Lets say it was only 50% of that who raided, how many raided SW have little to nothing to do with it as BC had linear raiding so most raiders would be in lower tier content, this would still make for 10% of the total population raiding, something that would translate to 1.3 million players, more than enough to justify developing raids.
The mistake a lot of people make is to not demand content for the way they play the game but instead ask to have other players content reformatted to fit their needs, this is where Blizzard went wrong and started to develop raids for everyone hence alienating raiders instead of developing content for non raiders. One must ask why they push so many changes to raiding in favor of getting another 10% of the players to raid, wouldn't their time have been better spent developing content for the 80% that don't raid and just keep raiding the way it was.
Completed Sunwell I assume, again though, linear raiding compared to segmented doesn't work, comparing DS with Karazhan would be a more fair comparison as they held the same value progression wise.
---------- Post added 2012-10-03 at 03:10 PM ----------
One is persistent for the entire expansion where you have a constant goal to strive for and every piece of gear makes a difference in trying to achieve said goal, the other resets your progression and efforts every 5-6 months after being nerfed to the point where trained monkeys would be on the verge of completing it.
I'd say the difference is quite big and makes for two very different game experiences, something that is highly discussion worthy.

MMO-Champion
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