Current Blizzard Devs, could never do TBC again.
The perfect WoW, IMO would be; Vanilla's 'raid or die' combined with the TBC heroics/raiding and with the Ulduar 'Hard modes'...
25 man all raids, no PvP gear, all gear would work the same if you got it from PvE or PvP; it's still the same.
Dalies would be for fun and somegold, that's it.
LFD, would only form groups, no teleport.
LFR, dies the death it needs.
CRZ has the spirit of world PvP but not it's soul. DELETED, in favor of:
Dead servers would be merged, fuck it.
Flying mounts, deleted.
Faction transfer, deleted.
Name changes, deleted.
Elites, put everywhere when leveling and group quests, mandatory.
Healing un-GCed, I fucking hate that bastard!
World bosses kiteable again and strong.
Rewards for world PvP, nothing but queues for PvP, even arena. Premade PvP is BULLSHIT, in any form.
So according to them they had to dumb down the game and make sure as a player who just wants to clear the content on his own can do so now without the need of ever having to communicate or rely on anyone else.
These changes might of been good for the majority of the players but it was bad for the game and sub numbers back this up. Dumbing down and making 10s equal to 25s is what caused the subs to go downhill.
Rift is currently the closest to TBC experience you will get but Trion need to market rift better and get the whole story and reason and goals for doing the content in the game which something blizzard does very well.
If subs go under 5 million the devs might say fuck it, we making the game for gamers again and we might have a fair system in place with 25 man raids being pinnacle again. The other problem is blizzard needs to think about shareholders which is something they didnt need to worry about before the activision merger.
Last edited by ShadowCrafter; 2012-10-03 at 02:08 PM.
I know you said Rift isn't as "smooth" but you are wrong. Rift is one the most complete and robust games currently running. The problem with Rift is twofold: 1. massive grind 2. very high system reqs.
Rift doesn't run well on middle of the road PCs. Heck, it sorta doesn't run well on higher end PCs depending on the environment. Sometimes I get like 60fps on Ultra. Other times, I get like 12fsp on low settings...
World of Warcraft can run on like an ipad. It's meant to service the lowest common denominator of PC gamers.
If you have a top end PC, there is no doubt in my mind Rift is not bettered by any MMO on the market currently.
Oh geez, another one of these...
all of that stuff is worse to me then med'an id rather have an expansion pack featuring med'an and the super friends and have bc wiped from existence, not to mention how bland all the zones were except zangarmarsh, red rock, purple rock, green rock, spikey rock, azeroth with floating trees, and dark crystal reference.
Lorewalkers, Tillers, Anglers and Order of the Cloud Serpent are all extremely optional rep grinds. They offer nothing but cosmetic items and items to help you out with your professions *slightly*. They are the closest thing in the game that are similar to the "optional" reps in tBC and Classic, however these are actually fairly interesting factions.
As for Furbolgs being optional, it wasn't. They had the agility enchant for weapons.
whether or not the cloud serpent is more grindy once theres more competition idk but right now people are getting them within a days work
People seem to base everything around this baby boom that was WotLK and don't actually look at the fact: It was a one off. The numbers hit with WotLK are unlikely to ever be hit again, it was well timed and marketed to death. It cleaned up because it was programmed to and there was little/no competition. Blizzard has refined and re-defined the game endlessly since TBC and has bowed to the majority's demands. WoW is how it is now because of the players.
Only thing I can think of that wasn't optional back then was rep "grind" to get heroic keys and attunements if you wanted to raid, although I liked attunements, the only issue with them was that they wasn't account based, something that wouldn't be an issue in todays WoW.
---------- Post added 2012-10-03 at 02:49 PM ----------
Before anyone makes the argument that there was/is a low percentage of players raiding so it's not viable to develop it for them (Blizzards go to argument), 10% of the player base pay for all of the costs Blizzard have developing and running WoW, 50% of the revenue from WoW pays for all of Activision/Blizzards product development.
Mist is as close to BC as you are ever going to get. They made the rep grinds tied to dailies ala: Netherwing, Ogri'la, Sha'tari Skyguard... they reintroduced PUGable Heroic Dungeons right out of the gate... and gave us a feeling that the world is just beginning at max level instead of waiting around with nothing to do. Mist takes the best parts of every expansion and builds on it... I have never been more excited about logging in to WoW. To each their own... personally I base my enjoyment on what I can accomplish... not looking wishfully at T6 gear err, I mean Challenge mode gear... go get it! All things change... don't fear it... embrace it and enjoy the ride.
only 1000 guilds ever did sunwell assuming each guild had at a minimum of 25 people thats around 25,000 people out of i believe 8 million. compared to cataclysm 2 million out of 10 million
some quit for other reasons like life. forgot to cancel it of their cards and it finally expired off. others just moved on.
bottom linely the only thing the shrinking subs do prove is the game is aging.
now then. as for a return to classic wow/tbc. not likely anytime soon. blizzard found them self in a unique possition that no other MMO before ever faced.. the non endgamers didnt quit.. they stayed. most mmo's the endgamers were the majority.. in wow they were the minority. blizzard started to lean twards opening things up a big in TBC by reducing raids from 40.. but the difficulty was left in place. they went even futher in WOTLK to open things up.. that combined with the fact that both expansions contained 1 of the 2 most known characters besides thrall in warcraft history contrinbuted to the high subs..
cata they tried to bump the difficulty backup a bit.. combined with the fact that really unless you really were in to warcraft deathwing ingame lore from wc2 was well weak and only somewhat important (greatly expanded apoun outside of the games) so really no one really seem to care about deathwing.
Blizzard ALWAYS made WoW as the most casual friendly and each expansion more casual friendly than the PREVIOUS one except for the first half of Cata, which was a big mistake that they are trying to fix with MoP.
they always tried to cater for the broader audience, which is why Vanilla was a casual version of EQ and UO, TBC a casual version of vanilla, Wrath a casual version of TBC, etc, etc.
It's completely beyond me how people can get hung up over such secondary and hardly relevant things like "progression models" so much it becomes a game-breaker for them. It totally reeks of "let's find something I can bitch and be miserable about to make myself important." Really ridiculous.