Youre misunderstanding me, im not trying to meterpad.
The cleaving section only says it's not a dps increase, but on how many targets is that? Glyphed or not glyphed CL?
Let me give you the following scenario, and just for curtesy's sake lets just assume im actually a decent player and -only- interested in the singletarget dps gain:
-- The first boss in Scarlet Monastery (on challenge mode) has alot of adds. Our strategy is exclusively to hunter aoe the ghosts while everyone focuses the boss 100%. The tank deals with any and all aoe as they dont hit hard enough to kill him and they despawn when the boss dies.
--Now, with CL glyphed (has to be for the rest of the instance), and because alot of the fallen crusaders are still 'alive' even when you kill them (your aoe still hits them although they're dead and waiting to be ressed) you can guarantee 5 CL hits on every CL cast.
What kind of gain/loss is a LvB - CL - CL (averaging 3-5 rolling thunder procs each) - ES - LB (because shock is on CD) - CL - CL - ES -LvB rotation compared to a single target one?
Every second or 3rd 'filler' ends up being LB because with good procs you sometimes get 7 stacks with 1 CL while shock is on CD - so more CL seems wasted. Ofc prioritize keeping Flame up, meaning more LB every 25 seconds.
Hope you can follow my reasoning, and I really appreciate any feedback!
PS: Somewhat unrelated, Echo vs Elemental Mastery, at what time interval does the extra burst lose to the sustain dps of echo? For 20 seconds it seems totally clear that EM is better, but lets say a boss lasts for 45-100 seconds, is EM generally better? For now, ignore downtime so assume it will be up for every boss.