As long as run backs are short I don't mind wiping and having some trial and error, otherwise it you never get any feeling of accomplishment.
A) Solve someone else's problems
A) Cause a problem and be forced to fix it
B) Learn about where demons come from
B) Learn about demonic limitations
C) Learn more about where your powers come from
C) Learn more about the history of warlocks
D) Solve puzzles
D) Defeat monsters
The example with the infernal that I gave is a good case in my opinion, since you'd have a growing debuff that increases the further the infernal approaches. Maybe to a certain degree the debuff coul be marked with something like "an infernal sentry has spotted you and seeks your death/soul". Doesn't seem like such a bad hint, a bit subtle, yet not too obvious.
Although I'd like it to be very subtle I can imagine some people raging, but oh well, if I've learned anything it's that I mostly can't have things go my way.
Also, if you give players too much time to react it becomes a bit obsolete. Plus, with all the trimming done to our spellbook, I don't see how any warlock couldn't fit all of his spells into his action bars.
I did not know who he was at the time because i was a new player back then, and had missed the Vanilla Raids, but i had a great time running the rather long quest chain to summon him and then solo'd him on my warlock. Took maybe three tries, but it was really rewarding once i finally got him dead.
Okay. I think I've come up with something that has never been done in wow before that you guys will like.
Don't assume too heavily - it's still very much wow and you'll still be doing some wow things, but I used the input here to bias where i spent my time.
The future looks bright... green.
Actually, I'm going to say one more thing to get your mind juices flowing.
I'm hoping I actually built a type of puzzle that is *more fun* when more people are collaborating on solving it.
You know if you ever happen to be short of NPC names, I'd willingly do a donation. This game needs more Blood Elves!
Also, the idea of increasing the fun depending on the amount of people seems nice, it might be a bit tough on barren servers, especially if you need warlocks only. I'm looking forward to it but I wasn't expecting something of the sort
I mainly see orcs and forsaken.
Blood elves are all (to some level) warlocks, in that they have(had) dealings with the devil.
And trolls! All I see are witch doctors, where are the troll warlocks?
Quick question, will I be able to keep my orange fire?
A little disappointed that so many warlock like puzzles more than blowing stuff up, but I'm sure it'll be awesome. This kind of thing makes me feel good about giving Blizzard so much money. Well, better at least