I assume that everyone should play the same comp, with the same gear, with the same spec, with the same connection etc as well right?They removed resists from PvP, albeit, not completely. But, resists are now only based off a possible racial resist of 1%. Classes with a high dodge are running around upwards of 25% or more and classes without a high dodge have 5% or greater. This, really has zero place in a skill-based gaming environment. If Blizzard really wants WoW to have a serious, E-sport following they need to stop making PvP, so RNG-based. It makes no sense at all why you would remove resists and spell-pen while keeping dodge and parries.
Making Hunter shots dodgeable in MoP is honestly, inexcusable. They should really hire people with experience creating balanced PvP. Currently, it seems like Blizzard is just throwing darts at a board. Here is a simple fact. Hunters have a horrible arena representation over 2200 with an average of 2-3%, barring season 5 where they reached an all time high of 8% before being nerfed into the ground (21 nerfs in a single patches following season 5.)
Why should a match in a skill-based environment ever be based off a roll of the RNG dice? How is this even considered fine by an intelligent human being?
If you miss a scatter you can easily lose a match because you failed to peel a rogue or "insert class here" buying time for your healer to land a heal or you can easily miss a kill because the healer dodged your scatter, messing your teams entire CC chain costing your team a possible kill opportunity?
I am flabbergasted at some of the design decisions that they make. MoP is headed in a good direction as far as PvP is concerned, but why would you take 10 steps forward and 7 steps back? I cannot ration this out. Removal of RNG from PvP would catapult WoW into a serious contender for E-sports.
---------- Post added 2012-09-16 at 09:05 PM ----------
Indeed. /10 charsjust reforge expertise and stop bitching.
they fixed the agi/dodge scaling by making str/parry scaling the same. str classes now parry just as much as rogues/ferals used to dodge.
and hunters, who are btw, casters who can't be interrupted. can no longer be countered by sitting in their melee range. spending a tiny bit of itemization, for a HUGE quality of life change ( one i personally think wasn't needed) seems pretty fair to me.