it will be worse . Is this REALLY better in terms of DPS?
    It is much much more than 500 DPS if played correctly. If you're talking about SimC when you say sims, the default action lists are somewhat on the basic side of things in order to try to be applicable to a broader audience than if they were doing every single trick in the book and trying to juggle a thousand things at once. Realistically I think you can expect DoC to end up without about 5-7.5% DPS more than HotW if both are played optimally.

    (it's hard to put an exact value on it since significantly less work has gone into the modeling of the HotW rotation relative to DoC.)

    Quote Originally Posted by Syel View Post
    Oh, btw, I know that Thrash has a better DPR than Shred, and I'm using it on OOC procs and stuff, but is it worth keeping a 100% uptime on it? I'm not sure, that's why I'm asking here
    100%? Definitely not, since you couldn't get that high with out severely harming your Rip uptime. It is possible to get 80-90% uptime depending on gear though with minimal impact on Rip uptimes which it is a gain, yes.

    Basically if spending 50 energy on a Thrash means that you would cause Rip downtime you would otherwise not have, it's probably not a good idea. Any other time it will be a DPS gain to spend the energy on Thrash.


    Druid / Demon Hunter SimulationCraft Maintainer

  2. #1102
    My guild is about to start Heroic Horridon and I was wondering about how others have dealt with the new mechanic. On the first page it is suggesting Vortex, FF, and Moonfire. This seems pretty good, but I was wondering if anyone had tried getting Force of Nature and setting Treants to attack the add. They are up for 15sec every minute, and attack a number of times which should back the add up enough space so that I don't have to worry about the mechanic at all. Has anyone tried this? Any suggestions for the fight in general?

  3. #1103
    Quote Originally Posted by geckomage View Post
    My guild is about to start Heroic Horridon and I was wondering about how others have dealt with the new mechanic. On the first page it is suggesting Vortex, FF, and Moonfire. This seems pretty good, but I was wondering if anyone had tried getting Force of Nature and setting Treants to attack the add. They are up for 15sec every minute, and attack a number of times which should back the add up enough space so that I don't have to worry about the mechanic at all. Has anyone tried this? Any suggestions for the fight in general?
    Unless your comp is ridiculously melee heavy you won't have to deal with the Direhorn Spirit until very very late into the fight (if at all). I definitely wouldn't sacrifice DPS just to get Treants, Faerie Fire does quite well on its own. Using a macro like this should make it mostly trivial:
    Code:
    #showtooltip Faerie Fire
    /cleartarget
    /tar Humming Crystal
    /tar Direhorn Spirit
    /cast [harm] Faerie Fire
    /targetlasttarget
    /cast [harm] Faerie Fire
    You can replace your normal faerie fire spell on your bars with it, and it will automatically target the Direhorn Spirit on Horridon and Humming Crystal on Tortos, while functioning like normal everywhere else.


    Druid / Demon Hunter SimulationCraft Maintainer

  4. #1104
    Quote Originally Posted by aggixx View Post
    Unless your comp is ridiculously melee heavy you won't have to deal with the Direhorn Spirit until very very late into the fight (if at all). I definitely wouldn't sacrifice DPS just to get Treants, Faerie Fire does quite well on its own. Using a macro like this should make it mostly trivial:
    Code:
    #showtooltip Faerie Fire
    /cleartarget
    /tar Humming Crystal
    /tar Direhorn Spirit
    /cast [harm] Faerie Fire
    /targetlasttarget
    /cast [harm] Faerie Fire
    You can replace your normal faerie fire spell on your bars with it, and it will automatically target the Direhorn Spirit on Horridon and Humming Crystal on Tortos, while functioning like normal everywhere else.
    Awesome. Thank you for the help. Our group is usually just two melee, myself and a fury warrior, so I don't expect it to be much of an issue.

  5. #1105
    Deleted
    Quote Originally Posted by aggixx View Post
    Unless your comp is ridiculously melee heavy you won't have to deal with the Direhorn Spirit until very very late into the fight (if at all). I definitely wouldn't sacrifice DPS just to get Treants, Faerie Fire does quite well on its own. Using a macro like this should make it mostly trivial:
    Code:
    #showtooltip Faerie Fire
    /cleartarget
    /tar Humming Crystal
    /tar Direhorn Spirit
    /cast [harm] Faerie Fire
    /targetlasttarget
    /cast [harm] Faerie Fire
    You can replace your normal faerie fire spell on your bars with it, and it will automatically target the Direhorn Spirit on Horridon and Humming Crystal on Tortos, while functioning like normal everywhere else.
    We get to the point where even the tanks have it on them :P

  6. #1106
    Quote Originally Posted by aggixx View Post
    Unless your comp is ridiculously melee heavy you won't have to deal with the Direhorn Spirit until very very late into the fight (if at all). I definitely wouldn't sacrifice DPS just to get Treants, Faerie Fire does quite well on its own. Using a macro like this should make it mostly trivial:
    Code:
    #showtooltip Faerie Fire
    /cleartarget
    /tar Humming Crystal
    /tar Direhorn Spirit
    /cast [harm] Faerie Fire
    /targetlasttarget
    /cast [harm] Faerie Fire
    You can replace your normal faerie fire spell on your bars with it, and it will automatically target the Direhorn Spirit on Horridon and Humming Crystal on Tortos, while functioning like normal everywhere else.
    I'm guessing this won't work on tortos if you're also having to keep armorpen on the boss right?

  7. #1107
    Stood in the Fire Paloro's Avatar
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    Correct, you would have to keep a seperate spot on your bars open with the non-macro version of the skill.

  8. #1108
    Quote Originally Posted by Paloro View Post
    Correct, you would have to keep a seperate spot on your bars open with the non-macro version of the skill.
    isnt it possible with a shiftmodifier in the macro to have only 1 button ? Not super awesome with macros, but it usually works

  9. #1109
    Alright, Update to Heroic Horridon progression. I just want to make sure I'm doing everything I can to make this encounter possible for us right now. I've started pooling energy and Tiger's Fury for specific targets, eg. First of each big add (Sandwalker, Venomancer,) and the Dinomancer. I've noticed this lets me get Rip up and down each target much faster making the fight a lot easier. I'm looking for ways to improve my DPS otherwise and try to add some CC. What Talents are people using? I'm currently using Soul of the Forest for additional energy and Heart of the Wild for Uber Traq as raid survival and AoE dps on door 3. What do you all suggest?

  10. #1110
    I have a question about reforging for Rune of Re-Origination.

    I understand that we should reforge our gear to get 1:1:1 secondary stats with mastery being highest, but should we reforge according to our stats after raid buffs? For instance, the raid buff "Might" grants a flat +3000 mastery to our stats. So should we reforge so that our stats are 1:1:1-3000 without buffs in order to maximize our Rune Proc? I believe we also get a crit bonus as well, but I don't know the number off the top of my head, so should we take that into account as well? what about Melee haste buff?

    TLR should we reforge to 1:1:1 according to character sheet stats after raid buffs?

  11. #1111
    Deleted
    Quote Originally Posted by monkeydad View Post
    I have a question about reforging for Rune of Re-Origination.

    I understand that we should reforge our gear to get 1:1:1 secondary stats with mastery being highest, but should we reforge according to our stats after raid buffs? For instance, the raid buff "Might" grants a flat +3000 mastery to our stats. So should we reforge so that our stats are 1:1:1-3000 without buffs in order to maximize our Rune Proc? I believe we also get a crit bonus as well, but I don't know the number off the top of my head, so should we take that into account as well? what about Melee haste buff?

    TLR should we reforge to 1:1:1 according to character sheet stats after raid buffs?
    Ignore raid buffs like BoM they dont affect rune, forge 1:1:1 based on your stats.

  12. #1112
    It's interesting though, because according to my stat sheet, mastery is not my highest secondary stat. After I get BoM, my mastery stat goes up by the indicated 3000 making it the higher stat, and when I hit the target dummy, my Rune proc is indeed mastery.

    So if the +3000 mastery I get from BoM counts towards determining which stat Rune proc's, then I can reforge into the other stats yielding an increased proc.

    ie 6001 mastery, 6000 haste, 6000 crit which after BoM gives 9001 mastery, 6000 haste, 6000 crit and yields a 24000 mastery Rune proc

    but if I include the +3000 from BoM then I can do

    4001 mastery, 7000 haste, 7000 crit which after buffing with BoM gives 7001 mastery, 7000 haste, 7000 crit with a Rune proc of 28000 mastery

    would that be an overall dps increase?

  13. #1113
    Deleted
    Quote Originally Posted by monkeydad View Post
    but if I include the +3000 from BoM then I can do

    4001 mastery, 7000 haste, 7000 crit which after buffing with BoM gives 7001 mastery, 7000 haste, 7000 crit with a Rune proc of 28000 mastery

    would that be an overall dps increase?
    It shouldn't do this. Are you sure your mastery is not your highest secondary stat? Rune counts everything pre-buffs (enchants, reforges, gems, socket bonus), and should not count anything post buff (including BoM).

  14. #1114
    I'm fairly sure the Rune takes BoM into account when determining which stat to proc.

    I can't link my profile, but as of right now my stats are 5811 mastery, 6244 haste, and 6029 crit. Last night I had a pally buff me with might and then went to hit the dummy. The Rune proc was definitely mastery.

    ---------- Post added 2013-05-16 at 11:23 AM ----------

    Plus, isn't this why we don't use windsong? because we're afraid that the haste proc will mess up the rune proc?

  15. #1115
    Deleted
    Quote Originally Posted by monkeydad View Post
    I'm fairly sure the Rune takes BoM into account when determining which stat to proc.
    If this is true, I'm pretty sure that's a stealth change. I remember testing it back when I got Rune, and BoM definitely did not count towards the mastery amount.

  16. #1116
    Deleted
    Quote Originally Posted by monkeydad View Post
    It's interesting though, because according to my stat sheet, mastery is not my highest secondary stat. After I get BoM, my mastery stat goes up by the indicated 3000 making it the higher stat, and when I hit the target dummy, my Rune proc is indeed mastery.

    So if the +3000 mastery I get from BoM counts towards determining which stat Rune proc's, then I can reforge into the other stats yielding an increased proc.

    ie 6001 mastery, 6000 haste, 6000 crit which after BoM gives 9001 mastery, 6000 haste, 6000 crit and yields a 24000 mastery Rune proc

    but if I include the +3000 from BoM then I can do

    4001 mastery, 7000 haste, 7000 crit which after buffing with BoM gives 7001 mastery, 7000 haste, 7000 crit with a Rune proc of 28000 mastery

    would that be an overall dps increase?
    All my tests with rune show this as wrong.

    When i go to tank LFR and i get the hate buff that bears get i always get a haste proc even with BoM.

  17. #1117
    BoM doesnt count... just tested and my stats were 8783 mastery 6147 crit 6130 haste with bom so mastery at 5783 without buff. i got crit buff!

    so no BoM doesnt count for rune of re-origination.

    In terms of getting the right proc for bears it will be almost impossible to get mastery proc (not totally but well i dont go for mastery) cause crit and haste gets 50% buff in bearform which is lovely.
    Catus has an option for reforging that makes sure that crit is higher than haste if you sometimes have to tank (which i sadly have to)
    if you are having trouble with reforging for rune try out Catus!

  18. #1118
    there is awesome tool http://fluiddruid.net/2013/05/reforg...on-with-catus/
    big thanks to Raffy who made it
    if u still stuck with reforge use it

  19. #1119
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    Hello cat community I'm here for my brother. His damage is lacking. and itd be amazing if you guys could help so i can help him.

    us.b attle .net/wow/ en/character/ke lthuzad/Cb reezy/ simple

    recent log. worldoflogs .com /rep orts/rt-in6 5t3nx36zx5 ayr/

  20. #1120
    Deleted
    Quote Originally Posted by Gersomence View Post
    Hello cat community I'm here for my brother. His damage is lacking. and itd be amazing if you guys could help so i can help him.

    us.b attle .net/wow/ en/character/ke lthuzad/Cb reezy/ simple

    recent log. worldoflogs .com /rep orts/rt-in6 5t3nx36zx5 ayr/
    That's absolutely rediculous. To me it looks like he is trolling that raid! Tell him to stop being afk and read a guide. That should help him

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