Hey there,
with the release of MoP, I'm getting back to WoW and therefore PvP. I've always wanted make an overview of all class abilities as I don't like going through databases and wanted to give other useful information with the spells. I finally started this project, but I'm not sure if it's worth the time. Would you be interested in such an overview or do you find it easier to look everything up in a database? It's not even close to finished, but check it out and let me know what you think about it
Content
- Racials
- Death Knight
- Druid
- Hunter
- Mage
- Monk
- Paladin
- Priest
- Rogue
- Shaman
- Warlock
- Warrior
Categories:
- Damage
- Healing
- DoT
- HoT
- Crowd Control (Charm, Daze, Fear, Root, Sleep, Slow, Snare, Incapacitate, Disorient, Stun)
- Buff
- Debuff
- Area of Effect
- Silencing Effect
- Defensive
- Offensive
- Passive
Default
HTML Code:
[QUOTE]
[FONT=Arial][B]Ability[/B]
[URL="AbilityURL"][IMG]ImageURL[/IMG][/URL]
Tooltip[/FONT]
[B]Costs:[/B]
[B]Casttime:[/B] Instant
[B]Range:[/B] 8-25 yd
[B]Cooldown:[/B] X sec cooldown, no GCD
[B]Improvement talents:[/B]
[LIST][*]ForumLink[*]ForumLink[*]ForumLink[/LIST]
[B]Glyph improvement:[/B]
[LIST][*]ForumLink[/LIST]
[B]Categories:[/B]
[B]Miscellaneous:[/B]
[/QUOTE]
Racials
Blood Elf
Arcane Resistance
Reduces Arcane damage taken by 1%.
Categories: Defensive, Passive
Arcane Torrent
Silence all enemies within 8 yards for 2 sec and restore 15 Runic Power / 6% of your Mana / 15 of your Focus / 1 Chi / 15 Energy / increase your Rage by 15. Non-player victim spellcasting is also interrupted for 3 sec.
Casttime: Instant
Range: 8 yd
Cooldown: 2 min cooldown, no GCD
Categories: Offensive, Utility, Silencing Effect, Area of Effect
Draenei
Shadow Resistance
Reduces Shadow damage taken by 1%.
Categories: Defensive, Passive
Heroic Presence
Increases your chance to hit with all spells and attacks by 1%.
Categories: Offensive, Buff, Passive
Gift of the Naaru
Heals the target for 20% of the caster's total health over 15 sec.
Casttime: Instant
Range: 40 yd
Cooldown: 3 min cooldown, no GCD
Categories: Defensive, HoT
Dwarf
Frost Resistance
Reduces Frost damage taken by 1%.
Categories: Defensive, Passive
Mace Specialization
Expertise with Maces and Two-Handed Maces increased by 1%.
Categories: Offensive, Passive
Crack Shot
Expertise with ranged weapons increased by 1%.
Categories: Offensive, Passive
Stoneform
Removes all poison, disease and bleed effects and reduces all damage taken by 10% for 8 sec.
Casttime: Instant
Cooldown: 2 min cooldown, no GCD
Categories: Defensive
Gnome
Arcane Resistance
Reduces Arcane damage taken by 1%.
Categories: Defensive, Passive
Shortblade Specialization
Expertise with Daggers and One-Handed Swords increased by 1%.
Categories: Offensive, Passive
Expansive Mind
Mana pool increased by 5%.
Categories: Offensive, Defensive, Passive, Utility
Escape Artist
Escape the effects of any immobilization or movement speed reduction effect.
Casttime: Instant
Cooldown: 1.5 min cooldown, no GCD
Categories: Utility
Miscellaneous: Removes roots and snares only; does not remove "Dazed" effect that mobs in PvE perform on you
Goblin
Time is Money
Cash in on a 1% increase to attack and casting speed.
Categories: Offensive, Passive
Rocket Barrage
Launches your belt rockets at an enemy, dealing (1 + 42.9% of SP + 200% of Level) fire damage.
Casttime: Instant
Cooldown: 2 min cooldown, 1.5 GCD
Categories: Offensive, Damage
Rocket Jump
Activates your rocket belt to jump forward. Other effects which slow the rate of falling cannot be used within 10 sec after using this ability.
Casttime: Instant
Cooldown: 2 min cooldown, 1.5 GCD
Categories: Utility
Human
The Human Spirit
Spirit increased by 3%
Categories: Passive
Sword Specialization
Expertise with Swords and Two-Handed Swords increased by 1%.
Categories: Offensive, Passive
Mace Specialization
Expertise with Maces and Two-Handed Maces increased by 1%.
Categories: Offensive, Passive
Every Man for Himself
Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.
Casttime: Instant
Cooldown: 2 min cooldown, no GCD
Categories: Utility
Miscellaneous: Equal to a PvP-Insignia, the reason Humans can use two offensive Trinkets
Night Elf
Nature Resistance
Reduces Nature damage taken by 1%.
Categories: Defensive, Passive
Quickness
Increased your chance to dodge melee and ranged attacks by 2%.
Categories: Defensive, Passive
Elusiveness
Reduces the chance enemies have to detect you while Shadowmelded.
Categories: Defensive, Passive
Shadowmeld
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect.
Casttime: Instant
Cooldown: 2 min cooldown, no GCD
Categories: Utility
Orc
Hardiness
Duration of Stun effects reduced by an additional 15%.
Categories: Defensive, Passive
Axe Specialization
Duration of Stun effects reduced by an additional 15%.
Categories: Offensive, Passive
Command
Damage dealt by pets increased by 2%.
Categories: Offensive, Passive
Blood Fury
Increases your spell power by 2,257 / attack power by 4,514 / melee attack power by 4,514 and your spell power by 2,257. Lasts 15 sec.
Casttime: Instant
Cooldown: 2 min cooldown, no GCD
Categories: Offensive, Buff
Pandaren
Quaking Palm
Strikes the target with lightning speed, incapacitating them for 4 sec, and turns off your attack.
Casttime: Instant
Cooldown: 2 min cooldown, 1 sec GCD
Categories: Offensive, Crowd Control (Incapacitate)
Tauren
Nature Resistance
Reduces Nature damage taken by 1%.
Categories: Defensive, Passive
Endurance
Base Health increased by 5%.
Categories: Defensive, Passive
War Stomp
Stuns up to 5 enemies within 8 yds for 2 sec
Casttime: 0.5 sec
Cooldown: 2 min cooldown, no GCD
Categories: Offensive, Crowd Control (Stun), Area of Effect
Troll
Da Voodoo Shuffle
Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!
Categories: Defensive, Passive
Dead Eye
Expertise with ranged weapons increased by 1%.
Categories: Offensive, Passive
Regeneration
Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
Categories: Defensive, Passive
Berserking
Increases your melee, ranged, and spell haste by 20% for 10 sec.
Casttime: Instant
Cooldown: 3 min cooldown, no GCD
Categories: Offensive, Buff
Undead
Shadow Resistance
Reduces Shadow damage taken by 1%.
Categories: Defensive, Passive
Touch of the Grave
Your attacks and damaging spells have a chance to drain the target, dealing 13,680 Shadow damage and healing you for the same amount.
Categories: Offensive, Defensive, Damage, Healing, Passive
Cannibalize
When activated, regenerates 7% of total health and mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Casttime: Instant
Cooldown: 2 min cooldown, 1.5 GCD
Categories: Defensive
Will of the Forsaken
Removes any Charm, Fear and Sleep effect. This effect shares a 30 sec cooldown with other similar effects.
Casttime: Instant
Cooldown: 2 min cooldown, no GCD
Categories: Utility
Worgen
Aberration
Reduces Shadow and Nature damage taken by 1%.
Categories: Defensive, Passive
Viciousness
Increases critical strike chance by 1%.
Categories: Offensive, Passive
Darkflight
Activates your true form, increasing current movement speed by an additional 40% for 10 sec
Casttime: Instant
Cooldown: 2 min cooldown, no GCD
Categories: Utility
Monk
Chi Wave
You cause a wave of Chi energy to flow through friend and foe, dealing 123 damage or 384 healing. Bounces up to 7 times to the nearest targets within 20 yards.
When bouncing to allies, Chi Wave will prefer those injured over full health.
Cost: 2 Chi
Casttime: Instant
Range: 40 yd
Cooldown: 8 sec cooldown, 1 sec GCD
Categories: Offensive, Defensive, Healing, Damage
Paladin
Priest
Shaman
Warlock
Warrior
Base Abilities
Demoralizing Banner
Throw down a war banner within 30 yards that decreases the damage dealt by all enemies within 30 yards of the banner by 10%. Lasts 15 sec.
You can Intervene to your war banner.
Casttime: Instant
Range: 30 yd
Cooldown: 3 min cooldown, no GCD
Categories: Defensive, Debuff, Utility
Charge
Charge to an enemy, stunning it for 1.5 sec. Generates 20 Rage.
Casttime: Instant
Range: 8-25 yd
Cooldown: 20 sec cooldown, no GCD
Improvement talents:
Glyph improvement:
Categories: Offensive, Crowd Control (Stun)
Miscellaneous: This effect has no diminishing returns
Heroic Leap
Leap through the air towards a targeted location, slamming down with destructive force to deal 6793 Physical damage to all enemies within 8 yards.
Casttime: Instant
Range: 8-40 yd
Cooldown: 45 sec cooldown, no GCD
Glyph improvement:
Categories: Offensive, Damage, Utility
Miscellaneous: Does not work on every terrain. Used to jump down to the Mines in Arathi Basin without taking damage.
Hamstring
Maims the enemy, reducing movement speed by 50% for 15 sec.
Cost: 10 Rage
Casttime: Instant
Range: Melee
Cooldown: 1 sec GCD
Glyph improvement:
Categories: Offensive, Crowd Control (Snare)
Pummel
Pummel the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.
Casttime: Instant
Range: Melee
Cooldown: 15 sec cooldown, no GCD
Categories: Offensive, Silencing Effect
Heroic Throw
Throw your weapon at the enemy, causing 50% weapon damage.
Casttime: Instant
Range: 30 yd
Cooldown: 30 sec cooldown, 1.5 GCD
Glyph improvement:
Categories: Offensive, Silencing Effect
Shattering Throw
Throws your weapon at the enemy causing 14 damage, reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
Costs: 25 Rage
Casttime: 1.5 sec
Range: 30 yd
Cooldown: 5 min cooldown, 1.5 GCD
Categories: Utility
Disarm
Disarm the enemy's weapons and shield for 10 sec. Disarmed creatures deal significantly reduced damage.
Casttime: Instant
Range: Melee
Cooldown: 60 sec cooldown, 1.5 GCD
Categories: Debuff
Thunder Clap
Blasts enemies within 8 yards for 374 damage and applies the Weakened Blows effect.
Weakened Blows
Demoralizes the target, reducing their physical damage dealt by 10% for 30 sec.
Costs: 20 Rage
Casttime: Instant
Cooldown: 6 sec cooldown, 1.5 GCD
Improvement talents:
Glyph improvement:
Categories: Defensive, Debuff
Commanding Shout
Increases the Stamina of all party and raid members within 100 yards by 10%. Lasts 5 min. Generates 20 Rage.
Casttime: Instant
Cooldown: 60 sec cooldown, 1.5 GCD
Glyph improvement:
Categories: Defensive, Buff
Miscellaneous: Shares same effect with
Battle Shout
Increases the attack power of all raid and party members within 100 yards by 10%. Lasts 5 min. Generates 20 Rage.
Casttime: Instant
Cooldown: 60 sec cooldown, no GCD
Glyph improvement:
Categories: Defensive, Buff
Miscellaneous: Shares
Rallying Cry
Temporarily grants you and all party or raid members within 30 yards 20% of maximum health for 10 sec. After the effect expires, the health is lost.
Casttime: Instant
Cooldown: 3 min cooldown, no GCD
Categories: Defensive, Buff
Recklessness
Grants your special attacks an additional 50% chance to critically hit. Lasts 12 sec.
Casttime: Instant
Cooldown: 5 min cooldown, no GCD
Glyph improvement:
Categories: Offensive, Buff
Miscellaneous: Triggers a 10 sec Cooldown for
Shield Wall
Shield Wall
Reduces all damage taken by 40% for 12 sec.
Casttime: Instant
Cooldown: 5 min cooldown, no GCD
Glyph improvement:
Categories: Defensive, Buff
Miscellaneous: Triggers a 10 sec Cooldown for
Recklessness
Spell Reflection
Raise your shield, reflecting the next spell cast on you. Lasts 5 sec.
Casttime: Instant
Cooldown: 25 sec cooldown, no GCD
Glyph improvement:
Categories: Defensive, Utility
Miscellaneous: Requires shields
Intimidating Shout
Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Lasts 8 sec.
Casttime: Instant
Range: 8 yd
Cooldown: 60 sec cooldown, 1.5 GCD
Categories: Offensive, Crowd Control (Fear)
Miscellaneous: This effect has no diminishing returns
Berserker Rage
You become Enraged, generating 10 Rage and increasing physical damage done by 10% for 6 sec.
Also removes and grants immunity to Fear, Sap and Incapacitate effects for the duration of Berserker Rage.
Casttime: Instant
Cooldown: 30 sec cooldown, no GCD
Glyph improvement:
Categories: Offensive, Utility
Heroic Strike
An attack that instantly deals 110% weapon damage plus 549 (154% plus 769 if a one - handed weapon is equipped).
Use when you have more Rage than you can spend.
Costs: 30 Rage
Casttime: Instant
Range: Melee
Cooldown: 1.5 sec cooldown, no GCD
Glyph improvement:
Categories: Offensive, Damage, Crowd Control (Snare)
Cleave
A sweeping attack that strikes the target and an additional nearby target, dealing 82% weapon damage.
Use when you have more Rage than you can spend.
Costs: 30 Rage
Casttime: Instant
Range: Melee
Cooldown: 1.5 sec cooldown, no GCD
Glyph improvement:
Categories: Offensive, Damage, Crowd Control (Snare)
Talent Specialization - Arms
Mortal Strike
A vicious strike that deals 185% weapon damage plus 2,703 and causes Mortal Wounds on the target. Generates 10 Rage.
Mortal Wounds
Grievously wounds the target, reducing the effectiveness of any healing received for 10 sec.
Casttime: Instant
Range: Melee
Cooldown: 6 sec cooldown, 1.5 sec GCD
Glyph improvement:
Categories: Offensive, Damage, Debuff