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  1. #41
    The Patient
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    Let's hope they really figure out the content patch release cycle, doesn't seem like they'll ever get it down properly - ie. the x.1 patch shouldn't happen 6 months after release, and the last content patch of an expansion shouldn't leave players with nothing new to do for over 6 months either (ie. let's not have another 6 months of using beta phases for the next expansion, it's not "content").

  2. #42
    "There will be alternating patches that bring daily quests, scenarios, and other smaller items and then patches that bring raids."

    please don't do what you guys did in CATA, where there are 3 major patch and you give us something like turn 4.1 (instance only) patch (didn't they say 4.1 was a minor patch? So they basically gave us 2 major patches in 1 expansion.), I rather have something like WoTLK where 5.1, 5.2, 5.3 are raid patches, I hope its not like this.

    Patch 5.0 (release with Raids,Daily's,instances)
    Patch 5.1 (Raid)
    6 months later
    Patch 5.2 (Daily/Scenarios/smaller items)
    6 months later
    Patch 5.3 (Raid) (for 12 months)

    End of expansion
    Last edited by Kioshi; 2012-09-22 at 04:09 PM.

  3. #43
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    Quote Originally Posted by Velshin View Post
    It's not an illusion it's an awesome feature to the game. The reason you will see less mats in AH because there will be less boters because they will get ganked which is a good thing. AH is suppose to be something optional to help you out you are not suppose to find everything you need in AH or else ppl will never even bother to farm stuff.
    What? Are you serious? That doesn't even make any sense. The AH exists as both an RP and key economy element of the game - to allow players to trade materials between each other. It's not an "optional extra", without it those without gathering professions have no means to obtain the mats they need to create the very items their professions allow. CRZ is their attempt to mitigate the need for realm consolidation and retain paid for transfers - both are real world economic factors which far outweigh anything else these days. As noted repeatedly by many many people including me elsewhere - WoW doesn't benefit from having loads of people in a zone bar world pvp (and I'll bet my rear end it does little to help that). It barely did in Vanilla and TBC when group/raid quests and (properly) elite mobs existed and thus having large numbers of peeps around was "necessary". It certainly doesn't have a place now, not while they don't go the GW2 route and enable shared tagging for all mobs and resources.

    And on a similar note - have to agree with the person that said interviews like this latest Cory Stockton one are getting old. "yeah, we'll certainly look at doing X, we hope to do Y, it'd be great if we could implement Z" - meaningless since we know only a tiny fraction (if that) will actually get implemented - transmog, wow, they added an iItemTransgmogId field to the char items database (or whatever they named it ) ... must have taken minutes that. Yes yes, they had to add the interface, big deal. They should probably stop giving interviews where they seem to act more like players reeling off their wishlists.

  4. #44
    Oh. Cool. More wings...

  5. #45
    "It is unlikely we will see old raids with gear and level scaling in LFR anytime soon, but maybe some smaller revamped content in a manner similar to the Scholomance update."

    Dear god, NO! I hate revamped instances with a fiery passion. I miss getting lost in sunken temple, because it was actually a freaking temple that went underground. It had cool bosses and crap, now it's just a 3 wing little dungeon, same with wailing caverns. Make a separate version in LFD or LFR so people can zip through them with no hassle, or even just retune the bosses and trash. But for the love of christ, they need to stop revamping my babies!

  6. #46
    Bloodsail Admiral Velshin's Avatar
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    Quote Originally Posted by Fermion View Post
    What? Are you serious? That doesn't even make any sense. The AH exists as both an RP and key economy element of the game - to allow players to trade materials between each other. It's not an "optional extra", without it those without gathering professions have no means to obtain the mats they need to create the very items their professions allow. CRZ is their attempt to mitigate the need for realm consolidation and retain paid for transfers - both are real world economic factors which far outweigh anything else these days. As noted repeatedly by many many people including me elsewhere - WoW doesn't benefit from having loads of people in a zone bar world pvp (and I'll bet my rear end it does little to help that). It barely did in Vanilla and TBC when group/raid quests and (properly) elite mobs existed and thus having large numbers of peeps around was "necessary". It certainly doesn't have a place now, not while they don't go the GW2 route and enable shared tagging for all mobs and resources.

    And on a similar note - have to agree with the person that said interviews like this latest Cory Stockton one are getting old. "yeah, we'll certainly look at doing X, we hope to do Y, it'd be great if we could implement Z" - meaningless since we know only a tiny fraction (if that) will actually get implemented - transmog, wow, they added an iItemTransgmogId field to the char items database (or whatever they named it ) ... must have taken minutes that. Yes yes, they had to add the interface, big deal. They should probably stop giving interviews where they seem to act more like players reeling off their wishlists.
    Yes I'm serious I'm saying it's optional because without the AH you can still hit max lvl and can still max lvl your professions and farm mats from exploring the world without buying everything you need from AH. It's called convienent and trust me a lot of convienent in this game = bad gameplay

    Which unfortunately some people can't see that because these same players complained a lot about the removal of the mass summon which also very convienent but ruined the gameplay same goes for flying mount in Azeroth as well.

  7. #47
    Whoo generic replies from Cory. Same shit each year. Yet i still play hoping for the better.

    To above: since when did the removal of mass summon ruin gameplay. your sayings and the one u quoted are shitty.
    Last edited by Sidone; 2012-09-22 at 07:17 PM.

  8. #48
    Id rather them working on new patches, rather then new expansions, at least currently.

  9. #49
    Bloodsail Admiral Velshin's Avatar
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    Quote Originally Posted by Sidone View Post
    Whoo generic replies from Cory. Same shit each year. Yet i still play hoping for the better.

    To above: since when did the removal of mass summon ruin gameplay. your sayings and the one u quoted are shitty.

    As I said earlier you will not understand it even if I explained but I will do it anyway here we goes:

    Mass summon + flying mount everyhwere is awesome amazing convienent to the player yes but the negative part of these features that they will make the world very small compare to it used to be which = ppl will get bored easily because there is almost nothing to explore and the feeling of mysterious and exploration got it now?

    That's why I said it maybe awesome, fast, and convienet in point of view of individual player but very bad for the game itself which will ruin the gameplay of this MMO.
    Last edited by Velshin; 2012-09-22 at 08:49 PM.

  10. #50
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    In my opinion cross realm zones blows goats. The really unfortunate part is that I cannot simply ignore it or avoid it the other annoying things.

    It seems really forced, and it now takes much longer to do things, as there is more competition, and constant PVP

  11. #51
    Bloodsail Admiral Velshin's Avatar
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    Quote Originally Posted by zrankfappa View Post
    In my opinion cross realm zones blows goats. The really unfortunate part is that I cannot simply ignore it or avoid it the other annoying things.

    It seems really forced, and it now takes much longer to do things, as there is more competition, and constant PVP
    Well that's the point of World PvP which is unpredictable atmosphere where you must be on your guard all the time that what makes it awesome and amazing. Unfortunately over the years some people got so spoiled with easy farming + easy getting their stuff to the point they forgot that this game is about MMORPG and should be competetive all the time.

  12. #52
    Quote Originally Posted by Emophia View Post
    The Horns and Shoulders light up with a green aura when casting.
    Yes, I noticed now, I stand corrected. Nonetheless, still a very underwhelming effect.

    Ah well. Better than no effect.

    I like the wings though. Would be cool to have them show up at random in combat.

  13. #53
    Mechagnome Direknyte's Avatar
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    Really disappointed in the questions that were asked.

  14. #54
    Brewmaster Alayea's Avatar
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    Originally Posted by Blizzard Entertainment
    Q: Moving from realms to realms is getting cost prohibitive for players now that a lot of them have a lot of alts. Are there any plans to allow a one-time transfer of all characters from one realm to another at a lower price?
    A: I wouldn't be the person to answer that question, so I don't really know. When we offer new pricing and new features that involve real world money the designers generally aren't too up to date on that. I see the idea though. When guild transfers happened that was because a lot of us were moving our entire guilds and it seemed that there was an easier way to do it, Within the team we were moving. We have the ability here to move a number of people and that seemed like something players would want, so that is how that turned in to a paid feature. It is probably something that falls along those same lines.
    It's a shame it costs so much still when the process is entirely automated. Why can't Blizzard go with Rift's idea of character transfer, where it is free but comes with a 30-day restriction?

    I just don't get it.

    ---------- Post added 2012-09-22 at 03:15 PM ----------

    Quote Originally Posted by Soulfighter101 View Post
    "It is unlikely we will see old raids with gear and level scaling in LFR anytime soon, but maybe some smaller revamped content in a manner similar to the Scholomance update."

    Dear god, NO! I hate revamped instances with a fiery passion. I miss getting lost in sunken temple, because it was actually a freaking temple that went underground. It had cool bosses and crap, now it's just a 3 wing little dungeon, same with wailing caverns. Make a separate version in LFD or LFR so people can zip through them with no hassle, or even just retune the bosses and trash. But for the love of, they need to stop revamping my babies!
    Good to know I wasn't the only one who disliked what Blizzard did to ZA/ZG, Deadmines/Shadowfang Keep, Sunken Temple, Wailing Caverns, and SM/Scholo. (I'm afraid of what they're going to be doing next.)
    Alayea - Enhance/Resto (Main), Lithala - BM/Survival
    Gekkani - Disc/Shadow, Mathrie - Fury/Prot
    Mayae - Resto/Balance, Elita - Frost/Blood
    Chrystie - Frost/Arcane, Draika - Combat
    Ioreth - Ret/Prot, Vexbolt - Demon
    Yin - WW

  15. #55
    To all the people complaining about the effect on the Warlock challenge set: Hunters say hi.

  16. #56
    So some of these videos are much shorter than others and show a lot less. Compare the Mage video, which shows animations for sitting, reading a map, etc, to the Warlock or Rogue vidoes, the latter of which involves a lot of roaring over and over. Is this because the sets for some classes are just lacking or was it for some reason decided not to show some of the procs for some classes?

  17. #57
    Quote Originally Posted by Kioshi View Post
    "There will be alternating patches that bring daily quests, scenarios, and other smaller items and then patches that bring raids."

    please don't do what you guys did in CATA, where there are 3 major patch and you give us something like turn 4.1 (instance only) patch (didn't they say 4.1 was a minor patch? So they basically gave us 2 major patches in 1 expansion.), I rather have something like WoTLK where 5.1, 5.2, 5.3 are raid patches, I hope its not like this.

    Patch 5.0 (release with Raids,Daily's,instances)
    Patch 5.1 (Raid)
    6 months later
    Patch 5.2 (Daily/Scenarios/smaller items)
    6 months later
    Patch 5.3 (Raid) (for 12 months)

    End of expansion
    I believe the idea is:

    5.0 = everything
    3 months or so(might not come out around xmas, so this might be pushed into Jan.)
    5.1 = Dailys, instances, other features
    3 months
    5.2 = Raid
    3 months
    5.3 = Dailys, instances, other features
    3 months
    5.4 = Raid

    Each patch will be spaced close together, but neither category between a Raiding patch and a "features" patch will come out for 6 months at a time. If they do in fact manage to pull this off, I think it'll be better in the long run.
    Last edited by Xalkyrie; 2012-09-23 at 01:29 AM.

  18. #58
    Quote Originally Posted by Alayea View Post
    Originally Posted by Blizzard Entertainment
    Q: Moving from realms to realms is getting cost prohibitive for players now that a lot of them have a lot of alts. Are there any plans to allow a one-time transfer of all characters from one realm to another at a lower price?
    A: I wouldn't be the person to answer that question, so I don't really know. When we offer new pricing and new features that involve real world money the designers generally aren't too up to date on that. I see the idea though. When guild transfers happened that was because a lot of us were moving our entire guilds and it seemed that there was an easier way to do it, Within the team we were moving. We have the ability here to move a number of people and that seemed like something players would want, so that is how that turned in to a paid feature. It is probably something that falls along those same lines.
    It's a shame it costs so much still when the process is entirely automated. Why can't Blizzard go with Rift's idea of character transfer, where it is free but comes with a 30-day restriction?

    I just don't get it.

    ---------- Post added 2012-09-22 at 03:15 PM ----------


    Good to know I wasn't the only one who disliked what Blizzard did to ZA/ZG, Deadmines/Shadowfang Keep, Sunken Temple, Wailing Caverns, and SM/Scholo. (I'm afraid of what they're going to be doing next.)
    Cash money is why they don't follow rift's and other's method of character transfers. It's why they went they developed CRZ instead of actually merging those low pop servers or re-evaluating their price structure on transfers . Dont get me wrong, the other half of CRZ of managing too heavily populated zones is great but could have done more akin to GW2's overflow servers without the god awful loading screens. As it stands CRZ is Blizzard wanting the best of every world without giving anything up. All in all a typical interview from Blizzard full of "we would like to" and " we hope to"; we will see how this expansion's cycle goes, we can only assume it won't be worse than Cataclysm's.

  19. #59
    not good with computers
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    Quote Originally Posted by Jadescorpion View Post
    So some of these videos are much shorter than others and show a lot less. Compare the Mage video, which shows animations for sitting, reading a map, etc, to the Warlock or Rogue vidoes, the latter of which involves a lot of roaring over and over. Is this because the sets for some classes are just lacking or was it for some reason decided not to show some of the procs for some classes?
    All of the procs that I came across are in the videos. Some classes have them attached to more things than others. I think the one thing I could have shown was the glow on the horns and shoulders on the Warlock set going off when you are running around.

  20. #60
    How does ganking and griefin low levels contribute to low populated zones and servers? It doesn't...

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