Not gonna play on the PTR, because I will kill myself if I get something really, really good. But this patch definitely has me excited for the future of D3!
I love the changes, especially the part where low level items won't drop in Inferno and getting NV stacks from Events/Chests.
"No more tears, please. It's a waste of good suffering."
I realize they're brand new patch notes, but the DH evasive fire rune Hardened has me curious. Anyone happen to have heard anything or extrapolated how it will work? i.e. will it use discipline every time to increase armor, will it not have a discipline use at all-akin to what evasive fire does now when mobs aren't close by? Not gonna lie, if there's no on-use disc expenditure this will become my primary hatred generator.
My wizard is happy as hell. The nerf to Energy Armor and the Prismatic Rune suck a little, but still a net gain given the damage loss to mobs.
I use Spectral Blades w/ Healing Blades, so no more crit requirement means my life expectancy will soar.
I use Meteor w/ Molten Impact. The buff to damage last patch rocked. Making it impact faster AND cost less? AWESOME! (my weapon has some 2.7% Damage > Life on it, and it returns alot even on non-crits).
All in all, generally quite happy with these changes. Wizards got ALOT of love here. And, with the change to the Enchantress' Power Armor, I may actually switch to the Scoundrel!
Games are not necessarily "easier" today. You are just a better player.
It takes more now to impress many gamers than it did 2-5 years ago, because so much has already been seen and done.
Many players expect to be wow'd with every release of a beloved franchise.
These are generally NOT the fault of the developers, but the fault of many players over-hyping and/or setting expectations too high.
If Goku's power level increases at the same rate till the end of DBGT as it does till the end of the Frieza saga, as a SS4 Goku would have a PL of roughly 939 Quinoctogintillion. For reference that is a 260 digit number. A PL of 14,600 is required to destroy an earth sized planet. There are about 2 nonillion earths worth of mass in the universe. That means SS4 Goku can destroy the universe about 32 Octosexagintillion times over. There's a reason they made Goku a god at the end of GT.
I've been away from Diablo 3 for a while. Do you still lose NV stacks when finishing one act and going to the next one?
Stupid changes to DH:
There will be NO POINT in using spider or wolf. Wolf only brings more damage to the table however it's defenses are going to be weak so It is just going to die leaving it useless. Spider is compeltely pointless, the slow would actually be good but oh wait... IT NOW HAS DIMINISHING RETURNS. So what is just going to be immune to slow after 2 attacks? Since it has a 1 second cd it is not going to be good. Boar will be the only logical option of the group.Companion
Added a 30-second cooldown
Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
Weapon damage increased from 30% to 38%, but they can no longer critically hit
Companion's damage now scales with attack speed
Skill Rune – Wolf Companion
Wolf Companion has been redesigned to be a more durable pet:
Now has comparable durability to one Zombie Dog
New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
Skill Rune – Spider Companion
Spider Companion has been redesigned to be a more durable pet:
Has slightly more durability than the Wolf Companion
New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
Skill Rune – Boar Companion
Boar Companion has been redesigned to be a more durable pet:
Has more durability than the Spider Companion
New attack: Single-target attack that hits for 38% weapon damage
Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
Who gives a shit? The turrets range is still shit, it is seriously only about 2 body lengths. We suppose to kite around our turrets? Not when their range is that small kiting around them will be suicide. Chain of torment is even worse, no matter how much damage you buff it, its range sucks. That's the problem. Its range sucks, not the damage the range. How do they not see this? Do they really think just buffing numbers does anything?Skill Rune – Chain of Torment
Weapon damage increased from 80% to 100%
Another pointless change, nobody will use any other rune except the 100% speed rune. Every mob moves fast, anything slower and you are screwed. Not making it 100% movement speed baseline and giving us more options to use this piece of crap they just slap us in the face with a pointless change.Strafe
Movement speed increased from 65% to 75%
The crafted(?) rings that have the proc and the 35% XP are pretty sweet. Looks like skeleton king uber will have two guys instead of just one.
---------- Post added 2012-09-21 at 03:18 PM ----------
Meaningless buff to numbers when skills don't work properly. Most of the buffs are just number changes. A 2 second slow the spider applys every 1 second? At the same time they change debuffs so they have diminishing returns? Increase damage to turrets chain when its range is about as big as a witchdocters hound?Man, you get buffs and complain. What's up with that? Just because it didn't shoot up 300% range and get nuclear missiles as bolts doesn't mean it's a horrible change. They tweak the damage now and maybe increase the range later. A lot of times when they do increase something in a big way like that it gets out of hand and it's what everyone wants. They're just stacking the wall block by block instead of giant slabs at once.
The only "new ways to play" they promised is setting up 3 turrets and being able to stand still as a DH since all they gave us was either number buffs, pointless buffs like strife change, or a reason to stand still (boar, 50% armor, +10% resistance). They didn't change anything... again.
Do you not read?
Last edited by zito; 2012-09-21 at 11:25 PM.
A lot of changes were so obvious that many people talked about them on forums even on beta.
Even people who never played diablo before would easily think up a lot of them.
Anyway, d3 is looking a little better with every patch.
Maybe after first expansion it will be playable at last.
OT good changes overall. A tad miffed about the WW barb but I guess it was coming. Apparently D3 must be balanced like an mmo now and I should expect any possible chance that any powerful ability will simply not be allowed to remain powerful.
---------- Post added 2012-09-21 at 11:39 PM ----------
i was wondering, they're adding monster power in 1.0.5, they say that current inferno difficulty is around monster lvl3 or 4.
then they say they're lowering damage that monsters do, so they're nerfing some of our defensive abilities.
the question i was wondering is.... are they really lowering down the damage.... or will it just seem like they lowered the damage cause we'll be starting at monster lvl 1?
will i not be able to do current "inferno" difficulty, monster lvl 3 or 4. because of the nerfs to defensive abilities.
"No more tears, please. It's a waste of good suffering."
Some other changes are nice for some specs but I don't see them buffing our defensive abilities at all, guardian rune buff is pointless as most situation you are hit faster then it can save you anyway. The new life regen won't save you without high defensive stats to begin with, something they nerfed. Ice armor seems fairly pointless as well, if you need the extra melee reduction you would use the 20% passive and go with another active ability, besides most damage I seem to struggle with is ranged based.