Title says it all. Going into mop, for pre-nerf type progression, in 10 man's how many of the 16 bosses are going to be two healed. This is with pushing good healers to the limit. We are working on our raid comp and trying to figure out the healers. I was only able to do a few fights in the beta and have been not finding much info out there. I know you cant know for sure since we have to wait and see on release how things are tuned, but for those who did some HM testing, whats your thoughts. Right now our GM is think most are two healed and having our lock maintain a second toon(Sham) for main raid on the three heal ones.
Have one of your raiders be a hybrid: heal on 3 heal, dps on 2 heal. That's how we've always handled the issue. Use a shaman, priest, or druid for the role as they share gear. Your lock/shaman will fall behind gear/rep-wise on his second toon, so it's not viable unless you are playing a ton (which you might very well be).
Feels the same as Dragon Soul (probably harder) where we started out healing lots of the heroic 10m encounters then moved to 2 heals once more gear was available