I was discussing this with a friend.
I asked him: What's the point of having separate "Paragon" levels? Blizz could have just increased the level cap (to 99, or 160, 200, whatever, it's just a number) instead. Just make level 60 the "pseudo-cap", in the sense that all your abilities/runes are unlocked and that the MF bonus per level starts at lvl 61. That way they are just regular levels, instead of the gimmicky and "gamey" Paragon system (i.e. having to have a blue number in parenthesis beside your level).
He responded: The reason is that the expansion will increase the level cap from 60 to 80. Paragon levelling will freeze at that moment while you reach the new level cap (in other words, the exp you gain will go towards your "true" level from 61 to 80, and then towards your Paragon level once again once you reach 80). The new level cap will introduce new runes, possibly new abilities, and new gear, all with a > 60 level requirement. In other words: like WoW.
My reaction to this was a combination of "oh god, please no" and "this isn't WoW"... but maybe that wouldn't be so bad?
What do you guys think?
1) Will we see a level cap increase in the D3 expansion?
2) If not, what is the advantage of the Paragon system over simply increasing the level cap?

MMO-Champion
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